Haunted Cloak


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Haunted Cloak

Artifact — Equipment

Equipped creature has vigilance, trample, and haste.


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0.01 TIX $0.7 Foil


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Haunted Cloak Discussion

jawz on Eggs... IN STANDARD!!!

1 day ago

I've been doing solid testing on a similar deck the last week or so. I would strongly recommend Scrap Trawler and Walking Ballista and I would recommend taking out Defiant Salvager since the Ravenous Intruder is all you need.

I like a few other cards too but they seem more optional. I prefer blue instead of black for Trophy Mage and Herald of Kozilek. I prefer Molten Nursery over Reckless Fireweaver since it can damage creatures too and the damage triggers even if the artifact gets countered. I also like one offs like a Treasure Keeper as another chance to dig for a missing combo piece, and a Haunted Cloak to get a just-cast Ravenous Intruder into combat and trampling through, and a Workshop Assistant to help keep the artifact recursion gas going. I'm also trying out one offs of the Crackdown Construct + Wandering Fumarole infinite combo.

I've set up my Implements as 4 Combustions and one of each of the others, including Implement of Malice and Implement of Examination. With the Scrap Trawler effect you can get a big chain of artifact recursion off. And each link in the chain multiplies the pressure Pia's Revolution is putting on the opponent. And sometimes when I'm out of gas, I want to Trophy Mage into Implement of Examination to gas back up.

It's a fun deck, just inconsistent. glhf

Orion93 on Sram's Forge (boros aggro)

2 days ago

Just saying man, look through ALL of the available, standard legal equipment out right now and then think of which would work best with Sigarda's Aid on offense.

You swing with three creatures, a 3/3, 2/2, and a 1/1. They block the 3/3. Cool, in response give the 3/3 Chitinous Cloak. They just took 6 cause they didn't block with 2 creatures and they left the little one open.

Or Haunted Cloak as you enter combat. Hedron Blade to combat the massive artifacts out now, Pathway Arrows for the same reason.Skeleton Key Damn it!! Forever draw because they didn't block your 1/1!!!For the love of God, Slayer's Plate??? Come on man...

Instantly wrecking your enemy. Guarantee they block. Keep them on their toes so they can't play a steady hand. You have to see the value in that.

jawz on Bombs Away!

4 days ago

One thing that's hard to notice is that when you're pumping Intruder to 3/4, you're sacrificing an artifact that draws you a card when it hits the graveyard. It's a little quick to assume you've run out of gas. Note that this deck has a low land count and a lot of cheap cards that draw more cards so that helps the odds of drawing more gas and forcing the opponent to take more damage. If the opponent has a planeswalker out, he's got a pretty tough decision on the Revolution trigger that can redirect damage to the walker. In my testing, it's not so easy to run out of gas (though it does happen occasionally).

I do agree with diversifying the threats a little. In my further testing, I really like Molten Nursery and Walking Ballista as support damage. Haunted Cloak also really helps get the Intruder through blockers.

I feel like consistency is really the only problem with this deck. I'm convinced it's got good power.

jawz on Bombs Away!

6 days ago

I think you've got something special here. Pia's Revolution + Implements + Foundry Inspector + Ravenous Intruder is a pretty big threat. They have to start taking the damage to stop you from drawing your whole deck, and you're still reloading so fast that they run out of life after a few turns. At first glance the deck looks pretty underwhelming, but it's sneaky how much power it has.

I'd suggest looking at swapping the black for blue instead. I like blue for Trophy Mage and Herald of Kozilek and even Implement of Examination. I think the Ravenous Intruder is enough of a sac outlet that you don't need Defiant Salvager, and I think between the Trophy Mage and artifact cantrips you get enough card selection to not need Diabolic Tutor. Besides Treasure Keeper seems a better fit for the deck at the 4 spot. Some other cards I like for this kind of deck are Inspiring Statuary to help with casting the nonartifact spells (and can be fetched with Trophy Mage), Molten Nursery instead of Reckless Fireweaver since it can damage creatures too, and maybe a one-off Haunted Cloak to get a pumped-up Ravenous Intruder through. I'd probably try out Merchant's Dockhand and Metalwork Colossus too but they seem more iffy.

clayperce on Infinite Construct (AER)

1 week ago

Yeah, I first noticed Kazuul's Toll Collector back on Post #9 (though at the time I thought I needed two).

I'm not sure yet what Equipment would be best though ... I'm thinking probably some combo of Cathar's Shield to keep me alive long enough to find the combo pieces and Haunted Cloak to eventually put on Crackdown Construct.

I'm not sure I need to add Green for Trample with Rush of Adrenaline, Invigorated Rampage, and Brute Strength already in Red. I'm not opposed to Green of course -- unlike certain Firebenders I know ;-) -- but if I go that way it'll primarily be for Sylvan Scrying, Duskwatch Recruiter  Flip, and Traverse the Ulvenwald (though I'd need to add some Delirium enablers too).

I've absolutely got to add more counterspells, and Negate is one of my two favorites (along with Dispel for Removal and the inevitable counterwars). But I'm not sure yet on pulling Warping Wail ... it's just so versatile!

More testing's needed, for sure!

And thanks tons!

Invigorated Rampage Show

clayperce on Infinite Construct (AER)

1 week ago

I just realized Crackdown Construct also goes infinite with 2x Kazuul's Toll Collector and any Equipment (just move the equipment back and forth between the two an arbitrarily large number of times). I've added the Collector, Haunted Cloak, and Cathar's Shield to the maybeboard.

ibstudent2200 on Green Is Not A Creative Color

1 week ago

Silklash Spider is pretty effective against fliers.

Rampant Growth > Copper Myr.

Gaea's Embrace > Fangren Pathcutter.

Joraga Treespeaker > Fyndhorn Elder.

Chariot of Victory and Haunted Cloak each add both haste and trample.

O-Naginata is mana-efficient and adds trample.

Cloudthresher > Skysnare Spider.

Pathbreaker Ibex > Stampeding Elk Herd.

Nature's Claim > Artisan's Sorrow.

Elemental Uprising is so bad that I don't want to come up with a strict upgrade for it.

Blossoming Defense > Sheltering Word.

Kodama's Reach is definitely warranted if you have cards with Splice onto Arcane.

Why are you running Bonds of Mortality and Elixir of Immortality? They both seem like terrible cards. If you really want to shut off hexproof/shroud, Arcane Lighthouse doesn't take up a spell slot in your deck. If you want to avoid being milled out, run Blightsteel Colossus/Darksteel Colossus/Vigor/Worldspine Wurm/Ulamog, the Infinite Gyre/Kozilek, Butcher of Truth (which don't require that you have them on the battlefield to be useful).

Champion's Helm > Mask of Avacyn.

Bramblecrush > Creeping Mold.

Regrowth > Nature's Spiral.

Ulvenwald Tracker is one of the best fight cards ever printed.

Aspect of Mongoose, Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, and Steely Resolve grant hexproof/shroud. Two of these cards also grant haste.

Deezer16 on R/W Equipment Allies

1 month ago


-2 Stoneforge Acolyte

+2 Haunted Cloak

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