|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Shards of Alara (ALA)||Common|
Combos Browse all
- Saffi Eriskdotter vs Pyroclasm & Relic
- Can Renegade Doppelganger copy any nonland permanent using Clever Impersonator?
- Can I refill grave for Snappy after Relic of Progenitus
- Can I delve off a Relic of Progenitus activation?
- Does grafdigger's cage stops a Surgical Extraction from being cast on a graveyard?
Relic of Progenitus
: Target player removes a card in his or her graveyard from the game.
, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
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Relic of Progenitus Discussion
23 hours ago
Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!
4 days ago
Okay, I would suggest you try to make the deck as consistent as possible, while also having a lot of interaction. Given your manabase being split between four colors, effects such as Counterspell are a bit hard to cast. Countermagic though should be run. Arcane Denial is a card I recommend, as it generally doesn't draw too much hate, doesn't cost double , and replaces itself as a card.
This is the type of logic I implore you to use when deciding the power level of cards. I assume you have the same dilemma most have when deck building of card attachment. Because of this, I will give you a list of cards I would drop in the list, for more powerful interaction, ramp, and card draw.
Here we go:
Citadel Siege - This is a +1/+1 counter deck, and this puts +1/+1 counters on your creatures, it makes sense why it is run, but you have so many effects in this nature, that this card I don't think makes the cut. This deck has a lot of creatures, and this card doesn't put a +1/+1 on up to two creatures, both of which could be proliferated later, instead it only puts two on one creature. I don't hink it is worth 5 mana.
Brave the Elements - Vigilance is a good ability, but for a 2 mana enchantment, this would have to do much more than this to be worth it in my opinion. Dropping it for more ramp allows you to be more aggressive, and get your opponents on the defensive, rather than you having to defend yourself.
Duneblast - Cool card, yes, but in this deck I don't think saving one of your creatures is worth a whopping 3 more mana and an extra color symbol than Day of Judgment or a similar effect. I personally would rather see Languish in this deck, as it can kill most creatures, while your generally are larger, or Black Sun's Zenith, which puts -1/-1 counters on your opponents' creatures you can proliferate over time.
Disdainful Stroke - Okay, this next part might get into a bit of math, but here is why Disdainful Stroke is nearly strictly worse than Arcane Denial, and it has to do with card advantage. If Disdainful Stroke was a Counterspell for just a , I would still run Arcane Denial over it. An effect like Disdainful Stroke leaves you down a card, and your opponent down a card, with two other opponents up a card. Since Arcane Denial replaces itself, and give two card to an opponent, at the cost of one, you are only down a card to one opponent, instead of two.
2-4 lands - A deck of this CMC normally needs only 35-37 lands to get all of their spells cast on time. I don't have the statistics on me right now, so trust me or not, but that has been my experience and the experience of many others.
Okay, so what should you add in? I would run more counterspells, like Delay, Mana Leak, Swan Song, or anything you want to run for versatility like Unsubstantiate or Supreme Will. Removal like Swords to Plowshares, Chain of Vapor, Beast Within, or Aura of Silence can also be useful, as well as card draw like Windfall, Brainstorm, Ponder, or Preordain. The creature base seems fine, I suggest a Sunscorch Regent because it is insanely fun, but otherwise keep it up!
Oh yeah, you wonder what to do against Inalla, Archmage Ritualist? Torpor Orb, Tocatli Honor Guard, and Hushwing Gryff shut them down efficiently, also they only hurt 6 of your cards, being Prime Speaker Zegana's draw ability, Juniper Order Ranger, Elite Scaleguard's bolster ability, Armorcraft Judge, and a couple creature's evolve ability. The reason effects such as Fertilid's enter the battlefield with two +1/+1 counter ability or similar abilities across your deck is due to them not being triggered abilities. They happen 'as' the creature enters, instead of immediately after. It is a little weird.
Against graveyard decks, consider Relic of Progenitus, Leyline of the Void, Rest in Peace, Grafdigger's Cage, and Ground Seal. They are pretty self explanatory, but run the ones you want to, all have ups and downs. For instance, though you may know that tokens disappear if they leave the battlefield, they still go to the graveyard when they die, immediately after they disappear, which is why effects like Deathgreeter trigger when 3 tokens die. This means Leyline of the Void won't stop Deathgreeter gaining life when tokens die, but Rest in Peace will. Differences like this are minor, but may make you decide between different forms of graveyard hate.
4 days ago
Thanks! I weighed Crypt and Relic of Progenitus against each other and decided that Relic would be more useful in more situations and also replaced itself, but I think it can be correct to run both depending on your meta.
Minamo, School at Water's Edge is just fine here, and I plan for it to go in the deck, but I've procrastinated buying a copy. I keep these lists for my own reference as I brew in paper, so I make sure what I'm putting online is also what is built in paper so I can always put it back together if the cards are needed to be borrowed elsewhere.
I like Gryff and Priest but since this deck primarily wins through combo or impactful midrange permanents I wanted to focus on card advantage over hate and let my countermagic fill in the gaps. I can see a more stax oriented version of Raff but I don't think it's this version.
Thanks for the suggestions!
Fast Action Hamlet
5 days ago
Hey nice list...just thought to suggest Ancient Tomb which is a strict upgrade over Untaidake, the Cloud Keeper. I also like Tormod's Crypt better than Relic of Progenitus cos it doesn't hit my gy and I can reuse it again with academy ruins.
6 days ago
Ok, i have a couple issues with this deck:
1: Its a Stuffy Doll deck. How can you NOT have Pariah. Just, how? It's practically a crime. Also Pariah's Shield. Just put in a couple more indestructible like Darksteel Myr any you'll be completely free from damage.
2: Dead cards. Without guardian combo, all Altar of the Brood actually does is fill up the moldrotha player's graveyard a bit and make your Immortal Coil and Lich's Mastery worse. Maybe consider a different payoff, such as Genesis Chamber or Soul Warden, as they are not dead draws without the guardian, as you're getting lots of ETBs of nontoken creatures from all your flickering. Also, Leveler and Timesifter. Why? You don't have tremendously many high CMC spells, and leveler is an ETB: you can't gift the lack of library to someone.
3: You have very little synergy with her uptick. There is only a couple miracle spells and only 2 fetches. Consider putting in some of the panoramas (card link example: Jund Panorama. Remember that they can be put in Esper decks cos no colour identity) or if your fine with spending a couple bucks, some fetch lands, Myriad Landscape, or anything of that kidney
5: Eerie Interlude + commander ultimate = profit. Also Flickerwisp, Long Road Home, etc. And Eldrazi Displacer. You have a bunch of colourless lands, and if you throw in a couple mana rocks (which u should probably do btw. You only have swol ring :P ) and you'll have all the colourless mana you need.
6 days ago
Looking for a few last remaining pieces to complete my decks for the upcoming GP. Need them fast and willing to do cash+cards if needed!
Just looking for cheapest versions if possible. Thanks for looking!
6 days ago
+1! Love the decklist!
6 days ago
+1! Love the decklist!