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Thanks for the suggestion Red-Phoenix88. Ugin's Conjurant is already in the deck. I have been using it as a spot-filler to destroy any CMC, but I dread the day I use it for 0. My playgroup is not going to like that.

April 4, 2020 10:48 a.m.

I have a deck very similar to this one. I play Rites of Initiation as my main finisher. It works well with goblin hordes and with lots of cards in hand, which your deck does well. Fits pretty well with your theme, too.

April 4, 2020 9:28 a.m.

I've got my own Rakdos deck. It's my favourite!

Sanctum of Ugin is an excellent land to have, since it often means dropping multiple fatties in the same turn. Having many colourless lands can make it difficult to cast Rakdos, but it's very much worth it with this land.

I eventually cut my Terminate for Bedevil and haven't looked back. The extra mana is well worth the flexibility.

Bitterblossom is an excellent source of evasive creatures to be able to cast Rakdos repeatedly. It gives you tons of chump blockers and eventually an army all on its own.

Retreat to Hagra is also a great way to get Rakdos into play by just playing lands. It also gives you a bit of life back and can also pump up some creatures and give them deathtouch occasionally.

I would cut some of your worse card draw spells for Bloodgift Demon. It's another copy of Phyrexian Arena and can also fly in and attack for 5. It also benefits from the Rakdos discount while also remaining playable in the mid game on its own.

Wheel of Fortune and Reforge the Soul are also excellent draw spells. I usually get way more out of it than my opponents do, especially when I can dump my hand, draw a new seven, then dump my hand again.

No Solemn Simulacrum in this deck? It's great when you can cast it for free off Rakdos and it can occasionally get in for some damage to help cast him.

I tried to optimize my deck to get Rakdos out as early as possible (turn 4, sometimes 3). I also run more traditional "pingers" because I have a deathtouch sub-theme as part of my removal suite. Other than that, our lists are really similar. Check it out here

April 1, 2020 1:18 p.m.

I would highly recommend Qasali Pridemage. This is a super strong card that is practically a Watchwolf and a Naturalize rolled into one, on top of triggering your commander.

I would also really think about including Manamorphose. It is a free spell that triggers your commander, filters your mana and cantrips. Seems like the perfect card for you.

Horned Kavu has an outstanding rate for his body and also gives you an additional trigger for your Glory Scale and potentially resets an ETB ability for you. Bonus points for the combo with Burning-Tree Emissary.

In terms of cuts, I am not a fan of the duo cards, Safehold Duo and Tattermunge Duo. I also find Rubblebelt Runner pretty average, as his evasion is pretty spotty.

March 31, 2020 9:06 p.m.

This may not be necessary, but have you thought about including 1-5 non-snow basics so that you can reach the Field of the Dead ability more easily? They would count as lands with different names but also be fetchable through cards like Fabled Passage and Terramorphic Expanse.

March 30, 2020 1:17 p.m.

Said on Pauper edh goats...

#6

I would think about including as many Soul Sisters as possible: Anointer Priest, Soul Warden, Impassioned Orator, Soul's Attendant, Suture Priest and maybe Answered Prayers. These will gain you a lot of time. There is also lump life gain like Conclave Phalanx and Dwarven Priest that work very well with all your blink effects. Peach Garden Oath is also a pretty amazing common. These creatures could easily replace many of your filler creatures, like Ancestral Statue (doesn't provide enough advantage for the cost), Aven Skirmisher, Devoted Hero, Kor Outfitter, Leonin Elder, Savannah Lions and Segovian Angel.

In your lands, you could be running a lot more non-basics to help you out. All the cycling lands, Secluded Steppe, Drifting Meadow and Desert of the True, are great options for filtering through your deck. Other good options are Idyllic Grange, Kabira Crossroads, Radiant Fountain, Remote Farm and Sejiri Steppe.

I hope some of this was helpful!

March 30, 2020 11:30 a.m.

Said on Pauper edh goats...

#7

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

March 30, 2020 11:28 a.m.

Said on Fly Me To ......

#8

I think you are running way more Flight effects than you really need. I would cut all the 1 mana cards that give flying and offer no other benefits, for starters. Cloak of Feathers, Jump and Flight could all go. The next ones you could cut would be the ones that only offer small pump effects in addition to flight, such as Arcane Flight.

Speaking of Flight effecs, Flight of Fancy is notably missing here. It is Flight and Divination rolled into one, which is fantastic.

Ulamog's Crusher is a great finisher you could add to your deck. Eldrazi Devastator can also end games pretty quickly (flample is nothing to scoff at).

Mystic Sanctuary is a great card to have in every Blue deck today.

Otherwise, I think it would be really cool to see more serpents that require islands to attack combined with a sub-theme of island-giving, like Spreading Seas+ Serpent of the Endless Sea. There are tons of powerful creatures like this that only need a little work to get going.

March 29, 2020 1:29 p.m.

Said on [PDH] Garna and ......

#9

Thanks for the help. I cut a Rat Colony and Library of Leng for Ashnod's Altar and Songs of the Damned. That should help make the deck pretty explosive.

March 27, 2020 12:25 p.m.

Said on Curse You Too, ......

#10

I'm not sure how stocked you keep your hand usually, but Rofellos's Gift would be pretty good even if you revealed just two Green cards to get back some curses.

March 26, 2020 4:22 p.m.

Said on Dwarven Racers...

#11

Yeah Dwarf Tribal! I've been thinking about doing something like this myself.

Dwarven Bloodboiler is pretty good for a dwarf. He can make attacks complicated for the opponent and could in theory help with crewing vehicles...

Rimrock Knight is also a decent trick and a decent dwarf wrapped into one.

I was always pretty disappointed in Dwarven Driller. He could be an easy cut, in my opninion. Same goes for Mine Layer, honestly.

It has no synergy with Dwarves or Vehicles, but Approach of the Second Sun is a great way to end games with Depala, since she can get you through your deck very quickly after the first cast and win you the game out of nowhere.

In terms of mana, Dwarven Mine seems like a fun include. I also really love Dwarven Ruins from Fallen Empires because it looks just like the entrance to the mines of Moria from the LotR movie.

March 26, 2020 10:28 a.m.

Said on Great depression...

#12

Chandra, Flamecaller is excellent in this deck. It is a board wipe, a wheel and occasionally free damage.

Shared Animosity is so good with Locusts. It's usually game over for the whole table when you wheel into it.

Spellbook is not worth running, in my opinion. If you want no max hand size cards, look at Library of Leng, Thought Vessel, or maybe Venser's Journal.

If your friends don't mind you being a little mean, you could play Opposition. You can use your tokens to tap people down during their upkeep and they won't be playing any magic.

Merfolk Looter seems a bit weak for the deck. Invisibility also seems a bit strange. You don't seem like a Voltron deck necessarily. In any case, something like Trailblazer's Boots can give you the effect you need without being a fragile Aura. there are much better counters than Cancel. I like Forbid.

March 26, 2020 10:12 a.m.

Ah sorry I missed the Harvester on the first go-around.

One more card I forgot to mention that I like to see in these kinds of decks: Primal Surge. It's a bit pricier, but it usually kills everyone on the spot. Haunted Crossroads also helps there.

March 25, 2020 11:30 p.m.

What's your budget? That would help people make appropriate suggestions.

Krosan Drover could get you to turn 4 Vaevictis (or many other things in your deck).

Harvester of Souls can be pretty good at getting you extra cards, especially with your Commander. Is it out of budget, though? It's a 2$ card.

Bloodgift Demon is a dirt-cheap Phyrexian Arena with a 5/4 flying body attached.

Haunted Crossroads lets you Reanimate fatties every turn with Vaevictis.

Omen of the Hunt lets you ramp and leaves behind either a Vaevictis target or can help find something better on top for your dragon to get back.

Lantern of Insight is 1.50$, but will let you make more informed decisions when deciding whether or not to attack with your Commander.

Wood Elves and Farhaven Elf are great ramp and you don't care about sacrificing them later.

Angeris a great thing to have in the graveyard. Haste on your creatures seems good, so Rhythm of the Wild and Garna, the Bloodflame could be interesting as well.

March 25, 2020 8:44 p.m.

Frenetic Efreet gives you infinite coin flips.

Goblin Engineer is another great way to fetch out your Thumb (or any other artifact you need).

March 25, 2020 12:21 p.m.

Said on Dip the Tip...

#16

Snuff Out would be better than Terror, I think.

This seems like a good deck for Tortured Existence. It would allow you to reuse some of your more useful ETB/LTB triggers.

Krosan Tusker is a very overlooked draw spell. It's a 3-mana, instant speed, uncounterable Divination in Green that guarantees you a land. I would play it over Bequeathal.

Carrion Feeder is pretty much the best sac outlet out there, in my opinion. It should really be in this list somewhere.

With all the saccing you're doing, I think Mortician Beetle could give you a lot of free value. It also counts the opponent's sacrifices, so it works well with something like Slum Reaper or Abyssal Gatekeeper.

Wail of the Nim is a good, versatile boardwipe that can feel one-sided. I would play this over Sandstorm, which can be a bit narrow.

With all your ramp and Ashnod's Altar, you could support a very big Death Denied, which could take the place of some of your worse draw.

Gangrenous Zombies seems like a better choice for you than most of your boardwipes, even without snow-covered lands (if you want to save some money, just get 3-5 snow-covered swamps and fetch them out).

March 24, 2020 10:49 a.m.

Said on enchantress if bad...

#17

Fraying Sanity triggers Alela, which can trigger Altar of the Brood. Altar of Dementia and Undercity Informer can use those faerie tokens for more mill. You can definitely make this work! There's enough synergy to make a cool, original deck.

You could also go for the cheesy Helm of Obedience/Leyline of the Void combo. Leyline is worth including regardless. Rest in Peace as well.

There might be some infinite loops with Grinding Station, Alela and a certain artifact creature out there...

March 23, 2020 9:46 p.m.

Said on He was a ......

#18

Hi rewwer !

Those lands are great additions I hadn't thought of!

In terms of cuts, I think I can make a few suggestions.

Gruul Locket for New Horizons, Explorer's Scope for Hunger of the Howlpack, Darksteel Pendant for Entourage of Trest, Brightwood Tracker for Horned Kavu, Bladed Pinions for Mutant's Prey, Reap and Sow for Rolling Thunder, Mwonvuli Acid-Moss for Hunt the Weak.

I try to make subsitutions that make sense with mana cost and\or function as much as possible.

I hope this helps. Thank you for the kind wishes and I hope you are also staying safe.

March 23, 2020 9:28 p.m.

Said on He was a ......

#19

Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.

Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.

Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.

Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.

Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.

Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.

Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.

It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.

I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.

March 23, 2020 12:21 p.m.

Great list!

I would add Worldly Tutor instead of Once Upon a Time, since it can get any creature and costs less mana.

Gravity Well seems okay but have you thought about playing good old Hurricane? It's a great way to wipe out fliers and it also deals damage to players, which means you can use it to end games. You're usually ahead on life because you were the agressor anyways.

Wilderness Reclamation seems a bit narrow in your deck. I can see the combo with Yeva and Chord, but you're not guaranteed to get it going very frequently. I feel like this could serve as better ramp. Maybe Oracle of Mul Daya?

I'm not a fan of Scute Mob in this deck. By the time you can start growing it, you could just play a better creature and all the while it could just get sniped or sit there as a useless 1/1. I think you could use more ramp instead. In mono-Green, I like Gaea's Touch because it's never totally dead and can also get you to 6 mana on turn 3 by itself in an ideal scenario.

Eternal Witness is a Commander classic that deserves a spot in your deck. Regrowth is also a pretty useful card to have.

March 23, 2020 10:36 a.m.

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Finished Decks 31
Prototype Decks 4
Drafts 0
Playing since Odyssey
Avg. deck rating 2.92
T/O Rank 64
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Favorite formats Commander / EDH, Pauper, Pauper EDH
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