Winding Way

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type into your hand and the rest into your graveyard.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Winding Way Discussion

Epicurus on Stranger with some strange lands

2 days ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.

Cheers!

Azeworai on Undying gift of Nel Toth

1 week ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

MarkovBrewer69 on Kathril, Aspect Warper EDH

1 week ago

I have also made a Kathril list, feel free to check it out for inspiration BWGs Life. Some stuff I say here is in that deck list description. The biggest thing is that you can get all the keywords you need to one hit in this deck with just three creatures in your graveyard.

Zetalpa, Primal Dawn and Bassara Tower Archer OR Knight of Malice and Kunoros, Hound of Athreos OR Vampire Nighthawk will get you there. This helps specifically with Buried Alive. Jarad's Orders and Entomb would be good for placing critical creatures in the yard.

I also think these cards that just draw like Night's Whisper can be replaced by similar costed cards that put more things in your graveyard like Winding Way. IMO just drawing cards is not really that good if you can't set up your commander.

I also think some of the creature choices could be better, you can get more keywords for less mana.

op1ekun on Zegana counters

1 month ago

Another batch of cuttable creatures, the premise is simple either they don't progress counters plan or are too expensive for what they do: - Conclave Naturalists - Armorcraft Judge - Avatar of the Resolute - Nimbus Swimmer - Skatewing Spy - Tuskguard Captain - Blighted Woodland - AEtherize - Bow of Nylea - Uncage the Menagerie - AEtherspouts - Durable Handicraft - Hunt the Weak - Recross the Paths - Winding Way - Rhonas's Monument

multimedia on PRIMAL LADY BUG

2 months ago

Hey, the mutate idea is interesting, but I think you need those card spots for more cards that can put other cards into your graveyard. If you have deck space left over then add the mutate cards, but mutate is not helping to be able to cast Kathril; getting creatures into your graveyard does.

Doom Whisperer and Stinkweed Imp are creatures to consider adding since they can put other cards into your graveyard with dredge or surveil. These can be repeatable effects and they both have keywords for Kathril. Whisperer can dump a ton of your library into your graveyard for no mana cost only life with surveil 2. In 40 life Commander this can put a lot of cards into your graveyard hopefully a creature with lifelink so you can gain all the life back. Whisperer by itself as a five drop is a threat.

Stinkweed has good interaction with cards that want you to discard a card since after dredge Strinkweed returns to your hand and you want to discard it. I know this is a budget deck, but Entomb is an expensive card to make room for. Corpse Connoisseur and Gravebreaker Lamia are an Entomb effect with a creature and Connoisseur can do it potentially twice with unearth.

Other cards within the budget to consider adding:


Cards to consider cutting:

  • Jungle Hollow
  • Scoured Barrens
  • Vivid Grove
  • Vivid Marsh
  • Vivid Meadow
  • Temple of Silence
  • Grim Backwoods
  • Cubwarden
  • Dirge Bat
  • Insatiable Hemophage
  • Auspicious Starrix
  • Mindleecher
  • Cavern Whisperer
  • Necropanther
  • Gurmag Swiftwing
  • Karmic Guide
  • Oketra's Monument

Good luck with your deck.

Unlife on Mutate/Infect deck ratios

2 months ago

I've been fiddling with my own mutate deck. Its not infect but it is helmed by Otrimi, and I've been extremely happy with the goldfishing so far. I'd say you could probably go down to 35-36 lands with 7-8 ramp spells. You are going to want a close to equal balance of infect and mutate creatures, balanced out with a 3-4 tutors in case you need something specific. I'm not sure about how much graveyard filling you have either. You can get creatures back but only if they're mutate and you have Otrimi hitting someone, plus no real easy way to get back infect creatures. I'd say you could lose Creeperhulk, Gigantomancer Mirror Image Nyx Weaver Satyr Wayfinder The Mimeoplasm Nature's Claim Grisly Salvage Grapple with the Past Winding Way Dark Deal Mulch This is just my opinion, hope it helps.

kalko on Sons of Elrond

3 months ago

Nice deck! Have you seen other decklists? In pauper people usually play blue for Distant Melody but if you are gonna stay mono green I would recommend a couple Winding Ways!

Nostrafer on Green Stompy

3 months ago

ZorrosRage I like the aspect of it! Maybe some card draw would help you not running out of gas. Winding Way always strikes me as a good option! And Strangleroot Geist is a good defender, but something like Growth-Chamber Guardian seems to me as more proative.

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