Haunted Cloak

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Haunted Cloak

Artifact — Equipment

Equipped creature has vigilance, trample, and haste.

Equip

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Haunted Cloak Discussion

Dorotheus on Ruhan of the Fomori

1 month ago

Haunted Cloak is one of my favorite cards in my non-budget Ruhan deck, Run, Run, Ruhan!. +1

I bet you could fit Sigarda's Aid in here somewhere while still being at your budget limit.

Avadon on Budget Beast Beatdown

2 months ago

I used to play a similar deck. Maeyael tended up attract a lot of hate though. So I'd think a little more about protecting her or speeding up her ability. Swiftfoot Boots would do both. There are plenty of other beasts that wouldn't mind he proof/haste.

Behemoth Sledge is most useful for the Trample ability, but Haunted Cloak trades the +2/+2 for Vigilance and Haste, all for a 1 mama equip cost. Might be worth looking at.

Woolly Thoctar is a fantastic card, if you can find room in the maindeck for it, you won't regret having a 5/4 three drop.

Chiberia on Chiberia

2 months ago

redace10

Trust me there are a lot of equipments and auras Im baffled I couldnt fit in here:(

Balancing both the control and Voltron elements is really hard! I have been trying to group up with my friends to play test this (I have been blue balled for 2 months because of conflicting schedules lol), I don't know if Haunted Cloak has a place, but it might! This deck is not done yet:)

Thank you for the upvote, I'll take a peek at yours right now (Might not comment and give feedback until tomorrow because I have irl stuff)

redace10 on Chiberia

2 months ago

Egads I don't even know where to start. Two words I guess: Haunted Cloak. I'm somewhat taken aback as to how that equipment isn't in here or hasn't been suggested before. It's my bread and butter tech for my ojutai deck.

I'm just going to link my deck and we'll compare some notes. I need a little bit to wrap my head around this, there is a lot going on here. +1 of course, some super swanky and flavorful cards in here.

Untapped Potential - Dragonlord Ojutai Cheers fellow UW controller.

Gleeock on

2 months ago

Yeah, its a neat deck. I plan to make a similar one - it seems to be quite doable on a budget (maybe not competitive, but fun). I probably will run a huge % rocks (to speed up commander cast), voltron/equip (for something to cast while I'm waiting for Etali), Hexproof/shroud, all those goofy haste-enabling equipments Haunted Cloak, etc no one uses - like those cheap sandals that give haste & flying or Ring of Valkas.

Then I need some heavy cmc stuff for freecast. I'm thinking of using some of those weird red spells where everyone sacs lands and all creatures take 4-5 dmg (since Etali can handle 6)... Seems like that could be solid.

Maybe I'll include some card draw, but I will probably mostly punt on Etali's trigger landing stuff and treat that as my card-draw like I do with Grenzo.

oliveoilonyaasscureshemorrhoid on Sedris EDH??? halp pls

2 months ago

The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.

Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.

It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?

For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.

For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.

If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here

007ooi on Saproling Herd

2 months ago

replace War Dance with Rancor at least!! I think Ivy Lane Denizen would be a lot better if it curved into Tana.

Champion's Helm is annoyingly expensive but it could be good with your commanders, helps protect Tana. Haunted Cloak is pretty sweet for decks that want a buff commander. Ring of Valkas is another piece of equipment that people tend to ignore.

I would strongly reccomend Regal Force and Shamanic Revelation. Hunter's Insight could be decent draw in this deck.

Perilous Forays could be decent in this deck, use your saprolings to thin out your deck and ramp for the late game. Easy response to board wipes.

If you're looking for more removal I've been fairly impressed by Orim's Thunder. Dromoka's Command is an option.

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