Bonehoard

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2015 Rare
Commander 2014 Rare
Mirrodin Besieged Rare
Mirrodin Besieged: Phyrexia Rare

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Tokens

Bonehoard

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)

Equiped creature gets +X/+X, where X is the number of creatures in all graveyards.

Equip

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Bonehoard Discussion

Pieguy396 on OmNomNomNom

3 weeks ago

I have a deck with a similar name lol


Om(nath) Nom Nom Nom Nom

Commander / EDH Pieguy396

SCORE: 1 | 111 VIEWS | IN 1 FOLDER


I have a few card suggestions for you; all of these are great in my deck:

As for cuts, I'd recommend cutting Kozilek, the Great Distortion and Deceiver of Form; they're good, but as Omnath's mana-storing ability only works with Green mana, they're not good enough to warrant making 30% of your mana unstorable. I run only one -producing land (Rogue's Passage), and only because I often win with Omnath, Locus of Mana beats. For that reason, I'd cut most of your colorless lands and replace them with Forests.

I'd also cut:

Congratulations on your excellent choice of commander, by the way, I absolutely love Omnath decks.

drewjag on Armoured Purr-Beasts

1 month ago

I would cut 2 Plains to start then cut these:

You probably want at least two or three more boardwipes:

I would make room for this enchantment:

Here are some suggestions for equipment cards to replace some of the cuts I suggested above:

If you want a planeswalker, try Nahiri for her equipment bullshit:

greatdevourer on Tsabo Tavoc, Mother of Infection

1 month ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

Voltron3030 on Lazav, Taken

1 month ago

Consuming Aberration gets huge in multi-player. Nighthowler and Bonehoard also work great on Lazav, especially multi-player. The best thing about him is that his name doesn't change when he changes so it still counts as commander damage even when he hits as an Ulamog or whatever. If mill-buff is something you like, there is also Trepanation Blade but I'm not as in love with that one myself.

Brogan54 on Meren of Clan Nel Toth

1 month ago

The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature

These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.

High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.

Deathrite Shaman A great way to stop other graveyard shenanigans.

Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.

Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.

Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.

Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.

Beast Within One of best removal spells in the game.

Dread Return Great recursion spell that can be used twice.

Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.

Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.

Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.

Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.

Spore Frog Good way to stop other creature decks that are faster than yours.

Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.

Victimize Great recursion spell in case Meren is not in play.

Viscera Seer Great sac outlet that also helps you draw to something useful.

Westvale Abbey  Flip Both can provide creatures and get a indestructible creature that can turn the game around

Cultivate Great ramp card that also replaces itself.

Kodama's Reach Great ramp card that also replaces itself.

Black Sun's Zenith board wipes for when you are behind

Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.

Life's Finale board wipes for when you are behind

Decree of Pain board wipes for when you are behind

Exsanguinate Extra win con for when you can get in with damage Propaganda effects. Really good with a board full of creatures and Ashnod's alter

Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters

Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.

Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.

Viridian Emissary requires another sac outlet to get value and you would rather have a cultivate or a Llanowar Elves than this.

Thief of Blood Useful against planeswalkers decks mostly but Vampire Hexmage does the same thing and cheaper.

Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.

Caller of the Pack Creatures are just big beaters but have no value.

Scourge of Nel Toth Creatures are just big beaters but have no value.

Banshee of the Dread Choir Creatures are just big beaters but have no value.

Wretched Confluence Too costly for it's effect

Cloudthresher Not a good way to get rid of fliers

Bonehoard Better options to cast at 4 mana

Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.

Corpse Augur better options to be playing at 4 mana

Phyrexian Plaguelord Better options to be playing at 5 mana.

Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.

Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.

Birds of Paradise one of the best one drops you can play.

Avenger of Zendikar closes out many games very quickly.

Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.

Grave Titan One of the best 6 drops of all time

Panharmonicon Good in any deck that Enter the Battlefield effects

Leyline of the Voidcreatures in black in the 6-drop spot.

Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.

Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.

Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.

Noxious Gearhulk A pretty decent way to gain life and stop opponents

Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.

Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.

Korlus on Kitties!!

1 month ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

DHWorlds on Kor Equipment: Modern Competitive?

1 month ago

Maybe try working with living weapons. Flayer Husk, Batterskull and Bonehoard they will up the creature count of your deck without downing the equipment numbers. More blockers, atackers and +1/+1 around the board since they enter the battlefield already equiped!!!

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