Lantern of Insight

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Uncommon

Combos Browse all

Lantern of Insight

Artifact

Each player plays with the top card of his or her library revealed.

Tap, Sacrifice Lantern of Insight: Target player shuffles his or her library.

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Lantern of Insight Discussion

chilbi on Shrazik

2 weeks ago

Personally I've been around in M:tg for almost 20 years, starting somewhere between Tempest and Stronghold. Back then, Kai Budde won the PT with the mono-Red LD deck that could power out a Wildfire around turn two after having deployed a 5/6 Dragon on t1. Nothing short of sheer beauty if you ask me.

I've never really understood why land destruction has been shunted as a "non-fun" strategy since I feel like it's just one option among many denial strategies. Take a counter-heavy deck for instance, or Modern's Lantern of Insight-builds. Both are just trying to win the game by denying their opponent a cruial part of ressources (here: spells that resolve and attack steps and/or drawing relevant cards after all).

So no, you're not wrong by any means. LD is a perfectly viable and balanced strategy if need to be. I'll admit that I've cut Armageddon and the like from my Kaalia Commander Deck to make it less competitive but if people start throwing infinite combos in my meta I'd know what I would pack.. cheers!

Winterblast on Commander Mill

3 weeks ago

You might want to have a look at Ghoulcaller's Bell, Codex Shredder, Pyxis of Pandemonium, Lantern of Insight, Isochron Scepter and Dramatic Reversal. Also Mnemonic Betrayal (Yawgmoth's Will for your opponents' cards) is really good when you mill. I would reconsider the mana rocks you have, especially since you are missing the cheap (money-wise) but good ones such as Fellwar Stone, Talisman of Dominance, Dimir Signet. Dark Ritual is a must play.

Notion thief will want Windfall, Timetwister, Whispering Madness, Time Spiral...whatever your budget allows.

zdtsd on MILL!!!!

1 month ago

A playset of Lantern of Insight to tell you when to mill would be HUGE for this, as would playing black for Glimpse the Unthinkable and maybe Mirko Vosk, Mind Drinker or Szadek, Lord of Secrets.

SaliHampus on Artifact Deck

1 month ago

I agree that Lantern of Insight doesn't do much. But since I had the space over I felt like it just added a nice touch. But I do agree that Lightning Greaves would work better.

I'm not completely sure about Serum Visions though since the deck already seems to run pretty consistent. But I'll try it out and see whether or not it does any difference.

Spazik008 on Greatness at Any Cost

1 month ago

Lantern of Insight decks would be the main reason to side Platinum Angel right now.

Winterblast on Stephans Zur v 3.1

1 month ago

I don't think you need Lion's Eye Diamond and Night's Whisper. With chains of mephistopheles in the deck, Impulse would be better than drawing, also Tainted Pact works as a bigger Impulse and as a win con with Lab Man and the mana base you have (only one copy per land name - exchange 1 Island with Snow-Covered Island). Dark Confidant is also nice for drawing without "drawing".

If you want to focus more on the draw lock you could play Spirit of the Labyrinth and Uba Mask as I do in my Circu deck. The lantern package with Lantern of Insight, Codex Shredder, Pyxis of Pandemonium and Ghoulcaller's Bell along with Future Sight might be worth considering then. These cards would act as a win con with Dramatic Reversal and Isochron Scepter and Paradox Engine could do the same trick. That whole package could replace the win with Lab Man, which feels a bit risky for a control deck imo.

Kjartan on Artifact Deck

1 month ago

Lantern of Insight doesn't seem to do much for you. How about Lightning Greaves to make your combo a turn faster.

Serum Visions for consistancy, maybe.

mrfab13 on The Most Evil Deck in Modern

2 months ago

also i like having 1xCrucible of Worlds and 1-2xGhost Quarter in the main, also handy if they GQ your Academy Ruins so you can get it back or you can use it to get rid of evey land in their entire deck, Inventors' Fair is always avalible, you can also do snazzy stuff like Academy Ruins->GQ->replay->activae again. also slighlty meta dependant but most of the time you are safe to run only 3 Ensnaring Bridge as there are a decent ammount of decks that dont use creatures to win and alog with Whir of Invention, acient sturrings, Lantern of Insight and self mill, you are still gonna find it.

for the SB id reccommend Torpor Orb as its a strong hate card that goes well in this deck and some ammount of Welding Jar or Spellskite, or Padeem, Consul of Innovation you need someway to protect your stuff and there is a pretty high chance that your opponent will run some form of artifact hate. i dont know if its fine tuned and thrashes everyone in your meta but your SB seems kind of weak to me.

also generalrenard you never deck yourself if they have no interaction with using Academy Ruins and an artifact that can kill iteself like Pyrite Spellbomb, Lantern of Insight, Mox Opal (legend rule) or discard to hand size, Academy Ruins it ontop of your deck and draw it next turn, repat for infinity. eventually you can, mill it with Pyxis of Pandemonium or ult Jace, the Mind Sculptor. if neither of thoes are an option then its a tie.

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