Mardu Banner

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Mardu Banner

Artifact

{T}: Add {R}, {W}, or {B} to your mana pool.

{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.

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Recent Decks

Mardu Banner Discussion

Grisbane on Edgar Tribal Go-Wide

2 weeks ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

Grisbane on Edgar Tribal Go-Wide

2 weeks ago

You make some valid points about the creatures. I haven't really dropped Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going.Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief It was just in there because it was marginally useful. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

MrBurnsy12 on Edgar Tribal Go-Wide

2 weeks ago

Hello fellow Markov player! I've been loving my Edgar deck Bloodsuckers and it's awesome seeing that you're enjoying yours! I know I purposely decided to avoid the combo route, but I certainly think that's an awesome route to take with your deck. I'll just be leaving my thoughts on a few of the cards that stand out to me based on my experiences building up my precon to the deck I play now.

  1. Drana, Kalastria Bloodchief: This card is really expensive, both to get out, and to use her ability, generally meaning you won't be able to do both the turn she comes down, meaning you generally have to use two of your turns to get an important creature removed. You also have quite a bit of good removal in this deck, so I am unsure if this kind of creature is necessary in your deck. In it's place, I'd recommend Champion of Dusk. This card is gas in your deck, as at worst, it will draw you two cards on its ETB, but often can draw you way more. I think having cards to play with will be a better source for your mana a removal spell on a stick, plus your deck seems a little card draw light, so this can shore up that weakness.

  2. Kheru Mind-Eater This was a card I kept be excited about playing and then kept disappointing me. You usually can hit one opponent at the table due to menace at most times, which is nice, but causing only one of your opponents to discard one is meh, plus you getting to play the cards is only useful if your opponent discarded a Spell in the mardu colors or a land. This card just never seems impactful enough, and once all your opponents have at least two creatures on the field, this card's usefulness is gone. Maybe you have found some value from it, but I just always felt most any creature I could play would be better than this. A 3 drop Vamp that has completely over-performed for me is Yahenni, Undying Partisan. Having a creature that is resilient to board wipes and removal, grows bigger as the game progresses, and even has haste to chip in some damage here or there always seems to be a relevant threat on the board, and leads to some fun and chaotic game states that usually wind up in your favor.

  3. Necropolis Regent: This card seems sweet! I was considering running it. How has it been performing for you?

1. Damnable Pact: This card always just seemed too expensive to me. The appeal of late game being able to draw 7 cards seemed to be mitigated by how poor this card was in the early game, where I would often want cards to hit my land drops or just having gas. Especially without ways to exceed a max hand size, even towards those end game situations, I never wanted to draw an incredibly high amount of cards. Instead I started running Painful Truths. Your manabase seems very capable of getting all three colors early, meaning this card is a three mana draw three lose three (what Damnable would need 5 mana to do). It still has some flexibility if you don't want to lose life, but this card just hits the right spot for drawing me cards.

  1. Eerie Interlude: This card I am just curious about. As it doesn't bring back tokens, it doesn't protect your entire board, and since Edgar's eminence is cast trigger not ETB, it doesn't make more. There are still plenty of ETBs that I see you are running though. I'm just curious on what the goal of this card is.
1. Call the Bloodline: This card doesn't seem impactful enough to me. Once a turn discard and make a single token for 1 mana. Sure, it makes a relevant body, but at the cost of a card and a mana. The only once a turn makes it hard to really abuse as well. I just feel there are better uses for your mana and cards. I would just recommend another enchantment to pump your guys like Shared Animosity.

1. Manalith: I think is the card that sticks out like a sore thumb. This card just is not good, and there are alternatives that are just strictly better like Mardu Banner or Cultivator's Caravan, and I would argue that any of the signets or Fellwar Stone are better in that even though they're a little more restrictive, that one mana cost reduction goes a long ways when it comes to ramp.

I hope some of these suggestions can prove helpful to your deck!

Mick-Tis on Edgar Markov Update

3 months ago

I'd cut Mardu Banner for Commander's Sphere it pretty much does the same thing with less mana to draw a card

Argy on Unfinished Kaalia needs HELP

7 months ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

BrenoSulz on Kiki-Kaalia

7 months ago

No way you'll use Mardu Banner. Commander's Sphere is there for ya! Change the Keyrune for some haste enchantments like Hammer of Purphoros because it can help you casting Kaalia and swinging right away.

hoardofnotions on *HELP* Vampires first EDH deck tribal

7 months ago

Hey!

I think you could cut glacial chasm and ice floe

Maybe add Maze of Ith or Thaumatic Compass  Flip

Revoke Existence/Fate Forgotten could be Forsake the Worldly or Return to Dust. I think the instant speed is worth the extra mana

cut distress, single card discard in commander is hard to use effectivly. If you want this type of effect add Sadistic Hypnotist.

maybe cut Feast of Blood for another instant speed kill spell like Path to Exile or Murderous Cut

maybe cut Mardu Banner for Mind Stone or Hedron Archive.

swap Mortify/Unmake for Anguished Unmaking or Utter End

Cut Kalitas, Bloodchief of Ghet for being to expensive and not inpacting the board fast enough.

Add some sweet sweet card draw like, Night's Whisper, Read the Bones, Painful Truths, Phyrexian Arena.

Add some recurision like Phyrexian Reclamation, Sun Titan (maybe), Bishop of Rebirth (Definitly!)

Add some pump effects like Shared Animosity, Cathars' Crusade,

Kalitas, Traitor of Ghet is good, maybe find a spot for him over Mathas, Fiend Seeker maybe?

Well that's a lot of suggestions, if you'd like to debate any of them I'd be more than happy to!

Good luck spreading vampirism!

McDeity on Edgar's Bloodbath

9 months ago

Unlike previous posters, I actually do like Asylum Visitor, though you'll probably want a Larceny type of effect to buff it.

Blood Baron of Vizkopa is difficult to get as good as you want him to be.

Blood Seeker is pretty whatever against decks that aren't tokens

Cliffhaven Vampire doesn't do enough as a card to justify a precious slot, same with Drana's Emissary. Cliffhaven does combo though, so he may be alright.

Falkenrath Gorger needs support to really get to there, though he can be alright if you get there

Falkenrath Marauders is just a big idiot, with little else to offer, as is Markov Blademaster for the most part

Gifted Aetherborn is likely a tad more defensive than you aim to be, though I'm slightly more a fan of Nighthawk, since flying takes down most dragon-y monsters

Mirri the Cursed is sweet, but not very impactful. I can't fault anyone for wanting to run her though.

Olivia, Mobilized for War has a somewhat steep cost to grant haste, and most of your dudes are vamps already

Tithe Drinker gets a no from me, too

Mardu Banner ought to be Coalition Relic, or at least Commander's Sphere if your budget is tight.

I was never "wowed" by Blade of the Bloodchief in Olivia, myself.

Vampiric Fury doesn't quite cut muster in EDH so far, as vampires lack the token-makers and other cards to truly go wide yet. Along the same lines Stensia Banquet is just a bad card.

Four Sorins is going to be too many, too often. Maybe try trimming one of them to avoid drawing multiples?

If you can swing it, ABUr's and fetches have a silent impact, yet smooth out so many mana issues. Can't reccomend them enough.

That's what I saw in my first glance-through. I'd avoid running cards that only drain/gain life-- even if they're vampires-- and would instead focus on jamming more impactful cards. That said, I still run Baron Sengir for sentimentality reasons, so I can't blame you for wanting to run a few pet cards as well. I've felt for a while now that vampires are as few as two years away from being a legitimately great tribe (not that they're unplayable now), but Wizards needs to show a bit more love to them. They do suffer from a case of split-personality having been Black's iconic and characteristic race at different times. I've been running Olivia since Innistrad, and I feel your pain of making the switch to Mardu, but I'm optimistic that it'll make for a better deck. Cuts are going to be rough though, that's for certain. Check out my list if you need inspiration.

Anyhow, if you have any specific questions or thoughts, feel free to shoot me a message. I usually reply within a week, depending on how busy work gets.Cheers, and God bless.

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