Primal Growth


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Common
Planeshift (PLS) Common

Combos Browse all

Primal Growth


Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

Browse Alters

Price & Acquistion Set Price Alerts





Recent Decks

Primal Growth Discussion

Reverie42 on

1 month ago

You don't actually need a sac outlet for the Mike&Trike combo, you just need to have the trike ping itself once so that it dies.

Since most of the counter-based cards in this deck don't really need to sit around for very long to get value, I imagine getting Reyhan exiled isn't too big of a deal.

In terms of some suggestions:

Some possible cuts:

  • I think Gyre Sage is worse than a ramp spell. In general, if you can afford the setup it needs to be good, you probably don't need the mana.
  • I've run and cut Dark Imposter a lot of times. At 9 mana to do anything, it's almost always worse than Ravenous Chupacabra.
  • Endrek Sahr is probably worth keeping an eye on. He gets worse the more board wipes your meta has.
  • Also probably worth watching Bloodspore Thrinax and Mycoloth. Thrinax seems really solid here. Mycoloth is another "high upside, but puts such a huge target on you that it backfires a lot" sort of card.

Good luck. Looks like a fun list.

Sleepysherlock on Zacama, some dinosaur

3 months ago

Somberwald Sage, Green Sun's Zenith, Teferi's Protection, Primal Growth, Sword of Feast and Famine, Bear Umbra, Rest in Peace

Vigor, Mycosynth Lattice, Seedborn Muse, Greater Good, Skyshroud Claim all getting reprinted so hold off on buying those for about a week and the prices should go down 40%

enpc on Sac-able ramp for Muldrotha

3 months ago

Dawntreader Elk will be better than Embodiment of Spring due to the lack of tap requirement. But as for the question about running a 1CMC who sacs for 2 or a 2CMC who sacs for 1; Technially the 1CMC who sacs for 2 is better as you can paly it turn 1 and sac it turn two rahter than playing it turn 2 and having to wait to sac it until turn 3.

Also on your comment - Yavimaya Elder is actually not ramp. While he's a source of card advantage, he is slow and only puts lands in your hand. A card I have been impresseed with however is Heart Warden. Acts as ramp early game but is repeatable card advantage late game with your commander.

There's also Primal Growth which while not repeatable, gets you two lands and lets you get benefit from another creature ETB with your commander. In the same vein is Far Wanderings which benefits from having a full graveyard.

VanDerTroll on Sir Bounce-a-Lot

4 months ago

Hey, thanks for the comment!

Once I get my hands to Horn of Greed I will try it for sure.

Evolving Wilds , Terramorphic Expanse : I prefer to put my lands untapped ASAP so even though they can be used twice with Crucible of Worlds I prefer not to mess with my tempo early game.

Sword of the Animist , Blackblade Reforged : After playing the deck I realized that I don't want to attack with any of my creatures (apart from tokens) because most of the time I combo out. Also one iteration with Tatyova is more than enough so Helm of the Host is a win more. Wood Elves , Grow from the Ashes : On 3 CMC I prefer two for one ramp spells like Cultivate . I guess that I could try replacing Primal Growth for Grow to see how it goes.

Phaetion on Hallar, They Who Kick Fire

4 months ago


Here's how it would work:

  1. Play any kicker spell, say Primal Growth, and sac a token for the kicker cost. It and a Hallar (and she has 0 counters, say) trigger goes on the stack.

  2. With Strionic Resonator out, you pay it, targeting Hallar. Hallar would deal 1 damage after getting its counter.

  3. Then, the original Hallar trigger resolves, and it gets another counter, dealing 2 this time for a total of 3 (from both triggers).

DrkNinja on Saproling madness

5 months ago

Cut deathreap ritual it's not a guaranteed draw, Phyrexian Arena is just better. Cut Chromatic lantern, its only good in 3 color+ decks; in this deck it's a wasted card slot.

Cut Primal Vigor, and just add Doubling Season as it doubles the amount of spore counters put on your fungus every turn.

Cut Greener Pastures, it just helps your opponents as much as you.

Cut Strength In Numbers, in this deck you are either going to combo out or swing wide with a bunch of dudes.

Cut Bile Blight and run either Black Sun's Zenith or Toxic Deluge I prefer the latter but it's on you.

Cut Evolutionary Leap, you don't have many creatures you make tokens.

Cut Life And Limb, because its gonna feel real bad when Lindsy WOGs your lands away.

Cut Costly Plunder

Cut Sprout Swarm, your commander does that for 1 mana less

Cut a tutor, I don't care which one and replace it with Natural Order to tutor up a Craterhoof Behemoth(yes you need one of these) for game.

Cards you NEED to add:

Here are some cards worth looking at, not nessecarily SHOULD go in:

Blood Funnel, Bontu the Glorified, Catacomb Sifter, Champion of Stray Souls**, and Pawn of Ulamog

Load more