Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Trepanation Blade Discussion
1 day ago
You know Trepanation Blade seems like a good idea cause not only do you buff your creature but you dodge the lands for the Exile effect.
5 days ago
Hey tapewizard , thanks for your comment =D
Yea you're right there is too much utility and not enough power :O But there are so many good equipments that i'm not sure what to take. If you like some heavy expensive stuff maybe Argentum Armor, Haunted Plate Mail or Sword of Kaldra ?
Godsend, Angelic Destiny and Grafted Wargear seems pretty good, too. I think some good equipments are Loxodon Warhammer, Cranial Plating, Helm of the Gods, Pennon Blade and they fit in quite good i think.
In the end you will have to choose by yourself which equippment fits your playstyle the most and which utillity you want to cut out i guess xD maybe + would also be a cool combo to pull off
3 weeks ago
I play both 1v1 and multiplayer, but very casually.
Deadeye Navigator is in the deck so i can reset my clone creatures.
Loved the Trepanation Blade, will be looking to include it in the deck!
3 weeks ago
So a lot of suggestions hinge on whether you're talking multiplayer or 1v1. I personally play a lot of 1v1 edh, not duel commander, and some of these cards would not be acceptable, such as startled awake and traumatize. Cards that exclusively mill are always fun, but they aren't advancing your board and they're card disadvantage, on top of people being able to utilize their graveyard as a resource in many, many commander decks. I'm not saying don't play mill, but don't be smart about, Trepanation Blade is an excellent mill card that mills while accomplishing another goal, getting in for more damage. It makes your creatures more threatening while still pushing towards your desired endgame. There's another curious card in here: deadeye navigator. While nobody has ever accused this guy of being a bad card, I don't know if he really belongs in this deck. Using him for protection requires large globs of mana, and you have very few etb abilities to take advantage of it with. If you are going for protection, try Elgaud Shieldmate? I've had very good experiences with that card.
3 weeks ago
SCORE: 18 | 30 COMMENTS | 3790 VIEWS | IN 18 FOLDERS
I need some help debating card choices in sideboard & mana base, namely:
Where can I fit Dash Hopes? Should I even try?
Keep in mind I am running Dimir Machinations for tutor/top deck control, so for sideboard choices I want to lean towards 3cc singletons if possible for greater flexibility.
My thoughts so far on these are in the update entry if you care to read.
I know a lot of these questions are meta dependent, but I just want to hear other people's experiences/thoughts regarding match ups.
Thank you in advance!
1 month ago
1 month ago
QuantumSkies thanks for the comments.The cards you have suggested I have at one point considered or ran and replaced, minus Snapcaster Mage, don't have the dough to pick up a playset to really make use of him. Spelltwine is much too slow at a cost of 6 mana and doesn't help all too well since I need to pick the second card from my opponent's graveyard. By T6 I should be spending mana at that point for Glimpse the Unthinkable along with Twincast where I can be milling anywhere from 20-40 cards in one turn. Or dropping threats like Mirko Vosk, Mind Drinker, Consuming Aberration or Jace, Memory Adept. I also found a T1 Tome Scour over a T2 Mind Sculpt more damaging and again, Tome Scour I find more mana efficient. T1 Tome>T2 another Tome followed by Jace's Phantasm, 10 cards milled and you have a 5/5 flyer.
Traumatize while great on paper, is 5 turns if things go your way to play, but with Twincast, Tome Scour and Glimpse the Unthinkable within the first 4 turns which is more probable, I've milled almost half their deck. All the while you are disrupting any potential needed draws for your opponent much faster.
This is also a more aggressive mill deck in sense of I have creature threats where the usual mill deck is very spell heavy and will have to sideboard in creature hate by round 2. You have no idea how bad a Shadowmage Infiltrator equipped with Trepanation Blade can really hurt both your life and library at the same time.
I hope I've given you some insight into my perspective and how I've gone about it according to my local meta.
2 months ago
Love the foil Mana Tithe. Must be hilarious to play with when people are throwing around large spells everywhere. I haven't seen Trepanation Blade for what feels like an eternity (I used to love that card when I first started playing). I'd consider Boros Charm because double strike for voltron and protecting your board state from wrath effects and the like seem very relevant here. Council's Judgment is a really powerful catch-all effect that gets around things like hexproof and shroud, making it an incredibly absolute for of remove that I consider a must-have in a white EDH deck. Also, you should consider adding Swords to Plowshares. Great deck, and good luck proving your friend wrong.