Conjurer's Closet

Conjurer's Closet

Artifact

At the beginning of your end step, you may exile a creature you control, then return it to the battlefield under your control.

Conjurer's Closet Discussion

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

Azeworai on Animar Elemental Tribal

1 week ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

Slicor01 on [Primer] Yarok, The Value Engine

1 week ago

I've been looking at other Yarok builds on tappedout to make some suggestions for them, and I found yours just now and thought I'd toss out some suggestions. So, some additional value cards I'd consider adding are Venser, Shaper Savant, Gonti, Lord of Luxury, and Conjurer's Closet among many more. This list seems interesting for sure. To me, it seems very unoptimized. The combos are well thought out but the rest of the deck seems a bit shacked together, with some cards that aren't super strong in there. I much prefer a casual/comboless version of Yarok, but as someone who's played Yarok basically since its release, I think my list is much more optimized than yours. Obviously, if you would want to use it, you'd have to add the combos, because I play strictly casual, but my list is highly optimized and a serious powerhouse of a casual deck. +1 because I support other Yarok players. Happy brewing! Here's the link! Vamos A La Yarok (Yarok ETBs)

Gidgetimer on Combo that doesn't work

1 week ago

There are still some that either are just lists of cards with the same effect or "combos" that need split into their respective interactions, as with my examples above. I even found someone who used the combo syntax on Plains + Wild Growth.

I have also recently come across a series of "combos" where someone just linked cards with a triggered ability and Strionic Resonator and another where someone linked a bunch of creatures with ETBs and Conjurer's Closet. Both of those are interactions, but it is the obvious use for those cards and doesn't rise to the level of "synergy". Allowing such "combos" to show on a page would make popular enablers page's unusable because of how crowded they would be with combos.

Strionic Resonator + Brago, King Eternal is a synergistic interaction. If I were making the combo link I would add Sol Ring or Mana Vault, but that raises it to an infinite combo.

Strionic Resonator + Kor Outfitter (one I honestly reviewed today) is simply how Resonator is made to be used and does not provide any useful information to people wondering how to get stronger than intended interactions out of the card.

Maybe I am being a little too "Spikey", but I think that the combo database should only include things that at a minimum provide an interaction that is stronger than the base interaction that a given card has with every applicable card..

seshiro_of_the_orochi on The Ultimate Alirios Brewing Challenge

3 weeks ago

I love the intention behind this. I really wanna see that karaoke. One important point: As far as I know, EDHrec doesn't include data from tappedout, so uploading lists here will only help in providing awesome lists, but it won't count towards the 600.


Now to the topic:

Clones seems the way to go indeed. Helm of the Host is interesting for Alirios, as are Followed Footsteps and maybe Clone Legion. Also: Infinite Reflection, Minion Reflector, Mirror Mockery, Stolen Identity, Zndrsplt's Judgment. And permanent flicker sources should be useful, as well: Conjurer's Closet, Deadeye Navigator, Thassa, Deep-Dwelling. Oh, and if there ever was a deck to include Identity Thief, this is it.

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