|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
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Artifact — Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Trepanation Blade Discussion
3 days ago
IMO that is a pretty good critique of some of the stuff you question. It is not my deck, but my all-in voltron is similar enough that I take interest in this deck as well.
Sword of Light and Shadow has primarily been for the protection (black/white targeted), impact play, and occasional chance that a key creature needs returning. Not the most imperative sword, but if you have it - it has shown value to the 99 regardless of lifegain or graveyard synergy being near non-existent.
Sword of Vengeance is a bit clunky, but has personally won me a game when it was one of 2 equips on Sram & I had hit an early MLD. Keyword soup + a buff can be very strong on Sram after you make yourself public enemy #1 and you know everyone's remaining permanents will be coming at you. I don't have Batterskull but I'm sure it is useful in the same way.
Bloodforged Battle-Axe & Trepanation Blade - with trep. blade being kindof a fun gamble card in a deck that is often a little boring on the variable front :) just adds different dimensions to the deck & never really seem to be too much of a detriment.
the others I can't really say much one way or the other because I don't run many of them, except a couple of the ones with positive critiques. I can tell you that Dowsing Dagger Flip and Empyrial Plate have been worth it for me every time I see them. Gonti's Aether Heart just won me another game as well.
3 days ago
Hi! I see that your list is way more all-in on the voltron route than mine.I'll start by asking how some of your cards have performed
O-Naginata I considered this one in the past, but I don't like the fact that Sram can't wear it without help. I often play 1v1 where the first turns are crucial
Sword of Light and Shadow I can see this one in my list but in yours it doesn't seem very strong since you have very few creatures. Do you run it just for protection (it's probably the best sword for that, admittedly)?
Batterskull How does this one perform in EDH? I feel like the lifelink is not that relevant and when the germ dies it becomes very inefficient
Bloodforged Battle-Axe, Trepanation Blade, Golem-Skin Gauntlets, Conqueror's Flail, Sword of Vengeance I don't like these ones, they seem too weak. The first two are too gimmicky and unreliable in my opinion. The gauntlets require too much effort to be relevant, the Flail can be good but I did cut Grand Abolisher in the past and I don't regret it, although I can see that your gameplan relies more on the big swings with Sram and you don't like to be interrupted. The sword is just inefficient, half of the keywords that it provides don't really matter most of the times.
Leonin Abunas I often consider this one, but every time I decide that it is unnecessary. With the amount of equipments that you have, you sholdn't be scared by targeted removal, since you should have a flow of card-draw superior to your opponents anyway. I could see it if its cmc was lower, but in my opinion 4-cmc slots should be taken by cards that immediately bring a presence on the board. However, if it permorms well for you, maybe you should consider Indomitable Archangel to have more redundancy of the effect in the deck(?)
Cultivator's Caravan I tried this one but I didn't like it. The cantrip is nice but I found that most of the times it ends up being just a mana rock, and I really don't like 3-cmc mana rocks. You don't really want Sram to tap for letting your mana rock attack or block usually..
I also like your mana base but I don't quite have the budget for it now. We agree on the 33-land count though.
1 week ago
I want to play Memory Erosion alongside Thassa and Tutelage. What would you take out?
Was thinking Trepanation Blade or could go down 1 more land and still be OK.
1 week ago
2 weeks ago
Okay- lets get you set up.
Your commander is cool, and his main thing going for him is providing constant removal. His main downside is his mana cost and the fact that he costs 9 mana the second time you cast him. Personally I would use Vona, Butcher of Magan to have better removal and a lower cost. Don't worry about her life loss- you start at 40 and have the two best colors for lifegain.
You're creatures look really good, but I would use only vampires, (although leave Crypt Ghast in because he's awesome, and only keep Ulamog in there if you have mill in your playgroup). Other than that, throw out the non vamp creatures (should be 2 of them) and add in Sanctum Seeker and Necropolis Regent.
You do have some weaker vampires that could use some tweaking. Dark Impostor and Falkenrath Noble are fun, but require too much effort to really impact the board. Thief of Blood can also mess up your board. I would replace these with Liliana of the Dark Realms, Sorin, Solemn Visitor, and Sorin, Grim Nemesis.
One of the advantages of playing Black White is your access to enchantments. You're missing a few staples, including Exquisite Blood (To go infinite with Sanguine Bond), Phyrexian Arena, and Axis of Mortality goes very very well with Vona. I would get rid of some boardwipes to make room. Can't forget the classic Ghostly Prison as well.
Your removal is powerful, but much too expensive. I would take out Iona's Judgment, Grisly Spectacle, Pillory of the Sleepless and Mindcrank to make room for Path to Exile, Anguished Unmaking, Vindicate and Unmake.
If you find that the loss of life is too much, I would take out Trepanation Blade and Oversold Cemetery and Anowon, the Ruin Sage to fit in Sanguine Sacrament, Debt to the Deathless, and Boon Reflection
For your mana base, watch the video linked and follow his instruction. Tolarian is one of the best mtg sources available. Click here
Hope this helps, good luck!
3 weeks ago
An interesting, different choice would be Anafenza, the Foremost. Equipped with Trepanation Blade and aided by Keening Stone, you can exile a lot of threats before they hit your opponents' hands. Geth, Lord of the Vault and Balustrade Spy also would not be remiss.
4 weeks ago
In that case I really can't stress Jeleva, Nephalia's Scourge enough, She fits perfectly and the red can give extra combats. But if you insist on dimir.
Dralnu, Lich Lord seems terrible to me with that downside. Unless you can get enough permanents I just see Blasphemous Act and friends ruining your day over and over... Just my opinion though if you can get him to work then cool. And Kess, Dissident Mage seems like a strict upgrade from Dralnu.
Wrexial, the Risen Deep can be pretty good, you'll use all the normal mill stuff like Trepanation Blade and Fleet Swallower. Expect to win more do to his damage rather than mill unless you pull some wicked spells off your opponents. Stormtide Leviathan, Spreading Seas, Urborg, Tomb of Yawgmoth and similar can make him rather terrifying. I would also have Lazav, Dimir Mastermind in the 99 because he is good and if your meta is too low on sorceries/instants you can switch them.
This site is a good place to start, though it is not all knowing:
This page is less mill oriented but potentially useful:
And here is pure gold for you:
1 month ago
also, almost all of your equipment rely on having other equipment attached to the same creature at the same time. 3 out of 5 of them actually, because double damage and double strike doesnt mean anything when the creature only has 1 power. the Trepanation Blade will just be helping any opponent who runs a graveyard based strategy such as delirium or dredge. it'll even help grixis shadow play their delve creatures faster, and storm decks aim to give all their instant/sorceries in the grave flashback anyway. it also gives more options to anyone with a Snapcaster Mage as well as help an opponent pump their Tarmogoyf.