Helm of Obedience
(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
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Helm of Obedience Discussion
1 day ago
Battle Mastery - Like all Auras, it gets put into the graveyard when the enchanted creature dies, and this deck is low on enchantment recursion. Doesn't play well with an active Eight-and-a-Half-Tails or Sword of Light and Shadow.
Duelist's Heritage - Completely useless defensively. Can't tutor or recur it very well. Doesn't draw off of Sram.
Regardless, I don't want to have too many sources of double strike, as they don't stack and the extras would get stuck in the hand. The two I have is fine for now.
No interest in Helm of Obedience.
This isn't a combo deck. Adding combo wins would undermine the entire Voltron strategy.
1 day ago
1 week ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
1 week ago
Milling is a very difficult approach to wining in MtG, but that doesn't mean it can't be done. The old big eldrazis make this even more difficult to pull of, which makes having alternate win conditions such as Laboratory Maniac very important. If milling your opponents can't work, milling yourself is way more easier.
With that said, here's a list of some infinite combos that I would always expect to see in a mill archetype, all easily tutored in your colours and extremely powerful:
3)Deadeye Navigator + Cloud of Faeries/Peregrine Drake/Palinchron. This infamous combo creates infinite trigers of creatures entering the battlefield (and infinite mana with the latter two). Add to the mix an Altar of the Brood or Intruder Alert! and you can mill to your heart's content!
2 weeks ago
This is good, +1. I would recommend adding Increasing Confusion, Glimpse the Unthinkable (You can find cheap proxys of this online), Mind Sculpt, and Tome Scour. Also, Keening Stone can mill away their entire library when used correctly with Traumatize. If you wanted to buy some more expensive stuff, try the Leyline of the Void and Helm of Obedience combo.
2 weeks ago
Add Glimpse the Unthinkable, Mind Sculpt, Tome Scour, Jace, Memory Adept, and Consuming Aberration.Also, an amazing combo is Traumatize and Keening Stone. It mills their entire deck away. Another combo is Helm of Obedience and Leyline of the Void
2 weeks ago
RicketyEng I've updated the list according to my real deck now. Still haven't got a Narset and I've made a few other changes as well...
More planeswalkers now, less creatures. Also removed the "draw engine" with Fathom Mage because there are far better standalone drawing cards available. I've added the Helm of Obedience combo, just because I have a lot of tutors and Leyline is cool against the Hermit Druid and other decks we have in our playgroup.
Added Words of Wind for several reasons. works well with Sylvan Library and Jace, the Mind Sculptor, also cool to bounce cards that benefit from being played again with Doubling Season, planeswalkers or Tangle Wire for example...
2 weeks ago
You could try the Helm of Obedience combo deck.