Horn of Greed

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Rare
Stronghold Rare

Combos Browse all

Horn of Greed

Artifact

Whenever a player plays a land, that player draws a card.

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Horn of Greed Discussion

LeoSushi on The Jolly Green Giant

12 hours ago

Abundance is super underratedPraetor's Council and Creeping Renaissance both completely refill with the lands you've droppedHarmonize is just a flat good draw spell in green, Rishkar's Expertise and Soul's Majesty are incredible if you have borbs or something bigger outKnollspine Dragon is just dirtyHorn of Greed draws on land entryGhirapur Orrery might be worth it if you make your curve lowerGrafted Exoskeleton is super dirty to put on borby

for ramp:Every deck needs a Sol Ring,Kodama's Reach and Cultivate should also be in almost every deck,Exploration and Burgeoning if you have the budget,Sakura-Tribe Elder, Explosive Vegetation, Skyshroud Claim, Boundless Realms, Ranger's Path are all good land-based ramp. I'd suggest to pack in all that you can afford, to keep with the land theme

LeonSpires on Simic Moonfolk Landfall

1 day ago

At Tio_Infernape Thanks for your suggestion. It is tempting to run Nissa, Vital Force in the deck but I think I am going to pass. When I run planeswalkers in EDH I don't expect them to live very long. To me her +1 ability is somewhat underwhelming and with a kill spell puts you out a land. The -3 is a bit better but Eternal Witness does the same thing better but for less. Also I can abuse Eternal Witness with Soratami Mirror-Mage and Rite of Replication. Furthermore Eternal Witness is a lot more consistent with all the creature fetch I run. I will say that the -6 ability is rather nice. However I know they are easier to remove then an emblem but Horn of Greed and Tireless Tracker do almost the same thing. Thanks for your help if you have anymore suggestions I am all ears.

hoardofnotions on Most underrated commander of all time

1 week ago

Cultivate, Kodama's Reach, Ranger's Path, Hunting Wilds could be more ramp spells

Momentous Fall, Hunter's Prowess, Soul's Majesty, Restock, Revive, Seasons Past could be more card draw

Fierce Empath is really good with woodland bellower.

possible cuts could include

predatory focus. This could be Thunderfoot Baloth or some other Overrun

font of mythos, howling mine, otherworld atlas - maybe run Horn of Greed, or Seer's Sundial

I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!

DespairFaction on I am Lord Schramm, Father of Giants, Son of Angels

1 week ago

Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.

First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.

Anyways here are my recommendations to add:Furnace of Rath, Dictate of the Twin Gods Manabarbs, True Conviction, Aurelia, the Warleader.

For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.

Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.

Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.

Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.

I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.

Anyways, let me know what you think.

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v2

2 weeks ago

Axeplorer, I've been on the fence on adding Crop Rotation. I'm just very unsure what to cut for it, so I never added it. I ran Valakut, the Molten Pinnacle, Vesuva and Thespian's Stage at one point. I just never ran enough mountains to maximize damage output, so the synergy wasn't effective enough and they got cut. As for Ashnod's Altar, yes, it has been a worse Goblin Bombardment. I've been contemplating on replacing it with Phyrexian Altar instead. At least then I could make use of the one any color mana compared to the two colorless. I really like where you are going with all the burn in your build. I might have to add some of those cards to get that additional damage out.

usaDiabetic, thanks for the +1! Even if it was just for the name, any and all upvotes are much appreciated! I'm glad the name is getting attention. I was cracking myself up when creating the name for this build.

nodicekid, thanks for taking the time and posting your Omnath build. I like the land destruction you have going on in there. I've always considered adding some myself. I think a cycled Decree of Annihilation would add some nice flavor.

jamesfiek, I don't like taking the risk with Animist's Awakening. The chances of spending seven mana (just to compare it to Boundless Realms CMC) on it to look at the top six and coming up with a land or two is not worth it in my opinion. Not saying that is always the case, just not worth the risk for me. I replaced Horn of Greed awhile back for Mind's Eye, so I could prevent giving my opponents an extra draw off land play.

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