Amulet of Vigor


Whenever a permanent enters the battlefield tapped and under your control, untap it.

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Amulet of Vigor Discussion

Entari0 on Kermit the Frog Monster

2 days ago

As a frequent, and at least somewhat experienced, Gitrog player, I would like to lend some advice to you for this deck.

Firstly, I would recommend some combination of Wild Mongrel, Oblivion Crown, Noose Constrictor and Skirge Familiar. These are incredibly powerful ways to get lands into your graveyard, particularly skirge familiar. You should also probably be running some more cards with dredge, particularly Dakmor Salvage.

If you decide to add the cards I mentioned, that opens up some infinite combos. Skirge familiar with Gitrog in play and Dakmor salvage in hand results in infinite mana and card draw, but you will want Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre in there to prevent dying to mill. The other discard outlets result in an infinitely powerful creature, along with infinite draw.

Here is the deck I have at the moment, some other star players are Scapeshift, Amulet of Vigor, and Mesmeric Orb. ALL IS SACRIFICE EDH

sonnet666 on [List] The MTG Weapons Arsenal

2 days ago

Don't stop now. I believe in you!

El_Pollo on My snake deck (that title took me two weeks...)

5 days ago

Hi man! I am like you, I started playing magic back then in Kamigawa, and since then I think I have bought a playset of all the snakes in modern just for collect them hahaha

I want to mention that embalm cannot be played as an instant, so it cannot work with Noose Constrictor as an Advent of the Wurm.

I haven't used yet Noose Constrictor and Honored Hydra but i'm going to try them as soon as possible. Hooded Hydra it's pretty good but I should playtest it a little more.

Sakura-Tribe Scout along with the Simic Growth Chamber and Amulet of Vigor is great, it can give you 4 additional manas in turn 2 with just 2 lands. But well, it is the best case scenario, normally they help, but not so well.

Good luck with it!!! I'm waiting for your next updates!!!

SaltySpecula on Brainstorming win cons for 5c ...

5 days ago

I actually made this deck before. Went pure land ramp Maze's End with Child of Alara and Door to Nothingness. It works surprisingly well. If you're doing Maze's End though, make sure you put in Diabolic Revelation and Tempt with Discovery. Mid game, it will let you tutor and potentially play all your remaining gates at once. Also, don't forget Amulet of Vigor! Maze's End and Guild Gates coming in untapped significantly speeds up your win con.

This is mine:

End of the Maze

I'm considering changing the Commander with the new upcoming 2017 Commander release to Ramos, Dragon Engine

He gives you the exact mana needed for Door to Nothingness. It was meant to be. ;)

Livingham on Brainstorming win cons for 5c ...

1 week ago

Maze's end is great but only if you're ramping into 10/11 lands and Scapeshift to win with it. Amulet of Vigor helps out a lot seeing as it lets you win on the spot.

rothgar13 on Bounce Lands

1 week ago

The bounce lands are big-mana combo fuel. Combine them with Amulet of Vigor and either Sakura-Tribe Scout or Azusa, Lost but Seeking, and you'll see why they can be very powerful.

abby315 on Bounce Lands

1 week ago

With Amulet of Vigor you can respond to the bounce effect by tapping it for mana and then returning it to your hand, netting 2. That's how the old Amulet Bloom ramped into a huge Primeval Titan or into a Hive Mind Pact combo: playing multiple bounce lands a turn with Summer Bloom. Now it's banned :(

clayperce on Bounce Lands

1 week ago

4x Amulet of Vigor

(It seems to work for Amulet Titan, anyway)

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