Spy Kit

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon

Combos Browse all

Spy Kit

Artifact — Equipment

Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.

Equip

Spy Kit Discussion

carpecanum on Game of Marchesa

2 months ago

Marchesa loves hidden weapons. Flaming Sword casts like an instant and murders almost anything attacking your rightful monarch.

Summer Palace? Shinka, the Bloodsoaked Keep

There are any number of "crown" enchantments that could help protect Marchesa.

If you feel like using Spy Kit (maybe even in another deck) try pairing it with Eye of Singularity and a creature that has regeneration or indestructible. ( Faerie Artisans is my favorite combo with the Eye)

htffan951852 on How does Doubling Chant + ...

3 months ago

If I have a creature with Spy Kit equipped, and then I cast a Doubling Chant , would I get to search my deck for every creature in it and put them into play or would it still only look for the original creature?

SentientRhombus on Secret Agent Jodah

7 months ago

Didn't mean to get on your case about the mana base - I've just seen people dump a lot of money into mana trying to "fix" underoptimized decks and it makes me cringe. Sorry if I came across as rude.

I found a few relevant cards you might've missed. In particular: Dichotomancy is an even bigger bomb than Eradicate , since it can steal all the creatures from an opponent's deck instead of exiling them. Mimeofacture is similar, but requires an investment of 4 mana per creature. Splinter is an Eradicate that requires an artifact creature. And Verdant Succession works like Remembrance for green creatures, except it brings stuff directly onto the battlefield.

Other (less powerful) options: Bazaar of Wonders , Eye of Singularity , Echoing Truth , Sever the Bloodline , Declaration in Stone , Retraced Image , Bubbling Cauldron , Pack Hunt , and Reflector Mage . If you have some way to copy Spy Kit , Biovisionary and Doubling Chant could also work.

In general, I think the biggest challenge you'll face is that effects synergizing with Spy Kit are kind of all over the place. There's board wipes, removal, staxxy control, creature tutoring... but not a lot of actual finishers. You've got to make room not only for precursors to Spy Kit (draw, ramp, tutors, etc.), but stuff that can win the game.

Maybe focus on one or two archetypes for the cards enabled by Spy Kit, then pick an unrelated win con? Or fill up on stealing/copying effects that can help set up Spy Kit combos but also be used offensively? I don't know... interesting dilemma.

SentientRhombus on Secret Agent Jodah

7 months ago

This is frickin' hilarious and I'm jealous I didn't think of it first.

My own janky Knowledge Pool deck has given me some experience building around a single artifact. So based on my totally expert opinion here's some feedback:

I notice you primarily have equipment tutors but, aside from Spy Kit , no equipment. I'd swap most or all of those for less specific tutors so they're not dead cards once you find your Spy Kit. With access to any color, there are plenty to pick from. Gamble , Long-Term Plans , Demonic Tutor , and Dark Petition are all fine candidates that don't require a second mortgage. 2-cost Transmute spells like Muddle the Mixture and Dimir Infiltrator are also viable options.

Usually - in my experience - decks built around a single linchpin card either have some response for every vector of attack, or get repeatedly punked. Some suggestions to plug gaps in your defense:

Well that got a lot longer and more speculative than I intended. I'm just gonna bang out my remaining thoughts in disorganized rant form.

As an alternate way to set up the Eradicate play, you could temporarily steal a creature (e.g. with Traitorous Blood or whatever) and equip Spy Kit while it's under your control. It'll remain equipped when the creature returns to its owner.

Since like half of your name-abusing bomb cards are sorcery speed, stuff like Quicken and/or Alchemist's Refuge could really help with flexibility.

Personally, I think the expensive-ass dual lands are overkill for a fun experimental deck like this - I'd pack it with signets and tri-color lands, then buy myself a car with the money I saved. Sure, the deck would ramp slightly slower. But it would be more resistant to MLD, and have more targets for artifact tutors; and I could store it in my spare car.

Anyway in summary: Awesome deck idea, exactly the type of silly nonsense that makes this game fun!

MasterTaco on Flanking&Bushido Knights

9 months ago

So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.

Remove:

Remembrance: This card actually doesn't do anything in your deck because you don't have Mistveil Plains and don't/can't have any copies of any creatures in your deck.

Fated Retribution: If you're aiming for just a boardwipe, Day of Judgment I believe is currently the cheapest 4 drop on the market. If you want instant speed, Terminus gets around indestructible.

Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.

Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.

Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.

Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.

Add

Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.

Emeria, The Sky Ruin: A land that basically lets you use Resurrection at your upkeep by turn 7-8. Kinda slow

Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.

Dolmen Gate: Prevents the combat damage dealt to your creatures.

Illusionist's Bracers: Allows you to place two training counters for your commander

Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse

Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.

Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.

kamelyan on Game of Marchesa

1 year ago

I would switch Throne Warden with Palace Jailer. If you end up exiling a threat (like an eldrazi), your other opponents may be less likely to go for the crown.

And with all those creatures, a Marshal's Anthem may come in handy; it also boosts Sphere of Safety. I'd swap it in for Spy Kit, since the artifact doesn't do much outside of draft.

stevend11 on Daxos Artifact Voltron

1 year ago

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ClockworkSwordfish on Spy Cat (with Primer!)

1 year ago

Looks pretty cool. I like the idea of building around Spy Kit, especially as part of a big engine.

Just off the top of my head: why not Noxious Revival in place of Reclaim? Might be nice to play it mana-free once in a while, plus you can also use it to sabotage an opponent's reanimation spell. You might also appreciate Selesnya Signet over, say, Search for Tomorrow, which always seemed like an underwhelming card to me.

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