|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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Helm of Obedience
(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
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Helm of Obedience Discussion
10 hours ago
Hey Chuck! I love this lists because CHUCK DONT GIVE A F*** about your feelings. +1 from me! Im not sure if you are just keeping this legal for duel commander. Given your tappedout legality, im assuming this is for multiplayer
A few suggestions...
Helm of Obedience to combo with leyline
How are you dealing with artifacts and enchantments? Oblivion Stone, Nevinyrral's Disk, Ugin, the Spirit Dragon, Karn Liberated etc... are all good choices. There are budget ones as well if you like I can list those too.
If you need help on cards to remove, let me know and I'll provide additional feedback.
If you want you can check out my deck for ideas or to provide criticism too. Best of luck, let me know how it goes!
2 days ago
essentially you are right. its not a bad card in your opening hand but 4 mana is pretty steep at this point of the build, its definitely still decent in a budget variant
i actually took bog out earlier this week to add fetch lands, in cedh i dont want many tap lands, tar pit is already a high risk card and i might cut it since it only really has 1 card interaction, but unless you're at the final stages of deckbuilding its worth a slot, rakdos charm usually does the job for me now that i have plenty of ways to tutor it, shuffle it back into my deck or cast it from graveyard
i also removed it when i took out some of the infinite combos in favor of more control and protection, previously it was paired with Helm of Obedience to exile an opponents library activating helm for x=1, which is a valid wincon in casual play
hope that answers your question!
3 days ago
Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.
Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.
Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.
Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.
Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.
Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.
Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.
1 week ago
3 weeks ago
The obvious solution would be to play MUD, Eldrazi, or Sea Stompy, but you're on a budget and those decks want City of Traitors.
You might also consider playing Burn, since it's actually cheaper to build in Legacy than it is in Modern. Mono-Black Reanimator is another choice if you have some Entombs lying around.
Helm of Obedience combo can also be built on a budget if you have a bunch of Modern cards already. Leyline of the Void, Darkslick Shores, and Rest in Peace are its expensive cards. The rest of it is $1 rares.
The issue is "budget" in Legacy means ~$100. There's even more options if your budget is $200~$300. Remember, Legacy is normally a $3,000 format. $25 is what people spend on individual sideboard cards.
1 month ago
Are any of the degenerate combos cat tribal specific. I'm trying to find some cat-centric combos for my Arahbo, Xenagos... for Cats EDH Deck but haven't found anything good yet.
All I've been able to come-up with so far, but are really janky are:
Temur Sabertooth + Karametra's Acolyte + Swiftfoot Boots + 4 Devotion | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or + 1 Devotion Infinite Mana. No clue what I would do with this mana even if I made it.
Cryptolith Rite + Leonin Battlemage + Oketra's Monument + Whitemane Lion | Infinite 1/1 Warrior Tokens. Who doesn't love 4-card combos that involve 2 cats to make 1/1 warriors that don't even have haste. On the plus side Oketra's Monument looks cat-ish.
Aluren + Fleetfoot Panther or Whitemane Lion | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. Aluren terrifies me, none of the cats are ultimately good on their own either.
Changeling Hero + Changeling Titan | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. They may not look like cats but they are... I guess.
Leonin Relic-Warder + Oblivion Ring or Journey to Nowhere + Sun Titan or Karmic Guide or Reveillark + Greater Good | Infinite ETB + Aura Shards or Qasali Slingers Destroy All Artifacts and Enchantments or Healer of the Pride Infinite Life. Soon as you say Sun Titan or Karmic Guide or Reveillark which is Saffi Eriksdotter so why would I waste time with Cats.
If you have anything please let me know!
Whats your Tooth and Nail combo, any cats?
Any help very much appreciated.
1 month ago
There are plenty of win conditions for Enchantress decks. I'll be honest, beatdown is iffy as a wincondition for enchantress, because if you drop a ton of enchantments on a turn, Opalesence and HoofT then you can't swing with your new enchantments. This has been my personal issue with it.
Comboes (Infinite or Repeatable) are a better win condition most of the time. This is due to the massive amount of draw that enchantress decks can bring to the table. By resolving any enchantress (or tutor for one and then let them resolve), your deck can be drawn to a massive extent.
Some of the more normal comboes for WG Enchantress are below:
Boonweaver Giant + Sac Outlet (In enchantress Martyr's Cause or Fanatical Devotion both work.) - This combo works by running Pattern of Rebirth in the deck, you fetch it onto the giant when the giant enters, and then you sacrifice him to the sac outlet, fetching Karmic Guide, bringing back the Giant, when he enters, return Pattern of Rebirth from the yard. Then you sacrifice the Giant again, fetching Fiend Hunter, exiling Karmic Guide, sacrifice the Hunter, bring back the Guide, return the Giant. Sacrifice the Giant to find Reveillark, and sacrifice the lark to return Karmic Guide and Fiend Hunter, they both enter.
From that point forward, you can return the Giant with the Karmic Guide trigger to return the Giant, then exile the Guide under the Fiend Hunter, sacrifice the hunter, return the Guide again, bringing back the lark. Repeat this to put all creatures from your deck onto the battlefield, sacrifice the Academy Rector finding Earthcraft, sacrifice and return Eidolon of Blossoms, tapping it for mana and drawing off of it.
1 month ago
Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.
Burgeoning is very good. Run it.
Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:
Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.
You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.
If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.
To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.
Enough about Parallax Wave, if I hadn't sold you, I never will.
Cards you can drop:
Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.
Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.
Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.
Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.
Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.
Cards to add:
Greater Auramancy - Great Enchantment Protection
I know said to add more than I said to drop, but below are some other cuts I'd consider: