Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2

As long as equipped creature is legendary, it has hexproof.

Equip

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Trade

Have (1) gildan_bladeborn
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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Champion's Helm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Champion's Helm Discussion

LittleBlueHero on DARPA Deck***

1 week ago

Ok so looking at the list it seems like its heavy with ways to protect your commander but maybe a little light on splashy triggers from your commander. Think of it this way, you get Yennett out turn 4/5 and swing next turn. Right now you are much more likely to hit something that won't impact the board much. If (when) I was building it I prioritized cards with awesome Enters the Battlefield abilities. That way if I flipped one with yennett something happened immediately. Thats why sorceries and instants are good with her since it becomes a free spell. Any creature you flip can't do anything until the following turn. I will offer some little suggestions here but you should really consider what your win condition in first. Is it commander damage? Is it swarming with creatures? Do you have a combo you are digging for?

Blessed Wind is funny but I would swap it for Plague Wind.

That Which Was Taken is too expensive of protection. Swap for Champion's Helm or General's Kabuto Or possibly just cut it for something that will impact the board like the three new instants from the commander decks in your color Deadly Rollick, Fierce Guardianship and Flawless Maneuver. If you can afford/get those cards they would definitely kick up to compete level here.

You need Lightning Greaves. Getting yennet protected and with haste will always be good. Maybe take out Bloodthirsty Blade since it doesn't do anything for your commander and there are better ways to deal with opponents creatures.

As much as I love Spirit of the Night lets be honest you will never feel good about casting it for 9. If you don't cast it for free it will most always be a bad card in hand. I would replace with the new card Verge Rangers which is perfect for this deck. It will ramp you on occasion AND lets you look at the top of your deck whenever you want.

Commander_Olim on Cute Little Dog With a Crap Ton of Swords

1 month ago

Thanks, king saproling! I think some of these are a little weak, but Champion's Helm, Bastion Protector, Hyena Umbra Open the Vaults, Unquestioned Authority, and Divine Reckoning are definitely going in

Hi_diddly_ho_neighbor on The Caretaker

1 month ago

Hi there!

Here are some thoughts from me:

If you are moving towards more cards that drain your opponents out, then the new Bastion of Remembrance is great! Enchantments are more difficult to interact with than creatures. This makes it a more sticky win-con.

Desecrated Tomb is another fun card in a deck like Shirei. It isn't as strong as Pawn of Ulamog, but it's a little more resilient.

The one thing I worry about when looking at this list is how vulnerable Shirei is. He is your deck's engine so more protection for him might be helpful. You already have Greaves, but you might want one or two more pieces. Cards like Swiftfoot Boots, Imp's Mischief, Champion's Helm, or Kaya's Ghostform are all options.

Likewise, running cards that can still be effective without him (like Nether Traitor, Reassembling Skeleton, or Tenacious Dead) might be useful. Each of those three cards can move in and out of your graveyard with-or-without Shirei. Plus, each of them go infinite with Phyrexian Altar and Pawn of Ulamog/Pitiless Plunderer if you are inclined to want to do that.

king-saproling on Goat Cheese

1 month ago

Thanks Karolina! Go for it, it's really fun. Nobody expects voltron zedruu. And yeah it could probably use a few counterspells. I actually need to update my list, i've since added some protective stuff like Curator's Ward and Champion's Helm

GrandAlchemistX on Traxos, Lord of the Junk Pile

2 months ago

I know you said this is made of stuff from around the house, but I know you have some of these: Power Conduit, Urza's Factory, Coretapper, Walker of the Wastes, Ghostfire Blade, Champion's Helm, Tenza, Godo's Maul, Shadowspear, Basilisk Collar, Cloud Key, Wayfarer's Bauble, Ichor Wellspring, Mystic Forge, Karn's Bastion, Terminal Moraine, Crystal Vein, I know you don't have Mana Vault, but I would be willing to trade one of mine to you for a pile of cards TBD over time if you're interested.

ZendikariWol on Dalakos, Crafter of Wonders

2 months ago

First and most importantly, have you considered naming this deck "Dalakos's Artifact Stack Attack," because I think that would be wonderful.

Beyond that, though, have you considered the following:

Balefire Dragon (because it's fantastic), Captain Lannery Storm (because she's a warm body that ramps), Cephalid Constable (because it's a criminally underrated masterpiece), Daring Saboteur (because it loots and is evasive af), Fervent Champion (because it's an excellent voltron), Flameblast Dragon (because removal is nice), Grenzo, Havoc Raiser (because stealing spells is fun), Hellkite Tyrant (because 20 artifacts, with this deck? Sure, you'll need help, but that's what your opponents are for!), Hero of Oxid Ridge (in case you have any pesky token strats in your meta), Legion Loyalist (because why not just give your creatures all the keywords at that point), Markov Blademaster (because double strike is just really strong), Niv-Mizzet, Parun (in case storm exists in your meta), Prophetic Flamespeaker (because it's got double strike, trample, and card draw), Rapacious One (because INFINITE BLOCKERS), Scab-Clan Berserker (in case, once again, of Storm), Scourge of the Throne (because it's real good), Tandem Lookout (because drawing two cards per turn is nice), Tyrant's Familiar (because, once again, removal is wonderful to have), Varchild, Betrayer of Kjeldor (because it basically creates tokens for you), Windreader Sphinx (because it's a LOT of card draw), Basilisk Collar (because lifelink is super good), Batterskull (see prior), Champion's Helm (because hexproof is important), Embercleave (for obvious reasons), Golem-Skin Gauntlets (because more power is better), Heirloom Blade (because it's a steep stat boost and a death trigger, maybe), Loxodon Warhammer (because lifelink is basically super-vigilance anyway), Prowler's Helm (because evasion is nice), Rogue's Gloves (because card draw is good to have), Shadowspear (because it's nuts), The Sword Cycle (because you feel like droppin 16,000,000,000$), Sword of Vengeance (because holy keywords, Batman!)

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