Alexi's Cloak

Alexi's Cloak

Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) TheDauntlessFew

Printings View all

Set Rarity
Prophecy (PCY) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Alexi's Cloak Discussion

Gidgetimer on Do cards that counteract hexproof ...

1 month ago

Cards are always treated as if they have the current oracle text (from {https://gatherer.wizards.com/](https://gatherer.wizards.com/) though other sites such as scryfall.com are kept updated too) regardless of what is printed on them. In the case of Alexi's Cloak the oracle text is "Enchanted creature has shroud." Most older cards with keyword abilities described are going to have their oracle text changed to have that ability. Though some cards such as Armadillo Cloak seem to have a keyword ability , but their ability functions differently. It is always a good idea to check.

TL:DR; Alexi's Cloak grants shroud and it will be removed with Arcane Lighthouse . Most older cards will function the same way. It is always a good idea to check gatherer for oracle text.

Sledjer on Do cards that counteract hexproof ...

1 month ago

For example, if I were to use a card like Arcane Lighthouse while a creature is protected by Alexi's Cloak , which has a description that matches shroud, but the description does not specifically mention shroud, presumably because it was printed before the term shroud began to be used, would the protected creature be immune to the effect? or no?

Ragamander on Enchantress

10 months ago

Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.

You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.

Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!

Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .

Finally, as just a neat card, you might consider playing Cloud Cover .

As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.

carpecanum on Release The Kraken!

1 year ago

Predatory Urge , Nature's Chosen , Instill Energy

Alexi's Cloak counts as protection and a counterspell

I'd ditch the 2 memorial lands and replace them with either card draw or ramp

carpecanum on Arcades and his Shield-Brothers

1 year ago

Wave of Reckoning and Castle.

Alexi's Cloak stops Rubinia, but why not return the favor? Switcheroo or Cultural Exchange (which works vs hexproof/ shroud) trade a wall for Rubinia then Rubinia can steal the wall back if you want.

Big, Dripping Red Letters...Tree of Redemption

The_Besticle on Trump's Wet Dream, or "We're Gonna Build the Wall"

1 year ago

Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)

Protection: Lightning Greaves/Swiftfoot Boots; Heroic Intervention; Teferi's Protection (don't let the price scare you; it came in your Edgar Markov deck); mainboard Ghostway

Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!

Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.

Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!

Cards to replace: Steadfastness has no degree of surprise being a sorcery and isn't a large pump. Bar the Door and Shield Wall are both a little meh on their power level.

The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.

Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).

Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.

citrusface on Tetsuko's Band of Cheapskates ($20 Budget EDH)

1 year ago

carpecanum Thanks for a bomb-ass suggestions! I totally forgot about the existence of Alexi's Cloak - that is a must add. Def gonna sub a land for Pilgrim's Eye and Skittering Surveyor (just gotta figure out how to shift my costs around since I'm fast approaching my limits for the challenge). Thopter Spy Network is already in - but I think I'll end up passing on Thopter Squadron and Puffer Extract because I don't have 75cents to spare.

Thanks again! Really helpful and some awesome improvements!

Load more