Horn of Greed

Horn of Greed

Artifact

Whenever a player plays a land, that player draws a card.

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Trade

Have (1) metalmagic
Want (3) fishpoet , Purple_Peach , Kongtwenty12

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Horn of Greed occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.16%

Horn of Greed Discussion

TatersPrecious on Nath

19 hours ago

If you need opponents to have cards in their hands to discard, use Howling Mine and/or Horn of Greed

[email protected]_only on Most underrated commander of all time

1 month ago

Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.

Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.

standard staples for mindrazor decks apply, so Anvil of Bogardan, Horn of Greed, and Otherworld Atlas are also good options

multimedia on Mina and Denn, But It's Dragons

1 month ago

Hey, interesting version of Wildborn.

Consider some creature tutors?

You could expand on the interaction of being able to play more lands a turn.

Crucible/Excavator have good interaction with Reformation and Loam is the enabler for these cards. Reformation and Horn can be consistent sources of repeatable draw with only lands.

Aggravated Assault is a combo with Savage Ventmaw for infinite combats. Nature's Lore is upgrade for a land ramp spell because you have Taiga, Stomping and Glade.


Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power as well as flying they don't also need anthems.
  • Return of the Wildspeaker
  • Vanquisher's Banner
  • Explosive Vegetation
  • Jugan, the Rising Star
  • Ryusei, the Falling Star
  • Foe-Razer Regent
  • Siege Dragon
  • Kilnmouth Dragon

Good luck with your deck.

Cispo on Lord Valuegrace

1 month ago

Vorincl3x Thank you for your help and for your time!!! I've removed Valakut, the Molten Pinnacle and Prismatic Omen for Boseiju, Who Shelters All and Torment of Hailfire . I think that Craterhoof Behemoth is better than Rubblehulk and Finale of Devastation is better than the sage. I also want to keep playing Green Sun's Zenith cuz i can do it in early-game to find Dryad Arbor but i will try to replace it with Worm Harvest . Horn of Greed is a good card for politics and i'v replaced Myojin of Infinite Rage with it.

Vorincl3x on Lord Valuegrace

1 month ago

I feel like maybe more card draw would help, something like Horn of Greed with all your land plays nets you a ton of cards. maybe Burgeoning for more land plays, Worm Harvest , Herald of Leshrac seems like it could be fun for you, and an indisputable I WIN button like Boseiju, Who Shelters All + Torment of Hailfire just wins. Also, since you have things to turn lands into creatures, a well-timed Craterhoof Behemoth and swing in for an alpha strike. Your Valakut, the Molten Pinnacle seems kinda weak with only 8 mountains, and the cycle lands feel unnecessary cuz you can pitch them for 2 cards each with your General for free. I'll admit Myojin of Infinite Rage + Evolution Sage is hilarious, but the sage really has a narrow use just for the Myojin, Planeswalkers, and The Mending of Dominaria (a total of 5 cards)

Lastly, Finale of Devastation i think is better than Green Sun's Zenith but that's a personal choice

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