|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Price & Acquistion Set Price Alerts
Assault Suit Discussion
10 hours ago
2 days ago
That is true... but you can have a tribal subtheme like allies, then include all of the vows (Vow of Duty) and Assault Suit. You could even skip the subtheme and do something weird like an Astral Slide subtheme to offer some serious protection for Katona.
The false goddess can be an amazingly fun commander and surprisingly diverse in her angles of victory.
1 week ago
If you play free for all multiplayer, Assault Suit always goes down well. It lets your opponents kill each other with your commander ( but not you ). Speeds the game up nicely and your commander damage stacks regardless of who's currently using it.
2 weeks ago
I'd fix your lands to like... 35? Magus of the Coffers, Whip of Erebos will give Shauka lifelink to give you back your lost life. I would suggest Assault Suit as well, but it is painfully bad for Shauka as she can be tapped down so no one can attack, unless you like politics. Damnation, In Garruk's Wake, Languish, Yahenni's Expertise, Basic target removal would be good as well (i.e. Murder, Doom Blade), there is a sword, Worldbreaker that destroys all other creatures, I would also say run some equipment like the full dual-swords if you can afford them, like Sword of Fire and Ice, Ashnod's Altar is good for getting rid of your own creatures when your ready to swing in as well.
2 weeks ago
2 weeks ago
A friend of mine has the deck up and running, and it usually kills via commander damage very quickly. After playing against it with a myriad of decks, I've identified some cards that you might need depending on your meta. I will suggest Assault Suit again, but I think that's just because my girlfriend's favorite deck is Meren of Clan Nel Toth and a recursive Fleshbag Marauder ruins the deck. Grand Abolisher seems pretty key as after you suit up a creature, a simple removal or bounce spell also makes it hard to work. Lightmine Field and Silent Arbiter keep the heat off you while you assemble your gear. If you run more enchantments (like my friend's deck), Replenish is an auto kill. Inspiring Statuary turns all of your equipment into mana rocks, which is SOOOOO broken, as tapping an equipment does nothing to it... Makes me remissness the days where tapping an artifact turned it OFF. Lastly, I suggest running Torpor Orb as most artifact/enchantment destruction effects come in on a creature (looking at you, Bane of Progress) That's all I have for you right now.
2 weeks ago
I feel like Kemba, Kha Regent could fit easily in here. he's an out to Grave Pact effects other than Gift of Immortality. Also you could use Assault Suit for the same effect. Also if you want a one hit wonder, Armory Automaton :D
3 weeks ago
It's always good to check Gatherer before asking a question, since sometimes it will have the answer for your question.
9/25/2006 When the second ability resolves, Endrek Sahr will be sacrificed regardless of how many Thrulls you control at that time, even if its less than seven.
If it were to work the way you wanted to, it would need an intervening "if" clause that would cause the number to be checked both when it triggers and when it resolves. Since it doesn't, the ability will trigger and will have to be removed via cards like Stifle or preventing the sacrifice via cards like Assault Suit