Goblin Cannon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Goblin Cannon

Artifact

: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.

EDH 20 / 5
Zirda, the Dawnwaker feature for cEDH Zirda
EDH 33 / 20
Karn, Silver Golem feature for Karn Flakes

Maaloufler on 7 lands? Good!

2 months ago

Cool deck. Some creature options you might want to consider Cultivator Colossus for a beater, Wild-Field Scarecrow can act as a second Armillary Sphere, Ashaya, Soul of the Wild can help combo for infinite mana with Magus of the Candelabra.

With all the excess mana you're going to be making Jinxed Choker, Goblin Cannon, Rocket Launcher, and Magma Mine are pretty tempting to one shot an opponent.

Protection for your commander can come in a few forms. You're already running a great one, That Which Was Taken. Tyrite Sanctum, can give your commander indestructible. Heroic Intervention can help as well. If you're worried about targeted exile cards like Tamiyo's Safekeeping, Autumn's Veil, and Veil of Summer can help protect.

leesteak on Sai the Guy

2 years ago
  1. Combo 1: Retrievers and Cost reducers
    Requirements:Myr Retriever + Junk Diver OR Workshop Assistant + Ashnod's Altar OR Krark-Clan Ironworks + Cloud Key OR Foundry Inspector OR Jhoira's Familiar
    Process: Have all cards in play. Sacrifice Myr Retriever. Sacrifice Junk Diver, returning Myr Retriever to hand. Play Myr Retriever. Sacrifice Myr Retreiver, returning Junk Diver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  2. Combo 2: Retrievers and Sol Ring
    Requirements:Krark-Clan Ironworks + Myr Retriever + Junk Diver OR Workshop Assistant + Scrap Trawler + Sol Ring
    Process: Have all cards in play. Tap sol ring. Sacrifice sol ring. Sacrifice Junk diver. Return sol ring to hand. pay sol ring. Tap Sol Ring. Sacrifice sol ring. Sacrifice myr retriever, returning both sol ring and junk diver. Play sol ring and junk diver. Tap sol ring. Sacrifice sol ring. Sacrifice junk diver. return sol ring and myr retreiver to hand.
    Result: Infinite Colourless Mana. Infinite Permanent ETBs. Infinite Artifact Casts.
  3. Combo 3: Top off the top
    Requirements:Sensei's Divining Top + Mystic Forge OR Future Sight + Jhoira's Familiar OR Foundry Inspector OR Cloud Key
    Process: Have all cards in play. Tap Sensei's top to draw a card. Play Sensei's top off the top of library.
    Result: Infinite card draw. Infinite* permanent ETBs. Infinite Artifact Casts.


Payoffs

  1. Altar of the Brood
  2. Goblin Cannon
  3. Staff of Domination
  4. Sands of Delirium
  5. Aetherflux Reservoir

mlequesne on Composite inferno (w/ sideboard swap)

2 years ago

Hi friend! nice deck.

While playtesting your deck I realized you can fetch the combo pieces but you need a tutorable wincon, so I suggest to play Goblin Cannon that can win with infinite mana and is tutorable with Fabricate and Inventors' Fair. Maybe you can take 1 or 2 Inferno of the Star Mounts from the deck.

See you :)

riddik695 on A Better Oswald Fiddlebender

2 years ago

Another way to damage out the table by strictly searching with oswald is to use Goblin Cannon. Once you have gotten all your mana from Rings and Basalt, you can sacrifice one of them for the cannon and kill everyone at the table. I use this line a lot with oswald in my Zirda, the Dawnwaker deck

Crockosneef on Fun Commander

2 years ago

My all-time favorite is probably Sasaya, Orochi Ascendant  Flip. A deck using her plays rather different from most decks, and I like that. For this deck, I play a lot of cards that allow you to get lands into your hand, such as Winding Way or Nylea's Intervention . You can even run cards like Sylvan Ranger so that you're not completely vulnerable while you're trying to reach that seven-lands-in-hand clause. When you're able to flip Sasaya, you can use cards like Book of Rass or Abundance to draw into nonland cards that you can actually play. I like using cards like Goblin Cannon , Ant Queen , or Hydra Broodmaster to close out the game. Due to the fact that you're running more lands than you'd run in your typical EDH deck, the price of the deck is already a little lower. But yeah, this is one of my favorites!

NicodaPico on Yedora, Lands are Friends

2 years ago

Combo lines; Commander + Life and Limb / Ambush Commander / Natural Affinity + any sac outlet like alter of dementia (this one is actually game winning) gives you infinite etb and death triggers plus infinite mana. Ways to finish the game after that include Walking Ballista / Goblin Cannon , Soul of the Harvest / Fecundity / Staff of Domination to draw your entire library, Season of Growth / Path of Discovery to scry your way to another wincon, Seed the Land , Genesis Chamber , Scute Swarm , Zendikar's Roil for infinite tokens, Baru, Fist of Krosa for infinitely huge trample creatures, Essence Warden / Retreat to Kazandu for infinite life then hit people with a Squall Line

StopShot on What is the best card …

3 years ago

I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:

-

-Dealing infinite damage to all opponents.

-Causing infinite life loss to all opponents.

-Creating infinite creature tokens with haste.

-Forcing all opponents to draw out their decks.

-Exiling all opponents' libraries.

-Forcing all opponents into a "lose the game" condition.

-Meeting a "win the game" condition.

-

I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.

Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.

Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.

I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.

Barbarian_Sun_Pope on Scarecrows combo/aggro

3 years ago

I think the cuts for the Mystic Forge are fine and I agree, Memnarch is hilarious. I don't think Goblin Cannon is nearly as good as Walking Ballista. I think the ballista is a pretty good replacement for Banefire since it is an additional creature for Grand Architect, but I'd keep the one copy of Banefire in the sideboard against control/counters =)

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