|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Mythic Rare|
|Modern Masters 2015 Edition||Mythic Rare|
|Modern Masters||Mythic Rare|
Combos Browse all
Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)
Price & Acquistion Set Price Alerts
|Have (8)||KevinLS , hobbes131 , ironax , Oloro_Magic , TehDelta , CampbellStev , Dawnsly , mlouden03|
|Want (10)||demonicgrizzly , Skulldrey , robbnoble , KB2187 , Borg0th , 2austin5 , Spinalripper , Brandamn , Dadaman11 , DruneGrey|
13 hours ago
@Xica: That kind of misses the point. Tarmogoyf and Snapcaster Mage aren't included just because they're staples. They're staples because they're powerful cards, thus a deck needs a good reason to not play them when the deck is in those colors.
Tarmogoyf rewards you for just playing Magic. You fetch up a land and cast Inquisition of Kozilek. You now have a 3/4 that just grows larger the longer the game goes on. The only thing you had to do was do what you'd normally do.
Snapcaster Mage is just a Swiss Army knife. He can be Ashcoat Bear or Anarchist. He's blue. His effect is an ETB which opens up a lot of room to use bounce spells. If you're a blue deck with lots of instants and sorceries, you have to have a specific reason not to play him.
Tarmogoyf isn't something you play in Collected Company because your deck is basically creatures and lands, meaning he never grows beyond a 2/3. Nor is it something you play in Tron, because by the time you can play Tarmogoyf, you're a turn away from casting Wurmcoil Engine.
Snapcaster Mage isn't something you play in Storm because you're already playing Past in Flames or Noxious Revival. By the time you can flash something back with Snapcaster Mage, you could have just won with Past in Flames.
So despite being format staples and incredibly powerful cards, there are definitely reasons not to play either one. There's also high-tier decks that don't play either one.
The issue with Mardu is that it needs something that rewards you for just playing Magic, is versatile, or generates a bunch of value on its own. Young Pyromancer comes really close. In fact, I'd say it's on the same power level as Snapcaster Mage. The problem is Modern doesn't have all of the high-value, low casting cost instants/sorceries that Legacy has (like Hymn to Tourach or Swords to Plowshares). Nor does Modern have all the fast mana of Vintage so you can cast more expensive spells the same turn you play Young Pyromancer (such as going turn 2 Young Pyromancer -> Mox Sapphire -> Mox Pearl -> Gush -> Time Walk).
Mardu really needs something like Stoneforge Mystic that generates a ton of value immediately, but unbanning it will just mean Abzan is still the stronger deck.
I think what Mardu really needs and could actually be fine for Modern is Goblin Bombardment. Not only do you get to ping your opponent to death with Gravecrawlers and Bloodghasts, you get to do dumb things with Tidehollow Sculler and Fiend Hunter.
1 day ago
So in response to bullshit like:
"Without "catch all" cards like Maelstrom Pulse/Abrupt Decay or Mana Leak - if the threat enters play...Mardu tends to loose."
"Mardu lacks a reliable, strong threat like Tarmogoyf. Either you go tokens and go wide, or you play a much more controlling style with higher top end threats."
I would be glad to present some cards that were printed AFTER the old Innistrad block
Anguished Unmaking & Utter End are as universal, as removal can get.
Madcap Experiment + Platinum Emperion do provide a beater that is always bigger than goys (8/8 > 7/8).
Yes it comes down later, but its not such a great problem, when your life total can't change. It also dodges a LOT of removal, from the top of my head its only hit by 3 cards that are more or less common in modern Path to Exile, Murderous Cut & Maelstrom Pulse.
(P.s.: drawing it off bob is only a problem if you don't have one in play, and you can easily run this 8 mana monster as a 2 of)
Lets also not forget that whit provides the strongest hate in the sideboard Rest in Peace; Leyline of Sanctity; Stony Silence.
The colors have fewer problems than most people think but they are not insignificant:1# Its not established - thus fewer people play it, because the wise spikes have tunnel vision - and the colors are at their best at midrange, thus there is no meta where this deck would beat the most popular deck, thus goldfishing victory.
2# It misses some modern "staples" that must be included in every deck - according to some people's thinking - Snapcaster Mage; Tarmogoyf
3# It has stuff that costs 4 cmc! and without "delve"! That is heresy.
As everyone knows modern games always end before T4, thus this deck auto loses to everything, as its too slow.
4 days ago
I have a Tarmogoyf that I am looking to trade for some Time Warp's (preferably the core set art), or a Chalice of the Void. Willing to listen to any offers, preferably with one of the above cards though I would also consider deals with cards in my wants or Steel Overseer just don't be surprised if those are rejected as I really need the cards in the title, my priority is the Time Warp's. Thanks in advance.
6 days ago
6 days ago
1+ and I second the inclusion of either Tormod's Crypt and or Nihil Spellbomb. I would personally -1 Liliana of the Veil to +1 Liliana, the Last Hope, however that is in accordance with my meta. It certainly helps me with Affinity & Lingering Souls. It also returns creatures for some good value at times, while making Tarmogoyf larger.
6 days ago
1 week ago
Looks like a great ultra budget modern deck! Condemn works fine but can backfire against really big creatures like Tarmogoyf, Death's Shadow, and Reality Smasher and creatures that use activated abilities instead of combat like Eldrazi Displacer, Grim Lavamancer, and Eidolon of the Great Revel. Having so many counterspells actually makes Oust a great budget removal spell for you as you will know what the opponent is drawing.
Cast Out is also good since it can cycle for a new card if you don't need it and hits any non land permanent. Consider you deck as having space for 14 non-creature spells. You can mix and match as you see fit.
One thing to consider is your sideboard. You get 15 cards to swap out after your 1st game of the match. People have a lot of opinions about sideboards, but I like to have 3 cards to hate graveyards, 3 for artifact hate, 3 board wipes, 2 life gain, and 2 enchantment hate, and 2 flex slots. For you, 3 Tormod's Crypt, 2 Kataki, War's Wage and 2 Fragmentize for artifact hate, 2 Collective Effort, 3 Day of Judgment, 2 Blessed Alliance, and 1 Ceremonious Rejection would be a good place to start. Rest in Peace and Stony Silence are good upgrades over Tormod's Crypt and Kataki, War's Wage later on.
1 week ago
So Collective Brutality is a low key amazing card.
I'm assuming Tarmogoyf is left out for budget reasons?
Also, both might be a bit hard for someone so young to understand, but both would work well for the deck.