Heart of Kiran


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Heart of Kiran

Artifact — Vehicle

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

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Recent Decks

Heart of Kiran Discussion

liljramos88 on Jurassic Stompy

23 hours ago

Love the deck I am also working on Mono Green Dinosaurs anyways Why no Savage Stomp and Heart of Kiran?

Hey check out my deck Forest’s Might (Mono-Green Dinosaurs)

Murphy77 on History Lesson (UW Historic)

3 days ago

I love the idea - +1. I would be tempted to replace Fumigate and Cast Out with 2 Gideon's Intervention (just because Fumigate could hurt you or be a dead card in the hand if you have creatures out, but no Shalai, Voice of Plenty). In the same vein, maybe 2 each of Lyra Dawnbringer and Shalai, Voice of Plenty. Shalai can also crew Heart of Kiran

Pingunator on Physic Corrison Mill

1 week ago

I've tryed the deck Set-up for Slam Dunk Mill

If it's rolling, it's good, but if one piece is removed or you don't have the Psychic Corrosion or one of the FIVE Pieces to get this win condition it's not that good. If you're playing one of the pieces you'll have to look that you can counter what comes next... and against an Heart of Kiran on turn 2 you're gonna have an problem, since you have nothing to anyhow remove a creature or counter it with 1 mana =/

multimedia on Elvish Impersonator

1 week ago

For the sideboard until rotation Lifecrafter's Bestiary is one of the best options for green for control and midrange matchups. Nissa, Vital Force until rotation is another very good green card for control and midrange matchups. With more Blossoming Defense the main deck is good against aggro, against Goblin Chainwhirler. Don't need to focus other than some life gain on aggro matchups with the sideboard.

Deathgorge Scavenger is graveyard hate, exile is very helpful, as well as life gain. Very good sideboard card against Scrapheap Scrounger, The Scarab God, Rekindling Phoenix, God-Pharaoh's Gift strategies and Zombies. Reclamation Sage is great against white control/midrange destroying Seal Away, Cast Out, Baffling End, Ixalan's Binding, etc. Sage is also a fine answer to Heart of Kiran and other Vehicles.

Naturalize is an instant way to destroy Gift or Aetherflux Reservoir instant can keep your opponent from comboing out killing you. Vehicles and Scrounger are nice sideboard cards for green to combat nonSettle board wipes. Aethersphere Harvester is life gain for aggro matchups and more defense against flying creatures good against Glorybringer and Nicol Bolas, the Ravager  Flip. Vine Mare is good against Grixis Midrange, in Zombie matchups and any matchup with Gifted Aetherborn, The Scarab God or Vraska's Contempt. Until rotation Rhonas the Indomitable and Walking Ballista are great mana sinks with all the mana that Elves can make.

multimedia on B/R Vechicle

1 week ago

Hey, I only see one kind of Vehicle here? Hardy can call this a Vehicle deck with only one kind of Vehicle... Consider 2-3x Aethersphere Harvester and 2x Skysovereign, Consul Flagship main deck? Rakdos Aggro is the best deck in Standard and without more Vehicles this is a worst version of that deck. You hub this deck competitive, here's some competitive advice, might as well just play Rakdos Aggro with Heart of Kiran, Scrounger, Bomat Courier and Hazoret than trying to reinvent the archetype with only two months left to play it. Scrounger and Heart and is the proven powerful Vehicle interaction. If wanting to play Vehicles then 4x Scrounger and 4x Heart should be the base.

12x Mountains with 4x Dread Shade? I get it, you're trying to bring something new to the table for this archetype, but Shade is and Goblin Chainwhirler is . Perhaps you should of thought about this before you added 4x of each to the same deck? It's nearly impossible to consistently cast Shade with only 9x sources of black mana (I'm not counting Spire). 12x Mountains, any one of these can block you from playing Shade. You want 20-23x black sources in the manabase to consistently cast Shade turn three.

An alternative deck to consider playing is mono black Vehicles? If you like playing Shade then mono-black is the better option, not two colors. Shade's pump ability is a huge reason to play it and it's best with a lot of Swamps. Black with Vehicles gives you some nice options Night Market Lookout with Aethersphere Harvester crew interaction is good. Heart, Aethersphere, Flagship with Shade, Scrounger, Gifted Aetherborn, Graveyard Marshal and Lookout can be a strong base for a black Vehicle strategy. Scrounger and Marshal gives you 8x two drops who alone can crew Heart.

If you're playing a competitive deck than consider a sideboard because it's what truly classifies a deck as competitive. The sideboard has the tools to compete, to give you competitive advantages in matchups in your Standard meta.

multimedia on OberstHati

1 week ago

Hey, I just commented on your UW Angelic Control. There's a competitive Angel deck that's becoming popular right now in Standard and it's very close to a lot of your Angel brews :)

It's mono white midrange with the three Angels, Knights and Heart of Kiran. The deck isn't playing black, Heart replaces Malice, but you could easily include black for Malice and a better control sideboard. My thoughts are that the pros are thinking this deck is better as mono white simply because the manabase can be really good, consistent, not having to worry about any dual lands. Black however allow for many amazing sideboard options such as Duress and Blood Fast, but I trust the pros. They obviously think that a better manabase is better than having these black options.

If you're interested here's the deck list:

  • 2 Angel of Sanctions
  • 4 Benalish Marshal
  • 4 Knight of Grace
  • 4 Lyra Dawnbringer
  • 4 Resplendent Angel
  • 3 Shalai, Voice of Plenty
  • 2 Walking Ballista

  • 3 Heart of Kiran
  • 3 Cast Out
  • 4 History of Benalia
  • 3 Seal Away

  • 22 Plains
  • 2 Scavenger Grounds

  • Sideboard
  • 2 Settle the Wreckage
  • 2 Forsake the Worldly
  • 2 Aethersphere Harvester
  • 2 Authority of the Consuls
  • 2 Karn, Scion of Urza
  • 2 Sorcerous Spyglass
  • 3 Thopter Arrest

multimedia on UW Angelic Control

1 week ago

Hey, this look good, I like this version. I like the combining of the control for the early game with the midrange Angels for the mid and late game. I also like the idea of clones with Angels, Vizier is an underrated card, but Mirror is only good here with Resplendent and Vizier is only good with Resplendent or copy an opponent's creature. Because of this I'm not sure if Mirror is worth including.

Unfortunately, coping Lyra or Shalai with a clone isn't good. You can't control two of the same Lyra or Shalai on the battlefield at the same time. For instance if copying Lyra since both Mirror Image and Vizier of Many Faces make an exact copy of Lyra including the legendary creature's name then the legendary rule applies when you copy Lyra. You can copy Lyra, but then you have have choose one and the other dies. Can't have two of the same Lyra or Shalai in your control at the same time.

Adding blue with Angels for counterspells is good, but blue also gives you draw and dig which is something that white lacks. Consider Anticipate and Supreme Will? There's some set-up required here to get the most out of the Angels. Anticipate or Will can help to find Lyra who is really the most important card for the strategy. Will for instance can be a counterspell or a dig spell turn three having this versatility is helpful. Both these spells can help to make your land drops each turn; making a land drop each turn until turn five to play Lyra.

Consider Cast Out instead of Binding? The cycling of Cast Out is really good for white because white lacks draw options. I also like that Cast Out is instant which is helpful in current Standard where there's so much powerful haste creatures and Heart of Kiran. Binding is a good sideboard card, until rotation I think Cast Out is more beneficial main deck.

A card I think is being overlooked with Resplendent is Renewed Faith. It seems good you can play it for three mana to gain 6 life and make a 4/4 Angel at the beginning of end of your end step or most importantly because it's an instant at the beginning of your opponent's end step. That's one of the most powerful parts of Resplendent's ability it can make an Angel at the beginning of both end steps as long as you gained 5+ life during the turn. Three mana at instant speed to gain 6 life and get a 4/4 Angel is pretty incredible value in aggro or midrange matchups. Faith is also another cycle card for white, more draw as well as life gain.

The big benefit of these clones is if the creature you copy has an ETB ability then the cloned copy gets this ETB ability. Good with Shield Mare and Sunscourge Champion, these creatures gain life when they ETB.

Have you been following some of the reveals from Guilds of Ravnica? One reveal is new artwork of Aurelia, the Warleader. Looks like she's going to be a big part of Boros Legion guild in the set. The GRN set symbol also looks like her pointed helmet, she could be a big part of not only Boros by the entire set. I can imagine that new Aurelia with Lyra and Resplendent is going to be great midrange fun :)

Perhaps think about brewing a Boros version of Angels to prepare for Guilds of Ravnica? Azorius is unfortunately not a guild in Guilds of Ravnica have to wait until Jan. 2019 for Azorius.

Good luck with your deck.

multimedia on R/G Sarkhan's Unsealing

1 week ago

Hey, I like your version of this archetype, Traxos is very interesting.

I think you want to decrease the mana curve some. Consider adding the Scrapheap Scrounger and Heart of Kiran package replacing some four and five drops? These two drops can give you something powerful to do if you don't have ramp. I see a lot of four drops and five drops here. This is great with mana Elves and Unsealing, but if you don't draw a mana Elf or the mana Elves don't survive long enough to ramp then it's going to be hard to cast all these creatures in time.

Scrounger and Heart are two drop historic spells to untap Traxos. They both can also add a lot of power to the battlefield for a faster Ghalta. Heart is good with lots of big ceatures who don't have haste letting one of them crew Heart and do potential damage with Heart the turn it's played. To be able to reanimate Scrounger you need black mana consider adding 4x Blooming Marsh or 3x Woodland Cemetery? Marsh is nice because it can ETB untapped turn one for Llanowar or turn two/three for Champion adding Marsh will not decrease the amount of turn one sources of green. Cemetery is however a better land for the mid/ late game and that's where this deck really performs best when Unsealing is online, but it reduces the amount of turn one green sources.

Consider this example:

  • 4x Llanowar
  • 4x Servant
  • 4x Scrounger
  • 4x Champion
  • 2x Rhonas
  • 3x Vine
  • 3x Traxos
  • 2x Gearhulk
  • 3x Ghalta

  • 3x Heart
  • 4x Unsealing

Consider this manabase:

  • 4x Crag
  • 4x Marsh or 3x Cemetery
  • 4x Thicket
  • 3x Hub
  • 9-10x Forest

I hope this advice is helpful. If it is and you would like I can continue with some sideboard advice.

Good luck with your deck.

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