Haunted Plate Mail

Haunted Plate Mail

Artifact — Equipment

Equipped creature gets +4/+4.

: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Haunted Plate Mail Discussion

Caerwyn on Do equipments tap if the ...

5 months ago

Equipment, auras, and fortifications do not tap when the permanent they are attached to becomes tapped. As such, you will be able to activate Haunted Plate Mail ’s ability (provided you meet its “no other creatures condition”) and use it to block after it was attached to a creature that became tapped.

metalmustaine on Do equipments tap if the ...

5 months ago

Let's say i have a Haunted Plate Mail attached, and my creature attacks, can i use it as a blocker next turn?

LittleBlueHero on

7 months ago

Cyclopean Mummy , Creepy Doll , Cemetery Gate , Black Carriage , Creepy Doll , Carrion Crow , Bloodline Keeper  Flip, Headstone , Night Terrors , Haunted Plate Mail , Grimoire of the Dead , Cellar Door , Witch's Familiar , Dread Reaper , Banshee , Profane Memento , Victim of Night .

I have been building and rebuilding a mono black Halloween deck for a few years. I can never decide on which cards to keep and which to cut, wether or not it needs a secondary theme (discard, zombies, etc.) to be a little competitive or just put in anything that fits best and play it for the lolz.

Kudos for making the attempt!

Dango on Chain Hulk - Vannifar Flash Hulk

1 year ago

TheRedGoat The problem we see with greaves is that shroud conflicts with our untappers when we want to target Vannifar. Boots may earn a slot, but we are in the process of narrowing the focus of the list and making necessary cuts as this is only a first draft. As far as the 0-drops go, they are slotted in here primarily to combo off with Protean Hulk when we sac it. Our Hulk package consists of Ezuri, Claw of Progress, Sage of Hours, and the 0-drops to put them into play and get experience counters with them, and then place counters on Sage each turn to assemble an infinite turn combo. Also, this deck is really out there right now so don't think your more niche suggestions are unhelpful just because they're out there! I always encourage creativity and thinking outside the box. Magewright's Stone is good for an untapper, and we will definitely take it into consideration, but Thousand-Year Elixir somewhat outclasses it for being a sort of haste enabler for one extra mana. Haunted Plate Mail doesn't feel the greatest in Simic colors because we don't have the best artifact tutors available and we wouldn't be able to tutor for that in our pod lines.

TheRedGoat on Chain Hulk - Vannifar Flash Hulk

1 year ago

Things to keep in mind:

Being Birthing Pod on a stick, it will be assumed your commander is on a high value/combo win game plan pretty much regardless of what you build. I see her as the type to "accidentally go infinite" myself. This will mean she is going to be targeted by counter spells and instant speed removal, or really any strategy that is already being used against Yisan, the Wanderer Bard. While you have blue, and therefore counterspell options ad infinitum, I recommend the good ol' "boots and greaves" package.

Secondly, I see no reason to run zero cmc creatures. Tokens can get the job done if you really want to work from the bottom of the barrel up, and there are plenty of cards that can fill that role without being dead draws in a stalled game. By all rights, if you're playing Vannifar onto a board without fodder already, I think something is horribly wrong.

I'm not sure what else to offer for card suggestions/insights as I'm not used to playing competitive magic like what you're starting with here (I mean, you're playing zero cmc ramp spells and force of will, which is basically equals top tier imo). My own playgroup tends to hate on players that try to win within the first 5 turns, so my advice is going to be biased towards more casual play. Or else I can just be truly unhelpful and simply point out really "out there" strategies or niche effect cards. Like Magewright's Stone. Also, Vannifar doesn't care if the creature being sacked wasn't a creature a moment ago like in the case of Haunted Plate Mail.

Tyrant-Thanatos on Exciting Cards in M19

1 year ago

I'm pretty excited about Bigpox and Storm Crow.

Cleansing Nova seems interesting. I know that 5 is a bit above the curve for boardwipes, but it reminds me a lot of Austere Command. I think it could see play.

Sorcery-Speed Fling for looks pretty nice. No idea how useful it will actually be but hey, it's interesting.

Generic Demon is generic, but that's exactly why I like it. It does exactly the thing that demons do, and it does it well (hopefully).

Nexus of Fate... is this a strictly better Beacon of Tomorrows? I guess you can't target with it but... wow. I doubt that'll make any impact on the game, just surprised.

Entirely Normal Bookcase is a huge flavor win imo. Doesn't seem particularly powerful, but I'd love to put together something with this and Haunted Plate Mail and similar such things. Thematic haunted mansion deck sounds like some casual fun.

stevend11 on Daxos Artifact Voltron

2 years ago

In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries  Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch Dowsing Dagger Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom  Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

JediCreed94 on VolTromokratis

2 years ago

Haunted Plate Mail, or really any artifact/enchantment that cranks his power to 11 to get >21 commander in two swings. Everything else should be mana rocks, counters, and draw.

Pemmin's Aura, Thassa's Emissary are some that I use in my Tromo Volt.

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