Lantern of Insight
Each player plays with the top card of his or her library revealed.
Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.
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Lantern of Insight Discussion
5 days ago
Very experienced pilots of miracles don't pilot slowly, however, comparatively speaking to land - bolt target you - pass. It seems like a lifetime.
The reason this got targeted because it was an absolute monster of the format, and defined the meta entirely.
now that miracles is gone, is the format going to get a little too degenerate?
1 week ago
You're kidding, right?
There are so many ways to get your Opponent to shuffle their deck whenever you want.
I'll list some.
Lantern of Insight
Learn from the Past
Soldier of Fortune
Stream of Consciousness
My play group is brutal and packs just about all of these cards.
If your play group lets you get away with it, consider yourself lucky.
2 weeks ago
Welcome to Modern! For anyone who does not know, Modern is one of Magic's non-rotating formats. This means that the cards in the format will not rotate out like Standard and as more sets come out they are added to the Modern cardbase; which extends from 8th edition onward. Modern was born when it's predecessor, a format known as Extended, was destroyed. Modern decks have a base minimum of 60 cards in the mainboard with a 15 card sideboard, with no more then 4 copies of any card besides basic lands across both boards.
The Modern Brewer's Bible is my personal down-to-earth guide to the Modern Format. It's goal is to create the most comprehensive guide to the format that I can for the Magic community. It is currently being written during my free time and it's chapters will be posted here as they are created. If you want to keep updated, make sure to hit the add as friend button on my profile so you can stay updated on when they come out.
WHAT SHOULD I PLAY?
I've gotten this question from a lot of people who are trying to get into Modern, and particularly from players who want to play on a budget. The answer to this question of course is based on many different factors. For example, I've met players who want to build janky decks that rely on silly combos and interactions in hopes of pulling off ridiculous things with their decks. I've met players who focus on being competitive, and choose to either replicate a tiered archetype, or find a deck that is good against the other decks played at their LGS. In addition to this, your specific play style also comes into play here, as I've known people who distaste control, and love to play Aggressive decks, and vice-versa. The final part to this is your own budget; because that is usually the leading factor in deckbuilding that I see. There will be a separate article based entirely on this.
WHERE SHOULD I LOOK IF I WANT TO FIND GOOD DECKS ONLINE?
Although there are many players in the Magic community who despise it, looking online for decklists is not a bad thing. If you are looking to find some of the best decks in the format, you could just Google "Good Modern decks" and it'd probably take you to something like MTGGoldfish's Modern Metagame. In addition to finding tiered archetypes, there are TONS of primers for Modern archetypes online. Primers are basically a cheat sheet for what is typically played in a certain deck, what options are available, and some example decklists. TappedOut is also a great resource for deckbuilding ideas, as there are tons of users buzzing around the site.
IS MODERN A BREWABLE FORMAT?
Absolutely! With such a large cardbase, it is more then possible to build rogue decks in modern. Decks like Lantern Control were made when someone recognized the interactions between cards like Lantern of Insight and Codex Shredder. Building competitive brews isn't the easiest thing to accomplish, but it is more then possible.
SUGGESTIONS AND CRITICISM
This is a critical thing that should happen before you choose to buy a deck, as it's importance is key to being successful. This area in particular can be a difficult spot for some people, as this is where deck ideas get torn apart, and brewing often is poured down the toilet. However, it is likely the most useful thing you can do once you think you have a decklist made. While the use of this might seem obvious, putting out decklists for others to view means that you are getting another set of eyes to look at the same work; thus creating viable conversation on a deck. Try to not take criticism of deck ideas personally, and acknowledge faults.
This is the final step that should happen BEFORE you buy your deck. This is also one of more fun steps to Modern Deckbuilding, as it involves what you hope to accomplish, which is PLAYING YOUR OWN DECK! This step often comes into play when people are making decks for the competitive scene, as they want to make sure that their deck is viable. This step is also crucial to learning the strengths and weaknesses of your deck, as well as acknowledging cards that should be replaced and the construction of the sideboard. This will be continued in a later article.
1 month ago
Rise from the Tides, Breathstealer's Crypt, Overburden, Evacuation, Misinformation, Din of the Fireherd, Supplant Form, Crush of Tentacles, Past in Flames, Mizzix's Mastery, Metallurgic Summonings, Dakra Mystic, Lantern of Insight, Psychotic Episode, Sealed Fate, Second Sight,Precognition, Spin into Myth...lol That's a few ideas for you...
1 month ago
I think it's still recent enough to throw Lantern of Insight. New decks may take longer to come out but as data is becoming increasingly prevalent, it's more common for players to gravitate towards proven decks. Not because they are the best but because the time invested in seeing if it's good had already been put in. That shoudnt stop players from continuing to push the envelope. Amulet Bloom didn't 'get the missing piece'. It was discovered. While it might not happen at a noticeable pace, I think modern is slowly becoming more wide open. I'll clarify my meaning. What would be a hypothetical way to make zombies viable? Better payoffs? More solid one drops? Better enablers? Color splash? Do certain cards invalidate its plausibility?
1 month ago
There is Lantern of Insight. Do you guys think a lantern control deck with the Miracles package could do well? They do have a lot of topdeck manipulation. I think a cool hybrid with Counterbalance and such could be fun and fairly viable. I'll try to work on a decklist, but I'd love to see some other people's ideas as well(not necessarily this, just Miracles in Modern in general).
1 month ago
Okay, so the deck runs 8 discard spells in Thoughtseize, Inquisition of Kozilek, and Collective Brutality. The entire lock of Lantern of Insight, Codex Shredder, Ghoulcaller's Bell and Pyxis of Pandemonium are all interacting with the opponent, and we also run Surgical Extraction, Pithing Needle and Abrupt Decay. So, that makes, main board, our suite of cards that interact sit at about 26 cards, not even counting Spellskite or sideboard cards. So that puts us at our non-lands/mana sources being a 26/21 split in favour of interaction. For this reason, I consider Lantern to be a highly interactive deck.
So that's exactly why Lantern is interactive. By all means, tell me why you consider it non-interactive.
1 month ago
Lantern of Insight along with cheap mill cards will help with making sure they can't draw a response to your combos