Amulet of Vigor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare

Combos Browse all

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

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Amulet of Vigor Discussion

Skovtrolden on Jeskai Ascendancy Combo EDH

1 week ago

Did you consider Elite Arcanist?

So much synergy with the deck, especially things like Benefactor's Draught and Dramatic Reversal

And how about Amulet of Vigor? Good with both commanders :)

Shadowz6677 on Thrasios Draw Power

1 week ago

A few notes, Mox Diamond Mox Opal have to become a part of this deck. Amulet of Vigor. Ditch War Tax for something that provides you better removal or draw power.

Fetchlands are always a great thing to invest in for a deck like this. And if you are going into the cEDH movement, then you need to get yourself a Tropical Island. Hands down well work it. If you are using Scroll Rack, consider adding Sensei's Divining Top to your deck as well. There is a lot of work that you have to do to make this deck successful. Lowering your mana curve can do a lot for the deck. 2.53 is really high for a U/G deck. You want it somewhere between 1.8~2.1 for your Avg. CMC.

Izu_Korasu on Infinite Landfall Deck

1 week ago

seems like your almost playing the Amulet-titan archetype but choosing to focus on the landfall loop, rather then the Primeval Titan combo

Amulet of Vigor has the potential to do work in this build, and helps Simic Growth Chamber produce more mana.

Crumbling Vestige might also be worth a look

Starsky2814 on Omnath, Locus of Armageddon v1.9

2 weeks ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, six more elementals, sac two elementals for mana, Tooth and Nail entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill I guess. Ummm gg everyone!

Starsky2814 on Omnath, Locus of Armageddon v1.9

2 weeks ago

Podkomorka, I have won in the following fashion in multiplayer:

Turn 1 - Forest, Exploration, land, Amulet of Vigor.

Turn 2 - Lotus Cobra, fetch land then fetch, Crucible of Worlds, fetch from graveyard, Azusa, Lost but Seeking, fetch from graveyard two more times, Phyrexian Altar.

Turn 3 - fetch land from graveyard but don't fetch, Omnath, Locus of Rage, crack fetch land, elemental, fetch from graveyard three more times, 6 more elementals, sac two elementals for mana, Chord of Calling entwine for Purphoros, God of the Forge and Avenger of Zendikar, ten plant tokens.

Turn 4 - fetch from graveyard four times, eight more elementals, Scapeshift for 14 lands, or sac the current elementals for finishing damage to not overkill. Ummm gg everyone!

Epidilius on General Tazri's Allies

2 weeks ago

You only have 10 (unless I missed some) non-Ally creatures, so you could get rid of Arcane Adaptation or Conspiracy. I know that they allow you to search your library for ANY creature if you name "Ally", but you could also use your other tutors for that.

Door of Destinies could be an option, depending on how fast your group plays. If it was an EtB trigger and not an on cast trigger, I think it would be a lot better (because of your flicker suite).

Also, is Amulet of Vigor in there for the lands and the Kor Ally tokens? If it is, I would suggest something more impactful (Mana Echoes?).

I would also suggest swapping Diabolic Tutor with Increasing Ambition. I prefer Ambition because of the flashback, but it (again) depends on the durdleness of your group.

Maybe add some stuff to use an infinite combo on? You can use Harabaz Druid with Deadeye Navigator and any haste provider to create infinite mana, then flicker Tazri until you get all your allies and cast them. Then use Sea Gate Loremaster to draw your deck. As long as you can either give your creatures trample or wipe your opponent's creatures (In Garruk's Wake, Kindred Dominance, etc) you probably win. I didn't check if you had Allies that give trample. And now that I think about it, you probably don't need that because all your creatures will be indestructible lifelinkers with evasion who have drained your opponents to death already.

Finally, and this is just my opinion, I strongly dislike the Vivid lands. I have never been happy to play one. I would recommend the Lair land cycle in it's place. They come in untapped, tap for three colours, and while they do bounce another land to your hand you can still get mana out of it first.

When you play, do you usually work towards a combat damage win or a combo win?

HackSlice on HackSlice

3 weeks ago

Your welcome! I think it's designed very smartly but needs something like Xenagos, the Reveler to give you mana options to go along with Chandra, Torch of Defiance for more aggro. This might not be relevant but you might want to take a look at the deck "Amulet Titan" Where it's strategy is to get Primeval Titan out as soon as possible and untap all your lands with Amulet of Vigor. Great deck and have a good time exploring! Can you also check out my Abzan Death's Shadow deck? http://tappedout.net/mtg-decks/24-11-17-abzan-deaths-shadow/

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