Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

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Amulet of Vigor Discussion

Winterblast on Artifact Angels (BANT)

6 days ago

Archangel Avacyn  Flip has a red backside, it doesn't fit your commander's colours...

Also, Trinket Mage with only one target to tutor for is awfully weak. It's a great card but you need some sort of toolbox to make it relevant in any stages of the game. For example Pithing Needle, Engineered Explosives (nice with Academy Ruins and Crop Rotation/Sylvan Scrying to tutor for it, also makes a good pile for Intuition with Crucible of Worlds/Academy Ruins/Engineered Explosives or Regrowth), Aether Spellbomb or some mana rocks such as Mana Vault, Voltaic Key, Lotus Petal, Chrome Mox and a bit more expensive Mana Crypt, Mox Opal, Mox Diamond.

I wouldn't recommend lands like Simic Growth Chamber, because they are very much fun for the first person, who happens to have a Strip Mine, Wasteland or any other land removals in the early game and it sets you back like 3 turns. It happened so often and recently I've not seen anyone play these lands anymore because they are so risky. If you combine them with Amulet of Vigor (also a target for Trinket Mage) they are good, but alone they suck.

mtgApprentice21 on Child of Cascade

1 week ago

If lands entering tapped is what you're worried about, try Amulet of Vigor. It's got a nice mana cost and you can even search for it with Tezzeret the Seeker without killing him to boot.

Throw in some more mana rocks like Coalition Relic somewhere and the deck might function better too. Things like Vesuva might also help.

Exotic Orchard and Reflecting Pool seem like risks to me. I would run Tarnished Citadel and Mana Confluence instead. You could run City of Brass in place of the Citadel, but I wouldn't recommend it since Chromatic Lantern doesn't stop Brass from hurting you.

With as many planeswalkers as you have already, I would also recommend The Chain Veil, because Teferi's -1 and Tezzeret's +1 would allow you to abuse it several times.

mtgApprentice21 on EDH - The Gods damned the child!

1 week ago

You need more mana-ramp too. Try Vesuva. You can play it as a copy of a ramp-land.

Also, don't use City of Brass, because your Chromatic Lantern won't stop it from hurting you. Use Tarnished Citadel instead. It's a Grand Coliseum that doesn't enter tapped and deals three damage to you instead of 1, until you play the lantern. No pain, no gain.

Finally, replace your basic lands with the artifact lands from Mirrodin, and replace Elspeth, Knight-Errant with Tezzeret the Seeker . You can use his ultimate to turn your artifacts into an army, you can zero him through his -X to search for those artifact lands I mentioned, and his +1 can do two things for you:

A) Untap two of your artifact lands/mana rocks to ramp up more mana.

B) Untap your other artifacts to exercise their abilities again.

Let's not forget you're wiping the board so often that Knight-Errant's firts two abilities aren't going to help you very much, and she's probably not going to stay long enough for you to ultimate her.

The only other thing to mention is Amulet of Vigor, which will untap your tap-lands after you play them. Throw out your other planeswalker for it because no one is going to let you ultimate Tamiyo anyway.

Bhaal666 on Mana Rock Opinions

1 week ago

You could try an Amulet of Vigor with group 2 but that'd be 1/99 cards so probably not reliable enough. I would probably just go with group 1. They are a bunch of one offs which sucks but a Salvaging Station could help a bit. Also simply being able to draw more could get you more rocks ergo more mana and so a faster and more stable start.

mtgApprentice21 on The Lich

1 week ago

I just realized, Amulet of Vigor might also be helpful.

buildingadeck on Experiences With Temples

2 weeks ago

SaltySpecula: So you're suggesting that it is maximum value to play a scryland with a Karoo land with one card in your deck that makes them come in untapped? Now you've wasted one slot in your deck for Amulet of Vigor for a slim chance at synergy for a scry one in a 100-card singleton format. That does not seem beneficial.

SaltySpecula on Experiences With Temples

2 weeks ago

I frankly enjoy them. I find you can get maximum benefit from them if you also use them in conjunction with the bounce dual lands like Dimir Aqueduct or Simic Growth Chamber. That way you get a lot of extra scry, although with the 'enters tapped' part of both lands, you may want to invest in an Amulet of Vigor or something to that effect.

2austin5 on Huge binder update

2 weeks ago

Hey everyone,

Added a whole bunch of cards to the binder, all sub ten dollars. I didnt want to clutter the binder, however without me frequently an LGS they just sit in my binder. I added a mix of minimal standard and mostly modern including a full set of Urza lands, Ancient Stirrings, and Amulet of Vigors, happy hunting!

Also, my wants aren't just limited to what I have listed, feel free to make offers

http://tappedout.net/users/2austin5/binder/

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