Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.

At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.

Equip

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Assault Suit Discussion

redace10 on Untapped Potential - Dragonlord Ojutai

1 week ago

You're right USMCTempest, I very much wanted to keep both Wrath of God and Fumigate, but the latter is a strict upgrade in almost all scenarios. Thanks for pointing that out.

I've also decided to swap in Monastery Mentor over Assault Suit to combat the problem of having a low creature count in a voltron deck. Taigam sure uses mentor a heck of a lot better, but he'll due for my deck as well. I like that he fits under Sun Titan too.

Appreciate the comment, thanks very much :)

Valius on Arahbo and Cats of Old

1 week ago

I find the worst match ups for my Arahbo deck are black sac decks with Sheoldred, Whispering One and Grave Pact. Not sure if you run into this kind of problem or not, but Assault Suit has been amazing. The added bonus of giving my "allies" control of my creature is pretty fun, too.

Valius on Running Wild With Scissors

3 weeks ago

Assault Suit kind of found it's way when I was looking for a cheaper, more on-flavor alternative to Sigarda, Host of Herons. I had totally forgot it prevents the creature from being sacrificed, too lol!

Kaldra+Worldslayer is still my all-time favorite thing. Sadly, I had to cut Kaldra from this deck.

DarkSepho on Running Wild With Scissors

3 weeks ago

I never ever noticed the "can't be sacrificed" part on Assault Suit. Good to know :D

And I share your love for Wordslayer.

drohack on Voltron, False God

3 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

Treehugger003 on Akiri, Equipment Slinger

1 month ago

I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.

I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.

For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.

Protection: Darksteel Forge yeah, yeah i know i just said the eldrazi were expensive mana wise. Meekstone Akiri has vigilance. Reconnaissance is abuseable for non vigilant creatures.

Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.

General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.

Good luck with Akiri. -Tree

Omega_man37 on o-kagachi aikido rattlesnake pillow fort

1 month ago

An idea that I thought would be interesting for him was Assault Suit so that your opponents could get revenge too just not on you lol

Also Queen Marchesa would be good because you get additional draw and if someone deals damage to you, you get 1/1 deathtouch

Another idea that I want to put in my deck would be double strike cards or extra combat effects like Rafiq of the Many or World at War

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