|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
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Horn of Greed
Whenever a player plays a land, that player draws a card.
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|Have (16)||PhotogenicParasympathetic , gosora , Spinalripper , miracle , Venser_the_Sojoner , Dr_Jay , rhinoloupe , Metaphisyk , philktoken8998 , releasethedogs , golgarigirl , ZombieFood , Ellyreia , Famicomania , cryptoplasm , abby315|
|Want (4)||phoere , twospires , Jelatinator , richardmv|
Horn of Greed Discussion
1 week ago
Hey, thanks for the comment!
Once I get my hands to Horn of Greed I will try it for sure.
Sword of the Animist , Blackblade Reforged : After playing the deck I realized that I don't want to attack with any of my creatures (apart from tokens) because most of the time I combo out. Also one iteration with Tatyova is more than enough so Helm of the Host is a win more. Wood Elves , Grow from the Ashes : On 3 CMC I prefer two for one ramp spells like Cultivate . I guess that I could try replacing Primal Growth for Grow to see how it goes.
1 week ago
Horn of Greed to give more card draw.
Helm of the Host you don't exile the token at end of turn so your going to duplicate your commander and draw more and more cards per land dropped.
Blackblade Reforged why not make a creature huge for all those lands you have?
2 weeks ago
hi Boza! cool deck you have there :D
helm of the host seems like a cool equipment to try out, a bit costly on the mana maybe. Traxos, on the other hand, i really dislike, since he is just a big beater and doesnt bring any good effects. always watching is something i had in, then switched out for Brave the Sands because it was cheaper cmc wise. then i switched that out for Reconnaissance because its busted as all hell, you can activate it after damage, so al your creatures have vigilance and it protects you from combat tricks or stupid attacks.
when looking at your deck, the first thing i notice is your low amount of lands. do you ever run into mana problems? (maybve its because you still use partial paris mulligans, which we dont). should you run more duals with basic land types like Canopy Vista or Sheltered Thicket you could consider Farseek over rampant growth. also if you run those, Skyshroud Claim will be waaaay better than explosive vegetation.
now if you look at my creatures, you'll notice i dont run any dumb beaters without some sort of valuable ability. in your deck Zurgo Helmsmasher, Adriana, Captain of the Guard, Gahiji, Honored One and Dragonlord Atarka come awfully close to that. personaly i would prefer something like Anafenza, the Foremost or Queen Marchesa over them since they bring valuable abilities to the table as well as respectable stats. your creatures being a bit smaller doesnt really matter once you drop saskia and a damage doubler, since they will do tons of damage anyway.
also Urabrask the Hidden is just a straight up upgrade to dragonlord kolaghan. same could be said for Sheoldred, Whispering One and mogis, since i find him really underwhelming. Horn of Greed tends to help my opponents more since this isnt a landfall deck. also if you can afford it, Chromatic Lantern is bonkers.
as for dominaria cards, Urza's Ruinous Blast is a 100% must have. one-sided boardwipes are ridiculous. Marwyn, the Nurturer also seems strong in your deck, since you have quite a few ways of pumping him.
thanks for the comment :D hope i could be of help!
3 weeks ago
As far as the creatures with multiple types, Kruphix, God of Horizons is pretty sweet with Sands of Delirium, and while free Wayfarer's Baubles every turn is pretty sweet, I still think Etherium Sculptor isn't quite doing enough. Courser of Kruphix is another one that I'm not sure about, because it only lets you play lands from the top, and therefore doesn't really synergise too much with the rest of the deck (Doesn't work with Burgeoning or Ramunap Excavator ). It might still be worth it, if I were you I would run it for a couple games and see how you like the Courser. IDK on that one.
I also realized that I was a little unclear about Alchemist's Refuge in my last comment. Obviously if you want to hold up instant speed interaction, you shouldn't tap out, but looking at your list, you don't really have much stuff to sneak in with Alchemist's Refuge except maybe Ravenous Chupacabra. Just looking over my list, I recommend Buried Alive (Can't believe I forgot about this on my first comment, this cards is nuts.) I have been enjoying Helm of the Host to get copies of Muldrotha and play many things, but that's pretty janky. The mill is actually a sweet direction I hadn't considered for muldrotha, and because mill is kinda slow, Elephant Grass should help you get through the early game . As to Llanowar Scout, keep in mind that it won't trigger Horn of Greed, because you aren't playing the land. Personally, I think that it's still pretty much a rampant growth that has summoning sickness. It does get significantly better with cards like Realms Uncharted (Which is super sweet oh my god I need to get one of these), but in that case, Sakura-Tribe Scout is the same effect that you can play on turn 1. Burgeoning is an awesome card, but with Ramunap Excavator , Exploration is WAY better. Burgeoning lends itself to a slightly stronger early game, but usually you won't be getting more than 1 or 2 lands with it. Actually, that might be worth it. If you want to spend the extra like $15 to get Exploration, it will probably be better at grinding (mind grinding, perhaps) out games.
3 weeks ago
Alrighty, took a quick look and made some adjustments, could you tell me what you think darksilver? Going to remove Dakmor Salvage, Elves of Deep Shadow, Roil Elemental, Font of Fortunes, Phyrexian Arena, Darksteel Ingot, Commander's Sphere, Dictate of Karametra, and Temple of the False God. To replace these I was gonna add Realms Uncharted, Horn of Greed,Kiora, Master of the Depths, Secrets of the Dead, Ramunap Excavator, Burgeoning, Sands of Delirium, Elixir of Immortality, Havengul Lich, and Barren Moor. Have not added Alchemist's Refuge yet, need to though. Thinking about removing an artifact to facilitate this, maybe Ratchet Bomb or Wayfarer's Bauble. Or maybe Jace or Liliana... Decisions, decisions. But! I haven't made these changes yet!
3 weeks ago
darksilver, thanks for the input man!!! Mill has kinda been my guilty pleasure since I started playing, so I do want to include it here as much as possible. I'm thinking about scavenging some more from my (Built) Lazav EDH deck, haven't looked into yet, but maybe some of the artifacts, and convert that mainly to control/shapeshifter. I should probably tell you, budget is a big thing, lol, otherwise Font of Fertility and Font of Fortunes wouldn't be making an appearance, the money cards are just ones I've picked up along the way. I actually picked up two Ravenous Chupacabra tonight, and one of them definitely made the switch you were suggesting. I am going to be switching Ramunap Excavator from my (Built) Jarad EDH deck to this for sure, and throw in Burgeoning as well (what are your thoughts on that?). I like Llanowar Scout because it does let me play extra lands, but are you thinking I have too many of these instances? Like with Courser of Kruphix? Or is scout just too weak for that still? The reason I am playing Courser is twofold, he is an enchantment creature, and I tried to get as many permanents with multiple types in here so I would always be able to maximize my commander's ability, and he lets me play stuff out of my library just like Vizier of the Menagerie (which really gives me 3 places to play all told). Speaking of multiple types on permanents, that's the same logic behind Etherium Sculptor and Kruphix, God of Horizons, although secondary to multiple types is that the sculptor can make some of my artifacts free (and I think I will be adding more now, like Horn of Greed which I just got, and whatever milling I decide to do) and Kruphix can net me a lot of mana over time, which man, I know I have an artifact that has X mill in it... But... what do you think of those two still? I guess let me find the other stuff and then see... I need to get a few Perpetual Timepiece for like three or four decks, but as of now I don't have any. On that note, I think I might take out Mirror-Mad Phantasm because you are right about him milling me out, I just wanted to use him so bad; what do you think? I kinda like Death's Approach in here because more targeted removal without qualifiers is nice, it gets around indestructible, only costs one mana, and it's an enchantment so it gives me more options there. That all being said I think I am going to put in Fleshbag Marauder since I pulled him from a pack tonight (literally no shop has had a version of him the past week), and after that are you still not liking approach? Also, no Shriekmaw has I sadly. Your comment about lack of instant speed interaction does strike a chord within me... might look into throwing in Alchemist's Refuge, though my Kumena deck will be sorry to see it go, lol. I do believe I am going to find a way to fit in Secrets of the Dead, because my hand needs to have cards as well, probably, and that's so awesome I wish I had thought of it before. As for Cyclonic Rift, and Beast Within... I really didn't want to move away from the permanent theme (also... I do not own a Rift, please do not doubt my seriousness as a commander player, lol), but I might actually be adding something I picked up today in the $.50 bin, Realms Uncharted. After looking over this again with your words, and some new thoughts, in my mind these are the cards I'm for sure going to be pulling: Villainous Wealth and Shambling Shell, those are just the for sure ones though. I think I might invest more into the creatures... sigh, part of me wants to bring over my Lord of Extinction, but it makes Jarad really. Thanks again though!!! And have I changed your mind any? I do know you may want to wait until I have made more chnages, but seeing it through your eyes has helped a lot already.
1 month ago
Regarding card draw to enable your commander, consider Horn of Greed, Rowen, and also Skyshroud Blessing. I'm sorry I'm not also offering suggestions for removal to match these recommendations for addition.