Lantern of Insight
Each player plays with the top card of his or her library revealed.
Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.
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Lantern of Insight Discussion
12 hours ago
I think it's still recent enough to throw Lantern of Insight. New decks may take longer to come out but as data is becoming increasingly prevalent, it's more common for players to gravitate towards proven decks. Not because they are the best but because the time invested in seeing if it's good had already been put in. That shoudnt stop players from continuing to push the envelope. Amulet Bloom didn't 'get the missing piece'. It was discovered. While it might not happen at a noticeable pace, I think modern is slowly becoming more wide open. I'll clarify my meaning. What would be a hypothetical way to make zombies viable? Better payoffs? More solid one drops? Better enablers? Color splash? Do certain cards invalidate its plausibility?
14 hours ago
There is Lantern of Insight. Do you guys think a lantern control deck with the Miracles package could do well? They do have a lot of topdeck manipulation. I think a cool hybrid with Counterbalance and such could be fun and fairly viable. I'll try to work on a decklist, but I'd love to see some other people's ideas as well(not necessarily this, just Miracles in Modern in general).
2 days ago
Okay, so the deck runs 8 discard spells in Thoughtseize, Inquisition of Kozilek, and Collective Brutality. The entire lock of Lantern of Insight, Codex Shredder, Ghoulcaller's Bell and Pyxis of Pandemonium are all interacting with the opponent, and we also run Surgical Extraction, Pithing Needle and Abrupt Decay. So, that makes, main board, our suite of cards that interact sit at about 26 cards, not even counting Spellskite or sideboard cards. So that puts us at our non-lands/mana sources being a 26/21 split in favour of interaction. For this reason, I consider Lantern to be a highly interactive deck.
So that's exactly why Lantern is interactive. By all means, tell me why you consider it non-interactive.
1 week ago
Lantern of Insight along with cheap mill cards will help with making sure they can't draw a response to your combos
2 weeks ago
Soulus101 Thanks for the comment! That's indeed a nice combo and would likely be more effective in the long term. Instead of Panharmonicon at 4 mana and combo with more cards I'd rather play Jace, Memory Adept that's kinda more versatile.I was thinking of playing Lantern of Insight basically mill my opponent a little more carefully and let him only draw lands or dead cards.
2 weeks ago
Tron is the best prison deck in modern (best referring to the deck, not necessarily setting up the best prison). It keeps the board squeaky clean and just removes all of your opponents threats before killing them with some big dumb thing.
There's also Sun and Moon which is the RW prison deck that plays Blood Moon, Ghostly Prison, Nahiri, the Harbinger and Emrakul, the Aeons Torn to get the job done, it's a lot slower and has a lot more interaction.
Then there's the infamous Lantern control deck which locks your opponent out of drawing cards with Lantern of Insight and Codex Shredder, then stops them from attacking with Ensnaring Bridge and eventually mills them out for the win. This is the grindiest deck in modern.
If you're more on a budget, you can build a mono white prison style deck with like Ghostly Prison, Sphere of Safety, Magus of the Tabernacle, Suppression Field, and Damping Matrix. there's a ton of ways to build this sort of thing on a budget that can be found with a quick google / youtube search.
Lastly, if you want something a bit less prisony, just with prison elements, there's death and taxes that tries to land lock the opponent with Thalia, Guardian of Thraben, Leonin Arbiter, and Ghost Quarter then just beats down with white weenies.
Any of these are viable strategies in modern at the moment with Tron and Lantern being the highest tier'd options.
3 weeks ago
Have you considered running Lantern of Insight to help find out what you're cracking into?
1 month ago
I assume you're referring to mono-black. And the answer is yes, sort of. You'll use artifacts like Codex Shredder and Ghoulcaller's Bell to do most of your milling (along with Lantern of Insight to make sure you're milling good cards), and Ensnaring Bridge and Inquisition of Kozilek to protect yourself. Infernal Tutor can get you what you need, as can Inventors' Fair. Of the style of effects you mentioned, I would consider Surgical Extraction the best, since it can be cast for 0 mana in case of emergency. If you haven't noticed, those are the guts of the Lantern Control deck. The reason you rarely see it in mono-black is that the splash for cards like Ancient Stirrings is pretty trivial, and it actually helps out a lot.