|Commander / EDH||Legal|
Printings View all
|Modern Horizons (MH1)||Uncommon|
|Duel Decks: Mind vs. Might (DDS)||Common|
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Firebolt deals 2 damage to target creature, player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 week ago
Cool idea for a deck! I think you could try to build around your commander even more.
In your mana base, a very easy inclusion would be all the cycling lands. Desert of the Fervent , Desert of the Indomitable, Tranquil Thicket , Slippery Karst and Smoldering Crater are great for Gruul decks to have anyways because of the lack of card draw and they work super well with your commander.
All the Dredge stuff would be great in the deck. You already have Brownscale, but you could use Shenanigans (there's always a target), Moldervine Cloak and Greater Mossdog all give you consistent action in the late game that will also power up your damage.
There are tons of self-mill cards that are worth running for card advantage. Lead the Stampede , Beast Hunt , Benefaction of Rhonas , Commune with the Gods , Kruphix's Insight , Scout the Borders all work at varying degrees of efficiency. If you ran a few more enchantments (which wouldn't be hard to do), this could actually be a great way to stock your graveyard and give you tons of action throughout the game.
With that in mind, almost every Flashback card is probably worth running. Same goes with Retrace and Jump-Start. These will give you so many options over the course of the game and be an extension to your hand.
Book Burning Targeting yourself is a pretty good way to stock the graveyard quickly, unless an opponent wants to take 6, which is also nice.
Chainflinger is decent in PDH and would fit nicely in a deck like yours.
Firebolt is very good in general and gets even better if you're milling it into your graveyard.
Fortitude can make a big creature a bigger problem and feed your graveyard lands.
Mother Bear seems like a good fit, like most cards that generate value in the graveyard.
Elven Cache is a great card to have in green PDH. It doesn't cost you a draw like Reclaim does, which justifies the mana cost, in my opinion.
Is Renewal to janky? Cantripping and fixing your mana might not be worth 3 mana, but it does move your gameplan forward somewhat.
A lot of the cards in your maybeboard are cards I think you should actually play. Excavating Anurid is quite strong. A 5/5 vigilance that cantrips at almost no downside for you is really good. Igneous Elemental is comparable to Flametongue Kavu in many scenarios. All your burn and removal that requires sacrificing creatures or lands is also good for your game plan. Quicksand has no downside in your mana base.
In general, I think having more creature-based ramp might be better than sorcery or artifact ones, unless they sac lands. Rampant Growth, Land Grant, Search for Tomorrow, Renegade Map and Armillary Sphere seem like they would be stronger as mana dorks. Zhur-Taa Druid and Silhana Starfletcher are both cards that do a lot of work in PDH, plus all the typical 1-mana ramp creatures in Green.
Otherwise, I think Diligent Farmhand and Muscle Burst is cute, but not very effective overall.
Chain Lightning and Lightning Bolt are oddly enough not impactful enough to play in PDH, in my opinion. I would vastly prefer Staggershock over either one for the better damage output or card advantage potential. These could be easy subsitutes for some of your maybeboard spells.
A lot of your creatures are aggressive, but not enough to really be pertinent in a game with 30-40 life (depending on how you play). Borderland Marauder, Burning-Tree Emissary, Moldgraf Scavenger, Zectar Shrine Expedition and to a certain extent even Scythe Tiger could be better as more resilient, synergistic or more powerful threats that scale better with all the ramping you're doing. Something like Sprout Swarm is a classic game-winning card that is good across the entirety of the game and works well with sac effects you're running.
Last thing: I think you should run more lands. I get that you're trying to be low to the ground and aggressive, but running a low land count hurts you in a lot of ways. It makes less opening hands keepable, it restricts the breadth of finishers you can use, it lowers the efficiency of your commander and cards like Winding Way and can even result in you running out of basics to fetch in the mid-to-late game. I think 38-40 lands would be a more appropriate number.
Again, great idea for a deck and I'm looking forward to hearing more about how you do with it. Is it more for 1-on-1 play or multiplayer?
2 weeks ago
Also, why no Lightning Bolt ? It’s great in most red decks, especially midrange.
1 month ago
To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.
For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .
Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate
Total, there are a lot of good spells to abuse with it:
That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!
2 months ago
Cool deck! I think a lot of your burn is sub-par, however.
Staggershock is a great way to get an easy 2-for-1 in Red. I think it would be an improvement over something like Burn the Impure in most cases. I also would not leave home without Rolling Thunder . This card can turn the game around in the late game.
You don't seem to have much artifact/enchantment hate in your deck. Hull Breach does both for a competitive price.
Speaking of card advantage, Lead the Stampede is a good way to refill your hand on creatures.
I found in my games that Lightning Bolt and its ilk aren't really worth running in a multiplayer setting of PDH. They're just not cost-effective. You want to make sure that your burn can at least give you an advantage. I would prefer Firebolt over Searing Spear any day, for example.
3 months ago
also there are cards from Modern Horizons that could possibly fit in the deck like Magmatic Sinkhole , Lava Dart , Firebolt , Vesperlark , and Giver of Runes . and a weird suggestion but it might be useful in the sideboard Geomancer's Gambit and Pillage
3 months ago
Don't say I didn't warn you!
, pay 1 life, Sacrifice Prismatic View: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
This land is nearly a must have for 3+ color decks, now, and is a near-fetch, while clearly being worse, it is an extremely potent card, thins the deck, and fixes for 5 colors. Pretty good as a fixer goes.
, Pay 1 life: Add or .
, , Sacrifice Sunbaked Canyon: Draw a card.
This entire land cycle is incredible, all enemy colored Horizon Canopy s! That is great! This pain-cycling untapped dual land is just what boros wants, and is one of the best land cycles ever printed for EDH where 1 life rarely matters!
, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.
Orzhov, a color paining that, like Boros, could use some card draw, with this amazing cycle of lands!
, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
While not being the most needy color for card draw, this effect in a deck like Tatyova or really any Simic deck is a must-have if you can get it!
5- Fiery Islet
, Pay 1 life: Add or .
, , Sacrifice Fiery Islet: Draw a card.
While Izzet may definitely not be in need of this land, it will easily run it, it is going to be a staple land cycle forever at this rate! I expect this one to be the most expensive!
, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
Love this whole cycle, can't not run them if your deck can afford the cost! The Gitrog Monster is salivating at this card already ;)
1- Cabal Therapist -
Creature - Horror
At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a non-land card name, then target player reveals their hand and discards all cards with that name.
Seems okay in a token/sacrifice/aristocrats deck, but since it is a singleton format with 4 players, it becomes pretty bad, unless you just want to sacrifice to see an opponent's hand, then the turn after making them start discarding. It is pretty 1v1 oriented, so isn't worth it to most players or decks in EDH.
2- Headless Specter -
Creature - Specter
Hellbent - Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
Again, pretty 1v1 oriented, a worse Hypnotic Specter that needs hellbent to work.
3- Venomous Changeling -
Creature - Shapeshifter
Not the worst, because changelings are always useful, and this one is better than a lot of the junk changelings for random tribal decks, but the body and deathtouch is ineffective in EDH.
Creature - Wall
: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
Pretty decent wall for wall decks, the mana cost is harsh, but it could be run in Arcades or something.
5- card:Impostor of the Sixth Pride -
Creature - Shapeshifter
Basically Venomous Changeling but worse, and in white, with better tribal synergies. Not great, but will be run.
6- Martyr's Soul -
Creature - Spirit Soldier
When Martyr’s Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
It is a decent beatstick if you can trigger it's second ability, a 3 mana (or free dependent on how you look at it) 5/4 with two relevent creature types for white weenie and token build seems decent.
7- Deep Forest Hermit -
Creature - Elf Druid
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1
A very strong variant on Deranged Hermit , and quite powerful in flicker, token, ramp, and beatdown strategies, acting as a 9/9 split 5 ways for only 5 mana, or much more in a Roon or other deck aiming to abuse it.
8- Ice-Fang Coatl -
Snow Creature - Snake
When Ice-Fang Coatl enters the battlfield, draw a card.
Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
Legendary Creature - Shapeshifter
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Really insanely good as a commander for under-appreciated tribes. This card is a godsend for even seriously strong tribes without a good commander. Can make Devoid/colored eldrazi runnable in a flavorfully colorless deck, as well as making dragons seriously fun, etc, downside is 7 mana, but it still is amazing.
10- Seasoned Pyromancer -
Creature - Human Shaman
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
While certainly a powerful and value-ridden red card, that if you have less than two cards draws you cards, and can make ~4 tokens total, I don't think EDH is the best home for this Faithless Looting wannabe, it isn't great, but certainly is a decent card in nearly any red list, to fill the slot. Dredge can abuse it.
11- Munitions Expert -
Creature - Goblin
When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of goblins you control.
Basically Dreadbore with a 1/1 gobo attatched in actual goblin decks like Wort, and while that is strong, goblins are mostly mono-red, so it is an extremely efficient tool in a niche deck. Very cool.
12- Undead Augur -
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
For any zombie deck, this will be a staple. It is a 2/2 for 2 that on its own draws a card when it dies, or draws a ton more with Gravecrawler loops, tokens, sacrificing, etc. Doesn't even specify nontoken. Absolute powerhouse.
13- Abominable Treefolk -
Snow Creature - Treefolk
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature dorsn't untap during its controller's next untap step.
Being a snow-tribal card, with serious growth potential and a removal-esque ability on it makes it decent, but not considerably great.
14- "Lightning Skelemental" -
Creature - Elemental Skeleton
Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.
At the beginning of the end step, sacrifice Lightning Skelemental.
Pretty strong, deal some damage, make them discard some cards, perhaps a walker removal spell, etc., but this card is great in lists like Horde of Notions, which can recur it over and over again. Pretty medium or bas in most decks, but if you can recur it, or Mimic Vat it or something you can do great work with it.
15 - Pondering Mage
Creature - Human Wizard
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library, draw a card.
This common wizard is just a 5 mana 3/4 with Ponder , is it bad? no, but it isn't good either. Pretty much a medium card that you'd expect from a common. I don't think it will see much EDH play outside of budget Azami or Aminatou lists?
16- Chillerpillar -
Snow Creature - Insect
: Monstrosity 2
As long as Chillerpillar is monstrous, it has flying.
The only real benefit of this in EDH is that it is a snow creature. Even a straight 4 mana 5/5 flyer is weak in EDH, given no other abilities.
Legendary Creature - Human Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Contruct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
By far the strongest card for EDH from this set so far. Monstrous. Disgusting. Overpowered. Tier 1 cEDH easily. Outrageously costed, cheats mana costs, gives fast mana, digs with infinite mana, makes artifacts. The whole thing.
God save me from this card.
18- Giver of Runes -
Creature - Kor Cleric
: Another creature you control gains protection from colorless or from the color of your choice until end of turn.
Mother of Runes , already a staple in white creature decks, but with an upside and a downside. The upside is that it can give protection from colorless, the downside is that it can't protect itself, and I guess has one more toughness to protect itself a little bit. Seems really sweet!
19- Goblin Engineer -
Creature - Goblin Artificer
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library.
, , Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield.
Powerhouse Goblin Welder is back with an artifact Entomb strapped on, as well as a few downsides, 2 mana, cost to tap, and only brings back 3 or less costed artifacts. Still incredibly useful in red artifact decks!
20- The First Sliver -
Legendary Creature - Sliver
Sliver spells you cast have cascade.
New, best Food Chain commander, incredible Sliver lord, fat stats, chains spells into more spells, etc. Casual and Competitive players will love this monstrosity. I love cascading into cascades, and if your deck is all slivers (even changelings or changeling tribal instants) nearly ever spell is a 3 or more for 1, and if your only 0 drops are effects like Wheel of Fate , Ancrestral Vision, or whatever else you want, it'd be amazing!
21- Dregscape Sliver -
Creature - Sliver
Each Sliver creature card in your graveyard has unearth .
Unearth lord seems really strong, bringing back, say, 5 slivers after a sweeper wipes the field, swinging out at your (now) defenseless opponents to a swarm of slivers in incredibly terrifying.
22- Lavabelly Sliver -
Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
While not a bad card, Slivers often have better or more cost effective lords than this. Lifegain is of minor relevance, and while with The First Sliver you can stack a lot of triggers on it, walker removal is about all that gets you at best.
23 - Tempered Sliver -
Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to an opponent, put a +1/+1 counter on it."
While great if it sticks and you connect more than once with some creatures, it just doesn't often do enough without an evasive sliver lord, or doublestrike in my own opinion.
24- Planebound Apprentice -
Creature - Human Wizard
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
Because of War of the Spark, this now, in the right deck, can bring in effects like Narset, Parter of Veils at instant speed in response to a Wheel of Fortune , or Ashiok, Dream Render in response to Doomsday , in which case it is a game winnig card, but even a Liliana, Dreadhorde General in response to a sweeper is huge. Worth noting that Vensee can flicker himself to stop from sacrificing and can flicker later ones you bring in.
25- Ranger-Captain of Eos -
Creature - Human Soldier
When Ranger-Captain of Eos enters the battlefield, you may search your library for for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library.
Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
Tutors in white are very good, fetching the new Giver of Runes , the old Mother of Runes , stopping combos and time walking many players or protecting yourself from counterspells for a turn, all in an efficient 3 mana package.
26- Scrapyard Recombiner -
Artifact Creature - Construct
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library.
27- Good-Fortune Unicorn -
Creature - Unicorn
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.
Weirdly good and efficient for +1/+1 counter synergies, efficient in Ghave, Atraxa, Anafenza, etc. basically Metallic Mimic for all creatures. Good in weenie decks that don't have the synergies too, and it is a Unicorn to boot, but it doesn't do a ton, dies to removal, no immediate impact, slow, etc.
28- Thundering Djinn
Creautre - Djinn
Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
At 5 mana, a creature with no immediate impact that doesn't do much but the occasional removal in a deck like Niv Mizzet (any of the 3 izzet ones) once per turn it it swings is really medium. Decent in Niv Mizzet decks (again, the izzet ones), but a doubtful card in EDH overall.
Legendary Creature - Human Soldier
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with converted mana cost less than Sisay's power, put that card onto the battlefield, then shuffle your library.
Five color, legendary tribal, voltron commander with an easy way to fetch powerhouse cards, cheating mana costs, tutoring the library, etc. Just an amazing card in general, and as a general. So far I don't think it has an easy line, but with legendary, uncommon walkers that are hate-pieces against graveyards, library searches, drawing, etc. you can make a sweet toolbox.
30- Zhalfirin Decoy -
: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
A 2 mana tapper in EDH would be bad, but one that basically only does it on your turn and has a requirement just makes it nearly unplayable.
31- Ravenous Giant -
Creature - Giant
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
Juzam Djinn in red, which didn't see any serious play anyway.
32- Changeling Outcast -
Creature - Shapeshifter
Changeling Outcast can't block and can't be blocked.
1-Drop unblockable changeling? Seems good for aggro tribal decks like Edgar Markov, some variants on ninjas can easily run this like Yuriko, etc.
Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one--
Put two +1/+1 counters on target Bear
Target bear you control fights target creature you don't.
Possibly the best lord/tribal benefit for the mana cost in the set, this card has a lot of power on it if bears ever get some more powerful creatures to use with it. While really, really strong, it just is for such an unrepresented tribe I can't say it will be good.
34- Mother Bear -
Creature - Bear
, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this only any time you could cast a sorcery.
While a 2/2 for two with nothing but occasionally making two more of her if you pay 5 mana down the road is bad, at least this and those tokens are bears for Ayula.
35- Bazaar Trademage -
Creature - Human Wizard
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
While clearly made for graveyard decks, such as Muldrotha, this works in many more lists than dredge. Being card filtering, Damia may want it, and having flicker synergies, variants on Brago, which often can draw tons of cards anyway, may want to have better cards. 3 mana is really efficient for this effect, so isn't bad. It is card disadvantage though, so I am not a huge fan.
36- Feaster of Fools -
Creature - Demon
I mean, yes if you have 6 random tokens, tap them all, play this, and sacrifice them all you have a 0 mana 15/15, but this card is generally going to be nearly vanilla once it hits, and it can die so easily the big body won't likely matter. Not a fan.
37- Cloudshredder Sliver -
Creature - Sliver
Sliver creatures you control have flying and haste.
Must-have in all applicable sliver decks. Evasion+haste is huge, all at 2 mana? Yes please.
38- Hexdrinker -
Creature - Snake
0-2 - 2/1 (Power/Toughness)
3-7 - Protection from instants - 4/4 (Power/Toughness)
8+ - Protection from everything - 6/6 (Power/Toughness)
While I don't think this is a must-have or needed card outside of Kaseto snakes or the other few snake-tribal decks, this is a serious powerhouse of a card. It is an aggressively costed mana dump with decent stats from turn 1 onward, turning into a variant of Progenitus once you get the mana for it.
39- Hollowhead Sliver -
Creature - Sliver
Sliver creatures you control have ", Discard a card: Draw a card."
Rummaging Goblin for all slivers is really, really good. Rummaging Goblin saw play on its own in graveyard oriented decks, or red decks looking for card filtering. This makes all of your slivers into that. Powerful, powerful stuff here.
40- King of the Pride -
Creature - Cat
Other Cats you control get +2/+1.
While a powerful pump to a tribe played reasonably well in EDH, it just doesn't seem tough enough or impactful enough to warrant making cats a real deck. Cats currently aren't a really go-wide strategy, moreso they are a go-tall. This would help the few board-generating cats, and play into their aggro theme, but I am wary of this one.
41- Plague Engineer -
Creature - Carrier
As Plague Engineer enters the battlefield, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1.
While this is a 2/2 deathtoucher with a one-sided Engineered Plague strapped on, Engineered Plague saw very little play. Perhaps with all of the tribal benefits of this set, more tribal EDH decks will see play, perhaps with multiple X/1s for this to kill, but until that happens, this is really, really meta dependent, not exactly where you want to be with many of your cards.
42- Fallen Shinobi -
Creature - Zombie Ninja
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
Yuriko Ninjas loves effects like these, but outside of that, this card has a lot of play on it. Decent stats for EDH, really can take chunks out of lifetotals, also just a great ability. Freecasting from opponents decks is mostly worse than your own, but a strong effect for this card.
43- Sling-Gang Lieutenant -
Creature - Goblin
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
While Wort, Boggart Auntie loves this card, black goblins aren't really that much of a thing. The krenkos are just too much more powerful for most players. Decent effect, 3 1/1s and a sacrifice outlet for 4 mana.
44- Farmstead Gleaner - Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.
, : Put a +1/+1 counter on Farmstead Gleaner.
While the Reaper King scarecrow tribal deck probably runs this, the effect and the grow creature doesn't seem that good. Needs a lot to be used in any combos, and is rather lackluster as a card. Colorless grow creature in some +1/+1 counter artifact deck should see some minor play somewhere though.
45- Springbloom Druid -
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
While tapped landed Harrow on legs may seem only decent, the creature in elf tribal deck, or lands builds like Gitrog, Titania, Tatyova, or Omnath can be devastating on a flickerable creature. Actually this card should be a staple for years to come, as Harrow is.
46- Orcish Hellraiser -
Creature - Orc Warrior
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
While not a powerhouse or staple, a very aggressive creature with a Shock when it dies is strong. Removing a threat, shocking a walker, etc. are all surprisingly valuable in decks that can kill it when they need to.
47- Scuttling Sliver -
Creature - Sliver Trilobite
Sliver creatures you control have ": Untap this creature."
Kind of an interesting color fixer with the Gemhide Sliver / Manaweft Sliver s, kind of a semi-vigilance, probably a combo enabler, and overall kind of a weird sliver. Not sure where it fits, but I can imagine it could be broken.
48 - Lesser Masticore -
Artifact Creature - Manticore
As an additional cost to cast this spell, discard a card.
: Lesser Masticore deals 1 damage to target creature.
While on its own an infinite mana outlet to destroy creatures, decent mana dump, recursive, but card disadvantaging card for 2 mana isn't bad, I think this card is. Persist leaves it as a 2/2 then a 1/1, it 2 for ones you the turn it comes out, and doesn't do a ton more than a bad Walking Ballista impression once it sticks. Maybe for budget colorless decks it would be good. Not bad, just lackluster.
49- Goblin Champion -
Creature - Goblin Warrior
Red exalted isn't exactly a thing, and unless you are a budget Krenko that needs something to fill a slot, it doesn't seem great.
50- Collector Ouphe -
Creature - Ouphe
Activated abilities of artifacts can't be activated.
A fetchable, cheap, green bear that stops artifacts? Stony Silence but easier to find? Hatebear to the fullest? Amazing card.
51- Spiteful Sliver -
Creature - Sliver
Sliver creatures you control ave "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Legendary Creature - Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate.
While I don't think this is incredibly overpowered like Urza, a removal engine, card draw engine, sacrifice outlet, discard outlet, proliferate engine, and life outlet on a single card is impressive to say the least. This does basically everything, with some minor protection and a decent toughness to boot. Infect with proliferate seems good, +1/+1 counters synergies, -1/-1 counters synergies, aristocrats, etc.
53- Segovian Angel -
Creature - Angel
While Angel Tribal decks like Lyra will use this, the card is pretty bad overall in commander. It just doesn't do much.
54- Ingenious Infiltrator -
Creature - Vedalken Ninja
Whenever a Ninja you control deals combat damage to a player, draw a card.
Yuriko's new best friend. Card draw for each ninja is nearly what Yuriko is himself, with this guy it just gets crazy. Draw your deck in 5ish turns with them all.
55- Bladeback Sliver -
Creature - Sliver
Hellbent - As long as you have no cards in hand, Sliver creatures you control have ": This creature deals 1 damage to target player or planeswalker.
While not a bad effect, hellbent just makes it exponentially worse. Not hitting creatures making it worse, etc. Slivers are all decent, but this is on the bad side.
56- Enduring Sliver -
Creature - Sliver
Other Sliver creatures you control have outlast
Never have I been a fan of Outlast, basically bad Level up, with the same downsides, just sorcery speed, but outlast only puts +1/+1 counters. Not a bad card, but a rather week lord effect.
57- Valiant Changeling -
Creature - Shapeshifter
Whis spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than .
Changelings that can be a 2 mana 3/3 doublestriker if a changeling is in the yard appeal to me. With how easy it is to get it to 2 mana, and then how easy it to get that 3/3 doublestriker for 2 mana that is a human merfolk goblin wizard lizard is really nice.
1- Lava Dart -
Lava Dart deals 1 damage to any target.
Flashback - Sacrifice a Mountain.
Kinda a instant speed Forked Bolt that sacrifices a land. Not very good.
2- Elvish Fury -
Target creature gets +2/+2 until end of turn.
Infinite mana sink techinally, otherwise very, very bad.
3- Choking Tethers -
Tap up to four creatures.
When you cycle Choking Tethers, you may tap target creature.
Tapping creatures isn't a thing EDH players want to do much, but drawing a card while doing it does seem rather efficient, so it isn't the worst card.
4- Force of Negation -
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
In EDH, card advantage is relative, with 4 opponents, players will use spells on each other, etc. meaning that it matters little that this is a one for two, it is extremely efficient nonetheless. Additionally, in EDH, 3/4s of all turns aren't yours, etc. This card is incredibly close to Force of Will for EDH, and I can respect it's power in most every blue deck that can afford it.
5- Force of Vigor -
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
Seriously, this cycle is insane if the blue and green ones are what we go off of. This is a 2 for 2, being free 3/4s of the turns, etc. It is a Relic Crush for one less even without the additonal cost! Absolutely incredible for nearly any green deck.
6- Fists of Flame -
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Not a stellar trick or cantrip, but decks like Zada make it win instantly, and Feather can make it do work. Really cool design.
7- Force of Despair -
If it’s not your turn, you may exile a black card from your hand rather than pay this spell’s mana cost.
Destroy all creatures that entered the battlefield this turn.
While incredibly strong, anti-combo, acting as a free "counter a creature" spell in black, it isn't as good as the others, because of how specific it is. Seriously, most black decks would run it.
1- Stream of Thought -
Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library.
While a medium mill card, that shuffles cards from your deck into your library all for may sound okay, especially if it decks all opponents with infinite mana, but I just think it isn't good. Self-mill may work with it, like with Tasigur or Muldrotha, maybe Kess could use it, but I have my doubts.
2- Savage Swipe -
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control.
Slightly better Prey Upon is still not good, and while it is decent in a deck like Selvala, where it pumps a creature that wants to be pumped, as well as possibly killing a creature with toughness 4 or less, all for , most decks just want to stray far away from this if they aren't a budget mono-green deck.
3- Goblin War Party -
Choose one -
Create three 1/1 red Goblin creature tokens.
Creatures you control get +1/+1 and haste.
For four mana, a pump the team+haste or play 3 1/1s in either Krenko list, or entwining it to do both seems rather efficient for budget goblins.
4- Collected Conjuring -
Exile the top six cards of your library, you may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
A nice spellslinger card no doubt, but just not insane. Collected Company for sorceries, but since it doesn't hit instants, your deck just needs to have a lot of cheap sorceries. I mean if you hit Pieces of the Puzzle and Doublecast or some spellslinger nonsense and it actually works, that's great! If you don't have a ton of CMC 3 or less sorceries, I doubt it is worth it.
Scry 2, then draw a card.
A bad Ponder with flashback potential. It is only decent in a spellslinger deck running each of the better one mana cantrips, like Serum Visions , Brainstorm , Opt , Ponder , Sleight of Hand , and Preordain as well as Impulse .
1- Serra the Benevolent -
Legendary Planeswalker - Serra
+2 - Creatures you control with flying get +1/+1 until end of turn.
-3 - Create a 4/4 white Angel creature token with flying and vigilance.
-6 - You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
4 (Starting Loyalty)
While not bad by any means, especially since it is only a turn away from ultimate immediately, Worship could replace it in that regard, additionally, while it is a cheaper Serra Angel with a walker at 1 loyalty attached, with synergy with flyers, I think it isn't super impactful. Extremely strong nonetheless.
1- Astral Drift -
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. Return that creature to the battlefield under its owner’s control at the beginning of the next end step.
Better Astral Slide , cycles itself, great build around, but even on its own, just a card that can cycle itself to remove a threat for a turn and replace itself is great. It can just be run in a flicker deck or to protect a creature from a sweeper, etc. It is incredibly versatile. Gets a blocker or attacker out of the way, it removes combo cards for a turn, etc.
8- "Force of Virtue" -
If it’s not your turn, you can exile a white card from your hand rather than pay this spell’s mana cost.
Creatures you control get +1/+1.
Worst of the cycle so far (we haven't seen red), but still okay in a weenie deck. It is decent if you flash it into a Toxic Deluge , etc. but two-for-one-ing yourself for a free Glorius Anthem or casting a more expensive one for flash (or a worse Dictate of Heliod for one less mana) just doesn't seem good in EDH.
As Etchings of the Chosen enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
Anthem and anti-sweeper for 3 mana if you have a tribal base? Sweet in any 5 color tribal list like Najeela Warriors, Slivers, Dragons, or Morophon, as well as lists like Edgar Markov vampires, and WB knights.
4 months ago
6 months ago
Tons of random gain life taplands, vanilla creatures, or creatures with... trample or reach (or both like Archweaver , yeah that'll take days to code).
While I understand there are complex cards, perhaps replacement effects like dredge, etc. could be difficult to make (but once done the code can be copied over from Darkblast to Golgari Thug ), and the mythics and walkers that need voices and animations can be difficult to get, but a vast majority are super easy to make. 50% could be done by just putting art and the keywords on the cards. Random discard spells, burn, countermagic, card draw, ramp, tutors, fatties, dorks, taplands, duals, etc. could all be so easy to make and the other 50% would just be cards with keywords like Battalion they'd create and copy between everything.
No data for this card yet.