Gorgon Flail


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2010 Core Set (M10) Uncommon

Combos Browse all

Gorgon Flail

Artifact — Equipment

Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Gorgon Flail Discussion

Bablo on Reach out and Deathtouch

5 days ago

Your strategy of having instant speed and costless equips becomes better when you have many creatures on the field to attack all at once, so you can stack all your pumping equipments onto an unblocked creature. The more walls you have, the fewer creatures you can swing with, making it more difficult to capitalize on your opponent. Also, this combo is very powerful but difficult to assemble all at once.

There's a lot of better equipments to use. Basilisk Collar is better than Gorgon Flail since the additional lifelink can score you health at the expense of the +1/+1 (also, Brigid can kill all attacking/blocking creatures + net you life). You can also sub in Swiftfoot Boots instead of Mask of Avacyn which once again, exchanges the +1/+2 for cheaper cost and haste.

Something I would suggest is to make this a Sigarda's Aid deck, because while the Leonin Shikari and Puresteel Paladin combo is really good, it requires many pieces to make it unstoppable. If you used Sigarda's Aid as a primary tool, it's more easily stopped, but if you built the deck around being good with equipment, you wouldn't need to focus solely on one combo, you can combo it with any of your equipment which allows you to be synergistic and little more consistent. For example, instead of trying to assemble your combo to allow you to switch equipments wherever you want, you can settle with Sigarda's Aid, and hold your equipments in hand and throw them on the field one at a time when you need them (Swiftfoot Boots to cancel targeted spells, Basilisk Collar to trade with a chump block, or even something crazy like Quietus Spike to punish your opponent for not blocking). This way, you can keep your opponent in the dark, forcing them to play around you, giving you an advantage.

Ultimately, switch out some of your current defender creatures for ones that are capable of attacking. Upgrade your equipments for ones that give other utility and/or are stronger/cheaper to use (just in case you can't assemble the combo). Something like Indomitable Archangel could be of use to you just in case your opponent has some artifact removal. Buried Ruin can also replace Ritual of Restoration, freeing up a slot for other spells.

JuQ on Alesha, Who Needs Tuning

1 week ago

I'm building an alesha deck myself. I found the deck has a some challenges to overcome.
First you need discard outlets / efective dredging / tutoring to graveyard to throw creatures to the graveyard in order to reanimate them. And you also need sacrifice outlets to send the creatures to graveyard in order to reanimate them again so you can reuse their "enters the battlefield" abilities.
The problem here is you need two different mechanics for mostly the same end, having creatures to reanimate. This would be solved by playtesting and finding the right balance. You can get around the sacrifice outlets thing by having creatures that sacrifice themself to do something like Restoration Specialist but you still want to have some sacrifice outlet to avoid Fiend Hunter, Leonin Relic-Warder, Faceless Butcher or similar other cards giving anything back. So I'd say the key is finding the balance.

And second and probably more important you need to make Alesha survive combat, she is just a 3/2 first striker that will get easily outclassed in commander and you need her to attack so she can do her thing.
To get around this I included all the power 2 creatures I could find that can kill or exile a creature when they come into play to make way for Alesha and I turned the deck into an equipment deck. Alesha improves a lot when you give her some equipments to increase her power. Stuff like Bonesplitter, O-Naginata, Heirloom Blade, Tenza, Godo's Maul or Loxodon Warhammer make her really badass. Giving her deathtouch also allows for safe combats, so Archetype of Finality, Basilisk Collar, Gorgon Flail or Quietus Spike are also pretty sweet.

For board wipes maybe it would be better if you used Slaughter the Strong, Dusk / Dawn, Retribution of the Meek. Maybe with those you get to save some of your creatures.

Gift of Immortality also fits perfectly the deck.

Well that is mostly how I built mine.

05seb05 on Marath Sunforger Control

1 month ago

I'd probably end up dropping Glare of Subdual, Deadbridge Goliath, and Seedguide Ash. For Marath as a personal preference I like to run Purphoros, God of the Forge instead of Warstorm Surge, since you get two points of damage every time you create a token with Marath.

Some really nice Sunforger synergies are missing here, like Swords to Plowshares, Enlightened Tutor (also lets you search for Purphoros for more damage output), and Chaos Warp.

I'd also consider switching Basilisk Collar with Gorgon Flail. It adds a little more versatility to Marath.

Overall a very good list, I love to see control heavy Marath set ups! Good luck!

enpc on Abusing Deathtouch

1 month ago

Ronin Cliffrider + Gorgon Flail. Samurai tribal.

ClockworkSwordfish on For want of a horse, The rider was lost

3 months ago

Lifelink seems unnecessary - I feel a piece of equipment would be more robust.

Consider this: if you play Bonesplitter on turn one and Lone Rider on turn two, then you can equip him and attack turn three and have him transform all by himself. Heck, if you play a second Lone Rider that turn, they'll both flip. Sounds good, no?

Something like Gorgon Flail might also come in handy, considering several of your creatures have First Strike or Double Strike. Heck, if you still want the extra lifelink, Basilisk Collar will do both for you!

xoxoxo on Skeletal Control

3 months ago

Thanks for your advice Austin_Smith_of_Cards, I'm going to try out these changes:

4x Drowned -> 4x Restless Dead

1x Bone Picker -> 1x Skeletal Wurm

1x Gorgon Flail -> 1x Skeletal Wurm

1x Island -> 1x Portent

Skeletal Vampire looks fun and cheap, I might spring for one.

I thought the same thing when I pulled Portent out of my jank box, had never seen this card before, but it seems like a pretty solid stand-in for Ponder. I've found a couple more (total of 3), but not sure what else to cut if anything.

Austin_Smith_of_Cards on Skeletal Control

3 months ago

If you want to go with more of the skeleton theme, I highly suggest including Restless Dead over Drowned since the latter is a Zombie and not a Skeleton.

Portent seems like an interesting take on a Ponder variant that would be useful for early topdeck manipulation; crucial for control.

Your ability to close out games seems kind of narrow, with Bone Picker as your only genuine wincon. I would add a couple fatties like the Skeletal Wurms, or if you want to acquire other cards, Skeletal Vampire and Champion of Stray Souls seem cool.

If you're looking for cut options, Gorgon Flail doesn't really make sense in this list, and you could probably go down to 23 lands.

Happy brewing!

xoxoxo on Mega Shark vs. Giant Octopus

3 months ago

Thanks for the suggestions.

Theme is pretty important, budget is low, I wouldn't want to spend more than a couple dollars on a single card. Combos are good, just not competitive "win before T5 w/ 2 cards" combos. Weak but clever or flavorful combos are fine.

Tidal Flats looks GREAT. Keeps other players off my back, totally fits the theme, this is definitely going in. Sorta like a cheaper themier shittier Conspiracy. Exactly the kind of card I'm looking for.

I also fancy Gorgon Flail. I've already got Pemmin's Aura and Freed from the Real. I've also got a Pirate Ship I could include for a poor mans Horseshoe Crab combo.

Thing from the Deep and Sunken City are definitely getting the boot. I was thinking Sunken City might be a good way to give my camarid/kelp/starfish tokens some bite, but something like Polymorphous Rush would be a lot more fun...

I figure I could at least sac Polar Kraken and Leviathan to Homarid Spawning Bed when the upkeep becomes too much, but some of these fatties are basically just in there for flavor/because I like them, their inclusion is hard to defend on merit. Plus, it's always extra satisfying when you win with some really horrible creature.

The combo w/ Tolarian Serpent is also pretty gimmicky, not sure if there's a any mono blue graveyard play that would make it worth it. I've got a Reminisce, from Onslaught, with water in the art :) Would this still be useful if I pulled the self-mill stuff, though?

Homarid Shaman is there 100% for the satisfaction of hosing beefy mono green decks with a lobster holding a magic wand. BLEATS OF DESPAIR!

I haven't gotten much mileage out of High Tide, I just added Great Whale which might help, but I expect you're right and this should be cut. Could repeat it w/ an Isochron Scepter but there's so few instants and sorceries it would be a dead card most of the time. Not much good ramp in blue for my fatties :(

Ring of Evos Isle seems like a better way to protect my creatures than Vanishing (and arguably more theme friendly), as fun as phasing is. I'll have to grab a one.

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