Reckless Charge


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Vintage Masters Common
Planechase Common
Odyssey Common

Combos Browse all

Reckless Charge


Target creature gets +3/+0 and gains haste until end of turn.

Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Reckless Charge Discussion

greatdevourer on Tsabo Tavoc, Mother of Infection

1 week ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

Guiguippp on Give me your creatures, sir.

3 weeks ago

All of them are modern except Reckless Charge, I will think about adding Brute Strength. Thanks for your suggestions.

ZVCKK on Give me your creatures, sir.

3 weeks ago

I would recommend low cost buffs such as:

Titan's Strength

Assault Strobe

Borrowed Hostility

Crowd's Favor

Brute Force

Brute Strength

Bull Rush

Reckless Charge is great because of flashback

I am unsure which of these cards are modern leagl

Von.Banamaor on Boom Stick

1 month ago


So you really need +3 power spells to make it work with Kiln Fiend. The +2 power spells like Mutagenic Growth will leave you short in the Kiln Fiend combo.

The deck is really seeking a two or three card combo and all the other cards provide instant mana or draw cards.

And then if you've used Gitaxian Probe or Street Wraith to draw when using the Immolating Souleater combo, you may need:

You could certainly add cards like Apostle's Blessing to try and handle blockers and/or creature removal, but I feel like that betrays the glass cannon concept. It is an all or nothing deck.

Traumitz on Cyclops Fiend (budget pauper)

1 month ago

Nice deck,im running a similar one..

The creatures list it's the best one. You could improve the spells list;For example Brainstormcould be replaced with Preordain..In this kind of deck you need to protect your creatures because you can't win without a 4x of Apostle's Blessing and 2/3x of Dispel(against other counters/removals) could be a good choice..

Another interesting card is Reckless Charge..haste,+3/0 and you can recast it with flashback..triggering 2time your creatures ability.

Imho Another important part of izzet blitz decks are The "freespell".Them makes your deck faster and gives imprevedibility.Try Mutagenic Growth,Gitaxian Probe or Gut Shot

One last consideration,20lands are to much..18are enough :)


1 month ago

Hey Dihez im running a Izzet blitz deck too.Im running a 4x of Delver of Secrets  Flip because with all those instants/sorceries it become easily a 3-2flying ready to attack on turn 2.Imho Wee Dragonauts is to slow(you already run Nivix Cyclopsfor 3mana).Instead of Brainstorm Preordain(you can put what you dont need on the bottom) and Ponder (so you can shuffle the library).

Other usefull spells:

  1. Reckless Charge +3/0,better of Brute Force because you can recast it with flashback and re-trigger kiln fiend and Cyclops ability.

  2. Gitaxian Probe..freespell and You can look at opponent hand.

  3. Mutagenic Growth Other freespell,it's perfect to pump our creatures(in total +5/0)

  4. Dispel:It's usefull against other counters and against every instant spell (removals,fogs etc...)

  5. Gut Shot:it's useful against other aggro decks and it's aNother free spell.

zephramtripp on Zada, The goblin grinder

2 months ago

For this deck, it might be good to focus on mostly red spells to copy with Zada. Good ones are

Expedite (for mass haste + draw)
Kari Zev's Expertise (for a free spell + haste for each creature you have
Borrowed Hostility, Seething Anger, Reckless Charge, Downhill Charge, Invigorated Rampage, Temur Battle Rage (each for massive boosts)
Heat Shimmer, Twinflame (both for copying all you stuff)

A backup for Zada could be the Mirrorwing Dragon. Another good way to fill the board for Zada is with token makers like Krenko's Command and Dragon Fodder.

Von.Banamaor on R/G Glass Cannon

4 months ago

I would also strongly suggest Reckless Charge over Mutagenic Growth.

Kiln Fiend+Reckless Charge+[Damage Doubler of Your Choice] = 20 Damage or 10 Poison Counters = Win

Kiln Fiend+Mutagenic Growth+[Damage Doubler of Your Choice] = 18 Damage or 9 Poison Counters = Awkward Loss

It also allows you to win on the first turn and doesn't compromise the life you need to spend on pumping up the Immolating Souleater.

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