|Commander / EDH||Legal|
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Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
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Assault Suit Discussion
1 week ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
1 week ago
All great points.
I think I am taking a little bit of Sedris, the Traitor King and playing that graveyard game with this deck. He is my main EDH deck currently, and I really like the idea of discarding zombies to the graveyard. Then the off chance I can't have The Scarab God bring them out, at least I have a way of bringing them back with Gisa and Geralf and Havengul Lich.
Dralnu, Lich Lord is more for just overwhelming with Army of the Damned and Zombie Apocalypse.I don't have the worry of Blasphemous Act in my playgroup, but that is a good card to be worried about. It could really mess the flow up.
I'll continue playtesting what I have and keep an eye on this deck to see if there are any other things you update that may fit into my playing style. Thanks again!
Also, nine EDH decks, I don't know how you find the time to build them. I have one more I am working on. Zurgo Helmsmasher will be mostly speed and giving him to my opponents with Assault Suit so they can keep the pressure on. I can see him getting out of control fairly quickly so it will be nice to have another deck to lean on when they get annoyed with that. Venser, Shaper Savant didn't make many friends. I ended up busting it up after a few games when I kicked Rite of Replication on Magmatic Force with 8 players. Needless to say, it was a downer for the rest of the table.
2 weeks ago
Thanks for the feedback! While I do see the reasoning for some of the additions and edits (especially for taking out Leyline of Anticipation and Thassa, God of the Sea and adding Assault Suit, Vow of Lightning and Chromatic Lantern), I am going to respectfully disagree about taking out Doubling Season and Emeria, The Sky Ruin. Walkers and token generation plays a large role for the deck, as both help me accelerate a wall of token creatures that serve to chump block, trigger Aura Shards and fuel the exalted triggers from Sublime Archangel. As for Emeria, The Sky Ruin, its recusion ability is turned on by Prismatic Omen, as it makes all of my lands each basic land type, thus having all of my lands qualify as Plains.
2 weeks ago
Hi, avid karona player here. i have some tips for you:
Elephant Grass makes it so that karona cant attack you and also works as another pillowfort enchantment
Propaganda is another pillowfort option
Assault Suit is helpfull if you play against a lot of decks that like to sacrifice creatures
Maze of Ith is good to stop people from attacking you as well as helping karona survive bad attacks
Tempt with Discovery gets you any land and maybe more than one
Chromatic Lantern helps with the 5 color problem
Thassa, God of the Sea can only make creatures you control unblockable
Emeria, The Sky Ruin you play only six plains
Doubling Season only seems to work with the planeswalkers
Leyline of Anticipation you play almost zero interaction
hope this helps :) you can look at my profile for my karona list, its called karona pillowfort.
3 weeks ago
Assault Suit is a must have for zurgo. The reasoning is that having it equipped not only makes it so he can't be sacrificed, but if you give it to each of your opponents on their turn then zurgo will always be indestructible as well. Darksteel Plate, Darksteel Ingot, and Worldslayer are also not bad cards for this commander.
1 month ago
UnleashedHavok, Assault Suit is funny but it isn't funny when they destroy it and and now control my win-con. I have had it in the deck in the past just to much risk-reward for my liking, especially when that's how the whole deck operates.