|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
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Artifact — Equipment
Equipped creature gets +2/+2
As long as equipped creature is legendary, it has hexproof.
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Champion's Helm Discussion
1 week ago
I'm surprised you aren't running a few more ways to give Yasova's power a little boost! Something as simple as O-Naginata, Champion's Helm, or even Rancor could give her the little boost to swipe truly huge creatures.
You might also appreciate Chamber of Manipulation as a mana-light way to swipe a creature every turn. Who cares if the creature doesn't get Haste? Feed it to Ooze Garden or Evolutionary Leap and that's still card advantage. Greater Good is another great, mana-free sac outlet that can earn you a lot of cards from big creatures.
I'm also going to mention that I think every EDH deck that's three or more colours should run City of Brass and Mana Confluence - considering you have 40 life to work with, they're essentially Command Towers #2 and #3. Path of Ancestry is basically just a superior Frontier Bivouac, though you can likely find room for both. And hey, maybe Keldon Necropolis as one last sac outlet that's really tricky to blow up?
2 weeks ago
Cool deck, even though I prefer non-competitive multiplayer EDH.
What about Silent Arbiter? Seems like it was made for you.
Also, I see you run a lot of evasion enamblers (good). What about Trailblazer's Boots? Almost everyone has at least a nonbasic on the field.
Champion's Helm is a good buff + protection.
Argentum Armor is very heavy, but hits like a truck.
Consider these cards, I think at least some of them would go a long way in adding competitiveness to your deck. If you want to see an artifact centric Voltron (and other good equipments), feel free to take a look here: Equipment Mastery! (Bring BOROS in EDH)
1 month ago
Batterskull and Champion's Helm are way over the budget. Masterwork of Ingenuity is mainly good with Battterskull and swords of something and something, so it doesn't have much synergy. Golem-Skin Gauntlets only give offence to Valduk, which is less preferable than defense and utility, as my strongest gameplan is not to smack face with him, but to exploit him; every equipment that gives offence serves another purpose as well - Veteran's Armaments for instance virtually gives more offence than the gauntlets, but also helps my commander survive combat. Finally - Mask of Avacyn is already in the deck and Lightning Greaves give shroud, which disables more than 1/4th of my deck from functioning, and even if I do switch them out every turn, it'd get so telegraphed that they won't protect me from anything anyway. I'd stated most of these things in the description, but it doesn't seem to open properly.
1 month ago
1 month ago
Thank-you all for your comments and suggestions. A few of the suggestions, well, I thought they were in there already! So here is the updates:
1 month ago
Very Cool Deck. My only worry is draw, but your commander gets around that--Assuming your commander is sticking to the board. Privileged Position, Rebuff the Wicked and Champion's Helm Come to mind. You're already considering Heroic Intervention and Boros Charm--I'd definitely put in the charm (all the modes are great) I really like what you're doing with Reinforcements and Congregation at Dawn! Worldly Tutor fits that bill, too.
Purphoros, God of the Forge may work since you're dropping in creatures a lot and the activated ability helps your wide strategy. If you end up with any more ETB effects Panharmonicon. Oh, and If you want to trigger your commander's ability twice: Strionic Resonator!
With all those suggestions, I only have one Cut: Sylvan Scrying Seems weak without a Gaia's Cradle or specifically strong land to hunt out. Otherwise, I want to build and play this deck! +1 Indeed!
Final Thought: Any Additional Combat Phase Cards (I'm not going to list them all) but those could really up the ante mid-to-late game.
Happy Hunting, Jurassic Park Ranger!
1 month ago
Solid revamp to the deck! I would suggest a few things just at a first glace. The deck is based around pumping slivers so keeping Sliver Queen alive is important. I suggest some of these: Ring of Evos Isle, Darksteel Plate, or Champion's Helm. Next I don't see anything dealing with flying creatures so these could help: Levitation, Akroma's Memorial. And last thing I can think of is some tutors, it's really easy to combo off to infinity with Sliver Queen. So I suggest some tutors, though they can get expensive: Demonic Tutor, Cruel Tutor, Diabolic Intent(good with the queen), Vampiric Tutor.
mattmccrackin, I don't suggest throwing all of these in there, only a couple.
2 months ago
I'm just gonna name a few equipments that I think would work really good here. Grafted Wargear, Hero's Blade, and Champion's Helm. These cards will pull you ahead in mana ramp when equip to your CMDR and Increasing Savagery is a nice inclusion. Every time you cast this on your CMDR you ramp. Even after spending the mana to cast Increasing Savagery