Invigorate

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invigorate

Instant

If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.

Target creature gets +4/+4 until end of turn.

SufferFromEDHD on Mono Green Poison and Proliferate

2 months ago

This is a solid list but from a play perspective I REALLY like what you accomplished in your creatureless Gruff list. That janky combo shines!

Mono Green Infect/Poison/Toxic take a look at my mana base for some potential utility upgrades. 27 Forests is a bit much and you are missing some major poison enablers.

Invigorate ends games.

Whip Silk nice with the Rotpriest.

Lobbert on Official missing/incorrect card/token thread

1 year ago

Cards like Arcum's Astrolabe, Invigorate, and Empty the Warrens (really anything from the Pauper ban list) show as banned in Pauper Commander now.

plakjekaas on What ONE card would you …

1 year ago

420MensRightsActivist I'd say that Jeweled Lotus and Mana Crypt strongly disagree with your assessment of the situation. If you Jeweled Lotus out Marwyn, the Nurturer into land + Quirion Ranger on turn 1, you can Invigorate into Ashaya, Soul of the Wild and go infinite mana on turn 2. What's the Rofellos, Llanowar Emissary line that's faster?

The speed of high-power EDH is largely decided by fast mana rocks nowadays, and Rofellos is incredibly poorly equipped to take advantage of those. Which is why I mentioned it in this topic.

memdem on Infect

2 years ago

One thing I would recommend is cutting 1 Dread Presence and 1 Deathgazer for a playset of Phyrexian Crusader as that Is a very powerfull card.

Another thing you could do is splashing green for explosive T2 wins If you have the right hands. Combo: Glistener Elf T1 then Invigorate (for free) then Scale Up Then since your Glistener Elf has infect you one shot them.

Have fun with infect, It is a up and down archetype.

Cornner on Kalamax Combat Tricks

3 years ago

Thanks backinstep. I could see Invigorate causing some big surprises. For sure in situations where you only need a few more points of damage to close the game.

backinstep on Kalamax Combat Tricks

3 years ago

Great deck, I have a Kalamax build with the same idea, so much fun. I get a kick out of using Invigorate . No keywords is a shame but nothing like a free pump spell to make our dino friend happy.

TheVectornaut on Aggro Infect/ Proposition 65

3 years ago

The card selections here are good, but you do have way too many lands. Infect lists sometimes run land counts in the low teens, and without more expensive threats like Wild Defiance, I definitely would run 20 at the most. If you do want to stick with a higher land count to avoid mana screw, Groundswell will almost always be better than Titanic Growth while still being more budget friendly than Might of Old Krosa. Although, it looks like even Might is fairly cheap after being reprinted. Other relatively cheap buffs I'd look at would be Rancor and Mutagenic Growth. The former is persistent and combos well with Ichorclaw Myr. The latter is basically half an Invigorate, but Invig is so good it's banned in pauper.

DemMeowsephs on No, that's not dead - it's resting (Arixmethes)

3 years ago

What a cool deck! My deck, Double Trouble EDH ⫸PRIMER⫷, functions quite similarly with a lot of ramp and unblockable spells, so I may be able to give you a few tips! First thing, I would recommend playing a bunch more of unblockable spells. 6/100 cards aren't very reassuring, and there are many more of them that could prove useful! Infiltrate, Cloak of Mists, Canopy Cover, and Aether Tunnel are all pretty good as well! If you have the budget, Thassa, God of the Sea could work well in that regard too. I would also consider a bunch of more pump spells and a couple of neat draw spells. One of the best ones in this regard would be Berserk, basically a 1 hit KO, but as that may not be within your budget, I would look through the following: Blossoming Defense, Briar Shield, Groundswell, Hunt the Hunter, Might of Old Krosa, Mutagenic Growth, Seal of Strength, Vines of Vastwood, Favor of the Overbeing, Might of the Nephilim, Phytoburst, Titanic Growth, Invigorate, Might of Oaks, and of course the final two. Hunter's Prowess, and Hunter's Insight. If you have an unblockable spell, you can draw 12+ cards with arixmethes, and if you have some pump spells, that can be WAY more. Pump spells also increase commander damage, letting you reach your goal relatively quicker. While the pump spells aren't necessary, I think the draw spells would work wonderfully. For lands and ramp, I'll try to stick to cheaper things, so I think Exotic Orchard would work really well, since almost everyone nowadays plays in blue/green, and you'd have pretty great chances. As for ramp, I would definitely include Sol Ring, Arcane Signet, Simic Signet, Birds of Paradise, Nature's Lore, Three Visits (It will be reprinted in commander legends for less than a dollar), Sylvan Caryatid, Explore, Growth Spiral, Emerald Medallion/Sapphire Medallion, Mark of Sakikoand as for non-budget options, Burgeoning, Exploration, and Selvala, Heart of the Wilds. I also do not think you really need the "fatties" section, as they don't directly contribute to the gameplan and they seem to be more of a flavorful aspect. Anyways though, be sure to check out some of my decks, hope this helps, and have a wonderful day! Happy tapping!

Load more
Have (1) Ellian
Want (1) AjaxSlumbering