Staff of the Mind Magus

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Staff of the Mind Magus

Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Staff of the Mind Magus Discussion

FenrisBurgess on Urza Cheerios

2 weeks ago

I find some of these choices pretty questionable.

Let's go through what you're obviously trying to do.

  • Golem's Heart gives you one life for one spell cast. I don't see know this helping much unless you are going straight for the Aetherflux Reservoir win-con. Even still, it's not very valuable. Staff of the Mind Magus isn't much better either.
  • Zuran Orb seems like a good choice if you are really going for that Reservoir.
  • I think you need to keep in mind you're playing a multiplayer format and the win-con itself isn't really a win-con unless you can gain stupid amounts of life (not something you're going to be able to do effectively in mono-blue), because you won't survive after paying 50 life to kill one player.

Next is your mana.

  • You honestly don't need Command Tower , you only use Blue. It counts as a non-basic land and is subject to more removal.
  • You have a lot of vanilla 0-drops. These are good as mana rocks if you have Urza out, and entirely useless if you don't (the moxen are fine). Look for more 1-drops that generate value.
  • Guild Globe is a mana fixer that gives slight card advantage. Since you're running mono-blue, this thing is only valuable for the one time draw and possibly sac with the ironworks.
  • Silver Myr is an alright option if you happen to need mana and are without Urza, but Palladium Myr is a more solid option.

This deck is lacking in control spells.

  • I see 2 counters and one of them is very conditional. I don't see your cruiser surviving long enough to actually do anything.

  • Since you're going for tokens, you should seek out more token generators. Look into myrs and station cycle.

  • In addition, you can also go for flicker or blink in order to spam Urza's Constructs.

  • I don't see why you would ever want Magosi, the Waterveil in a deck like this, especially without anything that grants Flash. That's just asking for death.

I won't suggest any cards because I'm not you, so I don't know what you want to put in here, but this deck seems all over the place and I think the reason you're "getting hated out of games" is due to this fact.

  • The most important thing of all, though...

  • Why is this called Cheerios?

Brutal_B on

9 months ago

Not so much a pointer as it is a share and "hey look at mine" deal but heres my take on Jori En, Ruin Diver. I have a lot of fun with my deck. Ever think about running Staff of the Flame Magus and/or Staff of the Mind Magus for some lifegain?

gorsloth1 on (Phen)X gonna Mill it to you

11 months ago

i run a similar list and find that just big butts with no real abilities just don't make the cut. I'd recommend droping Hover Barrier for the incredibly powerful Eater of the Dead, which pretty much goes infinite with Phenax as long as there's a few creatures in each players graveyard. I'd also drop Staff of the Mind Magus and Tome Scour for Lightning Greaves and Swiftfoot Boots to get combos going faster, I've often found I wont even play out my combo pieces without at least one of these two cards available to me. I also like the Traumatize with either Fraying Sanity or Keening Stone combo for the mill out, might be worth fitting those cards in as well. overall a really fun deck to pilot especially 1v1, if you can make it work it's an incredibly satisfying win

enpc on Bruna Tronomatic

1 year ago

I would drop the Isochron Scepter, you have 2 targets for it and both of them are meh. I would also drop the Paradox Engine, it doesn't do much other than with the aforementioned Isochron Scepter. Staff of the Mind Magus does basically nothing in this deck as well, I would cut it for more ramp.

You should be running more card advantage with Bruna so that you can see more buff effects (plus card advantage is just good in general). Sphinx's Revelation, Blue Sun's Zenith, Rhystic Study, Jace's Ingenuity, Mystic Confluence are all really good cards to help you dig.

sonnet666 on [List] The MTG Weapons Arsenal

2 years ago

Don't stop now. I believe in you!

ticked-off-squirrel on spellsnipe

2 years ago

you should add in Loreseeker's Stone so you can "reload" quickly after you've shot the crap out of the opponent. and also add in Staff of the Flame Magus and Staff of the Mind Magus so you can gain life whenever you do stuff. and add in one or two Elixir of Immortality so you can salvage what you just used and so you can avoid milling out.

Supahpikmin on

2 years ago

Brainstorm instead of Ponder because it triggers Sphinx three times, and Wall of Frost over Glacial Wall because it's a straight upgrade.

I love irritating decks, so here's a few tips on how to piss of an opponent the most:

  • Keep plenty of return-to-hand spells so that opponents have to recast their things a lot, and to buy time until you draw counterspells. Use Boomerang over Chilling Grasp since you already have Claustrophobia
  • Remove Inkwell Leviathan. While it is a really strong creature, you don't have the means to actually bring it out in a reasonable amount of time, and it doesn't really fit this deck. Try Scourge of Fleets.
  • Try fitting in a spell with Cipher. It'll give your Invisible Stalker something to do while it's hitting your opponent. I suggest Hands of Binding

Other than that, this deck seems pretty good. If you wanted to toy around with other cards, , creatures like Man-o'-War that bounce enemy creatures, additional counterspells, and maybe even a touch of lifegain Staff of the Mind Magus couldn't hurt. Another fun little trick is to put in Curse of the Swine use it alongside return-spells to essentially board-wipe the enemy.

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