Amulet of Vigor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

m_tironi on Lumra

5 days ago

Woehrlebird, I delete decks often, so you should copy it if you are interested.

Ramp the is good with Lumra: Lotus Field Harrow Roiling Regrowth Springbloom Druid

Support for Lumra: Panharmonicon Amulet of Vigor

To help shuffle your graveyard back into your deck after you milled too much: Kozilek, Butcher of Truth Ulamog, the Infinite Gyre

The rest is optimized good stuff: landfall and cheating cards in with Apex Devastator, Ghalta, Stampede Tyrant and Last March of the Ents.

Also, Monogreen mass haste: Surrak and Goreclaw Concordant Crossroads

Rhadamanthus on Opposite Static Abilities

3 weeks ago

Your Archelos, Lagoon Mystic initially enters tapped because that's what your Orb of Dreams says will happen. Archelos' abilities can't affect how he enters the battlefield because they aren't specific to himself. Your opponent's Amulet of Vigor only triggers for their permanents and your Tiller Engine only triggers for your lands, so they don't have any impact on the result.

When Archelos is untapped, each player will get to choose whether their permanents enter tapped or untapped. An ability like "[something] enters the battlefield tapped/untapped" is a type of replacement effect. If multiple replacement effects are trying to modify how an event affects an object or player, then the affected object's controller (or owner if there is no controller) or the affected player chooses which one to apply. If there are still any replacement effects that would apply to the modified event, that player chooses another one and so on until there's nothing left to apply. This means if there are multiple effects saying "[something] enters the battlefield tapped/untapped" then whichever one the player chooses last in the process is the one that ends up happening.

thar_b_dragons on Opposite Static Abilities

3 weeks ago

I am on the play. My opponent dropped Amulet of Vigor on turn 1. I played Tiller Engine on turn 2, Orb of Dreams on turn 3, and then Archelos, Lagoon Mystic on turn 4. Should Archelos have entered tapped or untapped? When he is untapped, will permanents enter the battlefield tapped or untapped? Thanks.

azulryu on I'd Untap that

3 months ago

Love this deck. You gave me a couple of ideas for mine except I run Black instead of White. Ever considered adding the following?

jacobpmesser on Self Mill Goyf

3 months ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

nbarry223 on Viga-BOOM!

3 months ago

So after some playtesting, I found the new set actually offered a lot of value to this archetype, and some of it from cards I didn't even consider initially.

Sunken Citadel adds some extra value, particularly alongside Castle Garenbrig. Spelunking is another card that adds some great value to the archetype. These all have some downsides to be weary of though, with that land being a tapped source, and Spelunking essentially turning off Amulet of Vigor. They all synergize well with each other, although they have some anti-synergy with some of the other cards in the deck. I'm still tweaking numbers for some of them in my "tuned-up" deck, but they definitely make some great budget options.

Sentinel of the Nameless City and Hulking Raptor are also some filler creature options. Once again, probably not the most ideal options, but definitely worthy of consideration.

Expect to see some updates to both this and the budget version of this deck shortly.

Sallego on Spelunking and Karametra

4 months ago

Just need clarification on what happens with Spelunking and Karametra, God of Harvests both out. I know Karametra works with Amulet of Vigor because Amulet is a triggered ability.

My guess is that the cards fetched with Karametra, God of Harvests will still enter tapped because the "can't overrides can" rule on conflicting rules text. It's the same reason you can't pay the 2 life for a shock land and have it enter untapped if you searched it up with Karametra.

Stardragon on Untap lands?

6 months ago

I'm looking for cards that let tap lands enter untapped Amulet of Vigor Tiller Engine and Archelos, Lagoon Mystic are all I can think of of you guys have any others pls let me I'm building a budget 5 color god deck for my nephew

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