Lantern of Insight


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Lantern of Insight


Each player plays with the top card of his or her library revealed.

Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.

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Recent Decks

Lantern of Insight Discussion

anonserval on NO FUN ALLOWED

1 week ago

You win by not letting your opponent play Magic. They'll either concede because they have no outs or answers to anything in the prison or get slowly but surely milled out.

With Lantern of Insight and the various mill rocks, you have control over what they draw on their turn, giving them nothing but dead cards.

You can dump your hand really, really fast and get Ensnaring Bridge out as early as turn two.

You can Pithing Needle any problem cards with activated abilities or Surgical Extraction them into exile.

Play this if you want to break people.

Funkydiscogod on Ingest/Mill

1 month ago

The problem with ingest, is that exiling a single card from their library is not that great. Just looking at it, Benthic Infiltrator will kill your opponent with damage before it mills them out.

So, here's an idea to maximize the ingest fun you can have: add Wizened Snitches and/or Moonring Island. You can use the ingest ability to control the top card of their deck while you beat them down. It would be like a weird Lantern of Insight aggro deck, since you'd probably win through damage before you win by ingesting their whole library.

Razulghul on A Series Of Traumatic Events

1 month ago

Hey there, everything looks pretty good to me. I might suggest Nightveil Specter to replace Jace's Mindseeker maybe?

Mindshrieker is also pretty great, might be worth adding a Lantern of Insight so you can choose the best player to mill by their next card?

Morthius on Feed the Fleet Swallower

1 month ago

FalconForce Thanks for your idea :D! Thought about it but did not need to use it in my test games. Agains a strong counter spell deck it would be a nice idea for the sideboard. When you are using Lantern of Insight or Mindshrieker you can't play standard anymore. For a modern deck there are much more good cards outside, but this deck is only for standard.

FalconForce on Feed the Fleet Swallower

1 month ago

I like the deck. I want to build a deck using Lantern of Insight and Mindshrieker in order to eliminate threats or self mill Fleet Swallower. Then I can use black cards to raise it instead of paying the mana cost. Meanwhile, if I get the opportunity to raise something better from an opponent's graveyard that's good too.

I didn't know Fraying Sanity existed, and that now makes the swallower itself a win condition. Thanks for that.

Have you considered adding Countervailing Winds?

xyr0s on How much card drawing is ...

2 months ago

Traverse the Ulvenwald is a nice card, but you'll have a harder time deliriazing it than you think. I'm only counting 6 lands you can sac, 1 artifact, and whether you get creatures to help with the delirium count is questionable. But actually, it is a cantrip in your deck, in regard to the question of how much card draw is too much.

Gonti, Lord of Luxury... hmmm... 4 mana for a 2/3 creature, with an ability that is only sometimes relevant. Feels great, if you get to steal Tarmogoyfs and Fatal Pushes, not so great when you get to play a Lantern of Insight. Also, you only have 1 land to support your opponents colors, so it wouldn't be very often you could play red or white cards.

Quicksilver Fountain - the dream of a lategame lockout is real! However, this is not how you do it. It also hits your lands, right? So you either have spend a card on smashing it, or it will lock you and your 3-color manabase out eventually... I think you could make a janky deck with this, but then it should be the focus of the deck, not just a throw-in. Also, watch out for playing cards that have no real effect for many turns - in general that is not good. Mimic Vat could be funny. I don't think Trophy Mage to find your 3 cmc artifacts is correct though - neither of them are essential to your winning strategy, and you have a pile of card filtering/drawing/cantripping anyway.

Nissa, Vastwood Seer  Flip could be a funny addition to your deck - just 1. Card draw, an accompanying token-creature, a built in win-con... what's not to like? Maybe exchange some land for another basic forest.

Iraruel on What? Stealing dank memes is obligatory!

2 months ago

Thanks Sozomen for the suggestions! I overlooked Lantern of Insight and have added it, but I don't think Glorious End has a place here due to not scaling well in a multiplayer environment.

Recover819 on Ronald McDonald Theme deck HELP!

2 months ago

I personally see this in a Lantern lock kind of deck. You control the top of your opponents deck keeping them from drawing anything. Then Mana Severance to win.

Goblin Spy

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