|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Common|
|Masters Edition II (ME2)||Uncommon|
|Fallen Empires (FEM)||Common|
Combos Browse all
, Exile two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.
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Night Soil Discussion
3 weeks ago
I haz ideas. So I saw this deck played on Commander Vs, and basically they played the deck like a G/B Sac deck so... we are gonna do the same.
Cards to add:
- Dark Prophecy
- Night Soil
- Perilous Forays
- Journey to Eternity Flip
- Dread Return
- Ever After
- Green Sun's Zenith
- Hour of Promise
- Solemn Simulacrum
- Acidic Slime
- Disciple of Bolas
- Greenwarden of Murasa
- Korozda Guildmage
- Regal Force
- Sakura-Tribe Elder
- Smothering Abomination
- Woodfall Primus
- Yavimaya Elder
- Nemata, Grove Guardian
- Verdeloth the Ancient
- Whisper, Blood Liturgist
- Sidisi, Undead Vizier
Cards to cut:
2 months ago
Welcome to commander! Since you're new to the format here's some general principles to keep in mind moving forward:
Commander is (with the exception of deliberately competitive groups) a slower format than any other out there. The doubled life total coupled with multiple opponents changes the game from "deal 20 damage" to "deal 120 damage to 3 opponents," all of whom will be building and playing decks with that in mind. If you aren't building to combo out you need to have efficiency and endurance in mind.
Endurance means you need to think long term; build up a mana base to case the kind of spells that will really swing the board in your favor in the mid to late game. Ramping is important; Cultivate is a solid choice since it gives you 2 cards for 1 and puts you a land drop ahead. Kodama's Reach is identical and worth running. Conditional ramp spells like Harvest Season look great on paper, but tend to fall on their face in practice. Not only do you need the creatures in play, you need them to not be summon sick and either tapped from an ability or having survived attacking. Odds aren't good that that you're gonna be able to beat 2 lands (or even manage 1) on turn 4, which is where you wanna be on your curve for dropping your general. You'll probably be better served with other ramp staples like Skyshroud Claim and Worn Powerstone.
Efficiency means sweepers and value. You play one card and get many cards, or your opponents lose many cards. Take Decree of Pain as an example, which is a casual EDH bomb. ETB triggers are great, whether they're giving you a valuable trigger for a common event like Aura Shards or trading the instant they drop like Bane of Progress. Your deck is built to make sacrificial creatures so triggers that give you value for sacrificing your less valuable creatures for an effect like Skullmulcher or Victimize are particularly valuable to you, as are triggers that watch for creatures entering the battlefield or dying like Dictate of Erebos.
Disruption is important, EDH decks are built around synergy and when they get rolling they really get rolling. Night Soil is a good, intuitive choice because, as endurance is so important, recursion is really prevalent in EDH. Cards like Bojuka Bog are coveted for giving you graveyard hate in a land drop. Aura Shards as I already mentioned is invaluable if you're playing a creature heavy deck, if no one at the table can stop an opponent's Birthing Pod or Doubling Season in a timely manner the game is going to go south quickly. Ideally you can answer them in a way that pays itself back like your single Aura Shards or Wrath of God blowing up many targets, but of course you're gonna need some spot removal tool. To that end you either want highly versatile, like Beast Within, or super cheap and going better than "destroy", like Swords to Plowshares or Tragic Slip.
It's late so I'm gonna leave it at that for now, I'll come back around late for some specifics.
2 months ago
Some changes I'd suggest:
You should shift the manabase more towards green because this is clearly your main color. Also, I'd recommend to cut both copies of Phyrexian Arena :D and also Grave Pact because their mana costs are too restrictive in a deck that plays cards that cost WUBG (Atraxa, Preator's Voice), double-green (Night Soil, Fungal Bloom, Spore Flower), green-white (Selesnya Evangel), green-black (Necrogenesis) and green-blue (Vorel of the Hull Clade). You could maybe add Dictate of Erebos because it costs 5 and only double-black.
3 months ago
Druidic Satchel is a good card for this as well
Night Soil would be a good graveyard hate card for this deck
Craterhoof Behemoth is gonna be a win con if you can get it off. would get some Chord of Calling, Worldly Tutor, and Green Sun's Zenith to make sure it happens. Natural Order and Survival of the Fittest would work to
I know i was rambling with ideas but just thoughts not necessaries (except a few).
4 months ago
Thanks for the suggestion! I like Necrogenesis because, while it costs an extra mana to activate, I only need one target to get a saproling, whereas Night Soil takes two. I'll still keep it in contention though!
4 months ago
Oh, I know your deck. ;)
And I'm aware of the three 1/1 tramplers, they have been in my list, but I had to cut them. I can give everything trample with Crowned Ceratok, otherwise I'm more trying to outswarm the other players. I'd rather have three 3/3s out of Night Soil eventually than one 3/3 trampler.
At least that's my attempt, don't know if it's better than yours. But I had to cut somewhere and that's where I did.
4 months ago
Great job here! +1 from a fellow Sigil Captain player!
It looks like your deck is a bit more focused on triggering your Commander's ability than mine. Where you have token generation, I have draw and some extra ramp, it seems.
Found your deck on the Pauper EDH Deck Compendium, btw. =) I was just about to submit my build when I saw yours, lol.
And here's my more casual deck, if you're interested:
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