At the beginning of your end step, you may exile a creature you control, then return it to the battlefield under your control.
Price & Acquistion
Conjurer's Closet Discussion
3 days ago
I'd cut Meddling Mage, Conjurer's Closet if I were you, in exchange for a playset of Wizard's Lightning. Sea Gate Oracle seems worse than the new Exclusion Mage or even Adeliz, the Cinder Wind. Finally, Cloudshift seems like a win-more condition, whereas Familiar's Ruse could be a secret piece of tech that also lets you re-buy your best ETB effects.
Last suggestion is Nahu Mera, Master Wizard as a 1-of finisher.
4 days ago
Also Conjurer's Closet is a must here. With so many etb effects going on here, plus the creatures with etb recursion, it's a must!
5 days ago
Just going to point out that you can do the same kind fo stuff with Isareth the Awakener as you can with Sedris, the Traitor King - using Conjurer's Closet or Deadeye Navigator (if Isareth is part of the 99) means that you're already fulfilling the exile part of the clause so they still come back under your control.
1 week ago
Here's a cool trick you should do. Grothama does not have to die to "leave the battlefield"... This can get real dumb real fast.
Remember to bounce Grothama with that Temur Sabertooth.
Cast duplicant on your own Grothama. Gain another one and draw a bunch.
1 week ago
If you really want to be rediculus, consider the Rube Goldberg Machine that is Teferi, Timebender + Oath of Teferi + The Chain Veil + Conjurer's Closet + Niambi, Faithful Healer, which nets infinite turns, just activate the Chain Veil, uptick Teferi twice, and then ult him, (making sure he dies by ulting), and then before you take your extra turn, flicker Niambi with your closet to return Teferi to your hand.
2 weeks ago
I'm 95% sure you don't need Torpor Orb in any of the combos you mentioned.
Say you target Wormfang Manta with Conjurer's Closet's ability. The 'extra turn' and the 'skip the next turn' abilities may trigger at different times but they don't get put on the stack until the next time a player (a.k.a. you cos' you're the active player) would receive priority and thus you can put them on the stack in the order you choose. Obviously you would put the extra turn on the stack first so the 'skip a turn' ability happens first. The end result is you skip your next turn but replace it with one right after the turn you flickered the manta in. You get to take all of your future turns at once essentially winning the game on the spot.