|Commander / EDH||Legal|
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At the beginning of your end step, you may exile a creature you control, then return it to the battlefield under your control.
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Conjurer's Closet Discussion
11 hours ago
I do like your choice of commander, especially since it's indestructible card advantage.
I also like the caged sun addition too, I feel like mana rocks/ramp will be important in this deck (cuz mono white)
Crested Sunmare maybe?
4 days ago
Oops forgot rev is limited to 2 power... Alright so we don't want to abuse the grave but we want to get a ton of stuff out and smash. I can work with that.
Rishkar's Expertise, Baral's Expertise- These are really good for getting ahead and staying ahead. The other 3 expertises might be good but have far fewer targets for cheating out. Yahenni's Expertise would probably be the only other one I would play since your stuff mostly lives.
Dread- Why not punish people for hurting you?
Door of Destinies, Call to the Kindred, Mirror Entity, Urza's Incubator, Cryptic Gateway, or even any of the rest of these EDH Tribal Staples. Hopefully that is more helpful. Don't forget to go through the commander 2017 stuff I'm sure there will be some gems in it.
4 days ago
If I had 5 forests and 3 enemy players, that gives me +120 health for playing it and attacking the turn after.
@Winterblast Well it is supposed to be more for fun, but the people I play against are normally in it for the win, so I want it to be fun but can still hold it's own.
@Flagellum Very cool ideas indeed, I just don't think they would be right for this deck :P
4 days ago
6 days ago
I love this deck! As others have said, your commander is holding you back. If I were you, I'd make your commander Mairsil, the Pretender when he comes out on the 25th of August. He is SOOOOO versatile in this deck, with stuff like Eater of Hope or Razaketh or Bident of Thassa or whatever. You would just need some flicker stuff like Conjurer's Closet, Ghostly Flicker, etc to really abuse the ETB ability on Mairsil, and then you'd just need to swap out some non-relevant creatures for stuff with an activated ability.
I hope that helps! Mention me if I can be of assistance.
6 days ago
I think adding Keldon Firebombers would necessitate a total rework of the deck, so it'll probably be kept on the sidelines.
Thanks for explaining your thoughts and the upvote!
Some deckbuilding guild lines I set out for myself are very little artifacts or enchantments and creatures with toughness 5 and preferably 6 or more to survive Wildfire and Destructive Force so adding Sakiko, Mother of Summer or Wort, the Raidmother would be suspect. Though they are really good cards and I should probably try to fit in sakiko anyway.
I'm also running this on a strict total budget of $50. My buddy and I are trying to flex our deck building skills not our wallets lol. So I don't think i can fit in Neheb, the Eternal even though it's super good as well.
If you like the deck an upvote would go a long way, Thanks!
1 week ago
Linvala is a very fun commander, for her the name of the game is Blink, you want to abuse that EBT as much as possible and control the field.
she also works really well with Ephara, God of the Polis
1 week ago
Not Tomer, but I'm watching the stream! In a multiplayer format, focusing on abilities that hit multiple opponents will serve you much better than single shot effects like Bloodhusk Ritualist.
Earsplitting Rats, Miasmic Mummy, Rotting Rats, & Sibsig Icebreakers are more good ETB creatures. Since you're also running Merchant, a Conjurer's Closet can get you a lot of value. Stronghold Rats is nice consistent discard with damage. With your Commander, all this discard is not a hindrance at all to you.