Reckless Charge


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Vintage Masters (VMA) Common
Planechase (HOP) Common
Odyssey (ODY) Common

Combos Browse all

Reckless Charge


Target creature gets +3/+0 and gains haste until end of turn.

Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Recent Decks

Reckless Charge Discussion

Entomo on The Common Cold

5 hours ago

I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.

wraya2 on Pauper EDH Deck Compendium

6 days ago

Wait, I think I figured it out. Does this work or am I trippin?

Swamp, Dark Ritual, Lotus Petal, Simian Spirit Guide, Tainted Strike, Reckless Charge, Assault Strobe.

Swamp > Dark Ritual for 3. One for Rakdos Cackler, one for Tainted Strike. Simian gets exiled to pay for assault strobe, lotus petal pops reckless charge to get Cackler to 5P. Upon attacking, use one of the last floating black mana from Dark Ritual to play tainted strike, which would deliver 12 infect because of double strike. Yeah? Yeah?

wraya2 on Pauper EDH Deck Compendium

6 days ago

Fellas, I need some help in trying to make this Turn 1 Win Scenario work... See below:

Starting Hand On the Play: Swamp, Dark Ritual, Lotus Petal, Tainted Strike, Demonic Appetite, Reckless Charge, any card. Swamp cracks D.R. for the 3 mana, use one to play Rakdos Cackler (the Commander), one to play Demonic Appetite (gives Cackler 5 P/T). Use Lotus Petal to play Reckless Charge (8 P/T) and, upon attacking, play Tainted Strike to deliver 9 points of Infect damage. Clearly this doesn't win the game but there HAS to be a way to get that last tick of poison we need in 7 cards, right?

Pscioed on $10 Super Budget Aggro

3 weeks ago


I'm glad you like it, thanks for commenting!

I have played the cycling lands in various decks, and finally decided to pull them out of all my turn 1-2-3 decks. Whenever I play the land in the first 3 turns, it hurts significantly. Cycling on exactly turn 4 is maybe ok, but most turns after that I'm just losing anyway, cycle or not. So no cycling lands in this deck is just a personal rule I've made for myself to avoid trying to get too cute with the lands.

Built to Smash seems great, go for it! I have no idea what to cut for it though.

Furor of the Bitten is really good too. I'm just going all in on triggering Kiln Fiend by playing Reckless Charge instead.

D_boss on All players now have 21 health

1 month ago

Reckless Charge and Fever Charm could both work in this deck because they boost Shu Yun, the Silent Tempest and trigger prowess.

Pscioed on $10 Super Budget Aggro

1 month ago

@Wonky.wombat.: It's ok, thanks for the suggestion :).

@HurricaneZach: I've been finding Cartouche of Zeal not particularly great. The first problem is that it doesn't trigger Kiln Fiend, losing 3 damage (or 6 with double strike) when this happens. The other drawback is by not allowing the creature to block this turn, the blocker survives to block again next turn, unlike when Brute Strength tramples it over.

I'm tuning the build to reflect the power of Reckless Charge after testing, the changes are pretty light:

20 -> 19 Mountain

4 -> 3 Assault Strobe

2 -> 4 Reckless Charge

The next card I want to test is Apostle's Blessing, I'm adding it to the maybeboard. Opponents who play correctly wait until I go to damage before casting Doom Blade or whatever it is, and usually that means game over after I dumped my hand on Kiln Fiend. Hopefully Apostle's Blessing can give the deck some game against savvy opponents.

Grubbernaut on Kiln fiend deck

1 month ago

I have SOME experience, as I play a Mono Red Heroic deck, and I used to play a silly kiln fiend modern deck... I guess I'd do it like this:

-3 Searing Blaze

-1 Incinerate

-2 Magma Jet

-1 Searing Spear

-1 Cathartic Reunion

+4 Gitaxian Probe

+4 Temur Battle Rage

For SB:

-2 Assault Strobe

-2 Inflame

+3 Searing Blood

+1 Pyroblast

The more I play with it, the more likely I am to try to fudge it into mono-red heroic, just because of my experience. I do love Reckless Charge for the flashback, though... one of my favorite recently-discovered cards

ymkay on Kiln fiend deck

1 month ago

Grubbernaut Thanks so much for the recommendations!
I built this deck out of cards I have, so it is limited in its current form-- However, I hadn't even considered anything better in place of Built to Smash! All that you recommended seem great for their individual reasons; currently I'm leaning towards Reckless Charge for the flashback capability. Secondly, I don't know what I was thinking, not including the Gitaxian Probe or Temur Battle Rage, I even have both buried away somewhere, thank you. I agree Searing Blaze would kind of feel bad. Any Idea what you might move out of the sideboard to make way for it? Perhaps Assault Strobe, since Temur Battle Rage is now mainboard?

What do you think I can switch the probe in for (and how many), while still keeping the deck at optimal performance, and not losing too much life too it.

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