Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all


Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)

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Tarmogoyf Discussion

Valengeta on Pile of Junk

11 hours ago

bah another Tarmogoyf and removal deck... Originality = 0

xyr0s on Evolve Deck

1 day ago

Pongify and Rapid Hybridization doubles as removal - perhaps you wouldn't want to remove a Noble Hierarch with them, but a big chubby Tarmogoyf, that would be ok. Vapor Snag is fine against Champion of the Parish. So, actually this deck does have answers against some of the more popular threats.

Xica on Evolve Deck

1 day ago

Sorry for skipping over your post, seeing God-Pharaoh's Gift recommended for evolve decks, just put me in a state of mind where i thought that the discussion lost all conection to the reality of modern.

I agree that Greenbelt Rampager is should be an inclusion.
But in my opinion Heroic Intervention/Shapers' Sanctuary are better than Blossoming Defense

In the end not much of this matters, as the deck must have some way of dealing with the big beasts of modern, big Death's Shadow, Reality Smasher, Champion of the Parish, Tarmogoyf can all lead to game loss.
A single playset of evasive creatures is just not enough - it either desperately needs removal, or more evasive creatures.

Xica on Call The Reinforcement!

2 days ago

So lets pick the deck apart in detail:
1# If you don't have removal resistant creatures (like Slippery Bogle) you don't run cards that have "enchant creature" (with exception of enchantments like Rancor that don't go the grave). Because you should not allow your opponent to trade + Fatal Push for your 2 cards, and 2+ mana.
(and 2 cmc cycling cards like Angelic Gift are not much better)

2# Playing very dumb beaters is a bad idea. Especially if they need you to have a large board presence to do ANYTHING at all.
People tend to call these "win more cards" because they won't help you if you are in a bad position, and if you are winning already, what is the point in playing them?
I am talking about Crusader of Odric & Seraph of the Masses.
And even if we disregard the problems described above, when tokens are board wiped thy will self destruct.(since they will have 2-3 damage marked on them until end of turn, and when your tokens leave the battlefield, their toughness will fall below 2/3 - so they will swiftly follow)

3# Seller of Songbirds < Precinct Captain - so you shouldn't play 4 bird traders & 1 captain, but the reverse.

4# Akroan Horse is terrible - it only exists to reference the Trojan horse, for more greekish impression for the set. Artifact creatures are dangerous, to the player who plays them as they are hit by both artifact and creature removal/hate cards.
And the wooden horse is bad even without this fact, its so bad that you wouldn't even want to Harmless Offering it to the opponent, as its simply not worth the time and mana investment.
(it takes time to get to 4 mana in a 19 land deck that lacks filtering)

6# Mausoleum Guard is a worse Promise of Bunrei, the latter is an enchantment (thus very few people have stuff that would exile it unlike the guard which has high chances of meeting Path to Exile. The enchantment is also 1 mana cheaper, and if its played all your creatures will have the effect, so if any 1 of them dies you get the bonus (its much easier to not block a 2/2 tha to not block even a single one from the incoming horde of tokens)

7# Paragon of New Dawns; Phantom General < Honor the Pure, Intangible Virtue, Spear of Heliod & even Glorious Anthem. (honorable mention goes to Archetype of Courage because first strike is awesome if your are defending your life total from a weaker board position)

8# this deck simply doesn't have enough lands to support its (unnecessarily) high mana curve.
You are playing 11 4cmc cards in a deck with 19 lands, and you neither have ramp, nor card filtering to help you get to the necessary mana.
This means that those cards will likely just sit in your hand while you are being beaten to death by Tarmogoyf, Reality Smasher, or even a mono white token deck that runs a proper curve and/or the same effects for cheaper costs.

Giving your board indestructibility is the least of your worries, but you could theoretically accomplish such (or similar things) in modern (of course not with your mana source density):
Selfless Spirit, Frontline Medic, Knight Exemplar, Eldrazi Monument, Avacyn, Angel of Hope (Privileged Position)

You don't use google, you use this site to search magic cards...

APPLE01DOJ on Draw-Go Simic Control

5 days ago

I think the only green MB card you need is Tarmogoyf.

Spazik008 on

1 week ago

Right, I realize how it looks on paper and if you've never played the deck "OMG 8 DAMAGE THO" is probably the first thought that jumps out. I can personally attest from numerous test games though that having Bob and Emperion together on the field happens probably 7 to 8 more times than Bob flipping an Emperion, and even then half the time you have the 1st Emperion on the field to block the damage. Furthermore, when Bob and Emperion are out together it's a pretty strong synergy. So the risk is easily worth the reward, in my opinion.

That being said, I have thought about more filter or scry effects. Going into blue for Opt and Serum Visions would be the obvious choice, but then you're filling the deck up with "air" and defeating the purpose of playing Jund in the first place, which is to max out on power cards with synergy taking a secondary (but still somewhat important) role. Faithless Looting seems like good fit here since it also feeds Tarmogoyf, but the problem with looting is that it cycles through the deck pretty fast and can put an Emperion in either your hand or the yard, where it's a dead card. At this point it feels like I'm doing a lot of work to justify the Emperion. I like the angle it gives to Jund because it "goes bigger" than Huntmaster of the Fells and it can help with some problem matchups, particularly Burn and Affinity.

HackSlice on Please Switch The Channel

1 week ago

The Grand Prix is in Oklahoma and on December 810, here are my outputsRanger of Eos might be sideboard considering I will be drawing plenty of Death's Shadow Tarmogoyf is probably a good ideaBasics are necessaryI like Gideon, Ally of Zendikar because he boosts my creatures but again, mana curve, so I'm taking that out +1 LilianaInquisition of Kozilek s not needed because I have Thoughtseize to help me lose life and discard anythingTraverse the Ulvenwald Is a question. Maybe I should -2 Painful Truths -1 Gideon, Ally of Zendikar +3 Traverse the Ulvenwald. Changes coming tomorrow. Thank you clayperce!

clayperce on Please Switch The Channel

1 week ago

Please take these comments with some healthy skepticism, as I've never played Death's Shadow (only against it). But here are some thoughts from the other side of the table:

  • I'm a little surprised to see 20 Lands. Most DS decks seem to run 18 and a few 19. Of course, if it's working for you, never mind.
  • You'll most likely encounter Blood Moon (if nothing else, from Storm's sideboard), so you may want to consider running a few Basics.
  • Gideon, Ally of Zendikar seems like just a TON of pressure on your manabase. Having to have by Turn 4? Ugh. If he's a budget consideration, never mind. But if I could have any card in that slot, I'd go with Lili for sure.
  • I'm used to seeing a bunch of Tarmogoyf, Inquisition of Kozilek, and Traverse the Ulvenwald. Not sure if/how well they'd fit here, but they may be work a (re)look.
  • Mutagenic Growth seems like it'd be great. After seeing it here, I'm surprised more folks don't run it.

I can talk sideboard options in UG and RG for days, but I have no real idea what might be best in a Abzan. E.g., I've seen some Ranger of Eos before and they seemed REALLY good, but I don't know if they'd be good in your deck nor in the expected metagame. Here are some resources though, that I really like:

Draw well at the GP!

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