Artifact — Equipment
Equipped creature gets +2/+2
As long as equipped creature is legendary, it has hexproof.
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Champion's Helm Discussion
1 day ago
Hello there, BlackWitch!
So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.
Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.
Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!
I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?
As to the creatures I've found:
Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.
Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.
And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.
And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.
I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.
3 days ago
A 6 CMC commander is removal-bait--especially in a voltron deck. Perhaps even more protection would be worth it: Champion's Helm. You have all the other good protectors and more, except for perhaps Darksteel Plate.
4 days ago
4 days ago
Besides that some ramp can help you speed things up, I would also recommend to add more protection for your commander. Cards like:
The commander in this particular build is pretty vital, so give him more cover.
Have fun and good luck!
4 days ago
1 week ago
JaysomeDecks thanks for the input. I like all of your suggestions. I have about 14 commander decks at the moment so sometimes sharing staples like Lightning Greaves is hard. I will definetly have a look a Birds of Paradise again. I think it came down to what I take out. Champion's Helm is going on my wishlist.
What would you swap out?
1 week ago
I'd recommend also adding in Lightning Greaves. Unless you're tutoring for your Swiftfoot Boots, it'll be good to have the redundancy, i.e. increased draw chance, in a deck that gets so much value out of its commander. Also, the equip cost is nothing to be taken lightly. It means that even if you just perfectly have the mana to cast your commander, you can still get him protected.
Champion's Helm is also a good card. Costs more to get out, but still only equips for . +2/+2 and Hexproof on your commander turns him into a protected 3 turn flying clock.
Other than protecting him, you may look at a little more mana-ramp. Get him out sooner, and get him out again when he inevitably (it is commander) dies. Not to mention color-fixing in a 3-color deck. Birds of Paradise is a tried and true. Otherwise, Cultivate and Kodama's Reach never hurt. Mana ramp and card advantage, all for 3.
Anyhow, really like the deck build. Not a commander I see many people playing. Seems like it'd be a fun one, too.
1 week ago
11 Cuts from the original list: Kiki-Jiki, Mirror Breaker, Esper Panorama, Ash Barrens, 1x Plains, Altar of Dementia, Chromatic Lantern, Entomb, Nim Deathmantle, Panharmonicon, Recruiter of the Guard, Tithe,
11 Includes: Swords to Plowshares, Inspiring Vantage, Rogue's Passage, Homeward Path, Aerial Responder, Mother of Runes, Serra Ascendant, Stoneforge Mystic, Basilisk Collar, Darksteel Plate, Champion's Helm