|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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Helm of Obedience
(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
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Helm of Obedience Discussion
7 minutes ago
Chains is totally a non-budget upgrade, probably over E-Bridge.
Also, yes, this deck is Teferi's well-rounded, less loved brother, in more colors, but is smaller and so is overlooked.
It could be tier 1 given a few more cards come out, considering that Yisan is also tier 1 by some placements. This deck could easily be equal to that midrange list, however I would personally make a few major changes.
Helm of Obedience is a weak wincon in cEDH, not bad in your meta, but in cEDH I would swap it out easily, as it alone is a dead draw. Nether Void seems a little bad to me, 4 mana is a lot, but it shuts out decks like Trinisphere, expect has less ability to have a broken parity. It could be good, I am unsure.
Food Chain lists are two-fold, Tazri which dies to Sphere of Resistance, and Prossh which you need to stop their outlets, like Blood Artist. Humility will stop all of the creature-outlets, but an infinitely large Walking Ballista swinging in for combat damage. Seems rough, but Tazri I think you can stop. Perhaps you want to run a Pithing Needle, Sorcerous Spyglass to name Food Chain? That should work.
Also, I was thinking over if you could run a Chalice of the Void, it might be worth it? CMC=1 stops Chain of Vapor, Nature's Claim, Natural State, By Force, Vandalblast, Shattering Spree, etc. It hits 14 of your cards, but still might be worth running, and it stops Prossh/Teferi at CM=6, but you aren't realistically ever gonna get there xD.
20 hours ago
IAmTheWraith The short answer is, well, kind of.
Essentially I've opted not to run any blink oriented combo because I have a few pieces that shut down anything with an ETB trigger (i.e. Humility, Hushwing Gryff, and Torpor Orb) which makes stuff like Felidar Guardian useless when any of these effects are on the field. Aminatou was chosen to helm this deck due to her resilience to the Stax effects and pairs quite nicely with many of them by breaking parity through otherwise debilitating effects. Her -1 isn't just for ramp either, because she can also blink lands to pay for Stasis like you mentioned, as well as reset Tangle Wire and loyalty on other walkers. She can also blink Helm of Obedience to expedite this win con by milling another opponent in one turn when an effect like Rest in Peace or Leyline of the Void is in play.
I'm not aiming for this to be a combo deck to abuse her abilities as much as I am using her to compliment the deck as a whole. Oloro could helm this deck, and after a bit of tweaking and changes it would run just fine, but he is just a very passive commander and I would likely never actually cast him. Aminatou is always going to be resourceful throughout the game and she's not hit by Humility either which is nice because any other Stax creature commander is as good as dead to it. If I were to build this around combo, the deck would look completely different and maximize on ETB effects, but too much of that strategy conflicts with what I am aiming to do here. I hope that all makes sense. If you have any other questions or concerns let me know. I'm just not very willing to add in combo-centric strategies if I know they conflict with the rest of the deck when Stax is the name of the game here and my own Stax effects on the field shut down a myriad of the combos I have access to.
21 hours ago
I do have a few suggestions for possible additions. These are a couple of win con mill combos.
3 weeks ago
I would run some additional stax piece because once you play you Darksteel Forge you will become a target. If your group allows land destruction I would definitely recommend Armageddon or Ravages of War. Fountain Watch and Greater Auramancy combined on the field means that your stuff can never be targeted by exile spells. Peacekeeper would be an interesting card to try out. Vedalken Orrery would be also a good card to try and use. Since your running Rest in Piece, Helm of Obedience is a one player killer.
Hope these can help!
3 weeks ago
Aaeris, my assumption that I'll only be able to do the 'attack with Zur, tutor a 3-or-less cmc enchantment into play' trick a few times, it'll be more worthwhile to include the ones I "need", and not all the ones I "want". Also, with Spirit of the Labyrinth and Helm of the Host, you're asking that I trade a cheap card for a more expensive one. And as far as "bounce" effects go, my first Zur-tutor is going to be Vanishing, so I'm not too terribly worried about that. Thank you for your input, I will think on it some more.
Winterblast, I've edited some of the deck, and included Helm of Obedience in the deck.
Finally, I've edited some land, and plan on editing more. I need to get rid of the zombie lands, and focus the lands on getting more of my mana on the battlefield.
4 weeks ago
Personally, I don't think your deck is falsely advertised if you're using it as a contender in a cEDH environment and getting good results. However, I do think you should consider adding some stax pieces or something in order to slow other decks down if you want some added resilience to keep up. Otherwise, you may not like the idea but Waste Not Wheels Storm is rather potent with Nekusar and it's probably the most viable strategy in today's metagame with Nekusar at the helm. If you transition to this gameplan, Aetherflux Reservoir would be a necessary include, and even Helm of Obedience + Leyline of the Void and pay 1 to exile an opponent's library feels really spicy too. Fast mana like Cabal Ritual also seems good. I don't know though, up to you. I would suggest taking the deck into another direction if you want to keep branding it as cEDH, it would certainly lighten the flak received too, because right now you're using a high tier commander with a mediocre strategy no offense. As this deck stands right now, I don't think it's potent enough to turn the clock on and close out the game as quickly as other combo or storm decks in the meta.
1 month ago
Spirit of the Labyrinth is too strong to not play imo. Even better would be Chains of Mephistopheles, the antisynergy with cantrips isn't that problematic when you consider it in deckbuilding and playing...on top of that Rule of Law, Arcane Laboratory and/or Eidolon of Rhetoric are really strong choices for a control Zur.
We have a control Zur in our local playgroup, if you want to compare:
Commander / EDH*
1 COMMENT | 20 VIEWS
It's in the tuning process, so not finished at all, but it already works fine. While Zur is a great engine, you shouldn't rely on him too much and you also won't need too many targets because being able to search two or three turns in a row must already be enough...you can't really expect to get more uses from the commander because everyone knows that letting Zur attack isn't a trick.
1 month ago
Goronagar I thought of many of the same things you put on that deck, but some cards just can't agree with my budget... Especially buying all the dual lands needed for 3 color decks.