Trepanation Blade

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

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Trepanation Blade Discussion

Valius on Running Wild With Scissors

3 days ago

I could see that. Ideally we don't want to play the Armor until we have something that bypasses the equip costs like Sigarda's Aid, Hammer of Nazahn, Puresteel Paladin, or Balan, Wandering Knight. Honestly, the cost of the card doesn't bother me much, and it's effects put it up there as my go-to "finisher." I'll probably switch out Masterwork of Ingenuity with Trepanation Blade at least to test it out and see what happens.

I'm avoiding most auras due mostly to the inability to tutor them, or the lack of interactions with other Equipment Matters cards, and I just hate when they fall off my creatures and can't reuse them like I can equipment. If I was going with auras I'd probably throw stuff in like Eldrazi Conscription, but that is definitely a card that works with my Felidar Sovereign wincon and the P/T buff is very satisfying! Great suggestion, but I don't know what I'd remove to try to force it in.

Valius on Running Wild With Scissors

3 days ago

I have both, the problem I have with 'Arms is it works better in a Go Wide strategy, while this deck is a Go Tall one. Since I have only one copy of it I have it in my EDH tokens deck. Otherwise I totally agree it's a must for tribal decks, and were I to have taken this deck down that road with, say, Mirri as my commander, I'd definitely be running it.

As for the Trepanation Blade, I'm just not sure what I'd replace with it. I'd love to hear your suggestions/reasonings. It has the potential to be a huge power boost, but could also fizzle if the first card milled is a land.

superhuman21 on Running Wild With Scissors

3 days ago

Looking pretty good.
I'd only recommend Coat of Arms and Trepanation Blade. The first is almost a must for tribal decks and the second will mill your opponent to give that man +1/+1s which is nice.

TheSurgeon on Blue Mill Maybe?

4 days ago

Sphinx's Tutelage is simply better than Curse of the Bloody Tome for the same cost.

Rid yourself of Crosstown Courier, Thassa's Devourer (too expensive), and all of the spells that give you unblockable. Try some creatures that force your opponent to make choices. Salvage Drone or Invisible Stalker + Curiosity or Trepanation Blade. Another handy artifact would be Infiltration Lens.

Unquenchable Thirst is useless, as you don't have any Deserts in the deck.

Claustrophobia is too expensive. Try some bounce spells like Unsummon, Vapor Snag, even Voyage's End for some topdeck fixing.

Don't worry about doing so much damage, so you don't need Spectral Flight, just keep spells that keep milling. If you do need a backup win, use the cards in the graveyards to your advantage with Jace's Phantasm. Doubles as a hefty blocker as well.

Hope this helps speed it up a little!

Atavistic on Sram a Lam

1 week ago

First of all, you definitely want Lightning Greaves for this deck, whether it's to replace Swiftfoot Boots or not. Also, Wrath of God is objectively better than Day of Judgment, as well as not much more expensive. Ironclad Slayer would be a good addition for recursion (as is Mistveil Plains) and is probably better than having three shields which do the same thing; Kite Shield is redundant and could easily be replaced with a substantially better equipment, such as the aforementioned Greaves. Also, budget or not, you really want Enlightened Tutor to increase consistency even (Steelshaper's Gift is another good tutor option). If you are going to run so many Plains, you really want to have Endless Horizons in here so you can filter your deck and make it move even quicker than it already does. Of course, Land Tax also allows you to filter the deck a bit, and is probably worth every penny to get.

Other equipment to consider: Basilisk Collar, Godsend, Deathrender, Vorrac Battlehorns, Trepanation Blade, Armory of Iroas, Skullclamp, Quietus Spike, Darksteel Plate, Trailblazer's Boots, Moonsilver Spear, Infiltration Lens and Strata Scythe.

Other auras to consider: Angelic Destiny, Eldrazi Conscription, Armored Ascension (seriously, why are you not already running this one?), Felidar Umbra, Spirit Loop and Murder Investigation

superhuman21 on Arahbo's Kitted-Out Kitties

1 week ago

Trepanation Blade, Whispersilk Cloak are definitely good for a deck like this.

Non-Cat considerations: Linvala, Keeper of Silence, Dosan the Falling Leaf

MRDOOM3 on Szadek, Pilot of Voltron EDH

1 week ago

I would say that you can't really have a Voltron deck without tutors to get out the Voltron pieces. Although, with Szadek's color identity, you are only really limited to black tutors.

Trepanation Blade is nice as well. Mill and enhance damage dealt all rolled into one equipment. So is Keening Stone.

Sirplop on Tiny Infection

2 weeks ago

Since the point of this deck is infect, might I suggest Corpse Cur instead of Thrummingbirdto get some graveyard interaction and more infect? Corpse Cur would also benefit from Hand of the Praetors.

Also I suggest some equipment that boosts power more than Bone Saw. If you want to be really, really mean, try Trepanation Blade.

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