Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) Mythic Rare
Future Sight (FUT) Rare

Combos Browse all


Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)

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Tarmogoyf Discussion

Chasmolinker on Rug Burn

5 days ago

Hey TheGreatSlob. Thing in the Ice  Flip is a great card. I chose the name because the first thing that came to mind when I saw RUG (AKA Temur) was RUG-Burn. No real intention on burning out wins.

I've made some considerable changes since your suggestion, (based on your suggestion). Not much Green left in the deck. My initial objective was to make a Goyf / Snap / Pyromancer deck. This build is more concentrated than the original build IMO.

TheSimikBOat on Saheeli delirium deck help

1 week ago

Hey lenneska,

If your tutor package is Traverse the Ulvenwald you may add Mishra's Bauble and Tarfire to the base to get delitium faster. Also, if you have space, you may add any Tarmogoyf because with the delitium mechanic it can be big very fast, and it would serve you like a creature to pres your opponent.

Apart from this, you may put a deck-large link to the forum? Because I not found your deck, and I would like to see it, because it seems interesting.

Greets, The SimikBOat.

ToolmasterOfBrainerd on Rocket Science

2 weeks ago

Midrange is what lies in between pure aggro and pure control. The problem with midrange is that it tends to be expensive.

My understanding of Dredge is that it's a weird and cool deck the first 10 times you play it. Then you realize every game is the exact same and it gets boring. Put library into graveyard, put graveyard into play, turn things sideways.

The most interactive and successful deck in modern is the BGx variants - Jund and Rock (BG) are popular now, but Abzan was popular once upon a time and could be again. They also come with a $1500 price tag and don't work well on a budget.

Mardu Pyromancer, Grixis Death's Shadow, and Jund Death's Shadow are also highly interactive midrange decks. Grixis and Pyromancer are also much cheaper than the BGx decks.

Arclight Phoenix is really popular in modern right now and comes in a UR and a mono-R version. I think they're pretty similar to the standard version. If you want my personal opinion, they are a passing phase and will be nearly gone in 2 months, but I also don't know the deck very well. It could definitely stick around for longer. The good news about the Phoenix decks is that they can be built really well on a budget.

Luckily, there are a lot of decks that aren't in tier 1 / tier 2 that are great budget decks. And they tend to be aggressive but interactive.

Some kind of zoo deck could be a good fit. They play aggressive creatures but back them up with burn spells and Path to Exile to clear the board of creatures.

Budget UR Delver is also a popular deck for players getting into modern, but I think budget Phoenix is better right now.

Mono-W death and taxes is also a great budget deck. It's surprisingly interactive and actually pretty fun.

If you want to play interactive I think you have to play something with red, white, or black. That way you have Lightning Bolt, Path to Exile, or Fatal Push, which are the staple removal spells in modern.

If you want to play midrange I don't recommend green because Tarmogoyf is expensive and in every green deck.

Blue is also expensive because of Snapcaster Mage, but not every blue deck needs it.

I hope this long rambling helps at least a little. What's your target budget for building a modern deck? How competitive do you want to be?

TheSimikBOat on BUG Midrange/Control

2 weeks ago

Nice deck thetonyage!!

As suggestions, you may cut the 2 Thought Erasure and 1 Vendilion Clique to add 1 Tarmogoyf and 2 Thoughtseize. Also, you can move the 2 Countersquall to the sideboard instead of the 2 Spell Pierce, and add other Liliana of the Veil and other Assassin's Trophy. In the sideboard, you may cut the 2 Architects of Will and 1 Unmoored Ego to add 3 Leyline of the Void; and cut 1 Abrupt Decay to add 1 Maelstrom Pulse.

In the mana base you're playing too many shocklands, and you may cut 2 Breeding Pool, 2 Watery Grave, and 2 Overgrown Tomb to add 2 Blooming Marsh, 3 Darkslick Shores and 1 Botanical Sanctum; because is important to have black mana on the Turn-1 to cast Inquisition of Kozilek and Thoughtseize, or blue mana on the Turn-1 to cast Delver of Secrets  Flip.

I hope these suggestions have helped you, and I like you idea to add Delver of Secrets  Flip to Sultai.

fearfactor19 on angels

2 weeks ago

Smithtre008 Nice, I'm in the midst of trying to trade a Tarmogoyf for a Karn Liberated straight up at my LGS, as most peeps in my LGS playgroup are much more interested in the Goyf.

Darth_Savage on Throw this deck away

3 weeks ago

To make this deck work you need a high density of creatures in your graveyard, to that end I'd suggest you have a look at cards like Shinen of Life's Roar, Shinen of Flight's Wings, Mulldrifter, Briarhorn Wasteland Viper and Slaughterhorn. Essentially you play these creatures like spells, but they have the added bonus of putting more bodies in your graveyard.

Your payoff cards; Splinterfright and Boneyard Wurm are ok, but with the available graveyard hate in modern they could easily end up 0/0 creatures, that was always one of the big powers of Tarmogoyf being at least 0/1 no mater the graveyard state. To that end I'd suggest a backup plan of Scavenging Ooze, Cloudfin Raptor, Renegade Krasis and maybe Fathom Mage or Simic Manipulator. I'd also suggest Magus of the Bazaar over Merfolk Looter.

Hope this is of some help, have fun brewing your deck.

WillowtheCouncil on Through the Breach!

4 weeks ago

Prime Time is bad. It's 6 mana, which means it's not a great breach target. You're not capitalizing on it like you would with Amulet Titan decks, so it's just a beater. It has trample, yeah, but no natural survivability. Since your only removal in the deck is bolt, which Prime Time already tramples over those creatures, it can't deal with larger creatures like Tarmogoyf or Death's Shadow. It's a 2x, which means you may not find it often, it's ramp means nothing unless you're trying to hard cast Emrakul, which would still require like 2+ attacks, in which case you might've already killed them. It can't be found with Time of Need or Ancient Stirrings. If you're looking for a big beater, try Carnage Tyrant. It can't be countered, has natural hexproof, and natural trample, costs the same as Prime Time, and has one more power to boot.

For more breach targets, try the classic Worldspine Wurm, which hits for 15 and leaves behind 15 power over 3 bodies.

ToolmasterOfBrainerd on Nova Pentacle???

4 weeks ago

First, welcome to the format. Next, Nova Pentacle is very far from legacy playable.

The first issue is that legacy is not a creature-based format. The top decks play creatures, sure, but they typically have 1-2 in play at any given time. Rarely more. If they are attacking with creatures, then that creature is probably Delver of Secrets  Flip and you will never resolve Nova Pentacle. And even if you did then it's turn 4 and you're mostly dead anyway. There are also a lot of creatures like Baleful Strix and True-Name Nemesis and Tarmogoyf, all of which are basically immune to Nova Pentacle. There are also a lot of Jace, the Mind Sculptors which will win them the game even if you have Pentacle.

Secondly, legacy is very fast. The games do tend to make it to turn 5 or 6 because the decks are slow to kill, but most decks can lock the board down by turn 2 or 3. Games only make it longer because cards like Force of Will keep the balance in check. My point is that by the time you can play Nova, it's already too late. Playable creature removal consists of Swords to Plowshares, Lightning Bolt, Fatal Push, Abrupt Decay, Terminus, Diabolic Edict.

I hate to be a downer, but legacy is a very very competitive format. There's not much room for brewing. There is some and the brews tend to be fascinating because of the really high bar set by the meta.

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