Heart of Kiran


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Heart of Kiran

Artifact — Vehicle

Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

10.98 TIX $28.57 Foil


Heart of Kiran Discussion

lbsmooth0850 on R/B Aggro

9 minutes ago

Dwarflord, as I have been testing, I also realized that Weldfast Engineer is by far disgusting in this type of deck. I did catch people off guard with Mindwrack Demon in testing when i was in GP Orlando and he did put in work but at the same time, with all the artifacts I have in the deck, Weldfast Engineer just hits much harder. Liliana, the Last Hope did well for me against mardu vehicles and in some cases against any version of g/b game 1 since i ran the 4 Shock that put all of their creatures in range to get killed at the end step. She is better off in the sideboard in my opinion where as there could be better options for the deck.The 4 Shock main was clutch for me against 4 color saheeli since everytime they had or went for the combo i was able to shock it in response and kill them. So in testing, I will just go back to
Weldfast Engineer and Forerunner of Slaughter since i opened a 3rd Heart of Kiran which with those creatures hit incredibly hard and low to the ground. I do like the split between 2/2 Shock and Fatal Push but knowing me I like to burn out my opponents and depending on which match up im playing, id rather have the ability to burn you out that way, when it comes to the sideboard i'll just switch them out appropriately for which match up i'm playing against. Chandra, Torch of Defiance also proved her worth as being too good in most matches and will be looking to get a couple more to add to the deck.

Argeaux on Why Standard is not as ...

13 hours ago

One of the Wizards developers posted a couple of days ago about how they realised Standard was problematic at the moment.

Particularly due to having a lack of answers for the top decks.

He said they should probably have had Naturalize be Standard legal at the moment.

You can put all the answers you like to combat Copy Cat ... and most of them will just be countered. That's part of the problem - the Jeskai colours give access to lots of Counter spells, and Spell Queller.

With Mardu Vehicles the relentless aggression and access to so many little threats, some of them being Vehicles, means that you can't spot remove everything, and a board wipe won't hit the biggest threat - Heart of Kiran. Lost Legacy can't find that card and Pick the Brain only grabs all copies once you have Delerium - impossible to achieve before it hits the field on Turn 2. Once again, Heart of Kiran will hit the field before you can play Pick the Brain.

I have beaten both of these decks, but never taken a match from them. You can't win by just stacking your deck full of answers. You also need some win cons.

The words you have chosen to use in your OP suggest to me that you don't have a lot of real world experience playing against the top decks. I do. They are extremely difficult to consistently beat. That's why the pros built them in the first place.

The way Mardu Vehicles works is that it uses Heart of Kiran to do most of its dirty work, having lots of Creatures to Crew it. There are enough of these Creatures to also attack with them, and Scrapheap Scrounger has recurrence. If there were easy ways to combat the deck we would have found them by now.

I am not calling for a ban. I'm asking for R and D to do a much better job of designing their sets in future.

ExiliusGallant on Depala TinyLeader

1 day ago

More vehicles are needed, it does lack artifacts...Maybe Heart of Kiran, Consulate Dreadnought, Aethersphere Harvester or Cultivator's Caravan

Snydog17 on Death and taxes

1 day ago

Grasp of Darkness is pretty good, as it has combat applications aside from being just a kill spell, but Fatal Push is definitely better than Dead Weight, as having instant speed removal that hits cards like Heart of Kiran, Winding Constrictor, and Walking Ballista is essential.

clark1424 on Dimir Zombies

1 day ago

In today's meta, you're most likely to be against Saheeli or mardu vehicles/ballista. I think in order to beat them, you MUST have an answer for Gideon, Ally of Zendikar and Heart of Kiran or Felidar Guardian + Saheeli Rai combo. As our color suggest, our best option is to add either To the Slaughter/Ruinous Path in our main board together with plenty more removal like Fatal Push and Grasp of Darkness. It would also be helpful to add some Dampening Pulse in your sideboard against Saheeli decks since you reduce Felidar Guardian's power to 0. Same goes with thopter tokens produced by Whirler Virtuoso (which in my opinion is a very big problem since these pesky copters will chump block you or... be their source of aggro).

I myself have 14 spells for removal without counting my 4 Voldaren Pariah  Flip. So far, I've won all my match vs mardu vehicles.

With regards to playing against control, you will badly need recursion. I think Minister of Inquiries is a good choice if you are against slower decks. But since you are dealing with meta decks who are fast and infinite based, I think removal should be heavy and milling/discarding comes 2nd.

Thehyperduck on The Revolting Fog

1 day ago

Update 26/3

I queued up the current list at my LGS and went 3-1-0 getting one draw because of Slowplay on opponents half.

Sram's Expertise is so good. I can't stress enough how much. And watching the face your opponents make as you drop a Visions or a tower with 3 blockers is hilarious. Definitely gonna keep trying it.

Dynavolt Tower count upped to 4 because obvious reasons.

2-1 vs Vampire Aggro. Removals and fogs were enough to slide me to an easy victory. 2nd game i didnt draw any tower, glimmer or visions and eventually ran out of fogs and died.3rd my opponent was stuck on black mana.

2-0 vs Aggro. Jund version with Snakes, Rishkar, Gearhulks etc, similar to some pro-players list. Ballistas were main problem. Heart of Kiran got removed with Harnessed Lightning or Negate. Everything else died to fumigate.

2-0 Vs some eldrazi emerge brew. Was solid But didnt match up good vs fogs. Distended Mindbenders got sided in in the 2nd game But only grabbed a Glimmer of Genius.

1-1 vs Aggro burn. First match he burned me down with me getting him to 2 and he topdecking shock. 2nd game I countered most of his things and he eventually died to towers. 3rd was timed out.

Still going strong! Any suggestions?

ErcMan013 on Chandra BlitzBox

2 days ago

ghoul_Legion is spot on about one have 1 copy of cards in your deck. Expensive cards are an example of a break in this rule, like if you want to run one of the Eldrazi's. My suggestion would be to just take a look at my deck Clear a Path. It is pretty good, but also a little expensive. Of course, cost can be fixed by taking out the multi-lands and Heart of Kiran. Peacewalker Colossus is a must have though in any Vehicle deck with white. Never give up though, it takes practice to make deck's top notch, and then having a budget can really hamper that. +1 for sure though.

tedaboy159 on Jess & Kai

2 days ago

Revolutionary Rebuff is kind of bad. Even Negate is better off right now stopping Heart of Kiran. Maybe Disallow if you don't like Negate.

Load more