|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Common|
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Enchantment — Aura
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
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Ethereal Armor Discussion
1 week ago
sriah001 Hmm I know you said that a few goals of yours are to control the board through Wraths, but what about just making Uril a huge enough threat where that doesn't matter.
If your going for more of an enchantress type build there are other card drawing options in terms of Enchantress's Presence, Sram, Senior Edificer, Satyr Enchanter, Mesa Enchantress, Kor Spiritdancer, Argothian Enchantress.
Hope that helps!
1 week ago
First of all deck is 103 cards and I'm thinking of taking the cards below off.
I need an another card to cut for
Let me know what you think.
3 weeks ago
1 month ago
MegaMatt13 I myself have switched over to Estrid since I first commented. (someone in my playgroup built Kestia too. Smart people know she's great)
If you'd like some cut suggestions I can oblidge. I would cut Spirit Mantle over Unquestioned Authority first, as the draw is worth far more. Likewise I would pick either Aqueous Form or Whitewater Naiads, not both. You're running O-ring and banishing light, I don't think you need both. Honestly you could probably get by without either. Detention Sphere?
Another card I feel is a little lackluster is on serra's wings. Four mana is steep and compares poorly to angelic destiny and octopus umbra. Now Ethereal Armor on the other hand... :)
Hopefully that helps, I'll get my estrid list up soon, might give you some inspiration.
1 month ago
You miss some one mana creature drops, Hopeful Eidolon could fill in this niche. Also, remove Stab Wound for 4 copies of Ethereal Armor, it does wonders in enchantment heavy decks. Plus, you need something to pump your creatures up to swing for lethal or at least put pressure.
A good sideboard card would be Eidolon of Rhetoric, a very fitting card against storm decks.
I don't know how to feel about Master of the Feast without Fate Unraveler, especially 4 copies of this gluttonous demon. If you want a flying enchantment demon that badly I would recommend Herald of Torment.
1 month ago
The best options for hexproof are Gladecover Scout and Slippery Bogle. At 1 mana, you can play them turn one, hit them with two one-mana auras on turn two (Rancor, Ethereal Armor, etc.), so you're swinging for 5+ damage on the second turn. Consider running 4 copies of both hexproof creatures and four copies of Kor Spiritdancer, and no other creatures.
Daybreak Coronet is extremely powerful, allows you to safely attack and block with your powerful creature, and gains you life.
Spirit Mantle makes your creatures unblockable. This one you can probably get by using three copies, since multiple instances of protection from creatures are redundant.
2 months ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.