Trepanation Blade

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Uncommon

Combos Browse all

Trepanation Blade

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip 2

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Trepanation Blade Discussion

CorruptedPhazon on Twincast Milling Mayhem

1 week ago

QuantumSkies thanks for the comments.The cards you have suggested I have at one point considered or ran and replaced, minus Snapcaster Mage, don't have the dough to pick up a playset to really make use of him. Spelltwine is much too slow at a cost of 6 mana and doesn't help all too well since I need to pick the second card from my opponent's graveyard. By T6 I should be spending mana at that point for Glimpse the Unthinkable along with Twincast where I can be milling anywhere from 20-40 cards in one turn. Or dropping threats like Mirko Vosk, Mind Drinker, Consuming Aberration or Jace, Memory Adept. I also found a T1 Tome Scour over a T2 Mind Sculpt more damaging and again, Tome Scour I find more mana efficient. T1 Tome>T2 another Tome followed by Jace's Phantasm, 10 cards milled and you have a 5/5 flyer.

Traumatize while great on paper, is 5 turns if things go your way to play, but with Twincast, Tome Scour and Glimpse the Unthinkable within the first 4 turns which is more probable, I've milled almost half their deck. All the while you are disrupting any potential needed draws for your opponent much faster.

This is also a more aggressive mill deck in sense of I have creature threats where the usual mill deck is very spell heavy and will have to sideboard in creature hate by round 2. You have no idea how bad a Shadowmage Infiltrator equipped with Trepanation Blade can really hurt both your life and library at the same time.

I hope I've given you some insight into my perspective and how I've gone about it according to my local meta.

WhisperingBlade on Avacyn Murders Kytheon and Steals All His Stuff

1 month ago

Love the foil Mana Tithe. Must be hilarious to play with when people are throwing around large spells everywhere. I haven't seen Trepanation Blade for what feels like an eternity (I used to love that card when I first started playing). I'd consider Boros Charm because double strike for voltron and protecting your board state from wrath effects and the like seem very relevant here. Council's Judgment is a really powerful catch-all effect that gets around things like hexproof and shroud, making it an incredibly absolute for of remove that I consider a must-have in a white EDH deck. Also, you should consider adding Swords to Plowshares. Great deck, and good luck proving your friend wrong.

hfvalenz on Mama Said Deck You Out

1 month ago

I think Isochron Scepter needs more imprintable cards, only 2 have CMC =< 2 as of now. Maybe you can cut it or add more low cost spells, like Thought Scour for example.

Increasing Confusion maybe could work here. Also, Jace, Memory Adept is a planeswalker that fits the theme.

Oh yeah I almost forgot Trepanation Blade and Undead Alchemist!

Sorry for the monocolored suggestion though.

hiyami on New to Modern; what to ...

1 month ago

I played standard back during Return to Ravnica before falling out because of my schedule and such. I recently got back into playing and discovered that with Modern, my cards are still legal! Of course, that means that a lot of other cards are also legal - and a bunch scarier!

I played with a friend's deck the first couple of weeks and then a blue/red counterspell & burn deck the last two weeks I went. I'm still fiddling with that deck, but I wanted to also consider something new - healing and burning or milling.

I've got an Angel's Feather, Chalice of Life  Flip, Elixir of Immortality (3), Ring of Thune (2), Scroll of Avacyn (3), Tablet of the Guilds (2), Sands of Delirium, Trepanation Blade (4).

I'm considering adding Lightning Helix, Path to Exile, Faithless Looting, and Dawn Charm to the mix based off of said friend's suggestion - maybe even some Thunderous Wrath?

I haven't sorted out what creature cards I'd add for the Trepanation Blades, but for the most part, I'm trying to determine whether I'm attempting too many things in one deck and if I should maybe just focus on healing/burning or one of those and milling instead?

Thanks in advance for reading c:

nobu_the_bard on Colorless Voltron

1 month ago

Also I'd consider cutting Trepanation Blade, I think it's a pretty small effect compared to most of the other similar things in the deck. My experience is, this kind of effect is not likely to mill more than 5 cards typically (unless they've filtered their deck very thoroughly).

kushsusername on Library Pains

2 months ago

Cards Only Good in the 1v1 matchup.

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