|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)
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11 hours ago
23 hours ago
DragonKing90 is correct, and as stated, the Gatherer entry also explains how it should behave.
Rhadamanthus is also correct, in that there is a difference between a characteristic-defining ability and a static ability that creates a replacement effect.
Ruling 604.3 Show
Ruling 208.2b Show
1 day ago
dbpunk: Very true, the point of making the cards would be to make it more viable. Like a burn commander making Lightning Bolt target each opponent instead of a single one. (Wont let it copy when targeting creatures). Not essentially the entire standard/modern/legacy deck strategy, more like taking the theme of a given archetype and making it possible in commander (Adjusting cards to work in multiplayer). There are lots of people who loves burn, but it is very hard making it viable in a semi-powered meta.
You have some very good points, and no, Tarmogoyf and Goblin Guide will probably never see any real play in EDH as they are combat focused, but that is only good as it wont increase the price of the already expensive cards :)
It might be a way to ambitious project i have begun experimentning with, but i have some high hopes and like the creative aspect of it. Success or failure, either way i have fun :)
These themes are quite specific, looking for things more like: Burn, Control, Infect :)
1 day ago
I think a major issue with commander is that aggro and many similar R strategies don't work as well when facing against larger life totals. Partially the problem with that is the fact that aggro decks can't really put in the Mana that other decks can, nor can they deal with larger life totals and games that aren't 1v1.
But, I think that trying to copy archetypes from modern or standard in edh is also generally gonna make a weaker deck. Certainly, you can use playstyles from modern or standard and combos from modern or standard, but certain powerhouses like Tarmogoyf or Goblin Guide just might not do as well in edh where a) multiples aren't allowed and b) opponents have both higher life totals.
1 day ago
It depends on exactly how the value of * is determined. For cards like Tarmogoyf and Serra Avatar, the ability is constantly updating * to the appropriate value. For cards like Sewer Nemesis or Minion of the Wastes, where the value of * depends on a choice or some other condition that's undefined while the card is in the graveyard, then * will default to 0 while it's in the graveyard.
1 day ago
if you go to the gatherer, it is explained there. under the rulings for Tarmogoyf and Serra Avatar, the rulings state that their abilities work in all zones, not just the battlefield. so in the case of Tarmogoyf, if there are 3+ card types in all graveyards, it cannot be reanimated by Alesha
1 day ago
1 day ago
Jund is Green, Black, and Red. It’s typically a Midrange deck that aims to control the early game with hand disruption and cheap spot removal like Inquisition of Kozilek and Lightning Bolt. The mid game is where matches are won or lost. Resolving a Liliana of the Veil to lock down the board; a Dark Confidant to gain card advantage especially with additional discard spells; or clearing a path for an efficient beater like Tarmogoyf to close out the game. Getting into a top deck war is often times the best strategy late game as Jund typically has the best top decks in Modern at its disposal with Bloodbraid Elf being a premium.