Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Trepanation Blade Discussion
11 minutes ago
Also I'd consider cutting Trepanation Blade, I think it's a pretty small effect compared to most of the other similar things in the deck. My experience is, this kind of effect is not likely to mill more than 5 cards typically (unless they've filtered their deck very thoroughly).
1 day ago
1 week ago
Cards Only Good in the 1v1 matchup.
- Sphinx's Tutelage
- Toil / Trouble
- Pilfered Plans
- Thought Scour (not in deck list)
- Mind Funeral
- Breaking / Entering (Entering could be good in general though)
- Trepanation Blade (Benefits only attacking 1 opponent)
- Ashiok, Nightmare Weaver
- Mirko Vosk, Mind Drinker (Benefits only attacking 1 opponent)
- Archive Trap
1 week ago
I would suggest a full playset of mind funeral, it can mill a lot of cards for only three mana.
I know the budget aspect of this deck is a thing, it also is in practically all my decks. But a playset of Thing in the Ice Flip is pretty cool to work in with all the U/B horror cards that can fit into a mill deck.
I hope this helps and happy milling to you my friend!
2 weeks ago
RyProv: I have considered all three cards; Extractor Demon is hilarious in a mass board wipe, though once people see what its goal is, they'll just use single target removal. Now for the Undercity Informer, I actually love this card in mill decks. The sad thing is, like you said, is that it's not a zombie. Though I definitely feel that the power is high enough to replace a card for it. Finally, Trepanation Blade is an alright card for damage, but pretty mediocre for milling, since it only searches for a single land card. I just don't see much of an impact, if it were a basic land card it would be broken against Hermit Druid/ no basic land decks, and if it were two or three lands I would include it, but it's just too underwhelming in a format with 30+ lands.
Thanks again for the suggestions!
2 weeks ago
I understand your motives now. People do freak out about poison counters way too much.
I have always considered Trepanation Blade as an interesting mixture of mill damage.
3 weeks ago
Foof811, Thank you so much for taking the time to really test out this deck and give such a detailed comment. I hadn't really thought about how truly useless Glaring Spotlight is in the deck, so I'm definitely taking it out, and Trepanation Blade was added as more of a fun card, so subbing it out for Deprive would certainly be beneficial, that truly is an amazing counter card for this deck.Thank you again for the wonderful feedback.
3 weeks ago
One thing I noticed when I played with this deck, is that it doesn't have good protection from counterspells on the combo pieces such as Undead Alchemist. I played this deck against a Mono-Blue Faerie aggro-control deck and didn't do too well, because he had Spellstutter Sprite and Mistbind Clique to just continue to combo off tapping my lands and countering my spells. I figure probably the best route to take, would be to drop the Glaring Spotlight and Trepanation Blade. The Glaring Spotlight because even though it allows you to target creatures with hexproof, there aren't any spells in this deck that target opponent's creatures anyway, and the to make your own creatures hexproof is not that effective. And Trepanation Blade, because even if I do manage to play it, usually my creatures that can attack get blown up or countered, so I'm stuck with a couple defenders and a useless equipment. I'd recommend for a great counterspell for this deck, to be Deprive It's a counter target spell that allows us to return a land card to our hand as an additional cost of playing it. Which means, that we can replay permanents, which helps trigger Altar of the Brood more often to give us more milling, and also, it can allow us to replay a Radiant Fountain to give us a little extra life when we might desperately need it. Just my two cents from my experience playing this deck. It's well built, it's just that it needs more protection for the combo to go off. So I'd say: