Relic of Progenitus

Relic of Progenitus

Artifact

: Target player removes a card in his or her graveyard from the game.

, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.

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Trade

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Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Modern Event Deck (MD1) Uncommon
Modern Masters (MMA) Uncommon
Planechase (HOP) Common
Shards of Alara (ALA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Relic of Progenitus occurrence in decks from the last year

Modern:

All decks: 0.14%

Green: 2.19%

Blue: 0.27%

Commander / EDH:

All decks: 0.02%

Relic of Progenitus Discussion

Azeworai on Atemsis, Gochta!

1 hour ago

Ah, quirky commanders are always an oddity, but delectation to brew. Now, Mono-Blue isn't exactly my forté, but I believe I may be of aid.

So, I am an adherent to running fewer lands; Thirty-six in Mono-Blue should be a crime. In their lieu, I would recommend many cantrips. If it goes three cards deep, say Preordain, then I consider it a half of a land. Four or more cards, I deem a full land. At least, this is with my experience in gameplay. As such, Impulse is absolutely lovely. Two-mana, instant-speed, what more could a player desire?

Forbidden Alchemy, Chart a Course, Strategic Planning, and Frantic Search are of note.

Baral, Chief of Compliance could be absolutely lovely: For one person, at least.

Spellseeker has never disappointed me. She finds Cyclonic Rift, Preordain, Counterspell, and Finale of Revelation, for ones in the decklist.

Every deck needs graveyard hate! Tormod's Crypt and Relic of Progenitus are both things that Trinket Mage can tutor for, but there are far more options out there. If you are to add Tolaria West could search for Scavenger Grounds.

Quicksilver Fountain is fantastically mean, though effective. It combos painfully well with Oboro, Palace in the Clouds. Target the land with the fountain, bounce it in response, whereupon the trigger fizzles and you are not to be afflicted by infinite islands.

Anent what I would cut:

Flow of Ideas seems slow, sorcery-speed, and expensive to cast. Big draw spells shouldn't be dependent on board-state unless you're playing green and have no choice. Try Stroke of Genius or Pull from Tomorrow.

This deck looks to have some busy early turns, seeing the abundance of 1-3 mana spells. Myriad Landscape enters tapped and still requires mana to ramp. I'd prefer just another Island. Though, a land worth considering is Riptide Laboratory just has quite a bit of utility.

Something I merely wish to put out there; I dislike Temple of the False God very much. That's all for that point.

One direction you could take this deck is group-hug. It draws you cards, keeps others from heeding your schemes, and allows for kills out of the blue. (get it?)

I suppose that's all from me. May fortune be with you!

Joker4242 on Island Secrets

1 week ago

My sideboard continues to change frequently. I have a 4th Archmage's Charm, Cyclonic Rift, and Day's Undoing at the ready. Surgical Extraction seems likely to stay in. But the rest are merely placeholders. I’m not exactly sure what I should replace them with. Pongify is still a valid option. Having early removal may prove highly beneficial. Mystical Dispute and Stubborn Denial are also useful counters against other blue/counter decks.

Now Relic of Progenitus is a very useful card, although is does have its drawbacks.

It can consistently remove cards from your opponents graveyard. But it’s second ability works against you because it will exile your graveyard as well. It does not work well with Day's Undoing. It is also not blue, nor is it an instant or sorcery, therefore you cannot combo it with Thing in the Ice  Flip or exile it with Force of Negation.

Surgical Extraction Is nice, it can be cast for free, it can be cast at any time, it can also be recycled with Mystic Sanctuary. The downside is that you must always pay 2 life to cast it (this deck has no lifegain whatsoever). Both cards have their downsides and neither one fits exactly, although Surgical Extraction works slightly better for this kind of deck.

Vendilion Clique is a useful card on its own, yet it doesn’t fit exactly into the deck. I don’t have enough bounce in the deck to consistently utilize Clique’s ability several times over. Now the 3/1 flying is nice, but I already have that with Brazen Borrower. The upside to the Clique is that you get to look at your opponents Hand and get rid of a problematic card. However, Borrower can act as an Instant spell (Which can trigger Thing in the Ice  Flip. Borrower can also remain in exile, this way it won’t be Bounced by Thing in the Ice nor will it be shuffled back into the deck by a Day's Undoing.

Venser, Shaper Savant is certainly a placeholder, it does pretty much what Cryptic Command will be doing (but with less options).

Kefnet the Mindful used to be in the deck. It was paired with Day’s Undoing to immediately become a 5/5 flyer. The problem is that he takes to long to setup. His 4 mana draw/land bounce ability won’t be useful until the late game. In the end, he ends up taking space in the hand or field, but doesn’t actually do anything (with a hand of 7 cards Kefnet is formidable, as soon as you start to play spells, Kefnet is useless again, essentially, Kefnet discourages spellcasting).

Aether Spellbomb was a card I enjoyed playing in the main deck. However, I found that it couldn’t combat every situation. Eventually it made its way into the sideboard as I needed to make space for Brazen Borrower (a mich more useful and potent card). Even though it has saved me in the past, I am thinking that it just can’t keep up with the rest of the deck. For one, it cannot be exiled with Force of Negation, for another, it is not an instant or sorcery, therefore it cannot trigger Thing in the Ice  Flip. I think it has served it’s purpose in the past, but I don’t see it coming back into the deck.

This is what I would end up with when considering what I want to keep in my sideboard:

1x Archmage’s Charm 1x Cyclonic Rift 1x Day’s Undoing 3x Surgical Extraction 4x Mystical Dispute

I still have 5 slots left to fill.

I’m thinking about perhaps adding some sort of protection against burn decks, maybe some more countermeasures against other counter/control decks, and I also feel like my defenses against Aggro may need to be tightened up.

Joker4242 on Island Secrets

2 weeks ago

Sideboard is a work in progress. For now, these are the cards I have. I'm still thinking about adding Pongify. I am also thinking about adding one or two more Force of Negation. Perhaps another two Relic of Progenitus.

snishi on Blue Moon

2 weeks ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

Azeworai on Big Tokens

2 weeks ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

SpammyV on Some Questions About Tron

2 weeks ago

Relic of Progenitus vs. Grafdigger's Cage: Grafdigger's cage blocks more things but is vulnerable to being removed itself. If you are running Karn, the Great Creator Relic also has an upside in that you can activate a Relic and then search it out of exile and replay it.

Oblivion Stone vs. All Is Dust: In my Mono Green Tron deck I usually I play a 3-1 split in favor of O. Stone. If the opponent has Blood Moon or Damping Sphere but isn't applying enough pressure than playing Oblivion Stone on Turn 4 and activating it on Turn 5 can get you back in the game. And in some games a board wipe on Turn 3 will save you where a wipe on Turn 4 will not.

Karn, the Great Creator: Right now I'm off of Karn G.C. in the maindeck of Mono Green Tron. If I were to run Karn G.C. again I would be running 3 in the main unless there was a compelling combo to shoot for. The sideboard cards are powerful but without a silver bullet like Relic or Sorcerous Spyglass playing Karn on 3 rarely impacts the board and if you've assembled Turn Three Tron your hand is probably not empty enough to make Ensnaring Bridge effective.

I have no experience with RG Tron so I can't really offer advice about what to cut Pyroclasm for.

ZendikariWol on Card creation challenge

3 weeks ago

The Ferryman

Legendary Enchantment Creature- Zombie

Whenever a card would leave your graveyard, you may exile it.

You may cast cards exiled with The Ferryman. Those cards cost less to cast.

3/3


This guy looks just super sweet to me. This works with Disentomb, this works with Relic of Progenitus, it seems like something that would be fascinating to build around. Just what you'd expect from a Johnny designer, huh?

Design a card that hoses a deck that you absolutely despise.

Gattison on Eldrazi rakdos beatdown

4 weeks ago

Nice, I like this. Maybe consider a couple Mortuary Mire s in place of the duals? Also, since you have some Exhume s, maybe replace the Inciter and Courier in your sideboard with something like Tormod's Crypt , Relic of Progenitus or Bojuka Bog , just in case?

Also, how does your build do with consistency? Id be interesting in hearing results of playtesting/gameplay if you don't mind sharing. =)

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