Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Assault Suit Discussion
1 week ago
Curiosity references "you" as the controller of curiosity rather than the controller of Ruhan. If curiosity instead said "enchanted creature has 'when this creature deals damage to an opponent, you may draw a card'", then only the controller of Ruhan would draw the card because "you" in the ability curiosity would be giving Ruhan would be referencing Ruhan's controller.
Here's an example: Snake Umbra, because it gives the creature it enchants a new ability, would only benefit the controller of the enchanted creature. Sword of Sinew and Steel on the other hand states that the controller of the sword would get to destroy things when the creature it's attached to does damage.
The same thing would apply to your Sword of the Animist. If you were to equip Sword of the Animist onto Ruhan, an opponent gained control of Ruhan, and then they hit another one of your opponents with him, because you are still the controller of the sword you get to fetch a basic land.
I really hope I explained this clearly enough and didn't just make it more confusing lol. Let me know if I can be of anymore help! :^)
1 month ago
Looks good! You might like these: Sage's Reverie, Vanishing, Flickerform, Helm of the Gods, Curious Obsession, Lightmine Field, Rootwater Matriarch, Winds of Rath, Assault Suit, Inquisitor's Flail, Mirrormade, Sigil of Sleep, Mark of Eviction, Totem-Guide Hartebeest, Hero's Blade, Cathars' Crusade
1 month ago
I think your friends would hate you if you actually built cEDH. If they are, as you say, "arms race" players, then cEDH would blow them out of the water before they can even start the game.
While Battlecruiser Magic is fun for many, it is not and will never be competitive. That said, Thantis is freaking awesome for Battlecruiser/Arms Race because
a) It's got a really neat effect
b) It forces Battlecruiser games to go faster by forcing combat. While you run the risk of being the archenemy, you should really have built your list around that anyways.
c) It's a value commander. That is the sort of thing that dominates Battlecruiser.
What you really want are cards like Coveted Jewel to make the main 'Archenemy' go around the table. Oh, and Assault Suit. Give everybody the use of Thantis... but not against you. So you can say, 'hey, throw that token at Thantis to buff him and I'll let you use Thantis on your turn'.
1 month ago
Assault Suit is your friend here. Since he's already hexproof, but you're making him your Voltron Commander, you do not want him to have Shroud. But the Suit will help prevent effects that will cause you to sacrifice him. Board Wipes still nail him though, so you'll want recursion for the Auras. Crystal Chimes, Open the Vaults, Nomad Mythmaker, and Retether are some cards that could help you there.
2 months ago
The most interesting choice for this is almost certainly Assault Suit - your opponent will be forced to pass his creature around on everyone else's turn, and since you control the equipment, the creature can't attack you but it can attack its owner.
Grafted Wargear and Vulshok Gauntlets are older versions of Grafted Exoskeleton and Heavy Arbalest. As someone else mentioned, however, you cannot sacrifice an opponent's creature even if you yank a Grafted Wargear out of it.
Stitcher's Graft also slows creatures down, Peregrine Mask stops them from attacking, and Bloodthirsty Blade is maybe better than Assault Suit in a multiplayer game but is useless one-on-one and doesn't even need Magnetic Theft's help to get stuck to a guy.
If I may make a suggestion - since you're already running a number of equipment, it might be worth it to add white so you can pilot Sunforger. It can play a Magnetic Theft right from your library, making it easier to ensure you can do your little trick. Don't forget that adding white means you also have access to Open the Armory and the like!
3 months ago
I had a deck similar to this with Gahiji, Honored One. Some pieces from that deck that will help with your strategy include Bloodthirsty Blade, Assault Suit, Avatar of Slaughter, and Warmonger Hellkite.
3 months ago
The reason this doesn't work is because for effects written like "[do something], if you do, [do something else]", the first "do something" is a cost that the "if you do" checks to see if you paid (or started to perform the action that would pay it, even if the result of that action gets replaced with some other event). In this example, Assault Suit says you can't pay part of the cost for Breath of Fury's effect. You won't untap your creatures and get another combat step.
Tylord2894: Nothing about Breath of Fury's effect requires you to choose a different creature. It just says "a creature you control". You're allowed to choose the same creature if it's still on the battlefield, it's just that the action of attaching it will have no result.
3 months ago
In order to untap your creatures and have an additional combat you need to both sacrifice the enchanted creature and attach Breath of Fury to a creature you control. Assault Suit will prevent the sacrifice, so you'll just be able to move Breath of Fury without being able to untap or have an extra attack.