|Commander / EDH||Legal|
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|2010 Core Set (M10)||Uncommon|
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Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
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Gorgon Flail Discussion
1 month ago
Lifelink seems unnecessary - I feel a piece of equipment would be more robust.
Consider this: if you play Bonesplitter on turn one and Lone Rider on turn two, then you can equip him and attack turn three and have him transform all by himself. Heck, if you play a second Lone Rider that turn, they'll both flip. Sounds good, no?
Something like Gorgon Flail might also come in handy, considering several of your creatures have First Strike or Double Strike. Heck, if you still want the extra lifelink, Basilisk Collar will do both for you!
1 month ago
Thanks for your advice Austin_Smith_of_Cards, I'm going to try out these changes:
Skeletal Vampire looks fun and cheap, I might spring for one.
I thought the same thing when I pulled Portent out of my jank box, had never seen this card before, but it seems like a pretty solid stand-in for Ponder. I've found a couple more (total of 3), but not sure what else to cut if anything.
1 month ago
Portent seems like an interesting take on a Ponder variant that would be useful for early topdeck manipulation; crucial for control.
Your ability to close out games seems kind of narrow, with Bone Picker as your only genuine wincon. I would add a couple fatties like the Skeletal Wurms, or if you want to acquire other cards, Skeletal Vampire and Champion of Stray Souls seem cool.
If you're looking for cut options, Gorgon Flail doesn't really make sense in this list, and you could probably go down to 23 lands.
1 month ago
Thanks for the suggestions.
Theme is pretty important, budget is low, I wouldn't want to spend more than a couple dollars on a single card. Combos are good, just not competitive "win before T5 w/ 2 cards" combos. Weak but clever or flavorful combos are fine.
Tidal Flats looks GREAT. Keeps other players off my back, totally fits the theme, this is definitely going in. Sorta like a cheaper themier shittier Conspiracy. Exactly the kind of card I'm looking for.
Thing from the Deep and Sunken City are definitely getting the boot. I was thinking Sunken City might be a good way to give my camarid/kelp/starfish tokens some bite, but something like Polymorphous Rush would be a lot more fun...
I figure I could at least sac Polar Kraken and Leviathan to Homarid Spawning Bed when the upkeep becomes too much, but some of these fatties are basically just in there for flavor/because I like them, their inclusion is hard to defend on merit. Plus, it's always extra satisfying when you win with some really horrible creature.
The combo w/ Tolarian Serpent is also pretty gimmicky, not sure if there's a any mono blue graveyard play that would make it worth it. I've got a Reminisce, from Onslaught, with water in the art :) Would this still be useful if I pulled the self-mill stuff, though?
Homarid Shaman is there 100% for the satisfaction of hosing beefy mono green decks with a lobster holding a magic wand. BLEATS OF DESPAIR!
I haven't gotten much mileage out of High Tide, I just added Great Whale which might help, but I expect you're right and this should be cut. Could repeat it w/ an Isochron Scepter but there's so few instants and sorceries it would be a dead card most of the time. Not much good ramp in blue for my fatties :(
1 month ago
I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.
Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.
Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.
If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.
Let me know what you think. As always, temper these recommendations with your collection and your budget.
3 months ago
I'd try and get more Deathtouch in there, actually! The combo of deathtouch and trample is just too superb to ignore. Basilisk Collar, Gorgon Flail and Quietus Spike are all reasonable options - maybe Nightshade Peddler if you're on a budget.
Asides from that, you might as well run Llanowar Elite and Goblin Gaveleer in place of Defiant Elf and Charging Badger, and Nef-Crop Entangler over Satyr Rambler. You might also be interested in Legion Loyalist - he's another way to get trample on your creatures, has haste, and even adds some other tasty abilities to the pile. Spawnwrithe has a superb ability and sorely needs the pump that Stonebrow provides - it feels like a natural fit.
You might also like Mwonvuli Beast Tracker - you can never have enough tutoring in EDH, and she can get several of your creatures - and Skarrg Guildmage. He's not great, but a 2/2 for 2 is a solid chassis and he's another way to ensure trample on all of your creatures for just two mana!
3 months ago
Hall of the Bandit Lord can be especially potent in voltron decks.
I think you could use a lot more draw. I personally always have 8-10 sources of it in my decks. Rishkar's Expertise, Garruk, Primal Hunter, Elemental Bond, Shamanic Revelation, Lifecrafter's Bestiary, Harmonize, etc. are options.
Death touch is especially potent with trample because you only need to assign 1 point of damage to the blocker to allow the rest to spillover. Basilisk Collar, Gorgon Flail, Gorgon's Head and Quietus Spike (especially this) fit the build and complement the fight mechanic too because now your Elvish Mystic can kill near anything.
Last year I had a voltron Molimo deck with a sub theme of tribal (only) legendary creature that was a blast to play. Loved casting Silvos so hope you have fun here!
6 months ago
Interesting idea going with the subtheme of Investigate. Always figured there were better draw engines, but the increase in artifacts would make Akiri a pretty big threat. Niv-Mizzet, the Firemind is a great suggestion and would fit perfectly in into the theme and help with card draw. I think my reasoning for picking Gorgon Flail over Dismiss into Dream was that it works well with pingers AND makes Akiri bigger. I also wanted to keep the mana curve low since there are a lot of little creatures and while play testing it seems very fragile to removal/boardwipes.
That being said, after play testing it a bunch I decided that I wasn't going to build the deck. In order for it to win I really needed the pieces to be in the right order or I would need to build in more tutors to get the combo online. If you do end up building your version I would love to see it.