|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Heart of Kiran
Artifact — Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
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Heart of Kiran Discussion
1 hour ago
Wizards recently announced "Challenger Decks" as a replacement for the old Event Decks; today, the decklists were posted here.
These 75-card Standard decks have an MSRP of $29.99, and seem to actually have quite a lot of value in them. One contains Chandra, Torch of Defiance, Hazoret the Fervent and Glorybringer. Another contains a full playset of Heart of Kiran, Dragonskull Summit, Inspiring Vantage, and Concealed Courtyard. A third has 3 Verdurous Gearhulk and a Walking Ballista. I don't know about you all, but if all of the decks are like this, it could be a great way to lower the cost of Standard and help get new players into the format for cheap.
2 days ago
Willing to bet if it gets a card it will be a vehicle. Maybe the crew cost will be 0 so long as the creature is legendary and/or it will cost a planeswalker counter like Heart of Kiran.
1 week ago
Thanks. I have considered Inferno Jet but I feel that Hazoret's Undying Fury could hit much harder than Inferno Jet and if it is bust and just a bunch of land then I just at the very least burnt through a mana pocket. As for Hungry Flames I also really like this card but I felt that Bombard is just better at killing creatures (aka: Heart of Kiran, Glorybringer lol) and ultimately pulled ahead of Hungry Flames but these are still excellent suggestions. Now Wildfire Eternal is a real interesting card I haven't considered and I may need to add that in... It's good at avoiding the most efficient removal and has a good body with an extremely good ability I just may have to let this creature in. Thanks.
1 week ago
I like Courser of Kruphix better than Jadelight Ranger in a normal Ponza build, but the Ranger is better here. Early, she's great at clearing out land pockets and digging for gas. But she's even better in the late-game, with less Lands in the deck and a better chance of Doubling Season in play.
Or just wait for the price to change! :-)
Hornet Nest is great in some match-ups, but it's really frustrating against flyers. And yeah, I will often run some Lightning Bolt in the main ... but even with 4x, the Nest was just too inconsistent for my tastes. Still, in a meta with fewer flyers, it could be amazing!
Except in a meta with a TON of mana disruption (e.g., Spreading Seas and Leonin Arbiter), it's surprisingly easy to get either or easrly, so both Pia and Kiran and Chandra, Torch of Defiance and easy Turn 3-4 plays (and sometimes, even as early as Turn 2). If Blood Sun starts seeing more play in Modern (e.g., to nerf the Jace, the Mind Sculptor decks) our Fetch-heavy manabase will have to chance. But until then, it's surprisingly robust.
Thanks for the thoughts!
1 week ago
It's an inexpensive deck too. Heart of Kiran could be added if you want to un-budget it. You don't need the Vraska's Contempt in the side either. I think most people could build this deck for less than $50 currently. If you have the fatal pushes you're good to go.
1 week ago
Yeah, Oath of Nissa is worth a hard look for sure. I dismissed it early, because we don't really need the fixing and the one-drop slot is already crowded with dorks. But the fixing isn't bad (e.g., I got cut off of RR the other day by a bunch of Spreading Seas, with a Chandra in hand). And it'd a great way to dig for gas in the late game. Thanks much!
I go back-and-forth on Heart of Kiran in the main. I LOVE ot having to mul' if we don't get a dork (T1 Land, T2 Heart, T3 Nissa/Tracker/Ranger (unless we Explore 2x Lands) then attack with a 4/4 in the air = a perfectly keepable hand). And not having to mul' as much against an unknown deck is REALLY nice. But anyone who sees it Game 1 is bringing in Artifact hate for sure, which nerfs Trinisphere as well. And yeah, it dies to Fatal Push but I don't worry about that much ... so does literally every Creature (and the Tokens, of course) in the deck :-)
I've been pleased with the performance against Burn, actually. I don't have nearly enough reps to know for sure, but the 'Walkers seem to present them with a big dilemma ... and every Burn spell they aim at a 'Walker is one less at our face! I hate not being able to use Kitchen Finks though (since it's a complete non-bo with Doubling Season) ...
Thanks again, and I'd LOVE to hear how it goes if you end up doing any testing!
I'll definitely be watching to see how your deck evolves, because a non-Doubling Season build may frankly be the right approach. But making a deck that can win either with or without Doubling Season is kind of the point of this build. :-)
I explain my thoughts on Xenagos, the Reveler and Garruk Wildspeaker in the 'RG Walkers that don't seem to fit' section. I like them both (especially Xenagos) in your build, but they're pretty meh in a Doubling Season deck.
Yeah, I've been really impressed with Jadelight Ranger. I like Courser better in a 'normal' build (due to the lifegain and the full-time synergy with Chandra), but it's been super here.
Avenger of Zendikar would be sweet, but unfortunately a seven-drop is just too much for this deck.
Thanks for the thoughts on Heart of Kiran ... and all the other comments too! I'm also looking forward to seeing where this takes us!
Thanks for dropping by! Evolving Wilds would be great in a budget build, but Windswept Heath and Wooded Foothills (do a better job here. Similarly, the Aether Hub is not really necessary.
I know the manabase looks kind of weird, but the Stomping Grounds generally give us plenty of Red. And we have to go heavy on the Forests because if we get a Blood Moon out it turns the Fetchlands and Stomping Grounds into Mountains.
And Hornet Queen would be AMAZING, but a seven-drop is just too much for this deck.
1 week ago
I've been working on an idea for this too, Ponza Party 5, and I gotta tell ya clayperce, yours looks to be a pretty consistent beat down. I absolutely love the idea of the deck and look forward to playing it. Now, I do not however, like Doubling Season.
I know it's awesome, does crazy things, AND we can cast it reasonably, but it just seems like we would often be banking on having it out already.
Absolutely love Nissa, Voice of Zendikar, plants for daaaays. Plus, she makes Birds of Paradise extra useful. I see the value of Samut, the Tested, but I like Xenagos, the Reveler better. He isn't used to ult unless you really need the stuff, he's just free mana and dudes, coupled with VoZ he's ridiculous. And I really think Garruk Wildspeaker is the best of them for this. More mana means more walkers, LD spells and threats at the same time, which means game over even faster.
Really have to admit that I am growing fond of Tireless Tracker and it looks really good here on card draw and as a beater. I haven't seen Jadelight Ranger in action yet but it looks like it would do well here and brings as much value as Courser of Kruphix does I think. I also think we should give Avenger of Zendikar a try here as a 1 or 2 of. Even more ridiculous with Doubling Season and VoZ.
As for Heart of Kiran, I think you're right clayperce. It should be in the side. It just looks like it would be awkward in the main and there's almost always something else we would rather have on T2.
I really wanna see this deck tweaked and built. Super excited to see where we can take it guys.
2 weeks ago
Grixis AND Primal Amulet Flip?! This is definitely a deck I'm rooting for, and I wish you the best of luck with it. That said, one thing that jumps out at me is the low amount of instant speed spot removal; you might want to find some room for some Abrades in case they're running Heart of Kiran or Aethersphere Harvester as you currently don't have a reliable way to deal with them before they run away with the game.
Sadly, I think you're right about the manabase. You probably want more than 23 lands when your deck's this top-heavy, and running Cinder Barrens, Highland Lake and Submerged Boneyard is obviously not ideal (I understand this is probably a budget/availability thing, though). It also needs to be pointed out that you only have 4 lands total that let Drowned Catacomb and Dragonskull Summit enter untapped; at that point they might as well not have that ability. Lastly, you aren't running any basics at all: if you use Field of Ruin's ability, you will be putting your opponent up one land on you. Combined with the fact you've only got 23 lands yourself, this makes it extremely risky to use if they manage to flip a Legion's Landing Flip or something early, as you may end up locking yourself out of the game.
Keep us posted with how this goes!