Gorgon Flail

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Uncommon

Combos Browse all

Gorgon Flail

Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

Equip {{2}} ({{2}}: Attach to target creature you control. Equip only as a sorcery.)

Price & Acquistion Set Price Alerts

M10

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Gorgon Flail Discussion

Daedalus19876 on Do you feel lucky punk...

1 month ago

Have you considered things that grant deathtouch, like Gorgon Flail, Quietus Spike, and Basilisk Collar? It seems like those would pair very well with your creatures that deal small "ping" damages.

Snacrifice on Debtor and Lumia(<15$)

1 month ago

Mr_toppat -Thanks! I can't believe I'd forgotten Gorgon's head(I had used it previously in my Poor Wauki(<15$) deck for the same effect) - Unfortunately Gorgon Flail is hovering around 0.60$ without many reprints, so it's not allowed in.

Gorgon's head is in though!

Mr_toppat on Debtor and Lumia(<15$)

1 month ago

I reckon giving Tibor and Lumia deathtouch through Gorgon Flail or Gorgon's Head and pinging everything with deathtouch (it counts) and getting a free boardwipe every red spell! I did something similar with Oros, the Avenger and that was a easy win so it would probably work here too 'cause people are reluctant to remove equipment and commanders.

also nice work with the decks!

ZorrosRage on Wall tribal

1 month ago

Wall of Omens would help with some draw and a wall

maybe Basilisk Collar instead of Gorgon Flail

Pervavita on vamp agro

1 month ago

I have started my own Olivia deck (still in the early stages) and something I noticed that looks like it will work fun with Olivia's ability is equipment that gives deathtouch. Basilisk Collar, Gorgon Flail, and Gorgon's Head. Neko-Te though not deathtouch can be cool to try out. Archetype of Finality also for deathtouch.

Kazarov, Sengir Pureblood could be another Olivia in the deack; though not as good. But can get big on his own as well.

Bablo on Reach out and Deathtouch

4 months ago

Your strategy of having instant speed and costless equips becomes better when you have many creatures on the field to attack all at once, so you can stack all your pumping equipments onto an unblocked creature. The more walls you have, the fewer creatures you can swing with, making it more difficult to capitalize on your opponent. Also, this combo is very powerful but difficult to assemble all at once.

There's a lot of better equipments to use. Basilisk Collar is better than Gorgon Flail since the additional lifelink can score you health at the expense of the +1/+1 (also, Brigid can kill all attacking/blocking creatures + net you life). You can also sub in Swiftfoot Boots instead of Mask of Avacyn which once again, exchanges the +1/+2 for cheaper cost and haste.

Something I would suggest is to make this a Sigarda's Aid deck, because while the Leonin Shikari and Puresteel Paladin combo is really good, it requires many pieces to make it unstoppable. If you used Sigarda's Aid as a primary tool, it's more easily stopped, but if you built the deck around being good with equipment, you wouldn't need to focus solely on one combo, you can combo it with any of your equipment which allows you to be synergistic and little more consistent. For example, instead of trying to assemble your combo to allow you to switch equipments wherever you want, you can settle with Sigarda's Aid, and hold your equipments in hand and throw them on the field one at a time when you need them (Swiftfoot Boots to cancel targeted spells, Basilisk Collar to trade with a chump block, or even something crazy like Quietus Spike to punish your opponent for not blocking). This way, you can keep your opponent in the dark, forcing them to play around you, giving you an advantage.

Ultimately, switch out some of your current defender creatures for ones that are capable of attacking. Upgrade your equipments for ones that give other utility and/or are stronger/cheaper to use (just in case you can't assemble the combo). Something like Indomitable Archangel could be of use to you just in case your opponent has some artifact removal. Buried Ruin can also replace Ritual of Restoration, freeing up a slot for other spells.

JuQ on Alesha, Who Needs Tuning

4 months ago

I'm building an alesha deck myself. I found the deck has a some challenges to overcome.
First you need discard outlets / efective dredging / tutoring to graveyard to throw creatures to the graveyard in order to reanimate them. And you also need sacrifice outlets to send the creatures to graveyard in order to reanimate them again so you can reuse their "enters the battlefield" abilities.
The problem here is you need two different mechanics for mostly the same end, having creatures to reanimate. This would be solved by playtesting and finding the right balance. You can get around the sacrifice outlets thing by having creatures that sacrifice themself to do something like Restoration Specialist but you still want to have some sacrifice outlet to avoid Fiend Hunter, Leonin Relic-Warder, Faceless Butcher or similar other cards giving anything back. So I'd say the key is finding the balance.

And second and probably more important you need to make Alesha survive combat, she is just a 3/2 first striker that will get easily outclassed in commander and you need her to attack so she can do her thing.
To get around this I included all the power 2 creatures I could find that can kill or exile a creature when they come into play to make way for Alesha and I turned the deck into an equipment deck. Alesha improves a lot when you give her some equipments to increase her power. Stuff like Bonesplitter, O-Naginata, Heirloom Blade, Tenza, Godo's Maul or Loxodon Warhammer make her really badass. Giving her deathtouch also allows for safe combats, so Archetype of Finality, Basilisk Collar, Gorgon Flail or Quietus Spike are also pretty sweet.

For board wipes maybe it would be better if you used Slaughter the Strong, Dusk / Dawn, Retribution of the Meek. Maybe with those you get to save some of your creatures.

Gift of Immortality also fits perfectly the deck.

Well that is mostly how I built mine.

05seb05 on Marath Sunforger Control

5 months ago

I'd probably end up dropping Glare of Subdual, Deadbridge Goliath, and Seedguide Ash. For Marath as a personal preference I like to run Purphoros, God of the Forge instead of Warstorm Surge, since you get two points of damage every time you create a token with Marath.

Some really nice Sunforger synergies are missing here, like Swords to Plowshares, Enlightened Tutor (also lets you search for Purphoros for more damage output), and Chaos Warp.

I'd also consider switching Basilisk Collar with Gorgon Flail. It adds a little more versatility to Marath.

Overall a very good list, I love to see control heavy Marath set ups! Good luck!

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