|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Shards of Alara (ALA)||Common|
Combos Browse all
- Saffi Eriskdotter vs Pyroclasm & Relic
- Can Renegade Doppelganger copy any nonland permanent using Clever Impersonator?
- Can I refill grave for Snappy after Relic of Progenitus
- Can I delve off a Relic of Progenitus activation?
- Does grafdigger's cage stops a Surgical Extraction from being cast on a graveyard?
Relic of Progenitus
: Target player removes a card in his or her graveyard from the game.
, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
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Relic of Progenitus Discussion
2 days ago
If a mill assited beatdown with growing creatures seems to be too much of a stretch.... does anyone have any suggestions on how to solve my Eldrazi issue?.... i thought Ravenous Trap/Surgical Extraction/Relic of Progenitus seemed like good answers.... but because of the triggered ability the opponent still gets to get their GY back into their library and i have to start over... thats what broke me/took me into this "cheeky" direction.
4 days ago
Never mind, I understand why I wouldn't run Relic of Progenitus if I had access to Nihil Spellbomb. I keep forgetting I have to care about my graveyard. Not playing Snapcaster Mage is really messing with my brewing here as I'm so used to playing with it, that playing without it made me think my yard didn't matter at all.
4 days ago
Hey Tethys, thanks for the comment and upvote! Your well thought out comment is perfect, and I appreciate the advice. I am not a Mardu player by trade. I'm almost always dabbling in Azorius, Esper, and Dimir.
As for 1), I completely agree. In fact, these thoughts have been running through my mind regarding this deck. I hate Blood Moon, so I think your advice is exactly what I was needing.
2), I also dislike relying on Westvale Abbey Flip for the same reasons you listed. I've not run Vault of the Archangel before, but I see why it would be a better utility land for this deck. Could lead to a lot of blowouts.
3)+4), Another good point. I've replaced them with Pithing Needle and Nihil Spellbomb accordingly. This may sound like a dumb question, but why Nihil Spellbomb over Relic of Progenitus? For that matter, would Tormod's Crypt be best for this deck, considering it revolves around Monastery Mentor?
5 days ago
1 week ago
Cool, I don't think the graveyard has enough relevance right now for main deck Relic of Progenitus, the only tier deck it really combats is storm, so I think it should go in the sideboard, especially because yoou can put Chalice of the Void in to hate on storm (and other decks) even harder
1 week ago
So regarding turn 3 wins...
I would say they are highly unlikely since if your Baral, Chief of Compliance / Goblin Electromancer eats a Lightning Bolt / Fatal Push / Collective Brutality... etc. on turn 2, you will need a minor miracle to win.
As in such case your rituals produce only .
Which means that you would need 1 ritual to Gifts Ungiven.
and 4 more rituals to be able to cast Past in Flames on turn 3.
And if you run only Grapeshot & Empty the Warrens any sensible player will put those in the grave, and let you whatever else you searched up.
(Creature removal is not exactly rare in modern decks - while your deck doesn't have ways to interact with it when you tap out on turn 2 to cast your creatures (no Disrupting Shoal or Pact of Negation)
I would also like to mention that relying on instant/sorcery cards in the grave to combo off is very risky in modern - there are just to many things that hate on the grave.
Plus everyone sideboards grave hate coz dredge.
Scavenging Ooze, Dryad Militant
Grafdigger's Cage, Relic of Progenitus, Tormod's Crypt
And the worst of all Rest in Peace & Leyline of the Void
(+ pesky Leyline of Sanctity - which screams scoop, if Empty the Warrens fails
Please tell me how do you win on turn 3 in such a situation!
P.s.: Storm Entity may help with going off on t3, as it could be the third target for Gifts Ungiven - but it still can't win in itself.
1 week ago
I didn't check on this site for quite some time - now i'd like to respond and comment on your list, deadmanwaltzing, cause I also did some playtesting and changes to mine. I'll create a deck soon to also show you my current list.
Last time I asked a lot of questions regarding some cardchoices. Maybe you didn't feel like answering to all of these, so this time I'm gonna just outline the cardchoices that are different in my list from yours. Also, I'd like to tell you that I agree with most of your decisions regarding your development of a competitive Arbiter-List and that I respect you as the more experienced player in this regard.
I started playing EDH about a year ago in a quite competitive playgroup (General Tazri, Teferi, Derevi, Prosh, meanwhile also a Thrasios/Tymna list, a Keranos, a Rashmi and a Kaho which is very fun to play against). Starting with Brago I shifted to GAA4 because it felt like my Brago was always a bit slow in comparism to the others at the table... With GAA4 everyone is frowning at your Commander, hoping that it doesn't come down in T1-2 :) also I do like the control-playstyle and the interaction it provides.
Well, the different cardchoices in my list are:
- Gitaxian Probe
- Spell Pierce | I don't run Flusterstorm
- Prismatic Lens
- Sphere of Resistance | I don't run Torpor Orb
- Reshape | Don't have Transmute Artifact yet
- Whir of Invention
- Blue Sun's Zenith | I don't run Sphinx's Revelation but not 100% sure
- Thirst for Knowledge | I don't run Manifold Insights
- Glen Elendra Archmage | Instead of Wrath of God because I feel like non-creature spells are a lot stronger and both the Yisan-Deck and the Derevi-Deck aren't present in my playgroup anymore
- Consecrated Sphinx still playtesting - current experiences: good in midrange- and, prism-matchups. Actually awfully slow in most games against combo or combo/control
Cards I don't run from your list are:
- Into the Roil
- Relic of Progenitus
- Mystic Gate
- and Mana Drain & Timetwister which are obvious inclusions but I couldn't afford them yet.
I currently think about how to get rid of Staff of Domination because it feels clunky lots of times when drawn to early and Sensei's Divining Top also does his job together with Scepter. I will playtest an Academy Ruins for the case that Top gets countered. Also Lotus Petal might be good in matchups like General Tazri and Thrasios/Tymna where they are quite slowed with Arbiter in play and you want fast mana as soon as possible...
1 week ago
11/12/17 Update: I decided to make a few adjustments to the list:Mainboard-1 Island-1 Plains-1 Bygone Bishop-3 Unclaimed Territory+ 2 Seachrome Coast+1 Kataki, War's Wage+2 Moorland Haunt+1 Geist of Saint Traft
With a top end of CMC 3 in my curve, 24 lands were probably too many, so I cut down to 23, and I'll see how that plays. Unclaimed Territory seems good still, but not having colored mana to cast Lingering Souls, Fatal Push, or Path to Exile seems a little bit sketchy. If I'm going to run colorless lands, I'd rather that they do something proactive, like Moorland Haunt which can create additional threats or blockers. I picked up a second copy of Geist of Saint Traft, so Bygone Bishop is now out. Finally, I moved a copy of Kataki, War's Wage into the mainboard, both as an additional 2 mana aggressive creature, and to hose any decks utilizing artifacts. This list doesn't have any artifacts, so Kataki seems quite versatile.
As for the sideboard, Relic of Progenitus seems less useful than Rest in Peace, which acts as a permanent piece of graveyard hate that also hoses persist and undying creatures. I was initially worried about the negative synergy with Lingering Souls, but if I need graveyard hate enough to board it in, I'd rather have reliable graveyard hate than the flashback from Lingering Souls. I also dropped Pithing Needle,as, even though it's quite a powerful card, generally my deck wants to be more aggressive and proactive. I added in 3 copies of Duress instead, since I had 3 spots open after moving 1 copy of Kataki, War's Wage to the mainboard. Duress seems versatile by hitting planeswalkers and combo pieces from my opponent's hand. Creatures aren't as much of a concern, since I'm running so many removal spells, so I didn't feel as though Thoughtseize was warranted. Lastly, I replaced the 3 copies of Ceremonious Rejection with an equal number of Disdainful Stroke,which despite costing 1 more mana seems far more reliable and useful in its application. Let me know what you think!