Assault Suit

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip

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Assault Suit Discussion

maxon on What are the weirdest combos ...

1 day ago

with Phantasmal Image though, wouldn't you have to sacrifice it the moment you activated the equip ability of Assault Suit?

MagicalHacker on What are the weirdest combos ...

2 days ago

Assault Suit is unique in that prevents the equipped creature from being sacrificed due to any effect, including your own. So what combos can you think for it? The weirder, the better!

GarmaReborn on Zurgo World Smasher

1 week ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

Mokan on THE DINOBOT

2 weeks ago

Cloud Key is like a medallion and The Immortal Sun is like a Caged Sun in this kind of deck. I see you're on a pretty high budget, so Ugin, the Spirit Dragon seems pretty good. I'm pretty sure Worn Powerstone is better than Palladium Myr in most situations. Aside from that, I think the equipment base needs a lot of improving. Helm of the Host won't work too well with Thraxos, as the copies will enter tapped either way (and it doesn't have synergy with a lot of other cards in your deck either). Strata Scythe seems quite negligible with 14 Wastes; you can run Blackblade Reforged instead. If you're gonna play something like Haunted Cloak, then I really see no reason for you to not play Sword of Vengeance. I'm surprised I don't see Darksteel Plate and Hammer of Nazahn on the list; I think you should run at least the plate. Whispersilk Cloak not only gives shroud, but unblockable - if you're running Trailblazer's Boots then I see no reason for you to not run the Cloak, and if you wanna go the unblockable route, you can run Prowler's Helm as well. Sigil of Valor really doesn't impress. Grafted Wargear and Hero's Blade don't seem like the best choices in your deck either. I'd suggest Basilisk Collar and Batterskull since you seem to have the budget; lifelink seems like one of the most important keywords in a voltron like this. Seeing as how your commander has trample, and is gonna go to combat a lot anyway, Rogue's Gloves, Mask of Memory and Infiltration Lens might be useful considerations. Dowsing Dagger  Flip I suggest as a mana accelerator, cause it seems real easy to flip with Thraxos. Argentum Armor might be good, Nim Deathmantle goes super well with the big fat creatures theme you've got, and as a person who has played with Assault Suit I can say it's not only fun, but actually real good, especially in a deck like yours. That's all I can give you for now; happy brewing to you!

suarkdivad on No hard feelings

2 weeks ago

I do get a kick out of Assault Suit protecting Kefnet from edicts and also letting me loan him out to help kill a player. On another list I saw someone running Avarice Amulet which is pretty sweet tech on an indestructible general. Sure Toxic Deluge means the other player gets the equipment, but aside from -1/-1 counters Kef isn't going to lose the equipment.

kamelyan on Tokens of the Gods (EDH)

4 weeks ago

I was going to recommend Assault Suit (despite having a couple redundancies, the "can't be sacrificed" is crucial in my playgroup), but then I read the part about you not carrying for the commander outside of theme.

Since you want tokens, maybe you'd like Mana Echoes and Earthcraft -it can go infinite.

Necrosis24 on One Man Army

1 month ago

Side Note: Lure on Tangle Asp with Shielded by Faith also functions well enough. Damage is low but board sweeping opponents creatures every turn is fun. Just beware of black cards like Quag Sickness. In that situation you can use cards like Brave the Elements or Spectra Ward. Assault Suit is to counter cards that force you to sacrifice.

He_Who_Hungers on Rubinia Soulsaccer

1 month ago

Love that you're trying this with a deck that doesn't have black. Doubly so for doing it with Rubinia (the art on her Commander 2013 edition is so awesome). So good on you :)

Ehh, things you could use... Things that blink maybe? Like Cloudshift, Restoration Angel, Ghostly Flicker (Be sure they return under your control). Allows you to retain control of the things you stole, while giving Rubinia a break. Something like Assault Suit should also be hilarious. Steal a creature, slap the suit on it, untap Rubinia and keep letting it go around the table (note that the equipment always remains yours, so they can't unequip it if it is on their creature). Something a bit unconventional for this sort of deck would be Homeward Path, but if you think about it, what's better than stealing someone's creatures? Stealing someone's creatures while having the ability to give them right back.. Under some strict conditions, of course. Remember, you decide when the homeward path is activated, so it can never work against you.

That's all that springs to mind right now, hope you'll get some inspiration out of it.

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