Firebolt

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Might vs Mind Common
Eternal Masters Common
Duel Decks: Jace vs. Chandra Common
Odyssey Common
Promo Set Rare

Combos Browse all

Firebolt

Sorcery

Firebolt deals 2 damage to target creature or player.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Firebolt Discussion

ParadoxRift on Pauper Burney Graveyard

2 weeks ago

Oh yeah, Kiln Fiend is a pretty nice card. My only fear it that it dies too easily and lacks trample. I could make this into a glass cannon type deck with Temur Battle Rage but would prefer to stay in-theme and find other graveyard/discard synergies. I do agree with Firebolt being too slow though. Know anything else that could work well in its place?

Skarrux156 on Pauper Burney Graveyard

2 weeks ago

I strongly dislike Firebolt. Sure, it does 2 damage on the first cast, but it's at sorcery speed, and the flashback cost is ridiculously expensive. I would try testing Kiln Fiends in their place. You still get value off of casts, and Kiln Fiend becomes a stronger blocker when you bolt them a couple times in combat on their turn; you still damage them, and Kiln Fiend becomes even more strong!

xyr0s on Omen Burn Machine V.1

3 weeks ago

I luuuurve omen machine. Played it in a janky funny standard deck back in the days (Omen Machine + Tezzeret, Agent of Bolas). But... your deck has several problems:

  • urzatron. Urza lands are hard to assemble, and you need to have one of each in actual play, before they give you more than one, single, colorless mana. 2 of each, and no way of searching them up, is not going to work for you.

  • Firebolt is not modern legal.

  • Omen Machine is worded "players can't draw cards". Nahiri, the Harbinger has the wording "...if you do, DRAW a card". Clue tokens have the wording "...Sacrifice this artifact: DRAW a card". DRAW is not what you want cards to say, that you use with omen machine. Of course, you might have brought in Tamiyo's Journal to use as a tutor. A 5 mana tutor, which has to wait for 3 turns, before it can tutor anything. That's a really bad tutor.

  • you seem to rely on having, and playing, Omen Machine early. You have 2 copies of it. You have 2 possible tutors in 1 and 3 copies, none of which will search for it until turn 6. This is not how you get to play a card early or consistently.

  • consider that you have an Omen Machine in play. The game is now changed into you and your opponent flipping topdecks each turn, and hoping to have the better card. Is Riot Devils really what you want to flip? Or Pitchburn Devils?

  • unless you have a very sure way of getting to discard your cards, Fiery Temper is much worse than Lightning Bolt. I don't see anything other than nahiri to make you discard.

FrankenGooB on Quest for Thermo Guttersnipe

3 weeks ago

It says Firebolt is not modern legal, should I replace with Skullcrack?

BFG on Thermo-Storm

6 months ago

Love this concept. I have been looking for another storm style deck and here it pops up. I am not super huge into pauper anymore but this is an awesome start. Just listing a few fun burns since you have so much red producing spells: Bolt of Keranos, Chain Lightning for side in against non-red, Disintegrate for that red mana dump, and Firebolt because it is just fun! Sorry, I know you probably want to stick with instants as much as possible for better thermo sequencing but these are just thoughts.

Wirox on Kuldotha Rites

6 months ago

I've been searching for a good home for Rites of Initiation but all I've been coming up with were Keep Watch combo decks. Your take on Boros Kuldotha is really interesting!

I think 4x Rally the Peasants and 4x Rites of Initiation might be a little too much since these cards are not needed in multiplies. I'd cut some for Galvanic Blasts.

You might need some mainboard/sideboard lifegain against Burn and sometimes MBC. Lone Missionary has been doing the lifegainer job in such decks quite well, so adding him should be a good idea.

You're also lacking some interaction with bigger creatures like Gurmag Angler or Ulamog's Crusher. I'd consider adding 1 or 2 Oblivion Rings since it also adds a mainboard way to deal with enchantments and it suits your deck's curve nicely.

And since your cards are cheaper than in regular Kuldotha Jeskai (no Mulldrifter and Firebolt), I'd lower the land count to 20.

unos on Chandra

6 months ago

Izzet Guildmage (in red alone) can help make the most out of cheap sorceries like Firebolt. When Pyromancer's Swath is out and you have 4 open mana you can replicate Firebolt for 8 total damage. And you can do it again (paying more ofc) when you flashback.

If you could have some blue you could unleash the Izzet Guildmage + Training Grounds combo: with the Pyromancer's Swath out pay RRRR and cast Lava Spike 4 times --> 20 damage game over. (((or spending fewer dollars, pay 1RRRR and cast Volcanic Hammer 4 times))). All can be fueled by a single Seething Song.

unos on Chandra

6 months ago

Pyromancer's Swath in my opinion has some synergy with madness (you already have some) and hellbent mechanics. Quick example: Cackling Flames.

In particular, you're interested in some permanent that lets you draw. There are a ton but I'll list those that have "hellbent": the oldest card is Fool's Tome recreated in blue by Idle Thoughts; old rakdos has something similar Nihilistic Glee. Recently Sea Gate Wreckage came out, that seems strictly better than the others to me.

Flashback spells aren't completely lost even if you discard them with Pyromancer's Swath: Firebolt. ((The same happens with Retrace Flame Jab buut you'll hardly be able to afford to throw away lands, unless you work with green land recoverers like Groundskeeper Life from the Loam))

Abilities that have the drawback of requiring you to discard your hand also work well with Pyromancer's Swath. You already have Chandra Ablaze but recently I found a neat example in Kaladesh, Bomat Courier (it has its own disadvantages of course, but can replenish a hand destroyed by Pyromancer's Swath - sometimes). Others could be Dangerous Wager or Jace's Archivist (the classic Wheel of Fate is a sorcery and will excusively work in your turn. Alternatively Reforge the Soul could also work by miracle in an opponent's turn. Both of these aren't reusable and might just get discarded if you for some reason can't cast them immediately - not worth the trouble imo)

You already have recurring creatures like phoenices. Those work well with the Swath.

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