Ethereal Armor

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Common

Combos Browse all

Ethereal Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

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Ethereal Armor Discussion

Rivenor on Zuur, The Controller

3 days ago

That seems like a lot of land to me. I would suggest reducing to between 35 and 37 total.

Other cuts I would suggest:

Additions:

Keeping these budget friendly, don't want to break the bank.

  • Ethereal Armor: Helps get the actual GD in there for you.

  • Steel of the Godhead: A better version of Cloak of Mists for you.

  • Solemnity: It messes with lots of decks that are popular and not with yours.

  • Oblivion Ring, Grasp of Fate and Detention Sphere are all amazing and handy in EDH. If you only include one I would go with the grasp if you are playing multiplayer or the sphere if you have a friend who loves tokens.

  • Ghostly Prison: Helps keep you safe while you load up on enchantments. Should be one of the first ones fetched.

  • Sun Titan: That magical number 3 comes into play here. Let's you bring back most enchantments that Zur fetches. Decent beatstick to boot.

  • Bruna, Light of Alabaster: People running too much enchantment hate for Zur to keep up? Pop Bruna in late game to bring it all back onto herself to bring in the last of that damage.

Pieguy396 on Modern Enchantments

1 week ago

Hey there! Cool deck you have here! I have some comments for you:

The way your deck is currently built, it looks like a hybrid of two of the most common enchantment-based decks in Modern: Bogles and Enchantress. I would recommend picking one to focus on, and ignoring the other. Bogles plays small, hexproof creatures (such as the namesake Slippery Bogle), and then buffs them with four or five Auras, such as Ethereal Armor, Rancor, and Daybreak Coronet. Enchantress, on the other hand, is more of a prison deck, ramping quickly with Arbor Elf and Utopia Sprawl, then dropping Ghostly Prisons and Story Circles to prevent your opponents creatures from attacking, then drawing a bunch of cards with an Eidolon of Blossoms, and closing out the game with a Sigil of the Empty Throne.

You might have noticed that both of those decks have something in common: Green. Green offers a lot to an Enchantress deck, ranging from ramp Auras (Utopia Sprawl), buff Auras (Rancor), and card-drawing engines (Eidolon of Blossoms). There's even cards like Herald of the Pantheon and Courser of Kruphix if you want to get really deep. I would strongly recommend adding Green to your deck, even if you don't choose either of the above routes, as there are so many good options the color has to offer.

If you do want to go the Enchantress route, I have an Enchantress deck that I love playing: Modern is Enchanting.

In any case, good luck with your deck, and welcome to the site! If you ever want feedback on one of your decks, feel free to leave a comment on my profile!

kamarupa on Barbie Doll

1 week ago

Dearest zephyr_chang,

I'm tickled to death with your thoughtfully snide reply. I'm hard-headed, snotty, snide, and argumentative to a fault, so you can only imagine the supreme joy I feel as I write this ridiculous, lengthy response. And I mean that - I'm not being sarcastic.

Manabarbs and Stuffy Doll both have a high CMC, and, in a boros deck, there's not really space for any mana ramp. Which means the curve is going to be bad. Along with Pariah, the absolute soonest the entire combo could hit would be T6, and that wouldn't be an instant win at all. Which means, no matter how many sub 3CMC spells are in the deck, it's not going to get to a win any faster. If I throw in enough tutors to get the Doll and the 'barbs, then it's going to take up so much space, the deck will be much less "protected" early game - it would mean I'd be less likely to draw disruption and without the disruption slots, it would be even more vital to get the combo out, meaning casting tutors with nothing but land out. These are the reasons, while seeming good, both Stuffy Doll and Manabarbs aren't remotely competitive - they're too slow to cast and too slow to win. Building a deck with both is laughable. If it isn't clear, I don't take this deck seriously at all.

Pay No Heed is here because 1) it stops many infinite damage combos, and 2) it stops Manabarbs for a turn, which can be really useful when I can't draw a Stuffy Doll and a Pariah. Because it says "damage" and not "combat damage", it is very useful, much more so than angel song which has a higher CMC and does nothing against the 'barbs or burn, etc.

Phyrexian Unlife is very useful without Solemnity. Solemnity is the half that isn't particularly useful - sure it's good against Predator Ooze and the like, but otherwise, without Unlife, it does less than Pariah - essentially a dead card. Unlife, on the other hand, is basically a risky +10 life, which is really useful in a slow, grindy deck.

Curse of Exhaustion is bad, but manly because of it's high CMC. I've played it a few times in casual matches and my opponents hate it. It's very powerful. Also, it's a distraction for opponents to waste removal spells on. That said, it's surely the worst card here; I included it more as a joke than anything.

While 3CMC is far from ideal, Oblivion Ring is just so bloody useful. It works on pretty much everything. Like Liliana for example. And last time I checked, there was no enchantment removal in black. So yea. O-Ring is really good here, at least, it is on a budget and in a joke deck at that. Since I'm already including a full set of Oppressive Rays, Journey to Nowhere seems to fall in between - being both narrower than the Ring and costlier than the Ray.

Heliod's Pilgrim is decent. I'll consider it. Too bad it won't help get Manabarbs. Also, it's 3CMC, which is exactly the CMC you criticized in your first comment. I'm amused. And while it is decent, even facing removal, Mesa Enchantress at least has the chance of drawing me many, many cards, verses 1 aura. In playtesting, I actually got 2 Enchantress down with a surprising regularity. And they drew me so many cards, Reliquary Tower is actually really useful. In my other, slightly more serious (while still very casual/multiplayer) build Bed of Coals, I've ran the Enchantress as well, and so far my playgroup [shockingly] ignore it. In that same vein, my playgroup was terrified of Authority of the Consuls. Go figure. I chalk it up the meta.

Faith's Shield is really useful here because it works on everything and with Unlife, the Fateful Hour effect is much more likely to be useful, granting me hexproof, too, which really grinds opponents running burn, mill, etc. Stuffy Doll's indestructible does a decent job of giving it staying power. The Shield is more about protecting Pariah and Manabarbs, but it could be used on the Doll against exile, or, on the off chance I get a Ethereal Armor on a Doll, it can be used for a very funny swing. All that said, Pentarch Ward is strictly less useful. And, it comes at that crappy 3CMC you [again] previously said was so "horrid."

Bojuka Bog is here strictly for graveyard hate. I considered other spells like Tormod's Crypt, but those would all take up extra slots while the Bog can just fill in a land slot. Given all the spells but the 'barbs are white, there's little need for mana-fixing. While there are enchantments that would do the job, they would take up space in the sideboard that could be filled with considerably more useful spells. I am aware there are better spells than the Bog, but not spells that would take up less space. I considered Battlefield Forge - it's in my other deck I mentioned before. I'd say the main reason it's not here is because I don't take this deck seriously at all.

Boros Charm seems pretty good to me, especially against Back to Nature. Also potentially giving a Doll with Ethereal Armor on it double strike seems good, albeit extremely unlikely. at 2CMC, I'd hardly consider it "mana intensive", though I happily admit I prefer the shield (thus, the shield is mainboarded the charm is sideboarded. I swap one for the other based on what opponents are running. Karma is very narrow. Basically, it's a joke deck meant for unlikely fun and Karma fits that bill. I wouldn't mind cutting it back to 1x. It's clearly not important. I'd swap a 'barbs for it in matchups against mono-black decks.

Revoke Existence is here because someone in my playgroup runs Myr Battlesphere in a tron deck with lots of graveyard return. It's a tough deck to beat, so being able to exile an artifact is really useful. Personally, if I run any artifacts of importance, I always include at least 1x Buried Ruin, so again, something that exiles artifacts strikes me terrifically useful.

While the curve is bad, I feel like I would be remiss if I failed to point out that this is a slow, grindy deck. With spells like Ghostly Prison, Oppressive Rays, and Phyrexian Unlife, there's likely more time to build up a mana-base capable of hard-casting the spells at the top of the curve. This deck is clearly not intended on getting a win T3, or even T5 for that matter. It's meant as a joke only to be played for laughs in a casual multiplayer context.

I like to build decks here by adding just 1x of any relevant cards, checking "Prototype," saving, and then using the +1/-1 click option. It allows to me to fill the deck out in a more visual way and to consider how many of each card I want. As I continue to make changes and updates, sometimes my decks will drop below 60. But thank you for pointing out I have 1x slot to fill. I'm sure I'll

I did very much hope you'd have some 1-2 CMC budget enchantment suggestions that would thwart opponents developments like Ghostly Prison. I occurs to me that many pillow-fort/prison decks tend to focus on creatures, and are weak against decks with non-creature based wincons. After having researched the archetype of pillow-fort and also searching through every white and red enchantment under 3CMC, I failed to find anything that was broad and relevant beyond what I've already included.

Thank you again, from the bottom of my heart, for your response. The time, thought, and energy you've put in are appreciated.

Gody322 on Budget Stalker (About $17!!)

3 weeks ago

The problem with Eidolon of Blossoms and Oakheart Dryads is turn 3 and 4 are the turns you want to play your enchantments. Eidolon of Blossoms and Oakheart Dryads are both decent in the deck but you usually want to prioritize the enchantments.

If you wanted to add a second colour I would add white because then you can play Ethereal Armor, Daybreak Coronet, Hyena Umbra and just Path to Exile. If you want to see a non-budget white blue deck like this one there is one on MTG Goldfish here: https://www.mtggoldfish.com/deck/415901#paper

SpelllingChamp on Sram EDH: Way Better Than it Should Be

1 month ago

Nice Sram list... I didn't realize that Inspiring Statuary would be really good in Sram.

Check out Pentarch Ward, Angelic Gift, Cho-Manno's Blessing, Cartouche of Solidarity, Cultivator's Caravan, Rebuff the Wicked, Reverent Mantra. I haven't tried Empyrial Armor and Empyrial Plate yet.

Spectral Grasp is a great political card if your meta plays fatties- it makes opponents beat each other up and draws you a card. Swords to plowshares doesn't lead to opponents beating each other up or drawing that card.

If you go with an aura-heavy build, check out: Pentarch Ward, Ethereal Armor, Sage's Reverie, Retether. Retether is ridiculous.

If people in your meta play Kor Haven or Maze of Ith, add land removal like Ghost Quarter, Tectonic Edge, Strip Mine, Scour from Existence, etc. etc. You might also want land removal to deal with stuff like cabal coffers, gaea's cradle, etc.

SaltySpecula on Uril, the Monster of the Mists ( <$50 Budget )

1 month ago

Hi Adamaro! Rancor isn't good enough for it's price. I can get a lot of other things for 1 mana at a fraction of the price. It's "nice", but it's no Messenger's Speed, Hammerhand, Sigarda's Aid or Ethereal Armor. Not to mention there are many other sources of trample in the deck, plus with graveyard aura/enchantment recursion, it's extra ability is actually a downside. So it really doesn't offer much value.

I'm pretty hesitant about Dictate of Karametra. It's sole saving grace is flash, so I can bring it in before the end of the last player's turn. Zendikar Resurgent is there for the mana increase, the card draw is a small bonus.

MoonTurtle7 on First deck help please

1 month ago

Phyrexian... Idk I guess infect may be something worth looking into. But honestly certain voltron commanders are really awesome for kitchen table.Uril, the Miststalker is fun and some fantastic colors for aura-based voltron. he can even get an enchantress draw engine that really gets things going, with vigilance trample and haste being very available to him.

Bruna, Light of Alabaster is pretty sweet, you can self-mill or group mill to your advantage. she has access to unblockable and/or Corrupted Conscience which is makes her a very sudden threat.

Sigarda, Host of Herons is by-far one of the better Voltron options due to the innate issue with most voltron decks is that group sacrifice and targeted sacrifice are the bane of your existence

Sram, Senior Edificer is a great one. White has some of the best auras and equipment support. He's cheap to play (and bring back) and is an engine on his own, drawing cards just for trying to do what you're gonna do anyway. Not to mention, your mana base is SUPER easy on your budget.

Shu Yun, the Silent Tempest is one of the most explosive decks out there. having a pump and control base is extremely strong as long as you grab card draw to keep him going, he's quite the powerhouse. Just Distortion Strike + Titan's Strength and you have 18 unblockable damage launching at someone. That was 2 cards you played and 4 mana used. (if he's already on the field) There is a reason some people call him "One Punch Man"

Now if you want the obvious ones, here they are...

Rafiq of the Many is the grand daddy of Voltron as a strategy. Using his own ability to buff himself then having some really solid aura and artifact support. Though, he's got a reputation as a huge powerhouse making you the target almost always.

Narset, Enlightened Master You want to do all the things all the time once your commander hits the field? Narset is pretty much just swing to do what ever the fuck you want. The downside is that you will either use no other creatures, or almost none. She's downright broken, but has so many options open to her. So you could make her a "take so many turns until your opponents die of old age" or "lets make a weird artifact canon cause I can" to "lets play a storm deck" her power and threat level is entirely based on what you intend to do and how you build/imagine the deck.

Finally Zur the Enchanter more like "Zur who gives cancer". this guy most of the time is an enchantment based control deck. where your opponents do nothing while you tutor for any and everything you might need. This guy is super powerful and is banned in 1v1 for a lot of reasons. Just imagine a tutor on a stick to some of the most powerful enchantments. Ethereal Armor, Imprisoned in the Moon, Darksteel Mutation, Karmic Justice, Authority of the Consuls, Phyresis, Stasis, Land Tax Nevermore, Rest in Peace, Propaganda, Solemnity, even Necropotence. Any of these can just be grabbed if needed to answer any threat. while you either kill with commander dmg or stall into a combo. The deck is very rarely not gonna do what it intends to do.

These are some of the better voltron commanders. Personally if you want to use a commander from the Phyrexian blocks.

Urabrask the Hidden can do it.

Vorinclex, Voice of Hunger is expensive but a for a reason.

Thrun, the Last Troll is from new phyrexia I'm pretty sure. very safe and regenerate saves auras from falling off of him, makes him a solid pick.

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