Alexi's Cloak

Alexi's Cloak

Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Prophecy (PCY) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Alexi's Cloak Discussion

Optimator on Mizzix the Sorceror

1 week ago

I have a Mizzix deck that I adore. Tall Mizzix'd Cocktail With A Sidecar. Most people know the deck is very commander-centric so you will see her removed A LOT.

I would highly recommend Darksteel Plate, Lightning Greaves, Swiftfoot Boots, and maybe things like Mirror Shield, Alexi's Cloak, Whispersilk Cloak, Mask of Avacyn, Hammer of Nazahn, Diplomatic Immunity, etc. The auras have the normal aura problems but at least Alexi's Cloak can surprise someone and act like a counterspell. Counterspells can keep Mizzix sfe too but I find I often tap out to cast spells so your mileage may vary. It all depends on your budget.

Shark Typhoon and Metallurgic Summonings are good in a Mizzix deck.

Optimator on Muldrotha deck

2 months ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

Gidgetimer on Do cards that counteract hexproof ...

5 months ago

Cards are always treated as if they have the current oracle text (from {https://gatherer.wizards.com/](https://gatherer.wizards.com/) though other sites such as scryfall.com are kept updated too) regardless of what is printed on them. In the case of Alexi's Cloak the oracle text is "Enchanted creature has shroud." Most older cards with keyword abilities described are going to have their oracle text changed to have that ability. Though some cards such as Armadillo Cloak seem to have a keyword ability , but their ability functions differently. It is always a good idea to check.

TL:DR; Alexi's Cloak grants shroud and it will be removed with Arcane Lighthouse . Most older cards will function the same way. It is always a good idea to check gatherer for oracle text.

Sledjer on Do cards that counteract hexproof ...

5 months ago

For example, if I were to use a card like Arcane Lighthouse while a creature is protected by Alexi's Cloak , which has a description that matches shroud, but the description does not specifically mention shroud, presumably because it was printed before the term shroud began to be used, would the protected creature be immune to the effect? or no?

Ragamander on Enchantress

1 year ago

Finest Hour is probably better than Brave the Sands, so if we're trying to fit in Leyline of Anticipation and Privileged Position , it would be better to cut that instead. And it would probably be correct to cut New Horizons instead of Weirding Wood. A card is better than a +1/+1 counter.

You're going to want to add Alchemist's Refuge to the manabase to help you cast enchantments on your opponent's turns when you don't have Leyline of Anticipation. It might even be worth trying to play Vedalken Orrery to get these effects more often. There are a few flash enchantments you can play as well: Seal Away , Temporal Isolation , Slow Motion , Lawmage's Binding , Cast Out , Alexi's Cloak , Cho-Manno's Blessing , Eel Umbra , Jolrael's Favor , and Serpent Skin seem playable.

Another thing you might consider are replayable enchantments. The few I'm thinking of are Mana Bloom , Gossamer Chains , Flickering Ward , Broken Fall and Molting Skin . The latter three will also help you keep Tuvasa alive!

Speaking of keeping your commander alive, you might find it difficult with only Shield of the Oversoul, Swiftfoot Boots, Lightning Greaves, and Greater Auramancy. Furthermore, the latter two give shroud, which will make it hard to enchant Tuvasa afterwards! I'd consider trying to find more hexproof and indestructible effects even if they come from non-enchantment sources, such as Darksteel Plate . As for auras, there's Alpha Authority and Canopy Cover .

Finally, as just a neat card, you might consider playing Cloud Cover .

As for things to take out, the first thing I would do is take out Luminarch Ascension. The card is so powerful that people will just kill it or, more likely, YOU. It's a political disaster. I'd pull Abundant Growth because it's just not a very high-yield card. If you're looking for ramp and color-fixing, Carpet of Flowers is better because of how common blue is in Commander. Authority of the Consuls is probably not going to be very useful unless you know opponents are going to making large numbers of 1/1s for a combo. Finally, as much as I like it as a card, On Serra's Wings is not particularly excellent here. Unfortunately, that's just four cuts, and I gave a lot more suggestions. You'll just have to consider what effects you might want enough to include.

carpecanum on Release The Kraken!

1 year ago

Predatory Urge , Nature's Chosen , Instill Energy

Alexi's Cloak counts as protection and a counterspell

I'd ditch the 2 memorial lands and replace them with either card draw or ramp

carpecanum on Arcades and his Shield-Brothers

1 year ago

Wave of Reckoning and Castle.

Alexi's Cloak stops Rubinia, but why not return the favor? Switcheroo or Cultural Exchange (which works vs hexproof/ shroud) trade a wall for Rubinia then Rubinia can steal the wall back if you want.

Big, Dripping Red Letters...Tree of Redemption

Load more