Tarmogoyf

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all

Tarmogoyf

Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)

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Recent Decks

Tarmogoyf Discussion

Nathanaiel on BiG Rock

16 hours ago

no worries :) what are your thoughts on some of the other delirium creatures? I understand that Moldgraf Scavenger is effectively a worse Tarmogoyf, but do you think a Gnarlwood Dryad or Ishkanah, Grafwidow may be worth a shot?

Nathanaiel on BiG Rock

2 days ago

I mean, Nihil Spellbomb undoubtedly shrinks your 4-of Tarmogoyf doesn't it? Seems like a bad deal to me..

Xica on American Control

4 days ago

lukas96

Ok...

I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.

However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.

So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.

But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.

Oh yeah it can go to face, tell that to Wurmcoil Engine...

Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.

Oloro_Magic on Goryo's Esper Control

6 days ago

DankStompy ArchonBlue Cast Down is simply the worse option. Dank I don't know what meta you are playing in and it might be the right choice for you but Cast Down is in no way strictly better than Fatal Push. Push is and continues to be a format defining card and if we take a closer look at the top played creatures in modern (As per MTGGoldfish):

Noble Hierarch

Snapcaster Mage

Street Wraith

Thalia, Guardian of Thraben

Bloodbraid Elf

Scavenging Ooze

Tarmogoyf

Birds of Paradise

Reflector Mage

Thought-Knot Seer

Of the above only Street Wraith cannot be pushed and even then no one is hard casting a Street Wraith in modern. In fact the first instance of non-pushable creatures comes at number 22 in Gurmag Angler and number 23 in Hollow One and then the only other card in the top 50 in this group is Primeval Titan at number 42.

Revolt is incredibly easy to trigger with an ideal manabase of fetches and shocks, I've never had an issue triggering revolt in modern. The debate here largely comes down to efficiency, Push answers turn one Goblin Guide and a quick affinity start immediately, Cast Down simply can't, maybe there is room as a one-of but not in favor of Push, but more so in a role similar to Terminate or Murderous Cut. The speed of modern though demands push, and will continue to for a very long time, one mana removal is just more efficient, and anything that can't be pushed can be Path to Exile.

Also Esper Charm is sneakily the best card in this deck, its removal, discard, and card draw wrapped into one, it does everything control wants with added flexibility. With the fetch-shock manabase its relatively easy to set up as well without being difficult to cast.

WhichKing on EDH Landfall OP!

1 week ago

You may want to consider trying out Shaman of Forgotten Ways over Tarmogoyf, its a mana dork and a win-con as well.

TheBoraxKid on What are some cheap creatures ...

1 week ago

Have you considered Scavenging Ooze?

They're sitting around $3.50 right now. Great graveyard hate plus gains you some life. It's great tech against a number of decks, including the aforementioned Tarmogoyf.

RedUndead40 on What are some cheap creatures ...

1 week ago

Besides Tarmogoyf.

The idea is to make a deck with at least white blue and splash a third for some cheap things that get big. Then use white blue to control the board and protect the creature to victory.

I was thinking Myth Realized and maybe something like Managorger Hydra / Primordial Hydra.

Any tips for those creatures or the deck overall?

JohnnyBaggins on Card creation challenge

1 week ago

Tamiyo is by far my favourite planeswalker, maybe even my favourite card in all of Magic. I've fiddled with bant a lot but I never came up with anything viable in modern that can run Tamiyo and isn't just your generic midrange shell. Since bant already has a ton of amazing curve-outs into Tamiyo (Noble Hierarch into Reflector Mage or Loxodon Smiter; alternatively Serum Visions into Tarmogoyf into Thalia, Heretic Cathar are thinkable) I struggle a bit with making a creature up that fits this shell. Between Tarmogoyf, Reflector Mage, Loxodon Smiter, Spell Queller and so many others, Bant has an insane creature toolbox, Bant doesn't fail because of creatures, but because of the extremely weak interaction - Path to Exile alone is rather weak, and Blue's Draw-Go Approach clashes heavily with Green's Tapout philosophy. As such, I don't think I can create a creature that doesn't aleady exist in some way or form, and I'm intentionally going over the top here.


Johnny Baggins, Daydreamer

Legendary Creature - Kithkin (or Hobbit)

Vigilance, Lifelink

When Johnny Baggins, the Shire's Foulmouth enters the battlefield, draw a card.

, : Target creature gains indestructible and gets +1/+1 until end of turn.

, : Target creature gains hexproof and flying until end of turn.

, : Target creature gets +3/+3 until end of turn. You may put a land card from your hand onto the battlefield tapped.

Dream, and you may just start believing. Believe, and your work may seem effortless. Work, and your dream may become real.

1/4


Create an absurdly agrissive creature of any CMC you'd like that fits into any aggro shell. It's super amazing if it works, but it has a brutal downside if it doesn't.

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