Champion's Helm

Champion's Helm

Artifact — Equipment

Equipped creature gets +2/+2

As long as equipped creature is legendary, it has hexproof.

Equip

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) sedhyran72

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
MTG: Commander (CMD) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Champion's Helm Discussion

DaWubber on Claws of the All-Hunter

1 month ago

Thinking about it, Lightning Greaves has a similar problem to the Swords of cycle where it also sometimes blocks my mutate because of shroud. That might be what comes out for Champion's Helm.

DaWubber on Claws of the All-Hunter

1 month ago

DankMagicianD

I have two Blind Obedience type affects in Authority of the Consuls and Urabrask the Hidden. I like holding up Mana for instant speed interaction, which Obedience kind of encourages against.

I will likely add a copy of Teferi's Protection when I can find one.

I considered the Sword of Feast and Famine and Sword of Light and Shadow but found they interacted rather poorly with mutate during playtesting, as the protection can sometimes block the mutate targeting.

Took a look at the sliths. Kinda reminded me of War Elemental, a card I now want to try, which I feel is a touch on the more impactfully side. Though it is really, REALLY color intensive.

Crackling Doom isn't quite as targetted as I would like it to be. But I do agree, it is a sweet spell. Will probably try out Champion's Helm in place of Swiftfoot Boots, see how often Snapdax loses hexproof while mutating. He's usually on top of the mutate pile, but not always.

Thank you for the suggestions. Happy deck building!

DankMagicianD on Claws of the All-Hunter

1 month ago

I recommend Blind Obedience to nearly any deck that can play it. The slith creatures from Mirrodin seem great creatures to mutate onto, but they are color intensive. The sword of cycle and Teferi's Protectionare expensive, but very powerful. Darksteel Plate and Champion's Helm are good at protecting your creature. Finally, Crackling Doom is an excellent spell, searchable with sunforger of course.

tbone2072 on A Kor and an Elf walk into an Armory...

1 month ago

I like your deck however there are some changes that I would suggest making.

I would recommend putting in some more ramp especially if you want to play the really expensive equipment you have in your deck like Argentum Armor and Helm of the Host. Another thing that I would recommend is for you to change the ramp that you do have into two-mana artifact ramp like the talismans and signets not only will this make your deck faster but it will also synergies with Akiri by boosting her power.
Most of your equipment is fine but there are some pieces that I think are dubious inclusions in the deck.

  • Lightning Greaves: This card sounds like it would be very good however cards like this come with a very big downside. The downside is that it doesn't just stop your opponents from targeting your stuff it also stops you from targeting your stuff. This means that you will not be able to equip any more equipment to your creatures after you put the greaves on them. I would recommend replacing them with Swiftfoot Boots
  • Whispersilk Cloak: I think that this should be taken out of the deck for the same reason that Lightning Greaves should be taken out and that is that it gives shroud. If you want the cloak for the unblockable then replace it with Trailblazer's Boots or Prowler's Helm and if you want it for the protection replace it with Champion's Helm.
  • Argentum Armor: This card is good if you can get it on a creature but I think it just cost way too much, it takes twelve mana to play and equip in one turn and if you just play the equipment and leave it on the board it becomes an immediate target and you probably won't get to attack with it.
I think that you should get rid of creatures like Balan, Wandering Knight, Armory Automaton, and Fervent Champion. The reason that I think this is because those creatures are designed to hold equipment and that is not what you want because you already have commanders that are designed to do that. You want your creatures to support your commanders not compete with them. I also don't like Stone Haven Outfitter in the deck +1/+1 is not that much and your equipped creatures dying is something you want to avoid at all cost.
Here are some miscellaneous recommendations I have.

And that is pretty much it, if you have any questions feel free to ask.

Peoyogon on Yennett

1 month ago

I see you are going all in on the odds-only aspect. I can respect that. However, you may want to consider adding more ramp as I also see your curve is quite high. You definitely don't have to play 2-drop Mana rocks but I would adding something. Wayfarer's Bauble, Chromatic Lantern, and even Darksteel Ingot are all ones that would still fit your restriction.

How is your commander doing in terms of survivability? If you feel you need extra help in keeping them alive, you could add more voltron-esque cards like Darksteel Plate, Gift of Immortality, or Champion's Helm.

tbone2072 on Tymna and Akiri equipment

2 months ago

oscarofastora: Some replacements that I would recommend are have Champion's Helm replace General's Kabuto and have Darksteel Plate replace Lightning Greaves both of these new pieces of equipment protect your commanders without preventing you from attaching more equipment to them.

if you have the Whispersilk Cloak in the deck for the unblockable then you could replace it with Prowler's Helm and if you have it in the deck for the protection you could replace it with a cheap equipment tutor like Steelshaper's Gift so you can fetch a better piece of protection like the aforementioned Champion's Helm or Darksteel Plate.

Player3.14 on Sword of Body and Mind …

2 months ago

DuTogira - I actually do already have Swiftfoot Boots and Lightning Greaves in the deck; they're awesome. Cheap and efficient protection. Yet consistency is redundancy, so in addition to Mother of Runes and Giver of Runes, I thought having the swords in there too would make it even more likely that Avacyn isn't bounced/exiled/stolen/etc. The nice thing about the Mirran swords is that they grant a bit of a boost as well as some removal protection and unblockability (though admittedly, as you mention, green removal is almost nonexistent, green flying is pretty rare and green reach is fairly uncommon in practice, so the pro-green for Avacyn doesn't mean as much).

However, given that the cheap protection boots are already in the deck, I was thinking of following Peligrad's advice and using Champion's Helm instead for more comprehensive protection, or maybe just abandoning maintaining that slot as an equipment and adding a creature in there instead. I liked the prospect of having cheap wolves that become indestructible blockers or sac fodder to Plaguecrafter and friends, but that's a pretty small benefit.

Thanks for the advice!

Player3.14 on Sword of Body and Mind …

2 months ago

I really should be running Gauntlet of Power. I also forgot that card existed.

I also really like Champion's Helm.

Blackblade Reforged, Fireshrieker, Inquisitor's Flail, and Strata Scythe all just make the equipped creature a big beater and don't offer any forms of card advantage. But I suppose if I can finish my opponents off with commander damage, then that's what matters.

Avenging Huntbonder is interesting, too! As you say, it's not an equipment, but it does wield my other swords well and double strike on an 8/8 is nasty.

It looks like I've got some stuff to try.

Thanks for the recommendations!

Load more