Trepanation Blade

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

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Trepanation Blade Discussion

strongrad on Grimgrin's Zombies & Mill

1 week ago

I think Grimgrin's weapon of choice here would be Trepanation Blade

PayOneLife on 2014-12-11 update of Lazav Necro-delver?

2 weeks ago

Hey dude.

Duress out, Thoughtseize in.

I think Trepanation Blade doesn't hold a candle to Sword of Feast and Famine, especially given the discard theme.

What do you think about AEtherize for Wash Out?

Could Dismember be Snuff Out?

How have you gone with Pact of Negation? Every time I have it in hand I don't want to use it. It's generally no use until turn four and even then it asks you to basically lose a turn of spell casting. I love the idea of it but in practice I find it wanting. Maybe that's just me.

Echoing Truth is probably better than Disperse, taking care of any token nonsense (Splinter Twin, anyone?) you might have to face. Might occasionally backfire though.

Talisman of Dominance is less clunky than Dimir Signet, unless the life loss is a concern.

I'm not really feeling Force Spike either. Maybe Mana Leak would be more flexible?

By the time you have them Hellbent, Guul Draz Specter is going to be behind the curve for mine. How about Duskmantle Guildmage in the creature slot instead?

In other words, have you considered the Duskmantle Guildmage + Mindcrank combo? On top of the tutors you already have, Vampiric Tutor is obvious, but transmute works perfectly with this combo through Dimir Infiltrator, Shred Memory and Muddle the Mixture as both combo pieces cost 2 CMC. They can also fetch Blighted Agent which is one of your goals. On occasion I have transmuted for a demonic tutor in order to pick up that bomb I need. Even Lim-Dul's Vault will get the combo for you if you're keen enough to spend the life. So including what you have that's 10 spells total you can use to tutor for the win. The guildmage can win with Traumatize too, and isn't too shabby with Windfall and friends, although it's a bit mana costly. Don't forget that the Guildmage's life loss ability can stack.

Bloodchief Ascension does the job too, but ain't nobody got time for that.

I might have gone off track a little here, but if your Oona deck is any indication fast combo wins are your business. Love to hear what you think!

BIGBADBRRRAP on Cipher and cipher again

2 weeks ago

Rocknj06 only issue with using Dimir Keyrune as a target for your cipher spells is that it essentially makes the spells cost 2 extra mana for the initial cast, which is simply too slow.

I would recommend Trepanation Blade just for the added damage not so much for the mill effect.

Also i highly recommend running 4x Hidden Strings and 4x Hands of Binding as those cards alone can cripple an opponent hidden strings can be amazing for untapping your lands to play the higher costed cards in the deck post combat phase.

TLDR

-2 Stolen Identity-2 Call of the Nightwing-2 Shadow Slice

+2 Hidden Strings+2 Hands of Binding+2 Trepanation Blade

DreadnoughtMTG on Narset's Champions

2 weeks ago

Hey Bellock, I just saw your comment so I thought I'd try to offer some ideas. I know it gets pretty tough to cut things when you're near the end of a build. Nevermore is unfortunate.. At least you aren't seeing that AND Declaration of Naught!

Chandra, Pyromaster, do you have her solely for her 0 ability? I mean, her +1 isn't terrible but I feel like she's maybe a bit under powered. Let me know if I'm missing some synergy with her.

Loxodon Punisher is rather mediocre. He's decent for the build since you do have a good number of equips but I think I would hate to draw the guy.. Maybe consider Puresteel Paladin?

Trepanation Blade is good but probably your weakest equipment.

Fervor is a little heavy I'd say just for haste. You could try Mark of Fury. That way it's in hand if you need it again and it's 1 extra. Cheap!

I still think Fury of the Horde is hugely mana intensive and I don't know that you'll want to exile two red cards IF you happen to have them. Medomai the Ageless is similar mana cost but WAY better for repeated combat. Aurelia, the Warleader is similar also. Aggravated Assault is way good. Waves of Aggression can be used to gain two additional combat phases (if you discard a land though).

Lands - Boseiju, Who Shelters All and Madblind Mountain seem under powered. You don't have a LOT of instants and sorceries but I totally see where you're coming from with this one. Shuffle library for 2 mana is meh IMO. On this note, you should put in Rogue's Passage hands down. And Sejiri Steppe could be good for the pro. Normally I try to stay away from most lands that come in tapped.

Hope this helps a bit!

beastinRAV on Empty the Mind

2 weeks ago

The Trepanation Blade would work great even with a Hedron Crab and would help you hit them for more damage earlier.

my2cent5 on Artifact Ramp

2 weeks ago

Add a Trepanation Blade or a Cranial Plating, just to give Blightsteel Colossus some more power. also, 4 Tolaria Wests since they can both tutor Ornithopter as well as lands.

themlsna on That's Not How You Make Flour!

2 weeks ago

Bitter Ordeal is a cool card in mill. Nobody sees it coming. Run it in place of Breaking / Entering, maybe. No Tome Scour? I think it's better than Thought Scour, but there are some benefits, I suppose.
Psychic Drain instead of Crypt Incursion?
Trepanation Blade, Codex Shredder, Sands of Delirium, and Mortivore are all also good cards to have in mill decks. It looks like you want to run things that have low CMC, but Traumatize should at least still be a one-of in here.

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