|Commander / EDH||Legal|
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Amulet of Vigor
Whenever a permanent enters the battlefield tapped and under your control, untap it.
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Amulet of Vigor Discussion
2 days ago
Just pointing out that you linked to the wrong deck with the same name.
Azusa, Lost but Seeking is almost a must in land decks. Storm Cauldron is great since you hurt opponents more than yourself, and it actually gives you bonus card draw. Horn of Greed and Nissa, Vital Force also give you card draw when you play lands. Patron of the Moon and Amulet of Vigor can give you infinite landfall with ways to bounce lands like Storm Cauldron, Cloudstone Curio, Simic Growth Chamber, Ghost Town, Meloku the Clouded Mirror, or Pearl Lake Ancient.
1 week ago
You definitely need Amulet of Vigor since World Shaper and Splendid Reclamation return lands tapped. If you are going to dump most of your library into the graveyard, you need a few more ways to return multiple cards from graveyard to hand or battlefield, like Rise of the Dark Realms or Seasons Past. Lightning Greaves could be helpful to activate your Hermit Druid immediately.
You can try land animation enchantments like Living Plane and Nature's Revolt, which enable a game-winning attack with Craterhoof Behemoth and a haste enabler, kill opponents' lands with Massacre Wurm, and provide infinite mana and combat with Aggravated Assault.
1 week ago
First of all, love it! Arixmethis is probably my favorite legend from the new commander set. Secondly, here are some suggestions to consider:
Selvala, Heart of the Wilds. She is pricey, but her ramping ability is ridiculous and you should be packing the biggest creatures which will net you more cards.
Kruphix, God of Horizons allows you to store all that mana for later use.
Lurking Predators as a way to cheat fatties out.
Amulet of Vigor will allow Arixmethis to enter untapped though I didn't realize it has shot up that high in price.
Another pricey, but great card would be Akroma's Memorial
Good luck deck building!
1 week ago
Some notable land cards you could add are Exploration and Oracle of Mul Daya. World Shaper is amazing for recursion since you can sacrifice it easily. Skullclamp is great for card draw if you are sacrificing. Mana Echoes gives ridiculous ramp for a token strategy.
Life and Limb gives infinite tokens and infinite landfall with Sporemound, and you can sacrifice Sporemound to end the loop. Living Plane and Nature's Revolt are also good for animating your lands. These can give infinite mana with Aggravated Assault. Massacre Wurm kills opponents' lands if animated, and burns them when their creatures die.
Amulet of Vigor is helpful if you have lots of tapped lands and effects that put lands in play tapped.
1 week ago
I feel that Bone Dragon's ability is too expensive (in terms of exiling creatures, not paying mana), and the fact that it enters the battlefield tapped when reanimated prevents it from ever being practical, unless its controller also has an Amulet of Vigor or a Seedborn Muse.
1 week ago
Commander / EDH*
SCORE: 12 | 3 COMMENTS | 324 VIEWS | IN 3 FOLDERS
Finally managed to concoct a Windgrace deck blending together most of the other lands-matter legendaries. This is a land sacrifice, recursion, discard, bounce, and animation engine with lots of ways to get infinite landfall, like Sporemound with Life and Limb, Drownyard Temple with Stone-Seeder Hierophant, Mirrorpool with Titania and Amulet of Vigor, Nim Deathmantle to sacrifice animated lands, or Cloudstone Curio to keep replaying and reusing Lord Windgrace and Nissa, Worldwaker. Of course, the classic Dakmor Salvage infinite discards with Gitrog is included, with Borborygmos Enraged as a discard outlet for infinite damage. It's also an all permanents version for Vaevictis Asmadi, the Dire and Primal Surge.
2 weeks ago
Phaetion I'm not the biggest fan of Aggressive Mining, I think the "once a turn" clause is what keeps it from being great. Playing lands is a big part of your build and taking that away is probably not worth the 2 cards a turn most of the time. Horn of Greed is a tough call for me, I hate giving my opponents the opportunity to draw cards but if you're able to abuse it and win shortly after then I'd say it's a keeper. How has Seismic Assault been? I've definitely considered it but being triple red and not-so-great early game I decided to leave it out. Might give it a shot. Nesting Dragon doesn't impress me but I haven't tried it out yet either. I know Gaea's Blessing is a combo piece but I can't help but think of all the times you'll mill it and screw everything up, especially since you're running lots of dredge. Also since you're running Amulet of Vigor, I think the bouncelands like Gruul Turf are even better.