Trepanation Blade

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

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Trepanation Blade Discussion

HeroInMyOwnMind on Life is good for draw

1 week ago

I would abandon cards that serve a limited function, like Congregate.

You can find cards that serve a similar function, but also have other applications. Riot Control, Exsanguinate, Death Grasp, and Debt to the Deathless can all gain you as much or more life, but also prevent damage or damage your opponents. They last 3 combo well with Sanguine Bond and Exquisite Blood as well.

I also feel cards like Crystal Ball, Trepanation Blade, Treasure Cruise, Read the Bones, Sword of Fire and Ice, and Elspeth, Sun's Champion are not doing you any favors. They seem out of place in your deck, or have cards that are much more efficient.

Consider cards replacing them with cards like Rhystic Study, Staff of Nin, or Mind's Eye for card draw, and cards like Beacon of Immortality, Invincible Hymn, and Celestial Mantle to get more use out of your win condition cards.

You also have Banishing Light and Dictate of Heliod that could easily be replaced with cards like Vindicate, Utter End, True Conviction, Sunbond, and Cradle of Vitality. Not to mention you have access to Demonic Tutor, Diabolic Tutor, and Vampiric Tutor.

You also have access to really good creature cards like Angel of Despair, Ashen Rider, Avacyn, Angel of Hope, Felidar Sovereign, Grand Abolisher, Kokusho, the Evening Star, Purity, Resolute Archangel, Rhox Faithmender, Serra Ascendant, Serra Avatar, and Vish Kal, Blood Arbiter.

If you focus more on a specific goal, and cut out the cards that don't play into that win condition, you will have better luck finishing games. Rather than weigh each card individually to determine if it is a good card, compare the cards you put in your deck to any other card that could take it's place, and decide if being a "good card" specifically means it is a "good fit".

ecmmyers on Budget Lazav EDH

2 weeks ago

Hi there, I saw your post on r/EDH!

Here's a small primer/ theme deck that I run as my main EDH deck. I only bring it up so you can see a few good interactions for the cards I might suggest: Welcome to the Undercity. It started off as a budget deck and I gradually put some love into it. It's still not overly expensive but I can't call it budget with good conscience any longer.

Firstly, you will need to think about how you want to win, if that is your goal? With Commander damage, or with mill? I'm assuming a budget of up to $1-2 per card?

Some budget Voltron options are Artful Dodge, Trailblazer's Boots, Aqueous Form, etc. Notice that the focus is on getting in a reliable hit. This will help you effectively use threats like the Aberration and Szadek. It also allows Lazav to compete in the Commander Damage race. More cheap damage equipment are Bonehoard, Trepanation Blade and Nighthowler. These suggestions are for if you want to win with the classic Voltron style.

For more mill, I would add Altar of the Brood, who has a sweet interaction with Undead Alchemist and other mass mill spells. If you can spring for it, I love love love Mesmeric Orb definitely the most powerful mill card. It totally blows Millstone out of the water. Maybe also look into Hedron Crab or Altar of Dementia. The altar has saved me personally a few times. If someone is board wiping you while you have a 50/50 Aberration, or Szadek or Zombie token swarm, you can mill them for the combined power of your army as a last resort.

I prefer Dimir Signet over the Keyrune because it occasionally allows for a turn 3 Lazav.

I like Archive Trap better than Mind Funeral, personally. It hits for a reliable 13, where as even in optimal conditions you mill for a bit less with MF (i.e. On the tenth turn, an opponent having no additional draw, never missing a land drop, running 37 lands, and ramping for 4 additional lands over the course of the game, a Mind Funeral will mill for 13.5 lands on average). (92-10 drawn - 4 ramp/ (37-14) * 4). Additionally, there is nothing that says that you have to mill the person who searches, you can tutor for yourself and mill another guy for free!

Cemetery Puca is really lackluster in my experience. He only copies what dies, e.g it has to be on the field first, and then he costs 1 to copy... Maybe use a Royal Assassin or a Guiltfeeder or even a Crypt Ghast since your curve seems extraordinarily high with your mana base.

I would swap Diluvian Primordial for Lord of the Void for free creatures

Even if you take none of my suggestions, The five cards I recommend you cut (so you are at the 100 card limit)

Cut the plain Clone - He just doesn't do much that other clones can't. Cut Sands of Delirium, since you will seldom have spare mana, and it only hits one player at a time. No need to draw any more attention to ourselves, since players already give mill disproportionate hate anyway. Cut Nightveil Specter since he is overly match up dependent. You still have to pay for the cards he exiles. Cut In Garruk's Wake, since it is way too expensive and you don't want to be wiping too much since it takes a fair bit of work to get a board state with a mill deck. Cut either Mindshrieker or Wight of Precinct Six, since I always found them to be underwhelming. WP6 is still pretty vanilla - easily chump blocked by a token, and the bird costs 2 for a gamble and often you hit a land.

Good luck and Happy Milling! +1

Roundaround on Badassery Mofo Deck

2 weeks ago

Thing is, the transmute ability on Dimir Infiltrator is only part of its value. The fact that it's unblockable makes it a perfect candidate for Trepanation Blade or Paranoid Delusions for more reliable combat damage/mill!

Wiktul on Modern Dimir Mill

2 weeks ago

My suggestions for you:

Altar of the Brood, Codex Shredder, Grindclock, Trepanation Blade, Grisly Spectacle, Wight of Precinct Six, Traumatize

and most of all:

Keening Stone

Thing you should be extremely afraid of: Psychic Spiral and of course all things like Progenitus, that makes your whole deck worthless, but there is not much of an option to find someone with that kind of protection against mill in this format - at least on tournaments ;)

jacksonjfk on Dimir mill

2 weeks ago

Put a few Trepanation Blades in there.

shaistyone on SpookySkeleyBoat

2 weeks ago

Thoughts:
Howl from Beyond - surprise! you're dead
Intimidation - always great for me
Fleshbag Marauder - et al - to go with your Mimic Vat
Grave Pact - keep it all clear
Jhessian Zombies - land search
Lim-Dul's Vault - for when it's time for the game to be over
Trepanation Blade - lots of infect

MindAblaze on Jeleva's & Marchesa's Deception. (Help)

3 weeks ago

I have a couple suggestions that fit the milling theme. Wrexial, the Risen Deep is a huge ass (literally and figuratively) sea monster that has a similar effect to Jeleva off combat damage; benefit from their milled cards. He is a decent sized ground blocker if you need him to be, and if you were throw in say...Urborg, Tomb of Yawgmoth he'd be unblockable all around.

In a similar vein, I like Trepanation Blade for filling graveyards. It makes your fat creatures more desirable to block, which can lead to forcing bad blocks of huge creatures with combat damage effects. It's not the strongest card, but it does it's job. I like the flavor and the art as much as the effect I think. Google Trepanation...

I noticed you're not running Nemesis of Reason either. As much as you're trying to stick as close to the Merfolk/Wizard theme as possible, I think a few scary sea monsters could be written to fit in and this Leviathan Horror is just that. He's a big scary blocker who also casts a Glimpse the Unthinkable on attack. One of my personal favorites.

To make room I'd cut Sanity Grinding which I feel would be underwhelming. Monoblue mill I'd run it, but as is I feel that you have too much variance for it to be strong.

I'd also look at cutting Rootwater Thief (could be awesome, but you basically want it in your opening hand, and as a result is pretty situational. Also, paying 2 mana for the effect slows you down, unless you're playing a grindy combo deck that only has one main win condition it's going to be just a blocker. I really like Augur of Bolas too, but I think in 100 cards there's too much variance. I'd probably look at replacing him with more removal/countermagic or something like Rhystic Study. I'm not a huge fan of small guys with small effects in such a large format I guess. They have to do something continuously relevant like ramp or alter the board state somehow.

That just leaves one more slot. I'm leaning toward Struggle for Sanity again because sometimes it could be good, and other times it could do nothing. Also because it's a "target player" effect, and EDH is often played in multiplayer, so it's better to use something like Mind Grind or even Cyclonic Rift that hits everybody. I'd probably make room for Cyclonic Rift over Trepanation Blade if you had to choose. Good card that changes the board. No doot aboot it. Relic Putrescence stands out as another potential cut though, unless you're attached to the poison counters idea. I feel like it's too small a part of what you've got going at this stage to really be relevant, but I like where your mind is.

nighthawk101 on

3 weeks ago

Bad Moon will buff (nearly) all your creatures. Alternatively, Cemetery Reaper performs a similar function for slightly more mana.

Butcher Ghoul, Geralf's Messenger, and Blood Scrivener are all good utility zombies for a low cost.

Some curve topper Zombies include Grave Titan (although he is expensive) and Grimgrin, Corpse-Born.

For lands, you can run Unholy Grotto (a little expensive), Drowned Catacomb, Dismal Backwater, Dimir Aqueduct, and Tainted Isle. Your curve is good, so you can probably cut a land.

As for what to take out...

Wakedancer is not a terrible card by any means, but there are better options, especially since you need to wait for a creature to die to get the most value.

Call to the Kindred is a card that I personally dislike. It essentially removes your creature from combat math, as it's not worth the risk for it to die. Like other Auras, you can also simply lose out due to a removal spell.

Siren of the Silent Song is a flier that makes your opponent discard cards. Not bad, but a little weak due to its low power.

Undead Alchemist combos with Siren of the Silent Song, but that's about it. Mill takes longer than life, even if you're getting more Zombies.

Now, you do have a small mill subtheme. You can go more heavy Zombies, or try some more mill-y cards such as Lich Lord of Unx (a bit expensive) and Trepanation Blade.

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