|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs Might (DDS)||Common|
|Eternal Masters (EMA)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Firebolt deals 2 damage to target creature or player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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5 days ago
Thank you for taking the time to give feedback! This is the first time I have built a pauper deck, and I didn't know how it would go. The idea of the deck is to cast and recast small burn spells(Geistflame, Firebolt), which are bolstered by my creatures(Thermo-Alchemist, Firebrand Archer). The deck is mostly a proof of concept, and any ideas would be appreciated.
3 weeks ago
I'm not sure if you are aware, but:
As far a Firebolt, it is 1. not legal in modern, and 2. no better than a Lightning Bolt, since will be exiled when you cast Worldfire, and it costs 5 mana to flash back anyway, either requiring 14 mana or drawing 5 lands after worldfire.
I would not recommend playing Counterlash because sorcery is probably the least potent card type in modern, and a 6 mana counter is very bad.
Overall, seems interesting with some more work.
1 month ago
Have you considered Gush. Super powerful and has a relatively high CMC.
Either way; spicy brew, my friend.
2 months ago
Hello! I like this collection of cards- mono-red can be really rewarding to play.If you were to make a deck based around the themes of Chandra, Phoenixes and Elementals, I have a few suggestions
Chandra's Phoenix is an awesome card that's very dependable since it has haste. Hellspark Elemental and its friend Hell's Thunder are also great, getting same turn value that you can bring back. The big Elementals in the deck are cool, but Battle Hymn is such a neat card that I would consider going for a more is better instead of bigger is better. I see a lot of synergy between Battle Hymn, Elemental Mastery, and Soulsurge Elemental. Young Pyromancer is also a crazy card. Awaken the Ancient is also neat for mono-red and for an Elemental Mastery play, but I would be hesitant to suggest Rockslide Elemental because you have no sacrifice outlets (and that doesn't seem a theme of the deck) and the card has no kind of protection aside from First Strike. Seems like a slow turn 3, but it could fit it in you'd generated a bunch of 1/1s I guess. Bloodlust Inciter is a personal favorite of mine and AEther Membrane is sick, too.
As for noncreature stuff, what sticks out to me is Abrade, Lightning Bolt (of course), Chandra's Outrage, Dance with Devils, Increasing Vengeance, Firebolt, Chandra's Ignition (if you include having enough big creatures)I think card drawing is very powerful in faster decks, so things like Act on Impulse and Faithless Looting can be nice. If you want more tempo mana throw in Pyretic Ritual too, and the whole deck could benefit from something with prowess.
2 months ago
I originally had those Soulfire's when they were like $10-$20, so now that the deck is very affordable, I think it would be great for an entry level deck. What I want to do to improve this deck is:
- 1x Blighted Cataract
- 1x Desert of the Fervent
- 1x Desert of the True
- 1x Searing Blood
- 2x Shock
- 2x Firebolt
- 1x Spellheart Chimera
- 1x Unsubstantiate
- 2x Reflector Mage
6 months ago
Oh yeah, Kiln Fiend is a pretty nice card. My only fear it that it dies too easily and lacks trample. I could make this into a glass cannon type deck with Temur Battle Rage but would prefer to stay in-theme and find other graveyard/discard synergies. I do agree with Firebolt being too slow though. Know anything else that could work well in its place?
6 months ago
I strongly dislike Firebolt. Sure, it does 2 damage on the first cast, but it's at sorcery speed, and the flashback cost is ridiculously expensive. I would try testing Kiln Fiends in their place. You still get value off of casts, and Kiln Fiend becomes a stronger blocker when you bolt them a couple times in combat on their turn; you still damage them, and Kiln Fiend becomes even more strong!
6 months ago
urzatron. Urza lands are hard to assemble, and you need to have one of each in actual play, before they give you more than one, single, colorless mana. 2 of each, and no way of searching them up, is not going to work for you.
Firebolt is not modern legal.
Omen Machine is worded "players can't draw cards". Nahiri, the Harbinger has the wording "...if you do, DRAW a card". Clue tokens have the wording "...Sacrifice this artifact: DRAW a card". DRAW is not what you want cards to say, that you use with omen machine. Of course, you might have brought in Tamiyo's Journal to use as a tutor. A 5 mana tutor, which has to wait for 3 turns, before it can tutor anything. That's a really bad tutor.
you seem to rely on having, and playing, Omen Machine early. You have 2 copies of it. You have 2 possible tutors in 1 and 3 copies, none of which will search for it until turn 6. This is not how you get to play a card early or consistently.
consider that you have an Omen Machine in play. The game is now changed into you and your opponent flipping topdecks each turn, and hoping to have the better card. Is Riot Devils really what you want to flip? Or Pitchburn Devils?