|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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Helm of Obedience
(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.
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Helm of Obedience Discussion
4 days ago
Lastly, Boseiju, Who Shelters All seems REALLY interesting. I'm surprised I forgot about that card, I might need 2 add it to my mono black deck! That being said, it doesn't stop your creatures from getting countered, although you could always add a Cavern of Souls if that becomes an issue.
Nevertheless, it's a fun card I love using, just wanted to share that it's saved me more times than I can count (Ex: Target player takes an extra turn to stop Edric from infinite turns).
4 days ago
If 1.4k deck is "budget," then I would love to see a non-budget deck. Deck is pretty good. +1 from me. A few suggestions...
Thespian's Stage to copy coffers or utility land
You say you like combos but I don't see any combos in the deck.Here are a couple....
Rings of Brighthearth + deserted temple + cabal coffers + lots of swamps/Urborg = Infinite black mana. Rings can be used to copy commander ability, planeswalkers etc....
That being said, you might want a Panharmonicon for all your ETB abilities.
You have Grave Titan and Nim Deathmantle already, add an Ashnod's Altar for the combo and to have a sac outlet to prevent exile and synergize with Grave pack effects.
Xiahou Dun, the One-Eyed is a cool recursion card you might want to consider
Helm of Obedience to combo with leyline
You have an imperial seal but no Vampiric Tutor?
Every black deck should have some way to deal with counterspells. If you were playing a more control based strategy, I would suggest Mana Web (goes well with Urborg, barring dorks and rocks). As such, you should add Imp's Mischief, no one sees it coming and is very versatile. It would suck to pay 10 life to get rid of an indestructible eldrazi to Toxic Deluge only to have it countered.
Hero's Downfall > Go for the throat. Costs 1 more, but much greater effect.
2 weeks ago
If I cut Felidar ( which would drop my average cmc, so Im open to it) Ill need to find room for Rest in Peace and Helm of Obedience which would probably be for the best... Im open to cutting Academy Ruins at that point, then itd be Stasis vs. Static Orb ... leaning towards Stasis since I have less ways to create asymmetry with it... any alternative suggestions you feel better about?
2 weeks ago
Quick look... no Path to Exile? No Mercy and with all the enchantments, Cloud Cover is the best control/stax card ever. Oh, you think you've got rid of it? I'll just cast it again and get another rip or twelve in. And with Leyline of the Void and Rest in Peace, Helm of Obedience is a must.
2 weeks ago
Because I am essentially a very lazy person, here is the link to my decklist that is the same type of deck that you are running: Oona's Summer Court
As for creatures? Fleet Swallower is definitely a solid card add, but can be rough to get going, I generally like the game to be over by the time that card becomes of high value. Grand Architect + Pili-Pala is a great infinite mana combo, but it is rough to get out due to summoning sickness (in my experience, people will get rid of one of them before your loop goes off).
I also don't understand the Grand Architect + Tidewater Minion + Rings of Brighthearth combo. All I can think of so far is tap Grand Architect for two, tap Tidewater to untap Architect, using the two colorless to activate Rings to also untap Tidewater; but that nets you nothing but tapping stuff..
Also, if you're going to go for straight mill, and are willing to lose Lazav, Dimir Mastermind, then it would definitely not hurt to run Leyline of the Void, especially withHelm of Obedience. Their library goes away.
Obviously more tutors and draw spells will help you go get your combo pieces, but they also add a lot of $$$ to the deck.
As you can tell by my deck, I tend to run a more control oriented shell, that draws and tutors into it's wincon. My friends complain, because I rarely play with them - instead favoring to stop them and play my own sidegame of Magic to eventually win. (In fairness, one is very new to Magic, and wants to beat you down by hitting you a lot.)
3 weeks ago
definitely bring in Enlightened Tutor. This card can search up your infinite-combo pieces Rest in Peace or Helm of Obedience, or both Altars with Reveillark-Karmic Guide-combo or other useful stuff. Tutors are gold in EDH. Also definitely consider Recruiter of the Guard. He synergizes with all your flicker/etb-effects, can search up i.e. Karmic Guide or Knight-Captain of Eos or Ranger of Eos or other stuff and is a soldier, which again synergizes with Knight-Captain of Eos & Captain of the Watch. Since you have very strong etbs also maybe consider Eerie Interlude against mass removals and for value.
You should play more lands. 38 at least and a little more artifact ramp cause your commander is expensive. My draw hands were mostly mana heavy. With this you can play your 4-5 mana stuff earlier. Definitely bring in more card draw. Big suggestion is Skullclamp here. Works really well with your 1/1 tokens!
Some cards I recommend to cut: Angel of Flight Alabaster you only have 1 Spirit and that's Karmic Guide. Exalted Angel is slow and does not enough for it's mana in my opinion. Consider Archangel of Thune to pump your whole team, maybe and more budget Victory's Herald for evasion. Exquisite Archangel is in my opinion better suited in combo-decks which drain themselves or something like this.
3 weeks ago
Vanishing is one of the most important auras for a Zur Voltron build (or basically any build that uses his ability to put auras on him to kill an opponent). Phasing out keeps auras attached but prevents your opponent from harming the enchanted creature until your next untap step and you get to swing with Zur as normal. So basically you swing with Zur, pay UU, and now Zur can't be destroyed, exiled, anything, until your next turn. It's extremely good, and if you're running auras to put on Zur to win with him, it's always worth running Vanishing. Period. It's his bread and butter card. This also shores up your weakness to bounce or enchantment destruction (as you can phase out any aura attached to Zur to protect it, so Tranquility isn't quite as awful to play against).
Empyrial Armor is strong and should be here, especially if you use Necropotence to keep your hand topped off at 7 at all times.
Back to Basics is hilarious depending on your playgroup, though it may be out of budget. I'm just shooting ideas; if this card is too expensive, ignore it.
Greater Auramancy is expensive but is sadly the only way to get around Krosan Grip. It + Vanishing + Diplomatic Immunity gets around literally every card that could possibly remove Zur and his enchantments, lol. You don't need to worry about this if no one plays Krosan Grip though.
Helm of Obedience would be a nice win condition, and you can use Zur beatdown as a secondary win con (since it'd take longer to assemble without Strionic Resonator). You can pull Rest in Peace from your library and then just annihilate the largest troublemaker with the Helm.
Suggestions for removal:
Profane Procession isn't that good.
Aqueous Form is mediocre considering Steel of the Godhead does that same ability and adds a buff, and you're likely grabbing it off Zur's trigger.
Don't use Aegis of the Gods. Use Solitary Confinement. Why? Because Necropotence + Confinement make a really great softlock and it protects you far, far better.
You're running Solemnity but I don't see a card it combos with that well. You may as well run Glacial Chasm as another convenient softlock but that shuts off the Zur win plan. So, if you plan on doing Helm of Obedience, get a Chasm. Otherwise, I really don't see why you would run Solemnity because all it does is stop Planeswalkers and Zur can crush Planeswalker Super Friends decks with relative ease anyway.
I don't get why you're running Azor or Sunscorch Regent. They're really expensive and are just beatsticks, when you could deal more damage with Zur in a shorter amount of time. With Vanishing, you basically never have to worry about your win condition dying, so that's less of an issue. Same goes for Sphinx of the Final Word, though Teferi, Mage of Zhalfir is basically a superior version of that card.
Other soft locks to consider:
Get Vanishing in here ASAP, and Empyrial Armor would be super helpful too. Helm of Obedience would be nice as it would enable quick kills with Rest in Peace, though Zur beatdown is still a viable option. Solitary Confinement would be a better Aegis of the Gods in this deck considering you can easily pull Necropotence out of your library to upkeep it.
Contemplate removing: Azor, Sphinx, Sunscorch Regent. Profane Procession and Aqueous Form don't seem that great (the former is too mana intensive, the latter already has a superior variant of itself in the deck and both cost the same mana when Zur pulls them). Aegis of the Gods, too.
1 month ago
You're actually fairly close to an archetype in Legacy. But the biggest shift is that you'd be running Rest in Peace in the main along with Helm of Obedience.
With those, you actually don't even need any of the creatures.
Here's a good look.
It's a WU Control deck. As JA14732 suggests, Keranos is very good here.