Blanchwood Armor


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Uncommon
Tenth Edition (10E) Uncommon
Ninth Edition (9ED) Uncommon
Eighth Edition (8ED) Uncommon
Seventh Edition (7ED) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Blanchwood Armor

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 for each Forest you control.

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Blanchwood Armor Discussion

Lonebones on EDH FOREST

1 week ago

Pretty sweet creature list. I was surprised to see no Blanchwood Armor, Primal Bellow or even landfall guys. Wolfbriar Elemental would be BA, and also Howl of the Night Pack

Check out my were wolf edh please

Suns_Champion on EDH Thrun

1 month ago

Hello! Neat deck! a mono-green voltron! Very neat!

You have a good start here. A lot of what I would suggest is already in here.

So here are some suggestions!

Inspiring Statuary will turn all of your artifacts into mana rocks for your bigger non-artifact spells.

Snake Umbra card draw

O-Naginata trample

Rishkar's Expertise card draw, also a free spell

Hunter's Insight LOTS of card draw

Praetor's Counsel sorta card draw, helps keep all the cards you've drawn

Thought Vessel and Reliquary Tower

Triumph of the Hordes quick infect surprise win!

The sword of X and Y cycle is worth looking into if you have some cash to throw around.

Some cut suggestions!

Akroma's Memorial comes in too late to be effective really, your guy already has so much protection and if you have enough equipment he doesn't need anything else.

Strata Scythe seems nice but you need stuff that does more than one thing. This only buffs.

Whispersilk Cloak is good but you have other things doing its job. Also shroud is dangerous if you don't have any other creatures out.

Ancestral Mask you're going hard into artifacts. A small stats buff is not worth it

Asceticism your commander already does this, and you don't have enough creatures for this to be worth it

Blanchwood Armor basically, I'm just not a huge fan of stuff that just buffs. My personal Bias. You only need to get to 21. Or 10 infect.

Increasing Savagery again, just buff. You could be drawing cards or something instead

Hope some of this helps! Good luck!

Profet93 on Xenagos EDH

1 month ago

Hey! I saw your list on the FB group. Here is some feedback...

Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...

Artifact Ramp to Remove Show

Fork in the Road - There is much better ramp

Ground Assault - Much better removal

Slagstorm - See above

Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp

Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).

Vessel of Nascency - Weak card

Vessel of Volatility - Weak, nonrepeatable ramp

Pit Fight - Better versions of this card exist

Cards to put in Show

I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.

Pal00ka on Multani EDH - The Raging Tree of a Thousand Cards

3 months ago

In my Multani list I liked Fecundity for the inevitable board wipe(s); Black Vise and Viseling to punish opponents' large hand sizes; and Blanchwood Armor for when the draw plan was disrupted.

Jolrael, Empress of Beasts is a great alternate go wide win-con for green since it is great at putting lands on the field, like the Traverse recommended and added above. Adding Concordant Crossroads to do it all in 1 turn is a wicked surprise.

Fun list!

Penguinn552 on Abnormal Evolution

3 months ago

I'd like to make a few suggestions. It looks like a pretty good deck so far. I think Blanchwood Armor and Verdant Embrace might be good for your Scute Mob combo. I'd also suggest Embodiment of Insight as a possible way to use the infinite loop for an instant kill.

The_Potato_Judge on I'm But a Simple Farmer, Burning Everything Down!

4 months ago

I disagree with the card Blanchwood Armor, because I don't see how many forests you are going to have out at once. There are surely other green enchantments that are better, and I think you should either use them or make other stuff more redundant because I don't think this deck can win past early game.

For the record, I think that this deck could be a nasty surprise against a non-black deck, because it can make so many lands into swamps that it could shut them down until they have been hurt quite a bit.

sonnet666 on [List] The MTG Weapons Arsenal

8 months ago

Don't stop now. I believe in you!

MRDOOM3 on Tribal Treefolk

9 months ago

Looking at the curve of this deck, I would definitely suggest some land ramp cards like Explore and Search for Tomorrow, since Everbark Shaman requires 5 mana and requires treefolk to be in the graveyard in order to be useful. You could also probably look at Seedguide Ash for more ramp.

Somewhat surprised to not see Dungrove Elder in here, since he can become one of the largest, hard-to-remove creatures in this deck (second only to Dauntless Dourbark).

I also definitely would suggest Blanchwood Armor and Primal Bellow for even harder hits later.

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