Heart of Kiran


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Heart of Kiran

Artifact — Vehicle

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

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Heart of Kiran Discussion

gwyckoff on Robot Friends

1 day ago

I think Heart of Kiran could help your topped a little better. This seems like a fairly low to the ground deck and Heart of Kiran can go over the top.

Argy on

2 days ago

You need a Sideboard if you want to make this deck competitive.

Something like this:

4x Abrade - takes care of Heart of Kiran, Gearhulks, or Vehicles

3x Aethersphere Harvester - assists against Aggro decks, gives you a good blocker and a flier

3x Chandra, Torch of Defiance - lets you Ramp into Skyship Stalker earlier, gives you a late game Win Con, helps to chip away at the Opponent's life total

2x Glorybringer - acts as a constant burn spell that you don't have to keep casting, gives you another flier

3x Hour of Devastation - board wipe

Camrakul on Gideon, Ally of Azorius [Modern U/W Gideon Tribal]

1 week ago

Heart of Kiran? It's so valuable for the CMC. Blocks or attacks in exchange for loyalty counters.

Ampa-GER on Esper Servos (Ixalan Updated]

1 week ago

@Hyperalgialysis I added Heart of Kiran to maybeboard since i don't know which card i replace for it. Maybe one Servo Schematic?!

Hyperalgialysis on Esper Servos (Ixalan Updated]

1 week ago

They both become 5/5 fliers when enchanted. I understand if they don't fit with the theme but the Heart of Kiran also getting vigilance seems relevant. To each his own.

TheDrowningCow on Flying Pirates of Ixalan STD Rough Draft

1 week ago

Why not play 4 Jace, Cunning Castaway and run a couple Heart of Kiran? It flies as well, not to mention his synergy with Skyship Plunderer.

DashJovis1 on Sky Pirates

1 week ago

I really wanted to find room for treasure map , but I eventually felt I had to cut it. For the first three turns its just scry 1 for one. What would I cut for that?

If I cut the control it becomes hard to protect my key pieces. If I cut my aggro it hurts my speed and makes Raid too risky. If I cut mana for something that might maybe become a land, if I pay mana into it, then I'll end up mana screwed. I could cut the skyships, but Heart of Kiran is really good with Pirate Jace and raid, and Skysovereign, Consul Flagship is just value.

In test draws, Jace filters quite well, and Pirate Bob draws cards like a boss. And the mana base is super balanced, and fixing isn't hard with 4 Unclaimed Territory and two Aether Hub. Usually casting Beckett isn't a problem, and when it is I'll just discard him with Jace. Treasure Map just seems too slow and requires too much investment to pay off. Might change my mind in testing when the set comes out.

Skyship Plunderer seems good, but doesn't fit in this deck. I don't want to restack the deck just to make it token based, and it's competing with all the things it would help. Storm Fleet Aerialist or Jace could become Plunderer slots, but then what's the point? If I drop Pirate Bob I lose value, and then Jace becomes less reliable, because you need cards in hand for his +1. Admiral Beckett Brass and Fathom Fleet Captain are the only cards that reward me for being tribal, and are way better in the late-game than the plunderer. And Hostage Taker is high value, and one of the only reasons I'd want more energy counters.

Skyship Plunderer could work in a deck with 4 Metallic Mimics, 4 Storm Fleet Aerialist, and four Deadeye Tracker plus a planeswalker to target. But that's a totally different deck structurally. This deck is more about stripping away their hand with Duress and Kitesail Freebooter, gaining card advantage and deck control with Jace and Ruin Raider, eliminating their creatures with Fatal Push Hostage Taker and Skysovereign, Consul Flagship, and countering their control options with Spell Pierce and Siren Stormtamer. Then Beckett Brass, Skysovereign and the Captain are late game options to help press turn my advantage into a win. The fact that pirates have to attack attack attack to do that is just a side effect of the tribe.

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