Artifact — Equipment
Equipped creature has vigilance, trample, and haste.
Printings View all
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Haunted Cloak occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Haunted Cloak Discussion
3 weeks ago
In playtesting, I've noticed spending mana on removal slows me down. Generally speaking, as this is a Gruul deck that is focused on bringing out lands and pushing damage through, spending mana on spells that do not do either of these two objectives slows me down.
In addition to the six ways to give Radha Trample and Haste, I think it is important to explore extra ways as well. Bare in mind she can get incredibly beefy, and will be a prime threat at all stages of the game.
Therefore, it is important to make her as imposing as possible. Redundancy is key, here.
Are 12x sources of Trample and 12x sources of Haste overkill? Yes. But when I have 12x lands in play and activate her ability twice, she gets +24/+24. That's a TKO if she connects, since Commander Damage is at 21.
So yes, it is overkill. But, that's how she's designed to be played ;)
Trample & Haste
Trample & Lifelink
Doublestrike & Trample
3 weeks ago
I'll cut Dinrova Horror, Scuttlemutt, Haunted Cloak or Vorrac Battlehorns.. But you're better to know what to cut, while playing the deck, you'll see which cards you prefer and which one you never play
2 months ago
Moonlight Bargain is cool at instant speed. but i would consider Promise of Power - 5 cards for 5 mana is hard to beat even if it is a sorcery.
you have a lot of point removal, and Spark Harvest is not great! if you want point removal run something instant speed, but i would vote for another boardwipe - Decree of Pain is great and worth the mana. Life's Finale and Extinguish All Hope are budget-friendly options for 6 mana.
idk if you feel you have enough cards already to deal damage to opponents to interact with rakdos' ability, but Earthquake, Pyrohemia, and Crypt Rats are options.
if you want another colorless threat i always liked Bane of Bala Ged for 7 mana you get semi-annihilator 2.
also i always found Haunted Cloak had a great combination of what you want when you play a big nasty - haste, trample, and vigilance so you can still block. for only equip cost of 1. I think it is very playable.
anyway just my 2 cents and hope you find my thoughts helpful! keep playing and keep having fun cheers!!
4 months ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
8 months ago
You might like these: Bludgeon Brawl , Invasion Plans , Tenza, Godo's Maul , Haunted Cloak , Sword of Vengeance , Sunforger , Kusari-Gama , Godo, Bandit Warlord , Stonehewer Giant , Chandra's Ignition (super nice with Zurgo's last ability!)
9 months ago
I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.
- Colossus Hammer - this was built for syr gwyn in mind
- Explorer's Scope - ramp, always important
- Heartseeker - with gwyn, tap to kill target creature
- Surestrike Trident - if you have this and Colossus Hammer it reads, each creature taps to deal 10+ damage to an opponent.
- Ogre's Cleaver - cheap artifact and now free equip
- Haunted Cloak
- Infiltration Lens
- Vorrac Battlehorns - if you want to be mean, put this on syr gwyn
- Loxodon Warhammer
- Chariot of Victory
- Fleetfeather Sandals
- Moonsilver Spear - doesn't fit the theme but flying angels are always fun
- Scythe of the Wretched - this plus Grappling Hook means steal any creature you can kill that isn't tapped
- Strata Scythe - pick the best color of the three. keep in mind this includes lands opponents control
- Authority of the Consuls - slow everyone and gain life
- Blind Obedience - slow everyone down while draining them and gaining life
- Brave the Sands - never worry about swinging each turn and make chump blockers able to block two huge creatures
- Sigarda's Aid - just amazing
- Leonin Shikari - not a knight but now you can switch equipment for free in combat before damage is dealt
- Midnight Reaper
- Syr Alin, the Lion's Claw
- Knight of Grace
- Josu Vess, Lich Knight - late game win condition
- Mirran Crusader
- Vona, Butcher of Magan
- Fiendslayer Paladin
- Silverblade Paladin
Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.
9 months ago
Personally I love playing narset, and relish the hate the deck generates. That being said, i play typically only a few rounds a night with her, since I play it til it wins then switch decks to be fair. I'm not a fan of Lightning Greaves with narset, since it turns off protection effects like the swords, auras, and Reconnaissance . I use either Swiftfoot Boots , Haunted Cloak , Sword of Vengeance , or wait a rotation to attack. Timing it right can be tricky due to wipes, but I've been successful too much to worry about interference. +1 from me, a narset player on a budget.
9 months ago
Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.
Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.
The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.
Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.
Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.
Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!