Night Soil

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Masters Edition II (ME2) Uncommon
Fallen Empires (FEM) Common

Combos Browse all

Tokens

Night Soil

Enchantment

, Exile two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.

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C13

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Night Soil Discussion

Randomsome1 on Yavimaya Resurgence

3 weeks ago

I definitely want to keep my focus on Token Generators, which is why I have so many slow inefficient saproling generators, thank you for pointing that out. I will probably remove them for more ramp, lands, and/or card draw. I really like have 40 lands because missing a land drop/mulliganing gives me a severe case of the feelbads, but things got really cramped really quickly.

Nemata, Grove Guardian is one of my pet cards that kind of helped inspire the deck, but you do have a point. I want to add Phyrexian Altar eventually, but I cut it for ramp over fixing (might have been the wrong choice). Bearscape because I subed it for Night Soil, but wanted to keep the card in mind just in case. The maybeboard is a hot mess, sorry about that. Warstorm Surge works with my anthems, so it can potentially be deadly. But, rereading the card, I will probably sub that out for Purphoros, God of the Forge. I don't know where he went, he is definitely one of my upgrade cards. I chose Elspeth, Knight-Errant over Elspeth, Sun's Champion because I felt like her wipe could backfire a lot with all my anthems. Same reason why Mentor of the Meek isn't in here. My meta has creature hate and counterspells more than anything else. Utter End and Anguished Unmaking float around a little, but the big thing that everyone likes is Cyclonic Rift because it's Cyclonic Rift, that's why I thought Kessig Cagebreakers would be good, but I won't know until I get to test it. I liked Beacon of Creation because it goes back into the library and its a static cost. Does it not count duals as forests? if so, then best case would be 9, which still isn't enough. I will take it out for White Sun's Zenith. But, depending on how many Saprolings I can make, I might rather try and combo Beacon with Life and Limb. What do you think?

I was looking through my collections and found Goblin Assault and would love your thoughts on this.

I appreciate the discussion, you are really helping me think in different directions!

Sliverpower on Common Convoke

1 month ago

Thanks for the feedback_raeofsunlight. Im not sure i want a lot of defenders and the only reason i choose Wall of Roots is because it both can make mana and tap for convoke. I think i will put a last Commune in but i like to have at least one Cenn's Enlistment to use multiple times if it comes to late game. I think i will put in some Sprout Swarm's and maybe Triplicate Spirits instead of Scatter the Seeds. I think i have enough artifact and enchantment removal with Sundering Growth but i will of course put Night Soil in the sideboard. Vitality Charm looks pretty good so i think i vill put some of them in instead of Gather the Townsfolk.

_raeofsunlight on Common Convoke

1 month ago

Maybe you should consider adding Overgrown Battlement or Traproot Kami in place of Wall of Roots. I would definitely take Cenn's Enlistment out and replace it with another Commune with Nature and whichever defender you decide on. I would also recommend getting rid of Selesnya Sanctuary and replacing it with more basic lands of each kind simply for the sake of speed. Scatter the Seeds is nice, but it has a high mana cost. I would replace it with Oblivion Ring or Sigil Blessing.

You might also want to look into:Night Soil, Sprout, Sprout Swarm, Vitality Charm, Rending Vines, Explore, Elvish Visionary, Dissenter's Deliverance, Triplicate Spirits, Silverchase Fox, Revoke Existence

PrinceofPauper on Golgari Hearse

2 months ago

Very cool build! Seems like a lot of fun when it goes off.

Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.

If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:

Love it as is, just thought I'd share... Happy brewing!

TheStraydog on Saproling Swarm: Ghave's Forte

2 months ago

Since you will be saccing tons of stuff Bloodbriar is a great addition to the deck as a low-cmc and synergistic card.

Ivy Lane Denizen for stacking counters, Jarad, Golgari Lich Lord for a mass kill, Sprout Swarm for getting saprolings during your opponents turns and making your creatures pay for it, Night Soil for self explanatory reasons.

Sporemound goes infinite with Life and Limb but if you cannot fire a removal spell at your Mound the game will end in a draw.

Aside from the obvious Abrupt Decay, Putrefy is a good option for keeping it budget.

I think you need more sac outlets that hurt your opponent, because your 99 has overwhelming ratio of token engines against sac engines (except for the built-in sacs of the Thallids that is) or if saccing is just not your thing you might like either the green signature Overrun, Overwhelming Stampede or Echoing Courage to swarm and stomp.Skullbriar, the Walking Grave is also a great storm trooper.

And maybe a Naturalize?

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