Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Trepanation Blade Discussion
5 days ago
Love the foil Mana Tithe. Must be hilarious to play with when people are throwing around large spells everywhere. I haven't seen Trepanation Blade for what feels like an eternity (I used to love that card when I first started playing). I'd consider Boros Charm because double strike for voltron and protecting your board state from wrath effects and the like seem very relevant here. Council's Judgment is a really powerful catch-all effect that gets around things like hexproof and shroud, making it an incredibly absolute for of remove that I consider a must-have in a white EDH deck. Also, you should consider adding Swords to Plowshares. Great deck, and good luck proving your friend wrong.
6 days ago
Sorry for the monocolored suggestion though.
1 week ago
I played standard back during Return to Ravnica before falling out because of my schedule and such. I recently got back into playing and discovered that with Modern, my cards are still legal! Of course, that means that a lot of other cards are also legal - and a bunch scarier!
I played with a friend's deck the first couple of weeks and then a blue/red counterspell & burn deck the last two weeks I went. I'm still fiddling with that deck, but I wanted to also consider something new - healing and burning or milling.
I haven't sorted out what creature cards I'd add for the Trepanation Blades, but for the most part, I'm trying to determine whether I'm attempting too many things in one deck and if I should maybe just focus on healing/burning or one of those and milling instead?
Thanks in advance for reading c:
4 weeks ago
Also I'd consider cutting Trepanation Blade, I think it's a pretty small effect compared to most of the other similar things in the deck. My experience is, this kind of effect is not likely to mill more than 5 cards typically (unless they've filtered their deck very thoroughly).
1 month ago
1 month ago
Cards Only Good in the 1v1 matchup.
- Sphinx's Tutelage
- Toil / Trouble
- Pilfered Plans
- Thought Scour (not in deck list)
- Mind Funeral
- Breaking / Entering (Entering could be good in general though)
- Trepanation Blade (Benefits only attacking 1 opponent)
- Ashiok, Nightmare Weaver
- Mirko Vosk, Mind Drinker (Benefits only attacking 1 opponent)
- Archive Trap
1 month ago
I would suggest a full playset of mind funeral, it can mill a lot of cards for only three mana.
I know the budget aspect of this deck is a thing, it also is in practically all my decks. But a playset of Thing in the Ice Flip is pretty cool to work in with all the U/B horror cards that can fit into a mill deck.
I hope this helps and happy milling to you my friend!
1 month ago
RyProv: I have considered all three cards; Extractor Demon is hilarious in a mass board wipe, though once people see what its goal is, they'll just use single target removal. Now for the Undercity Informer, I actually love this card in mill decks. The sad thing is, like you said, is that it's not a zombie. Though I definitely feel that the power is high enough to replace a card for it. Finally, Trepanation Blade is an alright card for damage, but pretty mediocre for milling, since it only searches for a single land card. I just don't see much of an impact, if it were a basic land card it would be broken against Hermit Druid/ no basic land decks, and if it were two or three lands I would include it, but it's just too underwhelming in a format with 30+ lands.
Thanks again for the suggestions!