General's Kabuto

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

General's Kabuto

Artifact — Equipment

Equipped creature has shroud. (It can't be the target of spells or abilities.)

Prevent all combat damage that would be dealt to equipped creature.

Equip (2) ((2): Attach to target creature you control. Equip only as a sorcery.)

AWebb on Tetsuo

10 months ago

I was thinking something like Mirror Shield, Ring of Evos Isle, or General's Kabuto with another equipment like Pact Weapon, Hexplate Wallbreaker, or Argentum Armor. Though General's Kabuto might not allow you to put any more equipment onto Tetsuo, I don't really know how that works. You would also have to get rid of the 2/2 rebel on Hexplate Wallbreaker to be able to put it on Tetsuo, and that might be more trouble than it's worth.

tbone2072 on Tymna and Akiri equipment

3 years ago

oscarofastora: Some replacements that I would recommend are have Champion's Helm replace General's Kabuto and have Darksteel Plate replace Lightning Greaves both of these new pieces of equipment protect your commanders without preventing you from attaching more equipment to them.

if you have the Whispersilk Cloak in the deck for the unblockable then you could replace it with Prowler's Helm and if you have it in the deck for the protection you could replace it with a cheap equipment tutor like Steelshaper's Gift so you can fetch a better piece of protection like the aforementioned Champion's Helm or Darksteel Plate.

tbone2072 on Tymna and Akiri equipment

3 years ago

I like the deck but there is one thing that I would be cautious about and that is that while cards like General's Kabuto, Lightning Greaves, and Whispersilk Cloak stop your opponents from targeting whatever you attach them to they also stop you from attaching more equipment to that creature.

LittleBlueHero on DARPA Deck***

3 years ago

Ok so looking at the list it seems like its heavy with ways to protect your commander but maybe a little light on splashy triggers from your commander. Think of it this way, you get Yennett out turn 4/5 and swing next turn. Right now you are much more likely to hit something that won't impact the board much. If (when) I was building it I prioritized cards with awesome Enters the Battlefield abilities. That way if I flipped one with yennett something happened immediately. Thats why sorceries and instants are good with her since it becomes a free spell. Any creature you flip can't do anything until the following turn. I will offer some little suggestions here but you should really consider what your win condition in first. Is it commander damage? Is it swarming with creatures? Do you have a combo you are digging for?

Blessed Wind is funny but I would swap it for Plague Wind.

That Which Was Taken is too expensive of protection. Swap for Champion's Helm or General's Kabuto Or possibly just cut it for something that will impact the board like the three new instants from the commander decks in your color Deadly Rollick, Fierce Guardianship and Flawless Maneuver. If you can afford/get those cards they would definitely kick up to compete level here.

You need Lightning Greaves. Getting yennet protected and with haste will always be good. Maybe take out Bloodthirsty Blade since it doesn't do anything for your commander and there are better ways to deal with opponents creatures.

As much as I love Spirit of the Night lets be honest you will never feel good about casting it for 9. If you don't cast it for free it will most always be a bad card in hand. I would replace with the new card Verge Rangers which is perfect for this deck. It will ramp you on occasion AND lets you look at the top of your deck whenever you want.

Sarkhanite312 on Hundred-Handed Cat

4 years ago

tl;dr- I might add it in the future, I don't find it necessary at the moment.

Colossus Hammer could work here, but it kinda only works with our commander, meaning at some point, when I'm not able to pay the commander tax it becomes pretty much useless on the board- only Puresteel Paladin is able to make it equip-able once more. I'd probably cut General's Kabuto for it, but I consider protecting Balan, The Wandering Knight more valuable all in all, as it makes the games more consistent and less prone to dying to spot removal over and over again. Plus, it doesn't provide any evasive abilities on its own (unblockable, trample, protections, etc.).

Gattison on Best Way to Protect Commander …

4 years ago

Also Glaring Spotlight , General's Kabuto and Veilstone Amulet .

And for redirecting cards there is also Shunt , as well as the more situational Reroute and Ricochet Trap .

hoffie4 on The Old Ways

5 years ago

You can also try to use Pariah's Shield + General's Kabuto + Magebane Armor, or anything that grants indestructible like Darksteel Plate to make losing by damage almost impossible.

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