Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
Guul Draz Assassin , Hollowhenge Scavenger , Prowler's Helm , Strionic Resonator , Trepanation Blade , Whispersilk Cloak , Disentomb are pretty bad cards for Jarad. Like Teal_Fox said before me, Reanimator is generally the best way to run it, and the version of Jarad that I built was designed for ramp.
If you're hard set on money, Life/Death is a good card, but Reanimate is the go-to for big reanimation strategies. I enjoyed using Reclamation Sage to blow up early artifacts or enchantments that would hinder Jarad later. Lord of Extinction and Sewer Nemesis are both great, get better as you feed your graveyard, and help you add to it too. If you want a cheap ramp creature, Wood Elves is my go-to, as is Sakura-Tribe Elder and Yavimaya Elder . Skullclamp is a MUST and is one of the best sacrifice outlets for your small stuff as it nets you not one, but two cards to draw. Mimic Vat was built to abuse with Jarad, and just nets you a positive value no matter what you're imprinting. Your opponent has a good creature that dies? Yours now. Someone slapped your Kessig Cagebreakers? Have it come slapping back with several SEVERAL more wolves. Remember, it gives haste to the clone too! Along side Grave Pact, you should run Dictate of Erebos that allows for a second trigger.
Just some quick thoughts that may assist you.
I'm not sure how you feel about milling yourself, but I have found Mesmeric Orb to be pretty good in my mill deck. I have also used Trepanation Blade , Nemesis of Reason and Nephalia Drownyard . As for the Ghost Quarter and Archive Trap combo, it really pulls it's weight and I would suggest main boarding it (to try it out in the play testing if nothing else). If you happen to do multiplayer, Mindgrind and Riddlekeeper are nice too. Whatever floats your boat :)
Bloodchief Ascension goes with Mindcrank the same way that Duskmantle Guildmage does and it also makes your other mill spells very powerful, so it might be worth an inclusion. Grimoire of the Dead has a very powerful effect, however, it is a high cost (discarding cards and it can be removed before it goes off). Other cards with that effect: Rise of the Dark Realms and Liliana Vess come to mind, if you want more of that kind of thing. If you want to be more of a mill/combo-y deck, some more tutors would be helpful. One card that I'm fond of is Dimir Infiltrator . It can hit Mindcrank or Duskmantle Guildmage , so if you have half he can get the other half. It can also hit Mesmeric Orb or some other mill engine if you aren't going for a combo. And it usually hits removal if you build your deck knowing that its an option. Plus he carries a Trepanation Blade safely (or anything else you might want to put on him).
I like the idea of everything you put down but Phenax, God of Deception . Trying to keep the mana curve down as much as possible. Invisible Stalker and Sword of Body and Mind // Trepanation Blade sounds fun. The + combo is fun, but isn't too aggro-y.
Would Mindshrieker not be as great of an option?
Phenax, God of Deception would combo well with your Consuming Aberration. Also, Hedron Crab and Curse of the Bloody Tome make for consistent, appreciable mill. Finally, + is a solid, budget-friendly, instant wincon, especially if your critters are unblockable. Invisible Stalker is always good to have to set off things like that or be ciphered with Paranoid Delusions. Trepanation Blade might be a relevant equipment, as would the Sword of Body and Mind
|0.03 TIX||0.04 TIX|
|Avg. draft pick||2.35|
|Avg. cube pick||3.36|
|Commander / EDH||Legal|