|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Shards of Alara (ALA)||Common|
Combos Browse all
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- Can I delve off a Relic of Progenitus activation?
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Relic of Progenitus
: Target player removes a card in his or her graveyard from the game.
, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
Relic of Progenitus Discussion
2 days ago
Hi! Some ideas. Mana curve is low so you don't need 24 lands. 20-22 is enough. It depends on your budget but if you want to make your deck more reliable you should take a look at Cavern of Souls and Aether Vial . Your creatures need protection so Brave the Elements would be a nice idea. Path to Exile is your removal (4 copies strongly recommended). A couple of enchantments to boost your creatures: Honor of the Pure and Radiant Destiny . Creatures: 4x Hanweir Militia Captain Flip - transforms fast, grows fast, helps to transform Westvale Abbey Flip. Metallic Mimic - cheap and useful. Eldrazi Monument - finisher. Sideboard: Grafdigger's Cage , and Ashes of the Abhorrent , Rest in Peace , Relic of Progenitus (graveyard hate). Good luck!
3 days ago
4 days ago
Leyline comes out straight away to deal with Dredge before it even gets going. Looking more into Relic of Progenitus and Nihil Spellbomb anyways as they can replace themselves so aren't dead cards in matchups where grave hate isn't needed. Probably some mainboard Collective Brutality to discard them would help too.
6 days ago
@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.
@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.
@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)
Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.
The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)
1 week ago
I see the concern, but I honestly haven't had problems with that in testing.
Seal of Fire is probably getting too cute. A 2nd Tarfire is much better unless I draw both copies, which is very unlikely. After that swap I'll have 24 instants and sorceries, which is enough to flip delver consistently enough. Especially when I have 8 ways to scry.
Pteramander and Delver have very similar interests. And for Goyf, land comes for free and instant and sorcery work with Mander and Delver. The artifact synergizes with Delver and is blank to Mander. The tribal card is also an instant. I make to attempts at putting creatures in my graveyard aside from the occasional Thought Scour mill. I rely on Lightning Bolt to put a creature in my opponent's graveyard.
In all, there isn't very much tension between the cards.
1 week ago
I run mono red burn myself. One thing I love is all of the different bolt options there are. I'd up the Rift Bolt count to 4 as well as add 4 Skewer the Critics . If you want to, you can go the hyper aggressive route of entirely 1 mana spells with Shard Volley and Light Up the Stage . It works really well because everything off of light up the stage is super cheap and easy to play, and you can afford to sacrifice lands due to the low curve. I know they aren't instants, but outside of burning the turn 1 mana dork, burn is a largely linear and non-interactive deck. I prefer to use awesome 2 drops like Eidolon of the Great Revel , Searing Blaze , or Searing Blood . For your sideboard, I would switch out Relic of Progenitus with Tormod's Crypt , simply because you can use that 1 extra mana on a burn spell.
A word on Eidolon. Yes, he hurts you. No, it shouldn't matter. Your life total doesn't matter if your opponent is at 0. He'll hurt the opponent first, because you already tapped out and played all your spells. He's very effective if the opponent play Elves, Storm, Affinity, etc. The more competitive the deck, the better he does. He easily does 8 damage in a game. 8 for RR? That's an effective burn spell. It's like a cheaper version of Risk Factor .
1 week ago
@TheLoneDart -- Wow, I really like this idea! I didn't realize how good Cryptic Serpent and Pteramander could be.
I'd recommend tightening up your list a little bit. Dismember is very much a sideboard card. While it's great against a few decks, it's bad against others (Tron, anything aggro, anything that can reanimate).
Repeal is best for decks with bigger manabases. Try Into the Roil instead.
+1 Cryptic Serpent . 100%.
Cut down on permission. This may be more personal choice, but too much and you run the risk of losing to the stuff they already have in play.
Finally, make sure to have a handful of ways to deal with all kinds of graveyard hate out of the sideboard. People could side in anything from Tormod's Crypt or Relic of Progenitus to Rest in Peace or Leyline of the Void . Adding Annul to the SB gives you more outs to those cards (besides just Pithing Needle ).
I made a version, based on your list. Snaps added only because I happen to own a playset. These could obviously be swapped out for Mission Briefings, etc.
No data for this card yet.