|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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Helm of Obedience
(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
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Helm of Obedience Discussion
1 day ago
If you're going competitive you should have All the best possible mana rocks and lands like I mentioned above. After that look into shifting the total CMC down. Anything more expensive than 3 CMC needs to have a very powerful effect.
Looking at your list I would remove every single 4+ drop if you're going this route.
As far as combos you're kind of limited in BW, the prices of these pieces are all over the place, some cheap, some prohibitively expensive:
Cast Angel's Grace or Teferi's Protection to make you immune to dying from life loss this turn, then cast Ad Nauseam to draw your deck, then cast Sickening Dreams, discarding the cards you just drew to ping everyone but yourself. This is best run in a deck with average CMC ~1.8 or lower in the case that you have to Ad Naus without Angels Grace. Support cards to consider: Glacial Chasm removes the damage you take from Sickening Dreams, and is a combo with the Urborg/Cabal Coffers package. Another support: Skirge Familiar can help you get there once you've Ad Naus'd.
OK this is some pretty spicy tech: You could run Doomsday, but that's could not should. Doomsday is best run in decks with access to Blue for Predict\Laboratory Maniac lines. Your lines would probably be something like: Doomsday -> Top of pile first: Street Wraith\Lions Eye Diamond\Conjurer's Bauble\Second Sunrise\Bitter Ordeal. Just google Doomsday lines.
OK, that was a lot! Hope this put you in the right direction.
4 days ago
Have you considered Tuvasa or Kestia as the commander? I feel that the appeal of Estrid is her ability to break parity while implementing stax tactics to slow the rest of the board. Tuvasa in particular is cheaper, is obviously voltron-oriented, and generates card advantage on her own.
If you're set on the voltron approach with combo support, I'd recommend replacing Chain Veil with Rest in Peace + Helm of Obedience. This doesn't require you to rely on enchanting and going off with TCV and some outlet. Additionally, I think that Angelic Destiny and Daybreak Coronet are all-star voltron enchantments.
1 week ago
ok, so first thing's first, your commander doesn't help at all with what the deck wants to do, combo off. He's way too expensive, offers little to no utility, and is all around bad. If you HAVE to stay in esper even though Breya gives you exactly what you want and red is a good color, I would recommend playing Zur the Enchanter as your commander. he is typically the go-to for esper colors. the best part about him is that he is relatively inexpensive, and doesn't requite a buildaround. All you need for him to be worth it is a few enchantments you should have anyway, things like Necropotence, Mystic Remora, Rhystic Study, etc, all provide fantastic card advantage and utility to the deck.
Tolarian Winds: this card is a worse Windfall, because normally you don't want to replace a full hand, but rather fill an empty one. windfall does this very well and messes with opponents the same way winds does.
Demonic Tutor: tutors are very good in combo decks. nuff said
Enlightened Tutor: your combo is made entirely of artifacts, why aren't you running this?
Mystical Tutor: good card
Ad Nauseam: once you get your average cmc down by like 1.75, this card is a 5 mana instant speed draw lots.
Draw enchantments (Necropotence, Mystic Remora, Rhystic Study): These are stables in any UBx EDH deck. all of them are good at almost any point in the game, and they all draw TONS of cards, with Necropotence drawing the most and sometimes digging straight to the combo.
Mana Rocks: These are pretty cost restrictive but things like Mana Vault, Mana Crypt, Mox Opal, Chrome Mox and friends will help you keep the value train going after you draw tons with spells or wheels, and sometimes allow you to win on the same turn.
Laboratory Maniac + Demonic Consultation: the way this works is that you play laboratory maniac and then play consultation naming something that isn't in your deck to mill your entire deck and win the next time you draw.
Thanks for reading this wall of text, feel free to ask me any questions!
2 weeks ago
Liliana of the Veil is usually considered the budgetless version of Necrogen mists, but it’s also a pretty big target. I’m not sure how competitive Geth's Grimoire is but drawing off everyone’s discard is always nice.
I’m also noticing Mike and Trike as a wincon. If you wanted a more on theme win (permanent destruction) maybe try The Gitrog Monster, with Dakmor Salvage and Skirge Familiar. And maybe incorporate some extra lands for turn spells like Exploration?
Tendershoot’s here for token-fodder, I’m guessing? You could also use Sadistic Hypnotist for more discards.
I’d also replace Zhur-ta Druid with Birds of Paradise
2 weeks ago
Yea, one of the other key reasons I think I'm really gonna like Altar of the Brood is that it could turn out to a be a fairly devastating turn 1 play knocking key items to the graveyard as the game slows and grinds in my case. My list is light on creatures and super heavy on stax elements. Also trying Rest in Peace which works great w/ Altar. Using Rest in Peace means inevitably using Helm of Obedience for an alternate win condition.
2 weeks ago
~~~ Brainstorming via Text ~~~
I hope this is all helpful for you! :)
Using red, you have access to many of the overlooked cards in the mental game of magic. Avarice Totem, Custody Battle and Fractured Loyalty can become game changers in and of themselves. Avarice Totem with Pithing Needle can be quite fun.
I think that Jinxed Choker deserves a spot here, and that you could consider some additional hidden gems such as Vampiric Spirit or Basilisk Collar in here with some of your "passive pingers" such as Harsh Mentor, Xantcha, Sleeper Agent or even Sleeper Agent herself, etc.
Some other great options would be cards that encourage your opponents to make bad decisions - I usually try to not beat the deck but the opponent in magic, so cards such as Pain's Reward and Choice of Damnations can be a house depending on how well you play the game and the opponent.
I would always include a Glacial Chasm with a way to fetch it.
I would confuse your opponent by being friendly with some cards such as Abyssal Persecutor and cards of the like.
You're not trying to help the other players win, you're owning your opponents without them realizing it.
You have access to Norin the Wary, that always sparks options...
You have access to political time bombs such as Impending Disaster being in Red.
No matter what you do, I would auto-include Claws of Gix, a Scroll Rack, and a Sensei's Divining Top, consider maybe some shadow cards - just type the word "Dauthi" into http://www.cardkingdom.com/ and see what comes up... that might lead to some ideas with equipment such as Explorer's Scope and/or Trepanation Blade (two cards that are incredibly underrated IMO)...
If you keep your dudes low in power, you could consider a Meekstone and an Icy Manipulator as a soft/old-school wall for yourself (though it would stop Xantcha from doing her work). If the Icy is there... there's always Winter Orb - who doesn't miss that?? :)
Lots of choices here...
Maybe stealing equipment would be a thing you'd enjoy... you know there's always "that guy" that runs "those cards" all the time... Red is all about that.
If you're feeling aggro-y, Filth + Urborg, Tomb of Yawgmoth seem strong.
If you can get your hands on it, Word of Command fits the flavor of this deck well...
Maybe you could include a Wish Board with Burning Wish or Death Wish... in fact, you could keep the weird political theme going with a suicide life swap build with that black tree: Tree of Perdition and/or Soul Conduit.
I'm just spouting off ideas - I plan to make a deck with her when I get some free time. :)
Very cool start here and again, I hope all of this is helpful to you!
3 weeks ago
Thanks for the upvote.
Yeah, I've gone back and forth on it and Plea for Guidance. I needed room for the Helm of Obedience / Rest in Peace combo, and I felt I had enough tutor/card draw, and ones that give me versatility between auras and regular enchantments.
Speaking of the combo, I'm not sold the alt-win combo, as I feel like it is too far off theme. I'm open to suggestions on enchantment-based, non-combat win conditions.
3 weeks ago
There are so many infinite combos that I hate, I wouldn't know where to start. I play very little combos, and only in competitive settings.