|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Artifact — Equipment
Equipped creature gets +2/+2
As long as equipped creature is legendary, it has hexproof.
Champion's Helm Discussion
6 hours ago
Hmm, if you're running "legendary tribal," you might do well to make room for Heroes' Podium and Day of Destiny . Likewise, Champion's Helm is a great piece of equipment (while Sword of the Chosen and Hero's Blade aren't bad.) It's definitely not a budget option, but if you can afford it, Loyal Retainers would be a superb inclusion.
2 weeks ago
I have several suggestions but I'm going to keep this short and only suggest a few cards. Fortunately, my Sisay deck is also a go-wide aggro strategy that doesn't go for Paradox combos but it's very optimized and has a hatebears subtheme.
Other than that, I'd really suggest checking my deck out for ideas and inspiration... this deck as it stands lacks any sort of focus and finishers. Feedback, Upvotes, and/or Ideas on any of my decklists is appreciated. Sisay's Hombres - No Paradox Combos
1 month ago
These are the basic decent Trinket Mage package I can think of off right now (he can search for 1cmc or less artifacts):
- Executioner's Capsule
- Lotus Petal
- Sensei's Divining Top
- Walking Ballista
- Expedition Map
- Sol Ring
- Nihil Spellbomb
Also consider Trophy Mage if you do have a decent 3 cmc artifact package:
- Ashnod's Altar/Phyrexian Altar
- Chromatic Lantern/Coalition Relic/Worn Powerstone
- Crucible of Worlds
- Champion's Helm
- Oblivion Stone
- Vedalken Shackles
These are all of the cards I can think of that will be potential good additions to your deck:
- Archaeomancer/Mnemonic Wall
- Pitiless Plunderer
- Doom Whisperer
- Secrets of the Dead
- Stitcher's Supplier
- Sheoldred, Whispering One
- Razaketh, the Foulblooded
- Ravenous Chupacabra (combos with Dead Man's Chest/Unhallowed Pact/Necrotic Plague)
- Deadeye Navigator
- Hostage Taker
- Jace's Archivist
- Stinkweed Imp
- Nim Deathmantle
- Grave Titan (infinite combo with nim deathmantle and ashnod's altar)
- Fact or Fiction
- Grisly Salvage
- Life from the Loam
- Worldly Tutor/Chord of Calling/Green Sun's Zenith
- Journey to Eternity Flip
- The Eldest Reborn
- Cephalid Coliseum
- Dust Bowl
- Glacial Chasm
- Geier Reach Sanitarium
Since you're running birthing pod, you should look into getting a good birthing pod chain package going. I'll look into it later and post it here.
2 months ago
2 months ago
wall of text warning, sorry i got a little carried away, i love Zacama, and been playing a lot of it so i couldn't resist trying to help another player out.
My thoughts on your artifacts:
Doubling Cube it's not very good in a zacama deck as it's not really recur-able like the other mana doublers.
Sunforger it's essentially 8 mana to tutor for an instant, that's mana better spend just drawing cards, or better tutors.
The Immortal Sun if you're trying to stop a lot of planeswalker in your meta, keep it, otherwise it's too expensive of a cast.
after you cut those artifacts add in Stony Silence and/or Null Rod which adds more stuff for your enlightned tutor to fetch. this will not really stop you other than your equipments, sol ring, and mana vault (which I MIGHT cut, up to you though on that one) which is waaay less important than everyone else's rocks that they're probably relying on more than you.
thoughts on Enchantments:
Aura Shards you're not running enough creatures to really benefit you, and Zacama IS aura shards.
Aggravated Assault + Bear Umbra is cute at best, but outside of that just a straight double strike is just better than wasting your time with this combo, other than Etali you don't really benefit from additional combat steps.
Dictate of Karametra, Heartbeat of Spring, Zhur-Taa Ancient don't help other players, unless your deck is fast enough to win on the turn these come out, you're helping 3 other players that's NOT you. that's a strict 3 to 1 disadvantage no matter how much more lands you have. if you really want another doubler, Zendikar Resurgent.
Sunbird's Invocation is another cute card, and in a zacama deck i feel like it's just more a "win-more" card than actually helping you advance your board state, specially for it's mana cost.
please let me know how successful you've been with Food Chain + Myth Unbound combo works out for you, i thought about it, but didn't pull the trigger for it yet. Also how is Shapers' Sanctuary working out for you? i like 1 drops, and ones that can draw you cards is even better. On average how many cards do you think you draw from that card per play?
Banefire is that to remove planeswalkers? if so that's actually pretty smart, i didn't think of using it that way, but it's good to have.
Plea for Guidance this is to get your aggravated assault/bear umbra or food chain/myth unbound combo i assume, any other combos i'm missing? it's pretty expensive to play, 6 mana to search, then another 6-14 mana to get those other combos going. If you decide to keep it, i recommend adding Abundance to combo with Sylvan Library pick up lands or non lands to your liking and not pay life.
other than that, i'd recommend more ramp spells and tutors:
Rampant Growth, Hunting Wilds (don't ever pay the kicker), and Traverse the Outlands gets crazy as soon as Zacama drops, Kodama's Reach and Cultivate wouldn't hurt. Hour of Promise ramps AND searches for ANY land.
Uncage the Menagerie can play well too, but you'll have to actually build your deck around it a bit more to actually be effective.
As far as creatures go, i recommend the mana dork squad, having a consistent turn 1 play every game will really affect your board state advantage, having 3 mana on turn 2 is a big difference, specially for all the ramp spells you want to be casting.
Chameleon Colossus is a great creature for mana sink, pump it up, then you can Soul's Majesty it, or similar effect with it.
Goreclaw, Terror of Qal Sisma and Spellbreaker Behemoth this is hit and miss. you only really have 7-10 creatures they actually affect, if you feel like you're running enough green, Emerald Medallion can be better value than goreclaw, and Vexing Shusher and Prowling Serpopard would affect more of your deck than spellbreaker.
Whitemane Lion combo's with Panharmonicon to infinitly bounce zacama for the same mana cost as Temur, if temur ever gets exiled. also having flash, can save a creature in case of a removal or something.
Garruk, Primal Hunter is pretty much another Soul's Majesty. it's worth the slot even for just a 1 time use draw card when your fatties are out.
Recursion, your deck is lacking pretty much every basic form of it. Eternal Witness and Regrowth are just green staples. and personally, i would cut Praetor's Counsel for Seasons Past it's cheaper to cast, and will get back most of what you need anyways.
also i would up your land count to 36-38 your deck's average CMC is too high to be greedy on lands.
Kessig Wolf Run is just another quality land.
2 months ago
3 months ago
Also I can’t believe I didn’t think of this card before, but there’s one card that perfectly fits your theme! Archangel Avacyn Flip! She comes down and protects your board from a Wrath, and then when she flips, her damage ability is one-sided thanks to Tajic!
Champion's Helm occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%