Horn of Greed


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

Combos Browse all

Horn of Greed


Whenever a player plays a land, that player draws a card.

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Recent Decks

Horn of Greed Discussion

JuQ on Just an Old Fashioned Enchantment Deck

5 days ago

Looks like you are missing Femeref Enchantress, maybe even Sram, Senior Edificer because you are aura heavy (I guess Kor Spiritdancer goes out of budget). Perhaps Sigarda's Aid?

You could Swap Cultivate and your mana rocks (keeping Sol Ring) for enchantress friendly Overgrowth-like land auras.

You can get some recursion with Emeria Shepherd, Silent Sentinel, Dowsing Shaman, Nomad Mythmaker and Sun Titan.

You can capitalize on karametra's trigger with Whitemane Lion and Kor Skyfisher like creatures.

Horn of Greed won't trigger from the lands you get from ramping effects like karametra or cultuivate because you don't play them.

babushkasara on Selvala, I'd Tap That

2 weeks ago

I have Portcullis in my Group Hug deck and it's always amusing to play, to help with board control.

Voltaic Key into Magewright's Stone gives an extra Selvala. Depending on how fast you get your neverending turn set up, Horn of Greed for more cards for more land for more cards.

From a quick search, Gerrard's Command and Ready also untap in G/W.

Sendaran on Locus of Rage, I like bord wipes

2 weeks ago

You have a fun looking package here with a pretty solid game plan.

I have a few tweaking suggestions you could try:
- Search for Tomorrow instead of Harrow, you have very few 1 drops, so the suspend gives your ramping another starting option for turn 1.
- Some sac-for-card draw engine instead of Goblin Bombardment. There are a few options with different mana usage schemes, e.g. Phyrexian Vault, Culling Dais or Carnage Altar
- Tireless Tracker is just one of the best creatures available for landfall based decks, even green decks in general.
- Elvish Piper or Fauna Shaman for getting your best stuff on the field on time.
- Continuous card draw over some of the one shot spells. You have multiple extra land play cards, so you should try to hit those as often as possible. Abzan Beastmaster, Triumph of Ferocity, Elemental Bond and Lifecrafter's Bestiary are usually safe options, Horn of Greed and Fecundity have higher risks involved, but favor your game plan.
- Possible cuts to consider: Soulblast only hits one target for the cost of your whole board, which limits its usability. Angrath's Marauders is likely the most mana inefficient option available for doubling damage. Molimo, Maro-Sorcerer is just big and often doing something more active is preferable.

You probably don't want or need all of that stuff, but you could try some of it and see what works best in your meta.

HorriblyCrass on Give me buggo

2 weeks ago

Fun combos I've found so far,The Locust God/Bident of Thassa + Docent of Perfection (obvious) Consecrated Sphinx + Dictate of Kruphix + Horn of Greed (with the Locust God out this gets really fun in multiplayer)Kindred Discovery + Laboratory Maniac + The Locust God (this was put in as a possible win condition)I'm adding Retreat to Coralhelm and Walking Atlas to combo that with Horn of Greed

JHowlett on Uril, The Miststalker Voltron - NEED HELP!

3 weeks ago

40 lands? My suggestion would be to cut maybe 5 lands, Ajani's Chosen Aura Gnarlid, Sigil of the Nayan Gods and shove in some land fetching cards and isntants.

if you're worried about lands, shove in something like Exploration or Ramunap Excavator for ultimate fetch ability. It will allow you to play your fetches from the grave and pump up your land getting. if you want to get the big donut off of having lots of lands + eidolons / card draw power from playing enchantments, i'd say throw in a Burgeoning or a Horn of Greed

cdkime on

1 month ago

Library of Leng is one of the best cards in a Nekusar deck. One of the problems with wheels is being forced to discard your hand, potentially losing cards you would otherwise want to keep. Library of Leng fixes this--you can discard your dead cards, and put cards you want to keep back on top of your library. You will then draw the cards you wanted to keep, as well as additional cards, greatly strengthening your hand.

Curiosity on Nekusar gives you a card every time your opponent draws a card. Helm of the Ghastlord does the same, but also forces them to discard a card. If you cast a wheel effect while Nekusar has Helm of the Ghastlord, all your opponents will discard their hand, and then also discard every card they draw--barring removal, your opponents hand size is effectively 0 for the rest of the game.

Niv-Mizzet, the Firemind is a wonderful card, and goes infinite with both Ghastlord and Curiosity.

Phyresis is just evil and can end the game when played alongside wheels and Teferi's Puzzle Box. Frankly, this combo is too cruel for some playgroups, and might not be recommended.

As for what to cut:

In my experience, Spiteful Visions and Phyrexian Tyranny are traps. You are generating enough card draw that you are just as likely to kill yourself, or put you within KO-range with these cards.

Temple Bell is another card which, while it looks good in theory, does not add that much to the deck. Without other support, you are giving your opponents a pretty powerful boon, even if you benefit as well. Same goes for Horn of Greed and Font of Mythos.

precociousapprentice on Sente: The Politics and Metaphor of Stones

1 month ago

Dark Depths -> Blightsteel Colossus: Dark Depths is too slow, even if I have the possibility of a Vesuva or Thespian's Stage to cheat it. Blightsteel Colossus can also be cheated in, it doesn't require two land drops to do it, and the Infect damage is good against possible infinite life.

Hope of Ghirapur -> Jace's Phantasm: Hope has been underwhelming without a dedicated build around it. I like the drop, but late game it really has no value, and early game it doesn't do much. The Phantasm at least becomes a beater.

Trophy Mage -> Man-o'-War: I want to really trim the tutors. The jellyfish is another bounce creature, so it fits right in.

Prismatic Lens -> Thought Vessel: Turns out I rarely use the any-colored-mana ability, and also turns out I sometimes hold a ton of cards. Easy switch.

As Foretold -> Temple Bell: As Foretold was cute, but not really that impactful. Going for a little Group Hug to see where that takes me.

Leyline of Anticipation -> Teferi, Mage of Zhalfir: Leyline was really just in for sneaking in the Triplets at EOT. Teferi can do that, is a threat himself, cuts people out of responding outside of their turn, and adds to the Wizards Tribal I almost have going.

Displacement Wave -> Withdraw: I never wanted to cast the Wave. Withdraw will hopefully give me another multi-bounce card.

Energy Field -> Reliquary Tower: Energy Field never lasted more than a turn, I rarely got the Rest in Peace combo, and it usually just felt like a dead draw. Being able to hold more cards is probably better.

Rest in Peace -> Bojuka Bog: RIP is amazing, but some of the wackinness that can be achieved with Archaeomancer is eliminated with RIP in play. Will go for the Bog instead.

Gemstone Caverns -> Mikokoro, Center of the Sea: The Caverns are lackluster unless you get absolutely perfect conditions. Will add to the Group Hug thing.

Vesuva -> Horn of Greed: We can trim the land base some now, and with all the any colored lands and without Dark Depths, this is dispensable. Will add more Group Hug.

Thespian's Stage -> Howling Mine: Same as for Vesuva.

VoidCaster113 on Oros's Disposable Army

1 month ago

Okie dokie! So, heres What Id recommend:

  1. Mana. Your land base is fine, though 38 is a little much for a creature heavy deck, since you want cheap and fast dudes. Id say cut one of each basic land, Horn of Greed, and Thaumatic Compass  Flipfor the three signets in these colors, Sol Ring and Hedron Archive. Dont forget sad robot, Solemn Simulacrum!

  2. Board wipes! Instead of Release the Gremlins, Vandalblast is a bunch better. You dont have to spend as much for basically the same effect, minus the tokens. Wrath of God can replace Death Grasp, and Wear / Tear is better than Hide/Seek.Mortify And Boros Charm would also work great. Finally, instead of Profound Journey, Living Death is great - a wipe + instant advantage if a lot of your cards are in the grave.

  3. Tutors and planeswalkers!Instead of Elspeth Tirel, Elspeth, Sun's Champion makes tokens AND can wrath, plus a buff as an ultimate. Always awesome. Sorin, Grim Nemesis is a bit costly, but can also work as a Dark confidant, for opponents LP instead. You DO need more tutors, as I noticed. Increasing Ambition is a pet card of mine, and Diabolic Tutor is a classic. Even Faithless Looting can give you some cheap card advantage early on. What you could replace for those is up to you, though, if anything.

  4. Combos and jank creatures!One card you should throw in is Ashnod's Altar - getting rid of cheap tokens for mana ad damage is one thing, but if you add a can like Banisher Priest and sacrifice it upon entering, the thing you Target will be permanently exiled. Alesha, Who Smiles at Death would be another cool addition for graveyard shenanigans, and by default, her pal Master of Cruelties would come out to play. Then theres the big girls: Aurelia, the Warleader and Gisela, Blade of Goldnight are just awesome. Hero of Bladehold and Hero of Oxid Ridge are great because of their attacking abilities, and Iroas, God of Victory always ensures protection. While were on gods, Purphoros, God of the Forge + a frequently forgotten card, Assemble the Legion, lets you slowly gain an advantage. Or, just go with Kiki-Jiki, Mirror Breaker + Zealous Conscriptsfor a short and sweet win. Just in case, theres always Panharmonicon for all your jank ETB needs.

Phew...I THINK thats everything off the top of my head! Lol

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