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Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Trepanation Blade Discussion
3 days ago
Wrexial is an awesome starter commander :D
maybe consider building around this Kraken monstrosity, when you deal combat damage you can cast any instant or sorcery from that opponents graveyard for free, so a good move might be to play a mill style deck
I see you already have Consuming Aberration and Szadek, Lord of Secrets which really have great synergy with Wrexial. you are stocking up your opponents graveyard so you can start flinging their own spells against them, and or other opponents at the table!
Ill leave a few suggestions and feel free to take em or leave em :D just here to help
1 month ago
I could fit 'em both in by removing Trepanation Blade and Worldslayer easily. The latter is really not a good fit for the deck, but it's just one I love. Probably bite the bullet and put it in a different deck.
1 month ago
Decided to make a few more edits. After some consideration I have removed Raksha Golden Cub and Hungry Lynx. The former is just too expensive and designed more for a wide strategy. I felt replacing him with Sun Titan nets better survivability. Lynx is out for the sake that I can't easily kill the rat tokens it makes, and would need to deal with them once the lynx dies. It has been replaced with Oreskos Explorer for possible Ramp.
Equipment-wise, after thinking long and hard about it I have removed Sword of Body and Mind and Sword of Feast and Famine. The Protection from Green just stops Arahbo, Roar of the World's ability from triggering. While the other protections may make for an unblockable, untargetable threat with cool abilities, I feel the nonbos of the cards just fail.
I have instead added in Sword of Vengeance and Trepanation Blade. The former adds a buff and several relevant keywords and works in tandem with Arahbo to make a pretty good threat, but not as imposing as one with a Sword. The latter equipment I feel (after much thought) just might work. At its absolute worst it removes a land and gives +1/+0. All other times it does that and more, maybe even removing a wincon or two. Graveyard recursion may love this, so that's a downside, especially against Meren or Sheoldred, so it's definitely one that can be upgraded later when something better comes along. Was considering Loxodon Warhammer, but I like the idea of milling lands and wincons.
2 months ago
I could see that. Ideally we don't want to play the Armor until we have something that bypasses the equip costs like Sigarda's Aid, Hammer of Nazahn, Puresteel Paladin, or Balan, Wandering Knight. Honestly, the cost of the card doesn't bother me much, and it's effects put it up there as my go-to "finisher." I'll probably switch out Masterwork of Ingenuity with Trepanation Blade at least to test it out and see what happens.
I'm avoiding most auras due mostly to the inability to tutor them, or the lack of interactions with other Equipment Matters cards, and I just hate when they fall off my creatures and can't reuse them like I can equipment. If I was going with auras I'd probably throw stuff in like Eldrazi Conscription, but that is definitely a card that works with my Felidar Sovereign wincon and the P/T buff is very satisfying! Great suggestion, but I don't know what I'd remove to try to force it in.
2 months ago
I have both, the problem I have with 'Arms is it works better in a Go Wide strategy, while this deck is a Go Tall one. Since I have only one copy of it I have it in my EDH tokens deck. Otherwise I totally agree it's a must for tribal decks, and were I to have taken this deck down that road with, say, Mirri as my commander, I'd definitely be running it.
As for the Trepanation Blade, I'm just not sure what I'd replace with it. I'd love to hear your suggestions/reasonings. It has the potential to be a huge power boost, but could also fizzle if the first card milled is a land.
2 months ago
2 months ago
Rid yourself of Crosstown Courier, Thassa's Devourer (too expensive), and all of the spells that give you unblockable. Try some creatures that force your opponent to make choices. Salvage Drone or Invisible Stalker + Curiosity or Trepanation Blade. Another handy artifact would be Infiltration Lens.
Unquenchable Thirst is useless, as you don't have any Deserts in the deck.
Don't worry about doing so much damage, so you don't need Spectral Flight, just keep spells that keep milling. If you do need a backup win, use the cards in the graveyards to your advantage with Jace's Phantasm. Doubles as a hefty blocker as well.
Hope this helps speed it up a little!
2 months ago
First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.
Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.