Lantern of Insight


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Lantern of Insight


Each player plays with the top card of his or her library revealed.

Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.

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Lantern of Insight Discussion

xyr0s on How much card drawing is ...

1 week ago

Traverse the Ulvenwald is a nice card, but you'll have a harder time deliriazing it than you think. I'm only counting 6 lands you can sac, 1 artifact, and whether you get creatures to help with the delirium count is questionable. But actually, it is a cantrip in your deck, in regard to the question of how much card draw is too much.

Gonti, Lord of Luxury... hmmm... 4 mana for a 2/3 creature, with an ability that is only sometimes relevant. Feels great, if you get to steal Tarmogoyfs and Fatal Pushes, not so great when you get to play a Lantern of Insight. Also, you only have 1 land to support your opponents colors, so it wouldn't be very often you could play red or white cards.

Quicksilver Fountain - the dream of a lategame lockout is real! However, this is not how you do it. It also hits your lands, right? So you either have spend a card on smashing it, or it will lock you and your 3-color manabase out eventually... I think you could make a janky deck with this, but then it should be the focus of the deck, not just a throw-in. Also, watch out for playing cards that have no real effect for many turns - in general that is not good. Mimic Vat could be funny. I don't think Trophy Mage to find your 3 cmc artifacts is correct though - neither of them are essential to your winning strategy, and you have a pile of card filtering/drawing/cantripping anyway.

Nissa, Vastwood Seer  Flip could be a funny addition to your deck - just 1. Card draw, an accompanying token-creature, a built in win-con... what's not to like? Maybe exchange some land for another basic forest.

Iraruel on What? Stealing dank memes is obligatory!

3 weeks ago

Thanks Sozomen for the suggestions! I overlooked Lantern of Insight and have added it, but I don't think Glorious End has a place here due to not scaling well in a multiplayer environment.

Recover819 on Ronald McDonald Theme deck HELP!

3 weeks ago

I personally see this in a Lantern lock kind of deck. You control the top of your opponents deck keeping them from drawing anything. Then Mana Severance to win.

Goblin Spy

Lantern of Insight

Mana Severance

Land Tax

Crystal Ball

Gift of Estates


Funkydiscogod on Every Day I'm Shufflin'

4 weeks ago

Hmm...ok, so here's an idea: Quest for Pure Flame. Somehow I got this idea that it'd be fun to sacrifice a quest, and use Mana Seism to Bitter Ordeal their entire life total in one shot. I just don't think it'll work like that in practice.

Proclamation of Rebirth for Boggart Forager along with your Psychic Surgery would make it the world's worst Lantern of Insight control. You can even Memory's Journey for 0 cards, just to make them shuffle twice, if you don't like their top card.

Use Muddle the Mixture to find and protect your probes.

And, since Theda Adel is a rogue, consider Earwig Squad. And Spreading Seas to turn on her Islandwalk.

Anyway...I'm just brainstorming.

SirSh4ggy on Miracle of Lanterns

1 month ago

What's the win-con here? I'm not certain about the rulings, but if someone plays a one cost spell and you've got Counterbalance and Lantern of Insight on the field with Terminus on top, can you shuffle your deck in response to hopefully counter it with Counterbalance's effect?

Livelinkon on Reworking Esper Control Deck

1 month ago

Shuffle Control

So I recently just started playing magic again. Sadly to find out that Gitaxian Probe is banned. I want to rework this deck for a stronger mana base and better control. It is basically lantern control with a shuffle and search punish element.

Primary combo

Archive Trap, Bitter Ordeal

Top Deck Control

Psychic Surgery, Lantern of Insight, Ghoulcaller's Bell

Shuffle Elements

Path to Exile, Extirpate, Bitter Ordeal, Invasive Surgery, Surgical Extraction, Lantern of Insight, Ghost Quarter

Search Elements

Lantern of Insight, Ghost Quarter

Land Control

Ghost Quarter, Bitter Ordeal, Extirpate, Surgical Extraction

All of these cards have a unique synergy that cause players to fear using their own decks. Questions start to arise. What do I put in my graveyard? Should I use my fetch land? Should I search my deck for that basic? Every move becomes a punishment. It is especially brutal if you Snapcaster Mage an Archive Trap into a Bitter Ordeal.

I need help improving this deck. Primarily mana and card draw are a concern now since I can't use Gitaxian Probe.

Daedalus19876 on Darwin's Natural Selection Of Your Cards v. 2.0

2 months ago

Isochron Scepter seems odd here. I know it's intended to go along with Natural Selection, presumably, but...

I'd say something similar about Isochron Scepter. Without Lantern of Insight, it's almost blind.

I am also worried about your ability to hit your colors, as several of your spells are intended to be cast early but have very high devotion to your colors. Is the risk of Sea Gate Wreckage's colorless mana worth it?

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