|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Vintage Masters (VMA)||Common|
Combos Browse all
Target creature gets +3/+0 and gains haste until end of turn.
Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
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Reckless Charge Discussion
5 hours ago
I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.
6 days ago
Wait, I think I figured it out. Does this work or am I trippin?
Swamp > Dark Ritual for 3. One for Rakdos Cackler, one for Tainted Strike. Simian gets exiled to pay for assault strobe, lotus petal pops reckless charge to get Cackler to 5P. Upon attacking, use one of the last floating black mana from Dark Ritual to play tainted strike, which would deliver 12 infect because of double strike. Yeah? Yeah?
6 days ago
Fellas, I need some help in trying to make this Turn 1 Win Scenario work... See below:
Starting Hand On the Play: Swamp, Dark Ritual, Lotus Petal, Tainted Strike, Demonic Appetite, Reckless Charge, any card. Swamp cracks D.R. for the 3 mana, use one to play Rakdos Cackler (the Commander), one to play Demonic Appetite (gives Cackler 5 P/T). Use Lotus Petal to play Reckless Charge (8 P/T) and, upon attacking, play Tainted Strike to deliver 9 points of Infect damage. Clearly this doesn't win the game but there HAS to be a way to get that last tick of poison we need in 7 cards, right?
3 weeks ago
I'm glad you like it, thanks for commenting!
I have played the cycling lands in various decks, and finally decided to pull them out of all my turn 1-2-3 decks. Whenever I play the land in the first 3 turns, it hurts significantly. Cycling on exactly turn 4 is maybe ok, but most turns after that I'm just losing anyway, cycle or not. So no cycling lands in this deck is just a personal rule I've made for myself to avoid trying to get too cute with the lands.
Built to Smash seems great, go for it! I have no idea what to cut for it though.
1 month ago
1 month ago
@Wonky.wombat.: It's ok, thanks for the suggestion :).
@HurricaneZach: I've been finding Cartouche of Zeal not particularly great. The first problem is that it doesn't trigger Kiln Fiend, losing 3 damage (or 6 with double strike) when this happens. The other drawback is by not allowing the creature to block this turn, the blocker survives to block again next turn, unlike when Brute Strength tramples it over.
I'm tuning the build to reflect the power of Reckless Charge after testing, the changes are pretty light:
20 -> 19 Mountain
4 -> 3 Assault Strobe
2 -> 4 Reckless Charge
The next card I want to test is Apostle's Blessing, I'm adding it to the maybeboard. Opponents who play correctly wait until I go to damage before casting Doom Blade or whatever it is, and usually that means game over after I dumped my hand on Kiln Fiend. Hopefully Apostle's Blessing can give the deck some game against savvy opponents.
1 month ago
I have SOME experience, as I play a Mono Red Heroic deck, and I used to play a silly kiln fiend modern deck... I guess I'd do it like this:
-2 Magma Jet
The more I play with it, the more likely I am to try to fudge it into mono-red heroic, just because of my experience. I do love Reckless Charge for the flashback, though... one of my favorite recently-discovered cards
1 month ago
Grubbernaut Thanks so much for the recommendations!
I built this deck out of cards I have, so it is limited in its current form-- However, I hadn't even considered anything better in place of Built to Smash! All that you recommended seem great for their individual reasons; currently I'm leaning towards Reckless Charge for the flashback capability. Secondly, I don't know what I was thinking, not including the Gitaxian Probe or Temur Battle Rage, I even have both buried away somewhere, thank you. I agree Searing Blaze would kind of feel bad. Any Idea what you might move out of the sideboard to make way for it? Perhaps Assault Strobe, since Temur Battle Rage is now mainboard?
What do you think I can switch the probe in for (and how many), while still keeping the deck at optimal performance, and not losing too much life too it.