Reckless Charge

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Common
Ultimate Masters (UMA) Common
Eternal Masters (EMA) Common
Vintage Masters (VMA) Common
Planechase (HOP) Common
Odyssey (ODY) Common

Combos Browse all

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Flashback [[symbol:R[[ (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters

Reckless Charge Discussion

JAPuckett85 on Featherlite Duelist

1 week ago

FlatEarthAprx Thanks! It's a fun deck, especially for Boros. I would consider Reckless Charge if it was an Instant, but the sorcery speed kills it; this deck wants everything at instant speed, and I want some kind of value tacked on to the buff (not just haste- I'm thinking more like scry or draw, like Samut's Sprint or Titan's Strength ).

FlatEarthAprx on Featherlite Duelist

1 week ago

I admire this deck. It gave me some great ideas. Consider Reckless Charge for your Maybeboard.

NathanK on Feather, the Redeemed

2 weeks ago

Yeah man, this one is tough. It looks pretty good, although I think I may take out some of the artifact hate and instead put in more targeted pump spells. You have a lot of protection spells (although maybe lacking a Gods Willing ) and double-strike spells, but you have few actual pump spells. Some of the spells I think can be upgraded, namely Boros Charm , Blessed Alliance , and maybe Balduvian Rage . These are good cards, but specifically with the indestructible spells, they are mostly used to counteract wrath effects which are not played in Tiny Leaders because of the mana cost restriction. You might look into Reckless Charge , Brute Force , Rush of Blood , Titan's Strength , and things of the like. I like the heroic package. Some of the other creatures you can probably cut without too much loss. Taking out Duergar Hedge-Mage and Electrostatic Field is where I would start. They just seem slow and kind of clunky. I could see Akroan Crusader and especially Dreadhorde Arcanist fitting nicely. This style of deck is entirely focused on what it is trying to do, so if you are interacting with the opponent it means you are detracting from the power of the deck, which is to apply pressure. Nice build though, I am not looking forward to facing it!

mindfulvet on MDN - Gruul Infect

4 weeks ago

Squirrel_of_War Well, let's see what a perfect hand would look like.

Glistener Elf + Scale Up gets us to 6, so we would need a Forest , Chancellor of the Tangle , Reckless Charge and Simian Spirit Guide in hand, that's 9 counters at 6 cards with haste, add Mutagenic Growth as #7, putting us at 11 counters. So yes, with the perfect hand, we could pull off a turn 1 kill.

Squirrel_of_War on MDN - Gruul Infect

4 weeks ago

I think I got it. On the play you need:

  1. Glistener Elf
  2. Reckless Charge
  3. Mutagenic Growth
  4. Assault Strobe
  5. Simian Spirit Guide x2 or 1 chancellor and 1 guide.
  6. Mana

You could even play Serum Powder to help set you up for the turn 1 win. If you are on the play the only thing that could stop it is Force of Negation .

This build also sets you up for tons of turn 2 possibilities.

Shintasama on Brion's Requiem

6 months ago

It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.

Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.

or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.

randrew7 on

6 months ago

If you are playing a sorcery speed give haste spell, I would recommend Reckless Charge over Burst of Speed

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Reckless Charge occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.11%