Staff of the Mind Magus

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Staff of the Mind Magus

Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

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Staff of the Mind Magus Discussion

gorsloth1 on (Phen)X gonna Mill it to you

3 weeks ago

i run a similar list and find that just big butts with no real abilities just don't make the cut. I'd recommend droping Hover Barrier for the incredibly powerful Eater of the Dead, which pretty much goes infinite with Phenax as long as there's a few creatures in each players graveyard. I'd also drop Staff of the Mind Magus and Tome Scour for Lightning Greaves and Swiftfoot Boots to get combos going faster, I've often found I wont even play out my combo pieces without at least one of these two cards available to me. I also like the Traumatize with either Fraying Sanity or Keening Stone combo for the mill out, might be worth fitting those cards in as well. overall a really fun deck to pilot especially 1v1, if you can make it work it's an incredibly satisfying win

enpc on Bruna Tronomatic

4 months ago

I would drop the Isochron Scepter, you have 2 targets for it and both of them are meh. I would also drop the Paradox Engine, it doesn't do much other than with the aforementioned Isochron Scepter. Staff of the Mind Magus does basically nothing in this deck as well, I would cut it for more ramp.

You should be running more card advantage with Bruna so that you can see more buff effects (plus card advantage is just good in general). Sphinx's Revelation, Blue Sun's Zenith, Rhystic Study, Jace's Ingenuity, Mystic Confluence are all really good cards to help you dig.

sonnet666 on [List] The MTG Weapons Arsenal

1 year ago

Don't stop now. I believe in you!

ticked-off-squirrel on spellsnipe

1 year ago

you should add in Loreseeker's Stone so you can "reload" quickly after you've shot the crap out of the opponent. and also add in Staff of the Flame Magus and Staff of the Mind Magus so you can gain life whenever you do stuff. and add in one or two Elixir of Immortality so you can salvage what you just used and so you can avoid milling out.

Supahpikmin on

1 year ago

Brainstorm instead of Ponder because it triggers Sphinx three times, and Wall of Frost over Glacial Wall because it's a straight upgrade.

I love irritating decks, so here's a few tips on how to piss of an opponent the most:

  • Keep plenty of return-to-hand spells so that opponents have to recast their things a lot, and to buy time until you draw counterspells. Use Boomerang over Chilling Grasp since you already have Claustrophobia
  • Remove Inkwell Leviathan. While it is a really strong creature, you don't have the means to actually bring it out in a reasonable amount of time, and it doesn't really fit this deck. Try Scourge of Fleets.
  • Try fitting in a spell with Cipher. It'll give your Invisible Stalker something to do while it's hitting your opponent. I suggest Hands of Binding

Other than that, this deck seems pretty good. If you wanted to toy around with other cards, , creatures like Man-o'-War that bounce enemy creatures, additional counterspells, and maybe even a touch of lifegain Staff of the Mind Magus couldn't hurt. Another fun little trick is to put in Curse of the Swine use it alongside return-spells to essentially board-wipe the enemy.

beyonddevnull on Rashmi Copy Deck

1 year ago

I would start by picking a win condition (or at least theme if you're more into that style of play) to get fully behind. It sounds like for you that may be "making clones".

The next thing I would consider would be speed. Right now you deck seems a bit on the slow side. As you are in green, you have a very affordable to go fast with more Mana Dorks:

In most EDH lists, it is prudent to run the mana rocks in your colors:

Life gain in EDH is kinda bad IMO. Remember, everyone in starting with 40 life so a lot of players look for alternatives ways to win the game. This includes combos, storm, infect, or commander damage. All of these ignore your life total so investing in cards like Tablet of the Guilds, Staff of the Mind Magus and Staff of the Wild Magus are a moot point. I would cut them both along with Aetherflux Reservoir.

On that note of infect, I would personally see about moving the deck to have an infect angle as an alternative way to win. The cards needed are usually budget such as Glistener Elf and Triumph of the Hordes. Infect is a great way to snag an unexpected win out of nowhere and has decent support in your U/G colors.

If you end up wanting to dive hard into the higher tiers of EDH let me know. I have some budget lists to get people into the higher powered meta's.

sntayman on Etherium Shaper, Thopter Crafter

1 year ago

jaeger_Konig

I have the Sword of the Meek + Thopter Foundry combo in a Sen Triplets deck right now and I am now reworking that deck. While I do like the combo, it doesn't really let me involve my commander as much as I would like although it is still on my mine to put back in. Whirlermaker was a suggestion from a friend when I was building this as I had a few cards short and he made the recommendation for it. I didn't like it for the costly amount of the mana either and will probably switch it out for more mana rocks. Angel of Invention was on the list for this deck before, however I feel as though there were better options. Marionette Master is a great addition, I had thoughts on it before but eventually forgot about it!

Tamiyo's Journal is also a great selection to help pull out the needed cards. My playgroup tends to be a democratic environment when playing, where we all let one another build until someone either sets everyone off or becomes an obvious threat. Win combos and win conditions are involved in almost every game. Being able to pull out the win combo early will be a good help. Inventors' Fair I thought I already put this one in! It is a great card, and another good search method.

Dig Through Machines is a good card, however the cost is a bit much and the delve ability isn't something I want to incorporate into this deck too much. March of the Machines yet another card that was to get the deck to that needed 100. I will switch it out for something among this list, probably Refurbish. Etched Oracle is left in for a draw and kill card, while Mulldrifter does benefit the Panharmonicon trigger, I'm not sure if I should swap off the artifact for an extra draw.

I do want to put in Beacon of Unrest as well for the benefit of possibly taking someone else's artifact. One of the guy's I play with tends to play an artifact deck using Daretti, Scrap Savant. Staff of the Mind Magus was supposed to go in my mono-blue Jace deck! Again, I didn't notice I placed the wrong card.

Most of this deck runs purely from 3-4 drop cards. I don't want to put up the mana cost too high which is a reason why some cards I don't want to sub-out. I'm running a prototype version of this deck and it runs very fast, even without mana rocks like signets. I tend to put in the core of my deck first and focus on mana issues later after tests. Another card I would like to play is Open the Vaults however it also falls under the high mana cost list.

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