Relic of Progenitus

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Modern Event Deck (MD1) Uncommon
Modern Masters (MMA) Uncommon
Planechase (HOP) Common
Shards of Alara (ALA) Common

Combos Browse all

Relic of Progenitus

Artifact

: Target player removes a card in his or her graveyard from the game.

, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

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Relic of Progenitus Discussion

22edinkel on Elves

1 day ago

Devoted Druid is ok but it feels like you would REALLY rather play Arbor Elf. I built an elf deck for like 210 thats white and green for sideboard cards. You do NOT need 4 Chord of Calling. Also, playing 4 Ezuri, Renegade Leader is dangerous because it could be a dead card. trade one out for another Nettle Sentinel and another for a Craterhoof Behemoth if you can afford it. Thats pretty much it. Relic of Progenitus is a important sideboard card as well as pretty much any artifact hate. Fracturing Gust is really strong because it's good against boggles and affinity. good luck building elves, its a really fun deck to pilot and can pick you up some packs at your LGS!

xXMVGXx on Red Green Ponza

1 day ago

personally i think 3 Relic of Progenitus is a little excessive i would take out 1 and replace it with Thrun, the Last Troll , and Ancient Grudge is a really vital card that can really matter in tough matchups for ponza like affinity and other decks that have indestructible lands/mana rocks, also i would replace the Display of Dominance with Kitchen Finks

sylvannos on Budget Tron Help Me Please

3 days ago

My go-to budget Tron list I recommend to help grind FNMs is:

2x Forest
3+ Fungal Reaches OR Pinecrest Ridge
1x Ghost Quarter1x Inventors' Fair
1x Urza's Factory OR Sanctum of Ugin
4x Urza's Mine
4x Urza's Power Plant
4x Urza's Tower

This gives several utility lands, while also having a good balance of colored mana. The important thing to remember: you absolutely cannot have lands come into play tapped and you will lose games to decks like Burn and Death's Shadow if you have to pay life. The obvious choice is Grove of the Burnwillows for this very reason. However, that obviously will eat your entire budget.

Pinecrest Ridge is probably the best replacement. Not only does it have the option to just tap for colorless and come into play untapped, you can get the or you need to search for Tron pieces or cast Pyroclasm.

4x Sylvan Scrying
4x Ancient Stirrings
4x Expedition Map
2x Talisman of Impulse
4x Chromatic Sphere
4x Chromatic Star

This is pretty standard for a Tron list, the exception being Talisman of Impulse. While you don't want to be paying the life against faster decks, having the ability to tap for colored mana and still get Tron on turn 3 is more helpful when you're on a budget. It means you can play multiple World Breakers, add Inferno Titans, or use whatever budget options you have lying around when some of the more expensive fat cards (like Karn Liberated or Kozilek, Butcher of Truth) aren't available. That way, you're not relying a whole lot on cards like Myr Battlesphere or Steel Hellkite.

4x Ratchet Bomb / Oblivion Stone
4x Pyroclasm
1x All Is Dust

You need boardwipes. Pyroclasm is especially important because you will lose to a turn one Slippery Bogle is you do not kill it immediately. They will untap on their turn two and toss an umbra on it. By the time you can use another piece of removal, you'll be so low on life that they can simply play another one or get you with Dryad Arbor. The same is true against turn one Glistener Elf. They will use something like Apostle's Blessing to deal with whatever you have once they untap.

You can skip on red and go straight mono-green, but then you just have to accept that you lose to Infect, Bogles, and Burn. If these aren't in your meta, replace Talisman of Impulse with Mind Stone or Relic of Progenitus and the lands with basic Forests and a 2nd. Ghost Quarter.

The All Is Dust is probably the only non-budget card I'd recommend you have because of how much 3+ color decks get BTFO'd on turn three when you slam it. If it's still out of your budget, replace it with a Platinum Angel.

That's 50 cards total. Your last 10 cards should be:

  • Huge
  • OR win conditions
  • OR removal

Basically, choose a combination of the following that fits into your budget (I put them in order of importance):

Based on what you've posted, I'd recommend something like:

2x Wurmcoil Engine
2x Sundering Titan (you can power this out on turn 3 via Talisman of Impulse and laugh at some Jund player's $2,000 mana base as they concede)
1x Worldbreaker
4x Relic of Progenitus
1x Spatial Contortion

All that's left is your sideboard. Based on the above, I'd go with:

2x Ancient Grudge
1x Defense Grid
1x Ghost Quarter
1x Grafdigger's Cage
3x Nature's Claim
1x Orbs of Warding
1x Spatial Contortion
3x Thragtusk
1x Torpor Orb
1x Warping Wail

Cereal_Killer on Please Don't Leave

4 days ago

For the lands, since you don't want to spend money on Flooded Strand, Hallowed Fountain, Polluted Delta or Mystic Gate, I think you have chosen the best ones.
Then, I'd remove Think Twice and add Serum Visions, reduce up to 2 Supreme Verdict (put another one in side maybe) and add some Mana Leak (Remand and Cryptic Command would be other good counters, but they are too expensive, right?).
I'm not sure how Sphinx's Revelation could be a win-con. Having more life than an opponent (and less cards in the deck!) isn't always synonym of victory. Then just one Elspeth, Sun's Champion isn't enough. What if an opponent maages to kill her?
I really can't understand why Esper Charm is there: probably you won't need it's first ability since you have counters (and cards in sideboard), second ability is just and Opt or Serum Visions that costs too much and third is, basically, Inquisition of Kozilek or even Castigate / Thoughtseize / Raven's Crime that needs 3 specifical mana to be used.
Secure the Wastes is a win-con if used in token decks that use also Intangible Virtue, Honor of the Pure, Zealous Persecution and Vault of the Archangel. Now it's used only as a 1/1 creature spammer.
I'll also consider Gideon, Ally of Zendikar or Gideon of the Trials as an alternative win-con.
As for the sideboard I'll just give you some ideas: Tormod's Crypt (if you can afford it maybe also better a Relic of Progenitus or Rest in Peace); 1x Supreme Verdict (if you reduce them up to 2 in main); Kataki, War's Wage or Rest in Peace would be perfect against artifact decks; Pithing Needle or Sorcerous Spyglass; Grafdigger's Cage; even, if you want more budget things Blessed Alliance, Negate, Dismember.
Hope my ideas could help the development of your deck.

ToolmasterOfBrainerd on Budget Tron Help Me Please

4 days ago

I'd load up on at least 2 Relic of Progenitus, and possibly up to 4. It's really good against a lot of things right now.

Oblivion Stone is not too expensive because it just got reprinted and it's better than Perilous Vault, but I guess not that much better.

HurricaneZach on Stormy Weather

4 days ago

I like the Izzet Blitz decks a lot. This is a good list if you are wanting to be competitive at your LGS. I would go -1 Artful Dodge and -1 Mutagenic Growth for +2 Gush. Gush can be a huge play on your combo turn. Tap 2 Islands then return them both to play Gush, replay Island, cantrip and Apostle's Blessing your way to a victory. I feel it is a necessity in these lists. Also, Temur Battle Rage is a must. Maybe go -2 Brainstorm for them and try it that way. As for the SB, mine would look something like:

2xPyroblast (Burn, RDW, mirror match, etc.), 3xHydroblast (Delver matchups primarily but also works well in the mirror), 2xElectrickery (Various token strategies and Elves), 2xFlaring Pain, 1xStormbound Geist, 1xRelic of Progenitus, 2xFlame Slash, 2xDispel

But it depends on the meta at your LGS. If you get a good idea what you are up against and want more specific help with your SB let us know! Hope that helps. Check out my Token Deck

Harashiohorn on RG Tron

4 days ago

thegoldentoast

The leading reason why Chalice of the Void was cut is that there was a big drop-off in the decks you needed it against most (and that it was the biggest blowout against) like Infect, Living-End, and Suicide Zoo. The modern Death's Shadow decks like Grixis or Traverse shadow can be beaten without Chalice, but if there is ever a large upsurge in Traverse-Shadow type decks maybe Chalice would be worth bringing back into the sideboard. Additionally though, Chalice of the Void has a high cost of play in G/x Tron since it shuts down your own Chromatic Stars, Chromatic Spheres, Expedition Maps, and if you are running any, Relic of Progenituss. So if the card is not a blowout against your opponent, it's not the easiest thing to board in. Finally in regards to chalice it is worth noting that Eldrazi-Tron is one of the best Chalice decks in modern, so if that deck is doing well, Chalice is generally in a good place, but if the deck is trending out of the meta (like it is now) then Chalice is not as strong.

As for Blightsteel Colossus, that actually might be worth bringing back in, especially if your meta has a lot decks that you need to close out on quickly, or a lot of countermagic (Which with the coming of Jace, the Mind Sculptor to modern will likely see an uptick). The thing is Ulamog, the Ceaseless Hunger can also mill out the opponent and therefore also provides an out things like combo-lifegain. Additionally Blightsteel Colossus doesn't generate any immediate advantage an requires at a minimum 5 lands to cast. That means it doesn't help you protect your lifetotal against aggro as effectively as Wurmcoil Engine or recover boardstate like Ulamog or gain you card advantage like Kozilek. Furthermore without Eye of Ugin you can't just repeatedly tutor out and try to cast Blightsteel Colossus until it resolves. So of the 10+ mana threats, it was the easiest to cut. As mentioned at the start though, it might be worth bringing back at least to sideboards if a lot more counter-magic control decks are running around, since it shuffles back into your library allowing you to try to play it repeatedly, and only gives the opponent one turn to respond to before they die (assuming insufficient blockers on board).

xyr0s on How can I enjoy modern ...

5 days ago

You're very welcome.

A whole low-budget meta? I actually think it's some of the same strategies, you'd meet in tier decks, that you see in more budget-conscious decks, just with some other cards. Tron is a big mana deck, but if any card would work against tron, it would most likely work just as well against a deck that ramps on Utopia Sprawl and Arbor Elf. Zoo is a creature based aggro deck - cheap, efficient creatures, turned sideways as soon and as many times as possible. Anything that works well against that, works well against other decks with similar strategies. And no one in your local meta abusing the graveyard? No Lingering Souls? No dredge? The day where it becomes a thing, get a set of Relic of Progenitus, Nihil Spellbomb, and/or Rest in Peace, and you should be fine. It doesn't matter if it's against a top-tuned deck full of tarmogoyfs or a homebrew that abuses the scavenge key-word: An empty graveyard is equally useless to them.

I got the part about enjoying modern, but actually figured that it was somehow related to slightly skewed expectations - you hoped for a longer building phase, like 5 turns or so, and felt that the fast strategies kind of abuses or wrecks the game. And while "winning" is not the same as "enjoying" a game, it's hard to enjoy constantly losing to strategies that feels unfair (hint: they aren't, and when you play a fast aggro deck, it feels like cards such as Pyroclasm and Ensnaring Bridge are brokenly unfair). But fair warning: control decks are for some reason often the most expensive to build - it's like they are just made of money (Jace, the Mind Sculptor, Snapcaster Mage, Cryptic Command, Celestial Colonnade - and that's just the most expensive parts of the UW control decks, but it's not like the rest of the deck is for free either). It goes a bit easier with aggro - I have this one for example, which is ridiculously cheap: kuldotha 8whack.

That said: I went looking for budget friendly cards, that rarely sees play, but in a budget-friendly meta might be solid for control and/or midrange, and found... Porphyry Nodes, Forbidden Orchard, and Renegade Rallier. I haven't tried this, but I think it looks viable. You play Porphyry Nodes as soon as possible. Use Forbidden Orchard to ensure that your opponent always has the smallest creature on the table. And Renegade Rallier to get Porphyry Nodes back if it dies - it can also bring back other things, like cycle- and fetchlands, Ghost Quarter, Strangleroot Geist, and whatever other low-cost cards you can find. Just don't play Wall of Omens, as 0 power is a bit of a liability. Along with Path to Exile this should press most games back a few turns. You could build all kinds of things on top of this - Wilt-Leaf Liege and creatures that are all GW (so they get double bonus, and the risk of having the lowest power is reduced), perhaps. More control (table sweepers, in particular, and perhaps Luminarch Ascension as finisher), and a few heavy hitters like Baneslayer Angel. If you really like the recursion bit, you could add Sun Titan and Emeria, The Sky Ruin.

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