Ethereal Armor


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Common

Combos Browse all

Ethereal Armor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Price & Acquistion Set Price Alerts



Recent Decks

Ethereal Armor Discussion

LeFrankie on Heroic Human

5 days ago

Hello !

You can use Bonds of Faith instead of pacifism You can go x4 Favored Hoplite, same as Hero of Iroas You can also consider a bunch of instant to protect your creatures or draw some cards as it synergises also with "Heroic" if it targets your creatures, I personally suggest Defiant Strike and Emerge Unscathed. For the enchantements, you can go x4 Ethereal Armor aswell, maybe a bunch of Gryff's Boon and I greatly recommend (even if it's a little bit more expensive) Hyena Umbra

RedUndead40 on Not quite there.

1 week ago

Opalescence is another great win con. Also things like Ethereal Armor to just pump something up huge. Shield of the Oversoul on karametra for a fast commander damage clock.

Nykthos, Shrine to Nyx is also very strong in any two-or-less-color permanents deck, can help you ramp enough to close out games faster.

FancyTuesday on Karametra's Enchatress's

1 week ago

From your description in the EDH forum thread it sounds like your group isn't playing enough mass disruption to break up board states. Your commander is indestructible, less than a fifth of your deck is creatures and only half of them really matter beyond ETBs, you're set up to play wrath heavy. Wrath of God, Austere Command, Winds of Rath, Day of Judgment, and Rout are crazy efficient in multiplayer. In you have enough answers to spot-exile/disenchant problem targets that you don't need to crack yourself with more broad/powerful wipes like Hour of Devastation or Hallowed Burial.

I know wraths are scary when you're coming from another format, but this is multiplayer against decks built to go long and you control when/if you play them. Quarantine Field would cost to hit a single target for each of 3 players, Wrath hits every single one of their creatures for half that and gets around shroud/hexproof.

Beyond that, here's some suggestions for threats and cuts. There's a lot so I'll hold back on justifying them unless asked.

  • Nyx-Fleece Ram
  • Helix Pinnacle - Cute, but a complete dead draw in terms of impact on board state, and impotent in a vacuum. You can win for less than = 101, and yes that includes an optimal situation with mana doubles and effects like Awakening
  • Kismet / Blind Obedience - You've said they're filler, which they pretty much are if you aren't building around them
  • Words of Wilding / Words of Worship - You're way too concerned about decking out. If the cards you're drawing are less helpful than a 2/2 or 5 life you need to cut those cards

That's a lot of words, I hope you find some of them helpful!

NV_1980 on Uril Thumper Deck

3 weeks ago


Have you considered adding Sram, Senior Edificer? He can get you some great additional card-draw. Another idea would be to add Herald of the Pantheon; this allows you to cast aura's cheaper and gets you a little life-gain too. As for aura's, Ethereal Armor seems a logical include to make Uril much stronger very cheaply. Last but not least, Chandra's Ignition can be a very powerful wipe and player-killer in this deck.

Have fun building and playing this!



cdkime on False god of diplomacy

3 weeks ago

Vow of Duty and Vow of Malice are next to useless on Karona. Yes, they prevent her from attacking you, but vigilence and intimidate provide little added utility. I would consider instead adding some more efficient tutors and Armadillo Cloak (since, unlike lifelink, the cloak allows you to be the recipient of health).

Otherwise, you have a very, very high curve, and little in the way of win conditions. I think you should cut a large number of your larger, more flashy cards, and focus on the early game. I also think you are a bit too kind to your opponents, and grant too many boons (many of which seem to benefit them as much, if not more, than yourself). Unlike wizzard90, I do believe in the power of a good prison deck; but I do agree with the statement that they are not infallible.

Here are some suggestions:

If you are curious, here is my take on an enchantress Karona deck: Pinball Wizard - Karona, False God EDH. Unlike your Group Hug plan, I use her as a Voltron commander, but you still might find some enchantment-based cards that tickle your fancy.

PedroMarcello on They Deftly Maneuver and Muscle for Rank

4 weeks ago

Provoke seems to work amazingly with First-Strike.So things like Cartouche of Solidarity and Ethereal Armor is where it excels.

For Extert you should consider Act of Heroism, Copperhorn Scout,Dauntless Aven,Mobile Garrison,Seeker of Skybreak, Veteran's Reflexes and Village Bell-Ringer

Bxbx on Karametra's Enchatress's

1 month ago


first of all I like your idea to play enchantment creatures! This really ties together your commander with your overall deck strategy.

I'd recommend to play some more cards that ramp on their own, so that you get things going in the early game. Cultivate and Kodama's Reach are the staples.

Enlightened Tutor should be worth its price in this deck.

If you're looking for combo, Earthcraft + Squirrel Nest would be perfect here. Unfortunately Earthcraft just underwent another price increase.

A cool lategame card could be Overwhelming Splendor.

Ethereal Armor to add a little voltron element.

Grasp of Fate is an Oblivion Ring tuned for multiplayer.

That's all for now. Have fun!

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