|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Uncommon|
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Lantern of Insight
Each player plays with the top card of his or her library revealed.
Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.
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Lantern of Insight Discussion
1 week ago
Traverse the Ulvenwald is a nice card, but you'll have a harder time deliriazing it than you think. I'm only counting 6 lands you can sac, 1 artifact, and whether you get creatures to help with the delirium count is questionable. But actually, it is a cantrip in your deck, in regard to the question of how much card draw is too much.
Gonti, Lord of Luxury... hmmm... 4 mana for a 2/3 creature, with an ability that is only sometimes relevant. Feels great, if you get to steal Tarmogoyfs and Fatal Pushes, not so great when you get to play a Lantern of Insight. Also, you only have 1 land to support your opponents colors, so it wouldn't be very often you could play red or white cards.
Quicksilver Fountain - the dream of a lategame lockout is real! However, this is not how you do it. It also hits your lands, right? So you either have spend a card on smashing it, or it will lock you and your 3-color manabase out eventually... I think you could make a janky deck with this, but then it should be the focus of the deck, not just a throw-in. Also, watch out for playing cards that have no real effect for many turns - in general that is not good. Mimic Vat could be funny. I don't think Trophy Mage to find your 3 cmc artifacts is correct though - neither of them are essential to your winning strategy, and you have a pile of card filtering/drawing/cantripping anyway.
Nissa, Vastwood Seer Flip could be a funny addition to your deck - just 1. Card draw, an accompanying token-creature, a built in win-con... what's not to like? Maybe exchange some land for another basic forest.
3 weeks ago
3 weeks ago
I personally see this in a Lantern lock kind of deck. You control the top of your opponents deck keeping them from drawing anything. Then Mana Severance to win.
4 weeks ago
Hmm...ok, so here's an idea: Quest for Pure Flame. Somehow I got this idea that it'd be fun to sacrifice a quest, and use Mana Seism to Bitter Ordeal their entire life total in one shot. I just don't think it'll work like that in practice.
Proclamation of Rebirth for Boggart Forager along with your Psychic Surgery would make it the world's worst Lantern of Insight control. You can even Memory's Journey for 0 cards, just to make them shuffle twice, if you don't like their top card.
Use Muddle the Mixture to find and protect your probes.
Anyway...I'm just brainstorming.
1 month ago
1 month ago
What's the win-con here? I'm not certain about the rulings, but if someone plays a one cost spell and you've got Counterbalance and Lantern of Insight on the field with Terminus on top, can you shuffle your deck in response to hopefully counter it with Counterbalance's effect?
1 month ago
So I recently just started playing magic again. Sadly to find out that Gitaxian Probe is banned. I want to rework this deck for a stronger mana base and better control. It is basically lantern control with a shuffle and search punish element.
Top Deck Control
All of these cards have a unique synergy that cause players to fear using their own decks. Questions start to arise. What do I put in my graveyard? Should I use my fetch land? Should I search my deck for that basic? Every move becomes a punishment. It is especially brutal if you Snapcaster Mage an Archive Trap into a Bitter Ordeal.
I need help improving this deck. Primarily mana and card draw are a concern now since I can't use Gitaxian Probe.
2 months ago
I am also worried about your ability to hit your colors, as several of your spells are intended to be cast early but have very high devotion to your colors. Is the risk of Sea Gate Wreckage's colorless mana worth it?