Trepanation Blade

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Innistrad Uncommon

Combos Browse all

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

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Trepanation Blade Discussion

Gleeock on Ishai Voltron Prototype

2 days ago

Looks pretty good, I have a Sram deck with fairly similar counts on voltron + lands & it tends to beat face consistently. Your's is a little different in that you utilize 2x commanders. That being said, I see a couple of reasons for KEEPING Reyhan, Last of the Abzan

    1. GREEN color identity, those low cost green hexproof/shroud auras are reason enough to keep Reyhan - In fact I'd think about more due to you having a self-growing commander that isn't quite so screwed by shroud: Sexy BUDGET green aura to think about - Aspect of Mongoose , Canopy Cover , and CURSES!! Bear Umbra isn't budget but it sure smacks people. Pollenbright Wings can suddenly make you swing/block wide & is ridiculous with all that double strike.
    1. You use so much shroud so it is nice to have a secondary equip option, unfortunately in Sram I actually had to PULL Lightning Greaves due to several games where I played it early for protection but never found myself drawing in to a new equip option; fortunately for you, you have a 2nd option readily available in Reyhan if Ishai, Ojutai Dragonspeaker is shrouded & blocked from further equip/targeting (nifty bonus that his innate ability lets him continue to grow)

Other things I think I noticed/possible suggestions (trying to stay on budget)

    1. Vanishing - SERIOUSLY CAREFULLY READ THE RULINGS ON HOW PHASING WORKS!!!!!!!!! - I have seen this card attached to Zur wreaking MASSIVE havoc, it is by far more damaging than both indestructible & hexproof combined (as long as you have 2 blue mana open (the only downside for you is if you phase out (Ishai - I don't think his ability makes him grow... but still very strong) Seems mostly superior to Mistmeadow Witch
    1. Sigarda's Aid maybe?
    1. Trepanation Blade can surprise people
    1. Sword of the Animist a little $$ right now for some reason :(
    1. Grappling Hook I know the cmc is steep but I have surprised quite a few people by using that secondary ability
    1. Mask of Avacyn due to the importance of hexproof in your deck & the current $$ of Champion's Helm
    1. Argentum Armor maybe a bit steep $$ or cmcwise
    1. I would think about taking out Blade of Selves although it is cool I THINK duplicating your legendary creatures would be a dead effect seeing as how those legendary duplicates would be instantly erased (maybe you have it for some deathtrigger combo with Reyhan?)
    1. Banshee's Blade or because

Really neat deck, I'm a little jealous of some of the color combos & other stuff you utilize that Sram cannot. Curious as to how it would square off against Sram voltron.. probably a 50/50 FAST game type of situation. Also, would depend heavily on the types of mana base both decks were drawing in to.

Grifoneis on Guilty pleasure

1 week ago

A few things on lands, for starters you can always use slower/cheaper tapped lands if your group isn't really tuned and you don't mind the slower playstyle, especially if budget is a concern. That being said you can grab all the cheap grixis/boros/dimir/izzet lands and signets/mana rocks and make a pretty solid land base. You should grab a Command Tower, and Opal Palace.

If you're keeping to Mirko you can add in Consuming Aberration and a Wight of Precinct Six for a few big creature late game after boardwipes and discard and Mirko milling people some.

Speaking of Mirko Vosk you should add in Swiftfoot Boots and Whispersilk Cloak so he can more reliably swing in and not be blocked. A card that is really perfect for him is Trepanation Blade which pumps him up for commander damage wins it also mills out even more cards.

MagicalHacker on The Sailors' Devil

1 week ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

Carmasem on Oh, The INSANITY!! (Mill EDH)

1 month ago

Thanks for the upvote lucal13! I look forward to any suggestions you might have in the future.

Well jamindragons, I could add Spell Crumple but honestly if I have one of the pieces in hand, I can tutor the other, and otherwise it's not really worth it for such a janky combo. Thats why I didn't add it. Thanks for the comment though!

Thanks DRmagic2017 for bringing up that first point! I actually have Keening Stone in the deck (it has won me games) and just forgot to add it to the list. As for using Trepanation Blade, it doesn't really fit well with the style of the deck. Most of the time a play a land and a big wall and pass the turn, opting for defenders rather than attackers. I would definitely use that in a Mirko Vosk, Mind Drinker or Szadek, Lord of Secrets deck but Phenax is more passive. Thanks for the upvote and the suggestions!

Carmasem on Oh, The INSANITY!! (Mill EDH)

1 month ago

Thanks for the upvote lucal13! I look forward to any suggestions you might have in the future.

Well jamindragons, I could add Spell Crumple but honestly if I have one of the pieces in hand, I can tutor the other, and otherwise it's not really worth it for such a janky combo. Thats why I didn't add it. Thanks for the comment though!

Thanks DRmagic2017 for bringing up that first point! I actually have Keening Stone in the deck (it has won me games) and just forgot to add it to the list. As for using Trepanation Blade, it doesn't really fit well with the style of the deck. Most of the time a play a land and a big wall and pass the turn, opting for defenders rather than attackers. I would definitely use that in a Mirko Vosk, Mind Drinker or Szadek, Lord of Secrets deck but Phenax is more passive. Thanks for the upvote and the suggestions!

DRmagic2017 on Oh, The INSANITY!! (Mill EDH)

1 month ago

Hello! I like mill decks too. But in multiplayer... Well, why not?
Some ideas:
1) Keening Stone. Of course mana cost is high but on the other hand it works, doesn't it?
2)Startled Awake  Flip + Trepanation Blade. Cast Awake, then return it transformed, then attach Trepanation Blade to Persistent Nightmare  Flip and attack.
3) Elusive Tormentor  Flip transformed into Insidious Mist + Trepanation Blade.

Zakaveus on Mono Black

1 month ago

Maybe take out a Bogbrew Witch or two for that matter for 2 more Mortician Beetle. Then i would take out 2 Ultimate Price to put in 2 more Smallpox. I would keep other 2 drop kills spells like Ultimate Price and Kiku's Shadow in your sideboard along with Pulse Tracker and i wouldn't run Thoughtpicker Witch your Trepanation Blade is better in my opinion! <3

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