Creature — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.)
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tarmogoyf occurrence in decks from the last year
All decks: 0.21%
4 days ago
SwissRolls I get what you say but consider this: Wrenn and Six is a must answer for control because if they let it resolve you get card advantage and eventually ulti and win, against aggro it's a very good lava dart on their annoying threats and against midrange they have to deal with it in the attack step leaving you free to use your resources on other things.
Moreover you can cut down on lands if you use him and since this is a tempo deck, you need to force your opponent to have many different answers and run them thin. Wrenn is a planeswalker that can end games on it's own coming down as early as turn 2 and can not be fatal pushed or pathed ( unlike Tarmogoyf ). I'd also like to add that since you're running Dreadhorde Arcanist the deck is already trying to go late in some extend. I'm actually very fond of this card in any deck that can run it, because of the low opportunity cost.
( I need to add a disclaimer here because I've only played Temur Delver in legacy when W&6 was still legal there and HAD TO put Oko afterwards, because W&6 outperformed him in that format. For modern I've gone the Grixis route that aims for the long game with attricion spells like Inquisition of Kozilek , and the Izzet route that reminds more of a counter-burn deck with Arcanist so it can close games when it hits the late game )
5 days ago
Well now that Oko is banned it's certainly not in that form xD
But anyways, I sould give an honest opinion, so here it goes : 1. Trying to fit those 2 planeswakers you left out the best reason to spash green : Wrenn and Six . 2. Also I think a healthy number for inst/sorc in a delver deck is 28+ and you have less so the delver does not flip that often, I suggest you trim down on threats like Tarmogoyf ( and find a way to add W&6 ). 3. Moreover if you want to go with Dreadhorde Arcanist rather than Snapcaster Mage consider adding more 1 mana cantrips like Opt and Peek . 4. Sidenote : I think Hexdrinker is a good card to try in that shell.
1 week ago
To answer the original question, a tournament-playable counterfeit is functionally identical to what the Master's sets did.
"Imagine if someone just dumped a whole bunch of fake Tarmogoyf on the market! The price would collapse!" And that's basically what happened when they reprinted Tarmogoyf . The difference is that the reprints are easily distinguishable from the originals, but if a counterfeit was good enough to pass cursory inspection it would be effectively legal in tournaments same as the reprint. This would make the counterfeit, the reprint and the original all identical to a player. Obviously, a rigorous inspection would reveal a counterfeit, and neither the reprint nor the counterfeit would be desirable to a collector.
We have precedent that counterfeiting old valuable cards, even on a large scale, is unlikely to have a negative impact on the long-term health of the game.
1 month ago
I have decided to build my very first mtg paper deck to battle my friends and there are so many cards I have no idea where to start. Basically, there are just 2 rules: Firstly, I don't want to commit to any format, it's just kitchen table magic. And secondly, I don't want to spend an entire salary on a deck. I think around 10$ is the most I'm willing to pay for a single card. So my question is: Are there fun and interactive unformat decks that one can afford? Maybe awesome cards to build around?
To make recommendations easier, I want to give you an idea about my taste: The cards I've enjoyed the most so far (when playing with my friends decks) seem to be some kind of value midrange cards, like Tireless Tracker (most likely my favorite mtg card yet), The Scarab God , Kalitas, Traitor of Ghet . On the other hand, I like blue instants and the flash mechanic (like Torrential Gearhulk and Snapcaster Mage ) or weird stuff like Goblin Welder . In general, I don't like combo decks, r/w aggro decks or very draw dependent one trick ponies (like reanimator or mill).
So far I have tried to make a solid sultai midrange list, but the fun and insane cards ( Thoughtseize , Tarmogoyf , the walkers like Lili, Jace or Oko and the fetch lands, etc.) are making it way too expensive.
So.. to sum it all up again: Are there any cards/mechanics/sets I should take a look into? Maybe a budget 5c walker deck, some tribal or some deck focused misfit mechanics like delirium or exalted?
1 month ago
Thanks for the feedback Red_X, I really appreciate it!
I see what you're saying about Drown in the Loch and I've thought about that too - keeping two mana up is asking quite a bit for a more aggressive deck. I will note though that the hand disruption, removal, Liliana , and your opponent's fetchlands also fill their graveyard. Even with that though, I agree that two mana is a lot and will probably opt for Fatal Push instead.
Yeah, I'm a sucker for cute interactions (which explains why casual EDH is probably my favorite format) and I agree that Invisible Stalker is really at its best when you're neutral or ahead on board. I toyed around with other unblockable creatures, but initially decided on Invisible Stalker since it can dodge spot removal - I'd hate to scavenge only for the targeted creature to get blown up. Funny, I just thought about Bitterblossom on my way home from work the other day. I like that idea! Evasive creatures, makes Death's Shadow stronger, and can make Tarmogoyf even stronger since it's both an enchantment and tribal.
Okay, gotcha. I haven't done too much testing of Liliana vs. Oko , but yeah, Tron, Urza, and aggro (esp. humans) are all very popular these days, so I can move Oko to the main board and side in Liliana for control or grindier matchups if it fits.
Thanks so much again!
1 month ago
Dark confidant is not good having 4 creatures with cmc 5 and 4 creatures with cmc 4.
between 10 and 11 fetches is the normal average for 3 color rock decks like jund.
The reason why I don't run a lot of removals is that I need a lot of permanents for devotion. In total i need between 40 and 45 black symbols in my whole deck. Also, this is the reason why I don't add any other creatures (outside of Tarmogoyf that does not have black symbols.
1 month ago
- Jund is amazing in every way except for you wallet. That is the worst part of jund. Discard spells impower your Tarmogoyf so running those is super important. Enough to want more Thoughtseize
- Dark Confidant is really good. It helps fight back the down side of discard cards. would recommand, and its early black devotion. Even when we take 5 on Gary when we cast him we heal so there is up side. Getting closer to our win con is always better. We dont need 20 life to win only 1.
- Scavenging Ooze is pretty powerful, you do have rest in peace in the SB but its still worth considering.
- Plague Engineer can help as well. Id play only one though. I see some decks play Murderous Rider as well as a one of.
- Collective Brutality is a very powerful card. I have been on the receiving end many times and lost because of the value this card gets you.
- I would recommend more removal. Espically at least 1x Abrupt Decay and one more Assassin's Trophy . Id be even more comfortable playing 2 more Fatal Push .
- The Reasons for blue: oko,3/3 elks, oko, and filtering with Snap caster. Unless you fight a lot of burn dont go blue.
- Reasons for red: Bolt is Life (cheap removal), Blood braid value (remember she was banned for some time), and wrenn and six. Jund is much more powerful than this build. That being said its not the archtype, and its wayyyyy more spendy.
- For land you want at least to "horizon lands" such as Nurturing Peatland and fast lands such as Blooming Marsh . Field of Ruin can also really help.
- Kitchen Finks is a great SB card and so is Fulminator Mage . Most play Nihil Spellbomb but you have white so you dont need this. By adding all this removal you wont need Damnation in your SB.
- Not a big fan of Mishra's Bauble or Grim Flayer . 10 Fetches is also a little high i would consider cutting down on those. To 6 or 8.
- You are abzan so i will say Worship is a card Giver of Runes Path to Exile and Angel's Grace are cards. As well as Siege Rhino . White also gets you Vizier of Remedies + Devoted Druid for infinite mana. - Tireless Tracker is also a good card draw engine although its not black.
- Other cards to consider Postmortem Lunge Eladamri's Call Finale of Devastation Sin Collector Eidolon of Rhetoric and Collector Ouphe
1 month ago
ZendikariWol Arcum's Astrolabe also counts as a snow permanent towards the Skred count, and casting it will net me an extra card too. The deck isn't anywhere near tier 1, but for casual FNM's it can still perform well.
I haven't made my sideboard yet, but it does include 4x Relic of Progenitus , another staple of the deck, to shut down graveyard strategies and hopefully slow down Tarmogoyf and Gurmag Angler if they show up.