Blanchwood Armor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Blanchwood Armor

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

Price & Acquistion Set Price Alerts

M19

DPA

10E

Ebay

Blanchwood Armor Discussion

vasarto77 on Mono elves mono green

2 months ago

Not sure what you are going for, but Collected Company might be something to consider. Also, Oracle of Mul Daya, Blanchwood Armor if you are going mono green perhaps.

WorldEater_42 on The Untouchables

2 months ago

Hey, Multimedia thanks heaps for taking a look! I've added in Talons of Wildwood, it makes a lot more sense than Blanchwood Armor especially if I am running Fall of the Thran (and not mono green).

I don't think I have quite enough enchantments to justify satyr enchanter but I will consider it.

Regarding Suspicious Bookcase, I was really inspired by Saffron Olive's "Bogle Horse Green" in which Key to the City really went to town, generally by making Gigantosaurus unblockable leading to a number of wins. I am also a bit worried about containing aggro decks.

I will playtest Suspicious Bookcase and keep and eye on how it goes. I am open to other suggestions for evasion.

stensiagamekeeper on

3 months ago

kysg

I think the simplest way to improve the deck could be to run some removal. Your deck is packed with ways to protect your game plan but if your opponent's deck is proactive rather than reactive you might be in trouble. A couple of Thopter Arrest and Ixalan's Bindings would be my suggestion.

Another thing I've noticed is you're extremely light on white cards and could be mono-green without much difficulty. That makes Gigantosaurus and Blanchwood Armor viable and improves your manabase. Key to the City could be a decent alternative to Pegasus Courser that works well with Honored Hydra.

Finally Adventurous Impulse is a phenomenal card in this kind of deck. With these numbers more than 50% of the time you'll have a choice between spell or land and even when it doesn't you are three cards closer to the land/creature you didn't hit when you cast it.

Best of luck with your fnm.

FreshBread on Simply Enchanting

3 months ago

@Bjornis yeah I definitely like that suggestion, going to try the deck out some with Knight of Grace and see how it goes.
Unbridled Growth is also a good fit, though I might be a little tight on space for it - thanks for the suggestions!

@Murphy77 I think Carnage Tyrant is fine as a one or two-of in the deck against control, and we are running llanowar elves at least for ramp. I'm not sure Blanchwood Armor will work with how white-heavy the deck is, but it's worth considering in the future. Blackblade Reforged and On Serra's Wings is a neat little interaction, but way too niche to be able to pull of consistently. It also doesn't really synergise with Satyr Enchanter Your deck looks neat! Thanks for your comment :)

@joaoguaxinim Druid of Horns has aura synergy, but doesn't have hexproof, which is really what I want to be putting my auras on! Putting one on the druid is okay, I get a 3/3 sure, but then the druid could immediately die to removal and I lose a 2-for-one. Nice suggestion though!

Murphy77 on Simply Enchanting

3 months ago

Carnage Tyrant is very expensive to cast (cmc) and Thorn Lieutenant either produces tokens that do nothing in this deck, or you need lots of spare mana to ramp him.

Forebear's Blade and Blanchwood Armor are good enchantments for hexproof creatures. Initially, only Vine Mare is hexproof, but once you get Shalai, Voice of Plenty, you have a selection of hexproof creatures.

With On Serra's Wings your creatures become legendary, so Blackblade Reforged could work instead of Blanchwood Armor.

I don't know that my / enchantment deck is any better than this, but you could have a look at M19M UG Mill

Murphy77 on Exploring the Unknown

3 months ago

Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.

If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.

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