Trepanation Blade


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Uncommon

Combos Browse all

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

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Trepanation Blade Discussion

Nate909 on Mill and watch them grow

2 weeks ago

Changed it up a bit. The older version was a little too slow for my liking and I am really enjoying Deathcult Rogue. Attaching a Trepanation Blade or a Paranoid Delusions to him has been pretty deadly. Thinking about possibly adding a few Invisible Stalker into the deck for some unblockable damage but not to sure what to take out. I think that card would work out well with the equip/cipher cards.

Runeroads on Dimir Diciples of Phenax, Deception & Duplication

3 weeks ago

So after some thought I think if you are going to use Phenax, God of Deception we need to tweak your deck. I think since Phenax, God of Deception does your milling for you mill cards might be something you do not need.

So I think the following cards can be replaced Dimir Charm, Psychic Spiral, Trepanation Blade, Mind Grind, Jace's Archivist, and Traumatize. You could straight up replace all of these with counter magic, mana ramp, and/or card draw.

Other cards that do not pull there weight are Tamiyo's Journal, Memory Plunder, and Identity Thief. I make the following recommendations:

Desertion for Psychic Spiral counter magic and control magic
Sygg, River Cutthroat for Tamiyo's Journal more potential card draw and 2 devotion
Thousand-Year Elixir for Trepanation Blade more mill, haste for activations, and at worst vigilance for a creature for 3.
Psychic Strike for Memory Plunder mill and counters
Freed from the Real for Identity Thief same devotion more value
Pemmin's Aura for Dimir Charm protection, mill, shenanigans
Traumatize for Intellectual Offering politics, mill, card draw
Tree of Perdition for Jace's Archivist win??

griffstick on The Iron Price (Grenzo Aggro)

4 weeks ago

You know Trepanation Blade seems like a good idea cause not only do you buff your creature but you dodge the lands for the Exile effect.

Azn_Sasuke on

1 month ago

Hey tapewizard , thanks for your comment =D

Yea you're right there is too much utility and not enough power :O But there are so many good equipments that i'm not sure what to take. If you like some heavy expensive stuff maybe Argentum Armor, Haunted Plate Mail or Sword of Kaldra ?

Godsend, Angelic Destiny and Grafted Wargear seems pretty good, too. I think some good equipments are Loxodon Warhammer, Cranial Plating, Helm of the Gods, Pennon Blade and they fit in quite good i think.

Hankyu, Gorgon's Head and Trepanation Blade will drive your opponent crazy. A card i find a bit overpowerd is Quietus Spike (especially in early game) ...

In the end you will have to choose by yourself which equippment fits your playstyle the most and which utillity you want to cut out i guess xD maybe Day of Judgment + Immortal Servitude would also be a cool combo to pull off

Dovahkriid on Lazav, Dimill Mastersteal

1 month ago


I play both 1v1 and multiplayer, but very casually.

Deadeye Navigator is in the deck so i can reset my clone creatures.

Loved the Trepanation Blade, will be looking to include it in the deck!

robinhoody430 on Lazav, Dimill Mastersteal

1 month ago

So a lot of suggestions hinge on whether you're talking multiplayer or 1v1. I personally play a lot of 1v1 edh, not duel commander, and some of these cards would not be acceptable, such as startled awake and traumatize. Cards that exclusively mill are always fun, but they aren't advancing your board and they're card disadvantage, on top of people being able to utilize their graveyard as a resource in many, many commander decks. I'm not saying don't play mill, but don't be smart about, Trepanation Blade is an excellent mill card that mills while accomplishing another goal, getting in for more damage. It makes your creatures more threatening while still pushing towards your desired endgame. There's another curious card in here: deadeye navigator. While nobody has ever accused this guy of being a bad card, I don't know if he really belongs in this deck. Using him for protection requires large globs of mana, and you have very few etb abilities to take advantage of it with. If you are going for protection, try Elgaud Shieldmate? I've had very good experiences with that card.

Polupus on Advertise your MODERN deck!

1 month ago


Modern* Polupus


I need some help debating card choices in sideboard & mana base, namely:

Black Sun's Zenith v Death Cloud?

Damping Matrix v Ratchet Bomb?

Everlasting Torment v Tainted Remedy?

Ghost Quarter v Scrying Sheets? How many and is it too colorless? Do I need to sub some number of Go for the Throat v Victim of Night? Dismember? Just side Rain of Tears for tron or is that too slow?

Trepanation Blade v Ring of Xathrid?

Where can I fit Dash Hopes? Should I even try?

Keep in mind I am running Dimir Machinations for tutor/top deck control, so for sideboard choices I want to lean towards 3cc singletons if possible for greater flexibility.

My thoughts so far on these are in the update entry if you care to read.

I know a lot of these questions are meta dependent, but I just want to hear other people's experiences/thoughts regarding match ups.

Thank you in advance!

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