|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Seventh Edition (7ED)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Price & Acquistion Set Price Alerts
|Have (4)||mziter501 , hardhitta71194 , Esquire_ , CAPTAINxCOOKIES|
|Want (3)||WolfMan00 , Talonisnthavingit , TheBl0b|
Blanchwood Armor Discussion
1 month ago
It's a really good deck but as it has been said, it struggles a lot against aggro and multicolored decks.
I really think a red splash with Ancient Grudge is kind of inevitable. You wouldn't especially need expensive dual lands as outside of Splinter all spells require only one colored mana (and the deck has 8 mana elves)
1 month ago
Definitely excited to see what people are trying with the new saproline/fungus tribal stuff! This is a nice mono green budget version, I especially like the combo of Blanchwood Armor and Life and Limb (though it does make your lands week to creature removal).
The first thing I'd suggest is dropping the land count to about 22 or 21. You are running mostly one drops and you also have 7 mana dorks (and you have 65 cards). So cutting down on lands will help smooth out your draws and prevent mana flooding.
I was thinking about a good way for you to improve this deck with out increasing the price too much. I think big game closers like Cultivator of Blades that utilize the large number of creatures is defs the way to go. So here are some suggestions for how to boost the "go wide" strategy of the deck: Song of Freyalise boosts and protects your team for the big attack and ramps you in the turns before, combined with the song, which taps your creatures, Harvest Season can ramp you super hard to get a bunch of mana to cast Decimator of the Provinces as another big game closer.
Anyways, good luck with the deck. If you are interested in brewing modern decks, I've got a podcast (mtgcoldbrew.buzzsprout.com) all about that!
1 month ago
2 months ago
Lost in the Woods
Howl of the Night Pack
Beacon of Creation
Life and Limb
Staff of the Wild Magus
Rofellos, Llanowar Emissary
Dark Heart of the Wood+Overgrown Tomb or Utopia Sprawl
Patron of the Orochi
Reach of Branches
3 months ago
Check out my were wolf edh please http://tappedout.net/mtg-decks/18-02-18-LSE-werewolf-edh/
4 months ago
Hello! Neat deck! a mono-green voltron! Very neat!
You have a good start here. A lot of what I would suggest is already in here.
So here are some suggestions!
Inspiring Statuary will turn all of your artifacts into mana rocks for your bigger non-artifact spells.
Snake Umbra card draw
Rishkar's Expertise card draw, also a free spell
Hunter's Insight LOTS of card draw
Praetor's Counsel sorta card draw, helps keep all the cards you've drawn
Triumph of the Hordes quick infect surprise win!
The sword of X and Y cycle is worth looking into if you have some cash to throw around.
Some cut suggestions!
Akroma's Memorial comes in too late to be effective really, your guy already has so much protection and if you have enough equipment he doesn't need anything else.
Strata Scythe seems nice but you need stuff that does more than one thing. This only buffs.
Whispersilk Cloak is good but you have other things doing its job. Also shroud is dangerous if you don't have any other creatures out.
Ancestral Mask you're going hard into artifacts. A small stats buff is not worth it
Asceticism your commander already does this, and you don't have enough creatures for this to be worth it
Blanchwood Armor basically, I'm just not a huge fan of stuff that just buffs. My personal Bias. You only need to get to 21. Or 10 infect.
Increasing Savagery again, just buff. You could be drawing cards or something instead
Hope some of this helps! Good luck!
5 months ago
Hey! I saw your list on the FB group. Here is some feedback...
Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...
Fork in the Road - There is much better ramp
Ground Assault - Much better removal
Slagstorm - See above
Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp
Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).
Vessel of Nascency - Weak card
Vessel of Volatility - Weak, nonrepeatable ramp
Pit Fight - Better versions of this card exist
Cards to put in Show
Cultivate - better ramp
Decimate - really good removal
Hull Breach - see above
Explosive Vegetation - better ramp
Kodama's Reach - see above
Nissa's Pilgrimage - see above
Rishkar's Expertise - Card draw and free stuff is cool
Skyshroud Claim - better ramp
Traverse the Outlands - Have a 6/6, Xenagos makes it 12/12, cast this, get 12 lands. Seems good.
Beast Within - PERMANENT REMOVAL IN GREEN!!!
Song of the Dryads - see above! (extra points if used on their commander)
Garruk, Primal Hunter - His -3 is like a Soul's majesty (similar to Rishkars expertise)
Greater Good - Card draw is always great
Malignus - Used to one shot an opponent with your commander
Tyrant's Familiar - speaks for itself
Thunderfoot Baloth - Trample is key!
I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.