Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

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Amulet of Vigor Discussion

feyn_do_alduin on [[Primer v2.5]] - OM_RATH!!! (EMN Update!!!)

9 hours ago

I wanna say Paradox Engine would be a great addition to use in tandem with Amulet of Vigor, since it combos so well with Elemental Bond and Tireless Tracker .

Epic Struggle and Helix Pinnacle could be funny too as lol/R/ funnies.

ALSO. I got the kool-aid man alter for omnoms. expensive, but sooooo wooooorth

Chasmolinker on U/G Ramp

3 days ago

I like where you're going with this. Amulet of Vigor and Rite of Replication are fun cards for this type of deck.

TheRedGoat on Not Your Average Bears: A Story Lost to the Ages

1 week ago

I think I see what you mean with running the mana accelerators, but I do know from some minor playtesting other decks that my group doesn't really go for combo wins themselves. We basically all build decks that try to accumulate high value cards either in hand or on the board. And to that end an enchantress deck with group hug added on to it would fit in perfectly.

Do note for yourself that the combo with Cloudstone Curio actually goes off with Patron of the Moon and having out Amulet of Vigor to generate not only infinite mana but also infinite landfall triggers. Meloku is more of the accumulated value type of card by comparison. Or illusion tribal. Whatever works.

Panzerforge on Budget Hive

1 week ago

KingMathoro, that Amulet of Vigor is pretty nice, though I don't actually use many lands that enter play tapped.

I do like the concept of Paradox Engine with Gemhide Sliver, that could really be worth looking into.

KingMathoro on Budget Hive

1 week ago

I am working on a Sliver deck myself and I tried a budget build, one card that was extremely helpful with my mana base was Amulet of Vigor. It did soooo much work for me. It's a little on the pricier side I know but it works wonders. Also If you ever feel like getting another infinite combo going: Paradox Engine and Intruder Alarm are combo pieces that works really well for grabbing all of your Slivers and playing them and then ending the game. What do you think?

krysto2012 on Size doesn't matter, it's how you abuse it~ Alesha

1 week ago

Here are a couple silly cards that have good interactions with Alesha:

Amulet of Vigor - will untap all reanimated creatures and has the added bonus of speeding slowlands.

Silent Arbiter - in addition to being a reanimation target, he lets you cheat a second attacker into play while still only letting the opponent have one blocker - also conveniently helps keep aggression under control.

Armory Automaton - wow, it's only a 2/2.

Clockwork Dragon - 6/6 flier, Alesha won't trigger his counter removal effect. There are a handful of other 0/0s worth considering as well, just for the sake of general value.

Decks_On.Acid on The Glorious End of the Hive Pact Mind!

1 week ago

Why not use an abbreviated version of the Amulet of Vigor+Simic Growth Chamber decks that use Glorious End. This would allow you to increase consistency, speed, and overall cohesion of the deck by removing unneeded pacts (e.g. Intervention Pact) and replacing them with a better combo engine to facilitate your Hive Mind endgame, while not ruining the deck's glorious goals (find a 2017 deck based off of http://tappedout.net/mtg-decks/azusas-vigor/ (due to certain banned cards)).

Livingham on Good Times with Cromat

2 weeks ago

My cromat deck is more aimed at using charms for shenanigans/control but the odd win condition theme is just as prevalent. Given the access to 5 colors, Door to Nothingness seemed essential; it might not be a win condition but it's more fun and can be recurred with cards like Eternal Witness for more uses.

My favorite win condition in my cromat deck is Scapeshift, I didn't want to invest in an amazing mana base so my deck ramps into the appropriate colors which means that I usually have a good amount of lands in any given game. By the time I get scapeshift in any game, I almost always have 10 lands out which means I can tutor for Maze's End along with 9 guildgates; from here I either win next turn or that moment if Amulet of Vigor is out (which also synergizes with door to nothingness).

Another slight win condition in my deck is just hitting someone for lethal with cromat. With the versatility of charms along with a few cards that improve his offensive ability like Might of the Nephilim, Civic Saber, and Finest Hour it's not hard to one shot someone in a turn, especially if you have excess white and red mana to buff cromat with. I realized that, given how easy it is to get cromat to 20 power, Mayael's Aria actually proved to be a sufficient win condition.

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