Reckless Charge

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Vintage Masters (VMA) Common
Planechase (HOP) Common
Odyssey (ODY) Common

Combos Browse all

Reckless Charge

Sorcery

Target creature gets +3/+0 and gains haste until end of turn.

Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Reckless Charge Discussion

kingofcramers on Anna Karenina

3 days ago

This deck looks dope AF. I fucking love madcap skills and I'm sure you will too. Would recommend a few changes:1) I would definitely tidy up the mana a bit, run some nonbasics 2) Thrill-Kill Assassin is an uncommon, maybe run something like Ravenous Rats to go with the discard theme or Festering Goblin or Goblin Arsonist to go with the sacrifice theme 3) opinions on Reckless Charge?

FullmetalWes on infect turn 2

1 month ago

Pretty sweet except Berserk and Reckless Charge aren't Modern legal :(

filthyc4sual on Red Aggro by Majcek

3 months ago

It's a bit slow for legacy, but it might be able to succeed in modern. The only card that isn't modern legal anyway is Reckless Charge.

Shane on U/R Budget Pyromancer

4 months ago

I would use Vapor Snag over Unsummon. Also Distortion Strike might be useful.You should add some flashback spells to get more value out of your cards. Faithless Looting, Reckless Charge, Nightbird's Clutches, Desperate Ravings, Think Twice

Other cards to consider Balduvian Rage, Bident of Thassa, Electrolyze, Inaction Injunction, Train of Thought,

Also Kiln Fiend loves double strike so Assault Strobe, Temur Battle Rage

CaptSillva on Neo-Zada

6 months ago

You should try out Undying Flames, Seize the Day, Precursor Golem, and Reckless Charge.

I know Undying Flame is bad and usually it is, but if you target Zada with it, it will copy the epic trigger for every creature you have. So if you have lets say seven of these going at once, it won't take long to kill everyone at the table. As long as you don't deck first of course.

Seize will give give you two cheap combat phases at worst, but if you can reliably untap your board, you are looking at 10+ combat phases in a single turn.

Precursor Golem is three good sized bodies for a relatively cheap price and it the synergy with all of your other spells is insane value.

I don't think I need to explain Reckless Charge.

CaptSillva on Love Me Two Times

6 months ago

You should try out Seize the Day, Precursor Golem, and Reckless Charge.

Seize will give give you two cheap combat phases at worst, but if you can reliably untap your board, you are looking at 10+ combat phases in a single turn.

Precursor Golem is three good sized bodies for a relatively cheap price and it the synergy with all of your other spells is insane value.

I don't think I need to explain Reckless Charge.

Austin_Smith_of_Cards on

7 months ago

You might also consider Titan's Strength to scry away a ton of cards you don't want to draw so you can set up a wincon faster. Team pump is also excellent, and all for one mana.

Other cards that might be good are Invigorated Rampage, Kari Zev's Expertise, Downhill Charge, Temur Battle Rage, Brute Force, Reckless Charge, and Boiling Blood.

greatdevourer on Tsabo Tavoc, Mother of Infection

8 months ago

Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.

Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.

These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.

May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.

Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.

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