Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.)
Equiped creature gets +X/+X, where X is the number of creatures in all graveyards.
|Have (3)||metalmagic , IcyLightning , rockleemyhero|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bonehoard occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
1 month ago
Hey, you're welcome :)
Good eye, Naru + Flicker + Phenax + Elixir to tap Naru to mill before it's blinked with Flicker, nice work. You're right, Altar of the Brood combos with Naru + Flicker and it's also a good card outside of the combo since it's repeatable. In fact Altar could replace Apprentice or another creature that has an ETB mill ability because outside of the combo these creatures are less good then what Altar does.
A reason to add more mana rocks is because the avg. CMC is high, rounded up it's 3.7 and there's a lot of four drops. When you have a lot of four drops then being able to play turn two ramp is very helpful. Phenax + Eater + Elixir is your main combo and it's a mana expensive combo. If adding Naru + Flicker combos then having more ramp makes them better too because the combo costs seven mana. Dark Ritual is a card to consider adding.
Cards to consider cutting to add Naru, Flicker, Altar, Zenith and Zone:
- Submerged Boneyard
- Mirko Vosk, Mind Drinker
- Keening Stone
- Into the Story
- Dauthi Embrace
I think you can push your deck a lot further even with the low budget. Ideally if you're playing combos you want tutors especially since you're playing black, but I understand not including them because of the lower budget. Scheming Symmetry and Diabolic Tutor are both worth adding. Mana efficient draw spells or repeatable draw sources can't completely replace tutors, but they can sure help.
- Mystic Remora
- Whispering Madness
- Read the Bones
- Drift of Phantasms
- Muddle the Mixture
These cards can be excellent support because they help to draw into or find the better cards in your deck. Wheels are good with Notion Thief and Psychic Corrosion. Madness can be repeatable with cipher. Drift can transmute to get one of Elixir, Flicker, Freed or Alarm. Muddle can transmute to get one of Guildmage, Greaves, Mindcrank, Orb or Rift. If not transmuting then both Drift and Muddle are fine since Drift has 5 toughness/flying and Muddle is a pseudo Negate.
With the lower budget draw spells and mana rocks are your best early game plays. These can help to setup combos, make land drops and have ramp for mid and late game, the stages of the game when your deck performs the best. Consider streamlining the creature base? Keep the creatures that are part of combos and cut a lot of the others?
Streamlined creature base example:
Bonehoard is the best card of the cards that are creatures who have power/toughness equal to all creatures in all graveyards. Because of it's ability to equip to another creature then in my opinion you don't need to also play Wright, Mortivore, Nighthowler. Hightower (flying, huge power/toughness) and Abrerration (mill, huge power/toughness) are the better high CMC creatures who are not part of combos because they can become huge and do something without having to attack.
2 months ago
Living weapons like Batterskull, Bonehoard, and Scytheclaw work great in a deck like this since the commander gives them haste without having to pay to equip them. And since equip creatures you control have flying as well, Skyblinder Staff pretty much makes your stuff unblockable.
4 months ago
This is a very cool twist on mono-red in commander and I can't wait to playtest this! What would you consider your most consistent win condition in this deck? Have you considered utilizing Bonehoard ? I can imagine that this can get outta hand pretty quick. Illusionist's Bracers might also be crazy in this deck especially once Altar of Dementia makes its way out.
5 months ago
oh damn, i really do like the look of Bonehoard and it's funny you mention Umbral Mantle because I was thinking about how i have 3 copies of it sitting in my collection doing nothing, and realised just how potent it would be in here. Thanks for the suggestions, I think I might make some necessary changes seeing as I recently learnt the exact ruling for cumulitive upkeep rendering my Glacial Chasm more annoying for me than it is for my opponents.
5 months ago
6 months ago
The Commander's Quarter had a on a budget Phenax deck. This is a good list for a casual group. Here are some cards that I want to highlight from his list:
- Creatures/cards that scale with size of graveyards: Wight of Precinct Six , Mortivore , Nighthowler , and Bonehoard .
- Duskmantle Guildmage - This was the original combo piece with Mindcrank. You have Syr Konrad, but it is good to have another combo piece.
- Thousand-Year Elixir - This card doubled in price early this year. You have a bunch of low-drop defenders; this enables you to mill them the same turn they enter the battlefield with Phenax out.
- Tree of Perdition - If you manage to get this early, you can have its toughness to be > 30. That's a lot of cards to be milled!