|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Assault Suit Discussion
1 day ago
Since the transmuter is only one less mana than Ugin's Nexus I am assuming that it is simply being used as a repeatable bounce source, not as a discount. Did the place you saw the combo explicitly state that it was for infinite turns? If not, they could have meant that it was for infinite extra turns.
The way you would get infinite turns for is by paying for the Nexus, copying it, allowing the token to die and exiling it, then bouncing the Nexus back to your hand before the end of turn. The way Ugin's Nexus is worded says "If a player would begin an extra turn, that player skips that turn instead." This means that the prevention effect does not do anything to stop extra turns from being created, only from starting. So as long as it isn't on the field when you would start the turn, you can take the extra turn.
As a small point of terminology; though it is convenient to think of it as such, the legend rule doesn't cause you to "sacrifice" anything. For example you could put a creature equipped with Assault Suit into your graveyard because of the legend rule if you wanted.
4 days ago
I always find that my Thantis, the Warweaver deck ran into issue of not being able to play defense and my creature getting killed in combat so I did a few things to fix that. I like all the walls as a way to keep you from attacking but when you do have to attack there are a few cards that help you survive. Akroma's Memorial is amazing. Bow of Nylea usually means they don't get blocked by the bigger creatures. Dolmen Gate and Stonehoof Chieftain make them survive combat anyway. Sight of the Scalelords may also work to make your creatures stay back on defense.
I know you want to get attacked so you can play "traps" to stay on flavor so Nemesis Trap , Slingbow Trap , and Stone Idol Trap seem to fit. You may also think about Baloth Cage Trap , Cobra Trap and Needlebite Trap .
3 weeks ago
Trying to tune this deck to be more reliable and efficient in a 4+ player setting plus find space for Rakdos the Defiler to go with Assault Suit plus the commander's 'must attack' clause. I think I'll need some tutors to pull it together as well but not sure what to cut.
Commander / EDH
SCORE: 2 | 196 VIEWS | IN 1 FOLDER
Thanks in advance for any help!
3 weeks ago
4 weeks ago
- Solar Tide
Slaughter the Strong Board wipes are moreso in for a safety precaution, but even when we use them, they're more of a one sided wipe.
- Magus of the Disk With more board wipes in, I just don't see a use for a delayed board wipe.
- Mausoleum Secrets I don't think there are enough black creature cards we can grab with this because of the Undergrowth effect, so it's getting cut.
- Assault Suit I just don't have a good creature to use this on. If I had something like Rust Elemental in the deck, it would be a different story.
1 month ago
...but MLD is one of the most effective anti-control measures. As I said further up this post, it is a strong means of making sure those players "use it or lose it". Pretty difficult to play "in response" with a huge stacked hand with MLD.
I've used a ridiculous amount of control-hosing as it is by far the most prevalent strategy in my meta, same as the other guy, filthy control-friends. A low-cost card that gets em' every time is: Tectonic Instability ... crazy to think I picked up 7 of them for 20cents apiece when Price of Glory has its' price tag.
1 month ago
Assault Suit occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%