Blanchwood Armor

Blanchwood Armor

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

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Trade

Have (1) orzhov_is_relatively_okay819
Want (1) rewwer

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blanchwood Armor occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Green: 0.11%

Blanchwood Armor Discussion

Optimator on Bastards on Parade

3 days ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

Icbrgr on Dryad of the Ilysian Grove ...

1 week ago

Dryad of the Ilysian Grove looks amazing to me! Its Prismatic Omen + more... I love it! Does anyone think that there is a deck to be made with this card using Valakut, the Molten Pinnacle or domain/lands matter spells like Mutilate / Blanchwood Armor ?

Maybe alow for more greedy mana-bases in the format without fearing Blood Moon ?

Or will this find a place in already established Titan-Shift lists?

king-saproling on The Forest Wakes

3 months ago

I think sticking with land-based ramp makes sense. You should take out Farseek as it won't find any of your lands (it finds any type except Forest). You could replace it with Into the North and a few Snow-Covered Forest . You might like these too: Elvish Rejuvenator , Wayfarer's Bauble , Myriad Landscape , Blighted Woodland , Harrow , Inquisitor's Flail , Blanchwood Armor , Canopy Cover , Boundless Realms , Traverse the Outlands , Animist's Awakening , Lotus Cobra , Stone-Seeder Hierophant

Funkydiscogod on Howl of the night pack Deck

4 months ago

Since all your land search effects put at least one land into your hand, use Skyshroud Ranger , Sakura-Tribe Scout or Walking Atlas instead of Llanowar Elves .

Boundless Realms or Nissa's Renewal could be pretty good as the final search spell.

You might consider Key to the City as a way to throw away dead sorcery spells to find more action. And if you can make unblockable creatures, Primal Bellow , Timbermaw Larva and Blanchwood Armor would close out a game quickly.

This would take some of the focus away from wolves, and more on to the "number of forests" part of Howl of the Night Pack . I'm not sure that's any better.

ClockworkSwordfish on Sachi, Extreme Sub $14 Budget EDH

5 months ago

Do you find you actually have enough uses for all that mana you will be generating? You could dump it all into something like Domesticated Hydra , Feral Hydra or Kazandu Tuskcaller as a win condition. Urza's Blueprints and/or Arcane Encyclopedia are likewise affordable card draw pieces that don't interfere with your land drops the way Mercadian Atlas does.

I also doubt Blanchwood Armor is much more expensive than Aspect of Wolf, or Whirlwind more than Crosswinds - just some ideas for upgrades!

Jafjaf5 on Such a good boy - $5 Budget

7 months ago

Not enough cycling for Invigorating Boon , how about Servant of the Scale or Blanchwood Armor if you are trying for commander damage

Murphy77 on Nissa's Bant Land Stompy

7 months ago

If you can get Nissa's ultimate effect, then play Sylvan Awakening having all your lands in the deck able to attack as 2/2 indestructible creatures could be a game winner. If you can do this behind Shalai, Voice of Plenty that should protect you from cards like Settle the Wreckage .

With this deck, I would tend to drop all the 'nice to have' high cmc cards like Nexus of Fate , Ignite the Beacon , Song of Freyalise , Wilderness Reclamation and Hydroid Krasis which can all be great from turn 10 onward, and try to focus on win-conditions that are possible from turn 4 or 5.

4 Dovin's Veto would probably be a good idea.

With the quality of green (and other) combinations available in RAW, you just can't afford to grind out a game that might win after a dozen turns. If you can really get these combo's running, Might of the Masses , Pelt Collector , Arboreal Grazer and a range of 1-drops are really strong.

You could always also focus on getting all your lands on the field, then pump 1 with something like Blanchwood Armor

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