Amulet of Vigor

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Browse Alters

Trade

Have (2) Azdranax , metalmagic
Want (4) tjd908 , MitReklaw , fenriskiba , agua007

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Worldwake (WWK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Amulet of Vigor occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Amulet of Vigor Discussion

TCK_Green on mono white indestructeble plays

14 hours ago

Ha, looking back I really went overboard on my last comment

Chasmolinker on [[Primer]] - Jund Midrange

6 days ago

Haha DarkStarStorm. Nice segue.
Well aside from Amulet Titan decks, I'm liking the metagame with regards to Jund's position. Even still, with the semi-recent banning of Once Upon a Time the deck is more in line with lists prior to Throne of Eldraine. Which even though it is a bad match-up, it's beatable G1 with some luck and G2 after SB with Grafdigger's Cage, Fulminator Mage, and Assassin's Trophy.

Everything is a wash though if they get Primeval Titan out early. Dryad of the Ilysian Grove can make that happen if not dealt with. It used to be that leaving in Lightning Bolt was preferred G2 but Dryad of the Ilysian Grove makes Fatal Push slightly better.
It's definitely a bad match-up and I could see going to 3 or even 4 Assassin's Trophy to combat it. Pillage could take the place of Ancient Grudge as a flexible card in addition to Fulminator Mage since i can also hit Amulet of Vigor if they leave it in.

I'm confidant in the other match-ups for now. Burn is always slightly less than 50/50 but that's pretty much the case with almost every Modern deck against Burn.

chriscross25 on Omnath Angry Jelly Elemental

4 weeks ago

hibuddy1234 Thanks for your comment. I will consider to include both Phyrexian and Ashnod's Altar and with them Skullclamp but i want to play this deck more because at the moment i do not play it that much. But i have also some cards i probably take out ( for example Where Ancients Tread,it is to slow and with Warstorm Surge i already have one that is better.

In the long run i think i want to play with nore basic lands(about 25) to play cards like Boundless Realms, Amulet of Vigor and Perilous Forays. Those cards seems so good for Omnath. :)

About Fetches...... I am not a friend to play off color fetches... for me it does not feel right :D. -> Therefore i want to include more basic that the strategy is more about playing more basic lands and fetch them with those great basic Fetchlands.

Goretast on Karametra, God of Harvests

1 month ago

Looks like a fun casual deck. I have a few suggestions that keep the deck casual but still let you pull out some great plays. Lotus Cobra is one of the best landfall creatures you can run. Amulet of Vigor lets your lands from karametra come in untapped and combos really well with Whitemane Lion combos; it also pulls out every land with Lotus Cobra + Whitemane Lion. Destiny Spinner protects your creatures and enchantments while have a good active to boot. Lastly, Green Sun's Zenith and Finale of Devastation are strong tutors with Finale being a good finisher. I have a more competitive list if you want to check it out for some ideas: [Primer] Karametra's Bounce House.

Inigmatix on Sliver in my Thumb

1 month ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

Haima13 on Korvold, Aristocracy

2 months ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Haima13 on Korvold, Aristocracy

2 months ago

If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

juanchite86 on Snow Monster

2 months ago

Thanks a lot for the input Funkydiscogod!

In the original build I had Wayward Swordtooth instead of Dryad of the Ilysian Grove , but when Dryad of the Ilysian Grove appeared it looked like a natural replacement. I also tried with Azusa, Lost but Seeking , but being a legendary is a major downside in this deck. The reason to include Dryad of the Ilysian Grove is not just the mana fix, but the ability to dump lands onto play adding to the snow count to get to 10. This helps a lot when casting Glacial Revelation so you can dump your hand into the battlefield.

I also tried with the tapped dual snow lands, but I had 2 issues:

  1. They are extremely slow without something like Amulet of Vigor

  2. Only 5 of these lands exist, there is no snow land :(

I also had Icehide Golem at one point, but it would be no surprise to know that it dies to everything. Coldsteel Heart seems like it may have a place in the deck, but I still feel that this card is very slow. I will try it again.

Load more