|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)
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12 hours ago
For a time i have been toying with a "madness" deck that abused 8x pseudo dark confidant effect - in the person of 4x Asylum Visitor & 4x Blood Scrivener.
And when there are multiples on the field, its just insane.
Of course the problem is you have to empty your hand every turn for them to be active.
But now that Mr. Ruin Raider is able to join Dark Confidant i don't think that its unlikely that a similar archetype could become a powerhouse in modern. (that of course doesn't guarantee anything, but the possibility is there imho)
The goal is to draw so much cards to not have to give a fuck if some of your plays are destroyed by blockers - however this way of play requires lifegain.
(And i think people are much more likely to focus removal on stuff like Tarmogoyf, than Deathgorge Scavenger)
14 hours ago
Hi ezio2907 great question!! First of I put Thrun in over Chandra because she's always ended up being spot removal for 4 mana which I considered a waste. The tarmogoyfs are currently in to work with my meta. Chameleon colossus is a tad underwhelming in it at the moment. I figured having a two drop that and be just as big if no bigger when it hits the board would be better for now. The other argument I had was with counter spells. If I play a Tarmogoyf turn 5 and have a Blood Moon in hand, I can play the blood moon if the goyf gets countered. This is all speculation at the moment because I haven't been out to a modern tournament since Syracuse, but I have confidence that this variant will work.
19 hours ago
Why Tarmogoyf? You can get a land, sorcery and maybe a creature in your graveyard without a problem. So Tarmogoyf will be a 3/4 for 2 mana. I think it is better to put a few Chandra, Torch of Defiance and other finishers in it because they can impact the game more in this deck than a Tarmogoyf.
1 day ago
Scavenging Ooze is not a threat.
(compared to other beasts that inhabit modern, like Tarmogoyf, Death's Shadow, Primeval Titan, Reality Smasher... etc. those are game winning threats, not frikkin Goblin Guide that can get +1/+1 counters, if you pay , and have dead creatures in graves)
Yes you can play it and play removal on the same 3rd turn, but it will stay the same puny little 2/2.
And then what?
Paying its cost 2x to grow it to be a 4/4 is not so great when it will still be murdered by Fatal Push, and it will still have its ass handed to it by the Hollow One casted for the sky high cost of
Of course if you build a deck that ramps and puts a lot of creatures into the grave it can become big (and do so reliably and at reasonable speed).
But that's the same territory as building a deck for Skaab Ruinator, and ain't no spike got time for dat!
1 day ago
Deathgorge Scavenger is far worse.
Which is more versatile?
Under normal conditions, Deathgorge can remove 1 card a turn. ScOoze can remove many at instant speed. ScOoze wins the Snapcaster battle Deathgorge doesn't.
Which is easier to activate?
ScOoze easily wins. 1 mana instant speed is much easier to work with than having to attack in modern with a body that dies to almost every modern 1 drop.
While both are initially vulnerable to every kill spell in the game, ScOoze can easily push itself out of Bolt and eventually Dismember range.
We can compare mana costs, the fact that ScOoze's gains are permanent, or even how they would fair in a head to head battle because ScOoze can just exile whatever Deathgorge attempts to in response.
In the Dino's defense, 2 life is better than 1 and not having to pay additional mana is certainly relevant, and noncreature spells are more common than creature spells.
I can't imagine Jund would ever run this. The body doesn't compare to Tarmogoyf, the versatility looses to Scavenging Ooze, the value isn't there when compared to Dark Confidant, and the impact isn't the same as slamming down a Liliana turn 3 instead.
2 days ago
Yes a very good card that I passed over in thinking and theorycrafting this deck, obviously it would be easy enough to really shore up those matchups in the sideboard as well, I think two would be sufficient as of right now, any other thoughts as to potentially what I could be cutting here, or what else might be good ? The main core of the deck to me simply has to remain Death's Shadow + Renegade Rallier + Tarmogoyf the rest I find that I would be very willing to change. Xica
2 days ago
I don't think you want Enigma Drake at all. The mana cost is really high when you could lower your land count and play more instants/sorceries. The other thing is that you're not playing Stormchaser Mage, Monastery Swiftspear, or Young Pyromancer. Each of those should take priority over Enigma Drake.
I'd lower the land count and up the cantrips. Disperse and Lightning Strike are also just kinda terrible in Modern. Cutting those would free up some more room. 4 Serum Visions, 4 Opt and ideally some Sleight of Hands.
Lastly, you probably want a Dispel in the mainboard, along with Spell Snare. They're huge swings in tempo if you can hit 2+ CMC spells with Dispel or counter a huge threat (like Tarmogoyf) with Spell Snare.
4 days ago
Pithing Needle + Inquisition of Kozilek + Surgical Extraction seem kinda... graphic? At least for a 7 year old. Your choice tho and im glad u introduced another kid to magic, besides that idek what would be good, probably Grim Flayer and Tarmogoyf. Also that takes some balls to let a kid touch cards like snappies :p