Shard of Broken Glass

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shard of Broken Glass

Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Epicurus on Stranger with some strange lands

3 years ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.

Cheers!

Idoneity on 2-powerful

4 years ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

PsuedoIntellectual on Mad Monsters

5 years ago

Gurmag Angler is great for this deck. It's sort of control, and control needs a finisher. Also useful would be Tragic Slip. Cut True-Faith Censer, your deck has 0 humans and there's no upside. Chainer's Edict and it's counterparts are helpful. Murderous Compulsion and Reduce to Ashes are utter trash. Dusk Legion Zealot and March of the Drowned are useful. You don't need many creatures. Basically cut all of them for the Zealot and the Angler. Hierophant's Chalice is some solid ramp. Increase the number of Shard of Broken Glass. Lastly, add Phyrexian Rager.

E_Slumb on Sidisi/Token/Mill

6 years ago

You could replace Tome Scour with Grisly Salvage for example, you got something back when you play it. To me one time mill card like Scour is just bad.

And you're playing too many deck reshuffling cards i think, the worst of the bunch is Day's Undoing. You could replace some of the self-mill cards like Shard of Broken Glass to slow things down a bit so you don't have to worry about decking out, and replace them with stronger mill cards that could target both you or your opponent.

Also, try Phenax, God of Deception. You won't regret it. Got my own deck built around him.

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

Juha on Graveyard budget

7 years ago

Just a few suggestions: Thought Gorger, Nyx Weaver, Codex Shredder and Shard of Broken Glass.

I started with a similar deck that has now changed into this: Meet the Wall of Blood. The trunk is similar but I've added a few tricks to make it more sneaky.

AstroGrumpyCat on GRamp

7 years ago

Some really useful cards for you: Cryptolith Rite, especially if you get ishkanah out.Shard of Broken Glass lets you get Ishkanah's delirium out. Perhaps, to get some early game creatures, you could also run Scourge Wolf, Dragon Fodder or also Gnarlwood Dryad. I also reccomend Ulrich of the Krallenhorde  Flip for straight up value.

Well made deck!

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