Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
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Haunted Cloak Discussion
15 hours ago
Austin_Smith_of_Cards Loving all of these suggestions.
Anointed Procession is something I completely forgot about when looking through Amonkhet for cards to slot in. Thanks for bringing it up.
My curb needs to be lower. I originally thought Fencing Ace and Aerial Responder wasn't worth the slot-in, but now that I'm seeing nothing much happening with this deck until turn 3, I think I need to slot in more low-curb creatures.
Considering most of my tokens are 1/1s and will still be 1/1s until I can pull out anthems, Skeleton Key is looking more appealing. Also card draw is important in white, even if it is looting.
I'll be maybeboarding most of these until I can find cards to slot out for them. Possibly the Kaldra Combo, but I really want to make that work.
1 day ago
If you're going to be stressing tokens as your primary strategy in this list, Anointed Procession is the premium card to be included. Considering it's a colorshifted Parallel Lives, the price on TCGPlayer right now is insane; pick up a playset while they're still low.
Three mana for three keywords; Aerial Responder is a great early drop with relevant abilities.
Fencing Ace is a cheap double striker you can drop early on your curve.
Skeleton Key is the only card that is able to give skulk to each of your creatures in monowhite. Also comes with a looting ability, which is decent.
Awesome list! I've built an Odric deck myself and it's tons of fun to pilot. Good luck at your LGS!
1 week ago
I have a little bit of Voltron in my Lazav deck. Mainly just equipment like Chariot of Victory, Bladed Pinions, and Haunted Cloak that give lots of keywords and evasion. Darksteel Plate makes him a nightmare to deal with.
1 week ago
DarkEclipse18: I'm pretty keen to try out Oketra the True in the deck once Amonkhet releases, Double Strike is disgusting. I can even avoid her downside if I curve out properly and play a 1-drop, 2-drop and 3-drop.
Thanks for the comment!
1 week ago
I like this deck. +1
1 week ago
Most of the time Spatial Contortion might as well be Vapor Snag.
You also need options to push your damage through, O-Naginata, Vorrac Battlehorns, Chariot of Victory or Haunted Cloak. You need one of these because Akroma's Memorial will get removed, if you even get it into play.
Renegade Freighter will probably do more for you than Lodestone Golem and the Treasure Mage can crew it.
Thoughtcast over Thirst for Knowledge is probably the right call too.
I could add some non-budget ideas too, but this seems like enough for the moment, hope it helps.
2 weeks ago
(Apologize for the long post in advance.) Show
I noticed we went in separate directions for how our decks play, which is refreshing. Yours has a lot of resilience and builds threats up over time. Mine has a lot more ramp in it to pump things out faster. So my thoughts on these cards are from my experiences only, and not everything may suit your deck.
Selesnya Evangel --> Vitu-Ghazi Guildmage -
I've discovered this card performs better for the slot. Its abilities don't require tapping and can be used multiple times per turn if mana is present. It costs more though, so I modified my deck for more ramp.
Wayfaring Temple -
This card has potential, but it needs consistent evasion to work effectively. I ran a play set of these and Selesnya Charms to grant the trample, but it didn't work well enough for me (more on the Charm below). Eventually switched the charm slot for Rancor, and it held more synergy with my deck. Then I decided to re-purpose my Rancor cards for a different deck anyways and dropped these guys entirely. Without evasion they can be chump-blocked all day, no matter how big they get.
If you're interested in keeping the Temples, consider additional cheap, permanent trample cards to complement them. (Many of these I have only considered, but never tried. If you find one you try and like, let me know!)
Rancor or Fists of Ironwood - Only tried the first one, which is the cheapest to get going and has recursion, but the tokens from the second enchantment sound nice. It unfortunately isn't as permanent.
Behemoth Sledge/Loxodon Warhammer/Sword of Vengeance, Chariot of Victory/Haunted Cloak, or Horned Helm/Ring of Kalonia - Plenty of equipment sorted by similar costs. I never went the equipment route; I honestly still think Rancor is the best for what it does.
Selesnya Charm -
I thought this card would have so much utility but its performance (in my deck) was again underwhelming. I had little need to exile fatties as I had my own to trade with them (and I had an easier time making mine), and for a 2/2 Knight token was not efficient when I had Call of the Conclave to compare it to plus Intangible Virtue to grant vigilance anyways. It would most often be used just for its trample, hence why it was replaced with Rancor. Again, this is only my testing, but it didn't perform well in my deck.
Rootborn Defenses/Druid's Deliverance -
Since your deck takes a bit of time to build up, I would consider running one of these main board (at least a couple copies). Rootborn greatly helps against board wipes or spot removal, but it's slow.
Gavony Township -
This is a great card, but I would reconsider having a full play set. Many of your cards have restrictive costs and having 4 lands that produce will hinder some games, even with the inclusion of Birds of Paradise. If anything, perhaps even consider trading one for Grove of the Guardian. It's deceptively easy to get that 8/8 token.