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, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolutionary Leap Discussion
19 hours ago
NicS18 on Sliver EDH
1 day ago
Looks good! My first recommendation for any sliver deck is Cryptic Gateway. I see it's on your maybe board, I can tell you from experience it is definitely worth having.
You may also consider Horned Sliver for trample instead of groundshaker. Groundshaker does have a bigger body, but horned has a lower CMC, if that's important to you at all.
Reliquary Tower is an excellent land option as it removes your max hand size.
One suggestion that I could make is an enchantment called Evolutionary Leap. It could help you turn a 1/1 token into something bigger. The tradeoff is you could blow past a crucial noncreature card in the process. But it may be worth a try.
2 weeks ago
Sac outlets have been very useful for me so I think you should keep Evolutionary Leap in the deck. Mina and Denn, Wildborn has been fairly lackluster and as for lands, I have come to hate Thawing Glaciers because it is only useful when Burgeoning and Amulet of Vigor are both out, otherwise it's a tap land that doesn't tap for mana. Life from the Loam hasn't really done much for me either, although granted I only have a few fetches. I would bring in Sheltered Thicket for Thawing Glaciers, Nissa, Vital Force and Nature's Lore for Mina and Denn, Wildborn and Life from the Loam.
2 weeks ago
Of the cards to cut I would cut Raging Ravine and Evolutionary Leap right off the bat. I would replace them with Sheltered Thicket and Nature's Lore. I'm not a fan of tapped lands in a non budget list, but Sheltered Thicket does count as a mountain/forest. what are you trying to do with Nissa, Vital Force? the :---3 ability or ultimate? Graveyard recursion is very much needed in this deck. Yet so is reach/flying. If you were to run Vesuva or Thespian's Stage, what land would you copy? I can't see anything, not unless an opponent has something bad ass that you need. If we can't copy Gaea's Cradle what's the point? / has few options for spot removal, we might need to keep them in.
As far as the art for Nature's Lore, I personally like the one from Alan Rabinowitz. It just shows how nature continues to grow. And an alt art of that could be bad ass.
2 weeks ago
Some stuff I think I accidentally added, but wanted to actually discuss first:+Necropotence (Do we wanna go there?)+Yawgmoth's Bargain (Theres no combo pay-off that I can see. Is this card still too dangerous?)+Ancient Tomb (Fast mana is fast, but then again you do become arch enemy pretty fast)+Elesh Norn, Grand Cenobite (is this too much?)+Spellweaver Volute (this card is just weird, but seems like it could be cool. Thoughts?)
- Verduran Enchantress
- Mesa Enchantress
- Argothian Enchantress
- Eidolon of Blossoms
- Enchantress's Presence
- Aura Shards
- Mirri's Guile
- Heliod, God of the Sun
- Quarantine Field
- Prison Term
- Faith's Fetters
- Darksteel Mutation
- Aura of Silence
- Karmic Justice
- Sterling Grove
- Abundant Growth
- Wild Growth
- Utopia Sprawl
- Mirari's Wake
- Debtors' Knell
- Nyx-Fleece Ram
- Bear Umbra
- Luminarch Ascension
- Awakening Zone
- Grasp of Fate
- Suppression Field
- Holistic Wisdom
- Sacred Mesa
- Limited Resources (I realize this card is extremely oppressive)
- Fertile Ground
- Trace of Abundance
- Mana Bloom
- Dovescape (Im just curious about this card. Cant tell if its good or not. Certainly interesting!)
- Earthcraft (theres a cute combo with Squirrel Nest if we decide we wanna do that)
- Privileged Position
- Glare of Subdual (This gets pretty brutal with Seedborn Muse and Prophet of Kruphix in the format. Just something to think about.)
- Khalni Heart Expedition
- Oath of Druids (Finally a card we can break lol)
- Evolutionary Leap
- Primeval Bounty (is this good enough? Seems interesting at least.)
- Bounty of the Luxa
- As Foretold (Yeah boi)
- Golgari Germination (works across archetypes)
- Necrogenesis (a few decks might want this)
More stuff for Orzhov Drain:
- Trade Secrets (cards cards cards)
- Treasure Cruise (fuck it)
- Dig Through Time (fuck it twice)
- Metallurgic Summonings (Spells payoff that packs a punch)
- Mizzix's Mastery (without payoffs like storm or turnabout I think this is safe)
- Jori En, Ruin Diver (maybe not good enough)
- Melek, Izzet Paragon
- Kolaghan's Command (must include now that artifacts is an archetype)
Notes on Enchantress:
First, the payoffs are not super broken. There arent that many cards that REALLY reward you for having or interacting with enchantments, but once the deck comes together its highly synergistic. We could make people more interested in choosing Enchantress as an archetype by adding lots of g and gX enchantment-based mana acceleration in place of cards like llanowar elves (while still leaving the best dorks). Decks that would be interested in ramping might suddenly find themselves interested in enchantment cards like wild growths of bounty of the luxa. What do you think?
Also, Im worried that enchantress skews removal in general towards white. Since so much of the archetypes pulls are removals, we end up having more white removal in the cube.
2 weeks ago
Man-o'-War is another self bouncer, which is one of the most crucial engine piece for this deck.I've played many times with Evolutionary Leap and it operates as a great back-up draw for the deck.I will reconsider the Signal the Clans.
2 weeks ago
so. as for recommended cuts:
Mina and Denn, Wildborn: not ideal considering how often I've been caught without a hand
Evolutionary Leap not enough creatures in the list to justify it
Verdant Confluence vs. Harvest Season depends entirely on your meta. Confluence is more reliable, but costs more. Harvest depends entirely on your board state, for you to get the most out of it you'd already have most of your basics out in play and might even be in position for an alpha strike by the time that happens (kill 2-3 opponents outright, at once).
keep Blighted Woodland for the love of god, you've the mana to spare in the early game to pop it.
and for your adds I recommend vesuva highly, thespian stage costs too much to do what you're likely gonna do with it: sac it for lands
Nissa, Vital Force looks like she'll fit in nicely, and the ult is highly appealing.
Boseiju, Who Shelters All hell. yes. in a blue heavy meta, it's a basic requirement.
Nature's Lore is really nice in the early game, but mediocre later on. I would pass unless you've already got one somewhere. If you've got one, I'd swap out Rampant Growth for it since it's strictly better.
the rest of your addition ideas seem either situational tbh.
2 weeks ago
These two cards won me the game together.
The other additions/cuts look good. I always thought that World Breaker wasn't worth it.