Culling Dais

Culling Dais

Artifact

, Sacrifice a creature: Put a charge counter on Culling Dais.

, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

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Printings View all

Set Rarity
Double Masters (2XM) Uncommon
Battlebond (BBD) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Leviathan Legal
Magic Duels Legal
Noble Legal
1v1 Commander Legal
Commander / EDH Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Modern Legal
Unformat Legal

Culling Dais occurrence in decks from the last year

Unknown:

All decks: None%

Modern:

All decks: None%

Red: None%

Blue: None%

Rakdos: None%

WB (Orzhov): None%

BRG (Jund): None%

Casual:

All decks: None%

White: None%

Rakdos: None%

UR (Izzet): None%

GU (Simic): None%

Commander / EDH:

All decks: None%

Black: None%

Red: None%

Green: None%

White: None%

RG (Gruul): None%

Rakdos: None%

UR (Izzet): None%

RW (Boros): None%

Golgari: None%

GW (Selesnya): None%

WB (Orzhov): None%

RGW (Naya): None%

BRG (Jund): None%

UBR (Grixis): None%

WUB (Esper): None%

RUG (Temur): None%

RBW (Mardu): None%

BUG (Sultai): None%

BGW (Abzan, Junk): None%

BRGW: None%

GWUB: None%

Culling Dais Discussion

StopShot on Which Card Should Replace Temple ...

1 week ago

@DemonDragonJ, on that basis you should run the Otherworld Atlas as the other two fail pretty hard to draw you more than one card per turn. With Culling Dais you can proliferate once per turn, but that only amounts to drawing one card per turn. If you want to effectively draw two cards per turn you'd need to be sacrificing a creature to it every turn while proliferating too. I noticed you have other proliferate sources in your deck, but if you don't have them on the battlefield with your commander out the card draw will fall below your standards. You also can't draw the cards right away either as you have to let it sit for as long as you'd need it to. If I had to pick a delayed build-up draw effect I would rather run Barrin's Codex or Pursuit of Knowledge even though they cost more mana.

Mindless Automaton I think is also the worst of the three as you'd need to put 4 counters on it every turn just to meet your card draw standards. While you can get the card draw right away without losing the Automaton it seems like much more work than running the Culling Dais.

I would run Otherworld Atlas, however; if the Atlas turns out to not meet up with your liking I would instead switch it out for Soul Diviner as I feel it would reliably draw you more cards in an average game than Culling Dais or Mindless Automaton would. Perhaps I might run Pursuit of Knowledge over the Diviner, but having something that doesn't draw you the cards right away can make it feel slow and clunky. That said if you compare Pursuit of Knowledge and Otherworld Atlas they both would draw you 5 cards after two turns being on the battlefield. (Keep in mind skipping two draws makes Pursuit of Knowledge provide a pay off of 5 cards drawn.) So the downside to one is you let your opponents draw extra cards along with you and the downside to the other is you can't draw anymore cards afterwards.

DemonDragonJ on Which Card Should Replace Temple ...

1 week ago

I have a copy of Temple Bell in nearly all of my EDH decks, because it is such a great card, but, for my Atraxa deck, I am considering replacing that card with on that uses counters, and, thus, will be amazing in that deck, but I am having difficulty in deciding which card to use, so I shall ask the other users here for their advice.

The first, and most obvious, card that I am considering is Otherworld Atlas, because it is very similar to temple bell, but its only problem is that I worry about enabling my opponents to draw a large number of cards, although I suppose that that could be remedied by not putting too many counters on it. I may not control a Reliquary Tower at the same time as the atlas, plus, three or four counters should be more than sufficient for each activation of the atlas, and one more bonus is that my opponents will be reluctant to attack the player who is providing them with such great card advantage.

The next card that I am considering is Culling Dais, as it requires very little investment for a potentially major profit, but it has several drawbacks: first, this deck does not have a great number of cards that generate tokens, so getting the first counter on the artifact may be difficult; second, it must be sacrificed to activate its ability, so it provides its cards all at once, rather than in small increments, and, again, I may not have a Reliquary Tower when I activate it, which would obviously be a problem.

The final card that I am considering is Mindless Automaton, which has the advantage of being a creature and also an ability that is easily repeatable, but the only reason for which I have not already added it to my deck is that replacing temple bell shall mean that there shall be one less non-creature spell to trigger the ability of Flux Channeler, but I wonder how often that shall actually be relevant.

What does everyone else say about this? Which card should replace Temple Bell in my Atraxa EDH deck?

PaulMuadDib on Vito, Thorn of Dusk Rose

1 week ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

TogbusPrime on Gerrard eggs

2 months ago

I'd definitely drop Implements of Sacrifice and Treasure Keeper, and recommend dropping Cathodion, Order of Whiteclay, and Feldon too. Seems like it could use more sac outlets like Arcbound Ravager, Goblin Bombardment, Culling Dais, Dark-Dweller Oracle, Fanatical Devotion, Jinxed Idol, Krark-Clan Shaman, and Slobad, Goblin Tinkerer. I'd also think about any of the creatures that make Treasure when they enter or die, Brass's Bounty, Smothering Tithe, Hangarback Walker, Hoarding Dragon, Scrapyard Recombiner, Servo Schematic, Bloodfire Infusion

5dollarMTG on $5 Steal 'n Sac

3 months ago

Thanks Funkydiscogod! Culling Dais was exactly what this deck needed - an early zero-cost sac outlet that also draws you cards once you get to the mid-game. Perfect!

Kogarashi on Does sacrificing a creature as ...

5 months ago

Dictate of Erebos is still a game effect requiring you to fulfil it (sacrificing a creature). You can't sacrifice a creature to both that requirement and a different one (cost of Culling Dais). Raging_Squiggle's vending machine analogy is an excellent example.

Nix2709 on Does sacrificing a creature as ...

5 months ago

If a card like Dictate of Erebos or Gatekeeper of Malakir states player must sacrifice a creature, can that be fulfilled if I sacrifice a creature to pay a cost such as from Attrition Fling or Culling Dais ?

Thanks

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