Champion's Helm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare

Combos Browse all

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2

As long as equipped creature is legendary, it has hexproof.

Equip

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Champion's Helm Discussion

Hi_diddly_ho_neighbor on Fitness Gram Pacer Test

4 weeks ago

Interesting build. I haven't considered Arcades as a combo enabler so this is pretty cool. However, I think that your deck is a bit unfocused. It looks like your are caught between beatdown and combo. I'd pick a focus and go hard into that.

Jeskai Barricade, Ghostway, Momentary Blink, Ghostly Flicker, and Champion's Helm are all great additional ways to protect things. Another pet card of mine that I am considering for my Arcades list for protection + value is Cloud Cover.

I am surprised to not see either Wall of Kelp or Deadeye Navigator in the list. The additional value either provide is ridiculous.

Mnemonic Wall seems like an auto include in this list.

Sun Titan is also great since most walls cost under 3 cmc and it hits over 30 of your permanents. The same could be said for Eternal Witness since you already have a blink theme.

Doorkeeper is cute but it will never generate enough value to mill someone out in a 4 player 100 card format by itself...

If you want other ideas you can check out my Arcades list here. It follows the beatdown track more, but it might provide you with some ideas.

Hi_diddly_ho_neighbor on The Department of Defense

1 month ago

Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:

Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.

Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.

Hover Barrier, Monastery Flock, Wall of Air, and Living Wall could all easily be swapped in here and are a preference choice if you are worried about fliers.

My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.

The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.

The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.

Champion's Helm is a great suggestion. Wave of Reckoning is a good board wipe for Arcades, however, I feel that the 4 I have all have a bit more upside.

Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.

Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.

Balzeron on The Department of Defense

1 month ago

This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:

Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.

Champion's Helm, Good equipment to keep our commander safe

Doorkeeper, the mill potential is pretty high here

Ezuri, Claw of Progress, since so many walls have 0 power,

Wave of Reckoning, as another board wipe

Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times

Fog Bank, Guard Gomazoa, Hover Barrier, Monastery Flock, Plumeveil, Soulbound Guardians, Wall of Air, Spidersilk Armor Tower Defense as flying blockers, as this deck seems really open to flying

Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think

Hornet Nest, Living Wall,Mindbender Spores, are other good additions.

What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.

NV_1980 on King Macar

1 month ago

Hi,

Looks good! I'd recommend Strionic Resonator to double Macar's awesome ability. In my experience, Macar is going to be targeted a lot when he's in play, so therefore I'd also highly recommend adding Swiftfoot Boots and/or Champion's Helm to keep him there.

Have fun with this, and if you have the time/inclination, I'd appreciate your review of one of my decks.

Regards,

NV_1980

ClockworkSwordfish on Yasova Steal n' Sac

2 months ago

I'm surprised you aren't running a few more ways to give Yasova's power a little boost! Something as simple as O-Naginata, Champion's Helm, or even Rancor could give her the little boost to swipe truly huge creatures.

You might also appreciate Chamber of Manipulation as a mana-light way to swipe a creature every turn. Who cares if the creature doesn't get Haste? Feed it to Ooze Garden or Evolutionary Leap and that's still card advantage. Greater Good is another great, mana-free sac outlet that can earn you a lot of cards from big creatures.

I'm also going to mention that I think every EDH deck that's three or more colours should run City of Brass and Mana Confluence - considering you have 40 life to work with, they're essentially Command Towers #2 and #3. Path of Ancestry is basically just a superior Frontier Bivouac, though you can likely find room for both. And hey, maybe Keldon Necropolis as one last sac outlet that's really tricky to blow up?

K1ngMars on Voltron to the face

2 months ago

Cool deck, even though I prefer non-competitive multiplayer EDH.

What about Silent Arbiter? Seems like it was made for you.

Also, I see you run a lot of evasion enamblers (good). What about Trailblazer's Boots? Almost everyone has at least a nonbasic on the field.

Champion's Helm is a good buff + protection.

Tenza, Godo's Maul and O-Naginata bring trample and are cheap!

Argentum Armor is very heavy, but hits like a truck.

Consider these cards, I think at least some of them would go a long way in adding competitiveness to your deck. If you want to see an artifact centric Voltron (and other good equipments), feel free to take a look here: Equipment Mastery! (Bring BOROS in EDH)

Happy brewing!

Mokan on Valduk - Why not ALL the archetypes?!

2 months ago

Batterskull and Champion's Helm are way over the budget. Masterwork of Ingenuity is mainly good with Battterskull and swords of something and something, so it doesn't have much synergy. Golem-Skin Gauntlets only give offence to Valduk, which is less preferable than defense and utility, as my strongest gameplan is not to smack face with him, but to exploit him; every equipment that gives offence serves another purpose as well - Veteran's Armaments for instance virtually gives more offence than the gauntlets, but also helps my commander survive combat. Finally - Mask of Avacyn is already in the deck and Lightning Greaves give shroud, which disables more than 1/4th of my deck from functioning, and even if I do switch them out every turn, it'd get so telegraphed that they won't protect me from anything anyway. I'd stated most of these things in the description, but it doesn't seem to open properly.

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