Primal Growth


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Common
Planeshift (PLS) Common

Combos Browse all

Primal Growth


Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

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Primal Growth Discussion

HalbrechtHalbrecht on "Bite of Delirium"

2 days ago

Primal Growth is working alright so far in playtesting, but I'm still not sure whether I like it better than Far Wanderings .

Going down to 22 lands seems to work fine. Between dredging Dakmor Salvage , recurring lands with Crop Sigil and Loam , and finding them with Grisly Salvage and Primal Growth , I never had issues making land drops.

Vash13 on Omnath - Locus of Ramp

4 days ago

Oh also i forgot to say loose Farseek and Rampant Growth and add Primal Growth

hkhssweiss on Tatyova, everithing I do is just ramp

1 month ago


Some cards I recommend cutting: Boundless Realms, Grow from the Ashes, Primal Growth, Coiling Oracle, Budoka Gardener.

You can also replace the mana dorks since you will eventually ramp a lot more with the land drops. I would recommend Burgeoning as well as Ghost Town as a reuseable land drop. Mana rock accelerants would do a lot better than dorks in this scenario as you want Tatyova out as soon as possible.

Hope that helps!

superbatema on Meren Combo

2 months ago

Update: Wanted to make the deck a bit faster, cutting out some "cute" cards, and add some toolbox stuff 1. Primal Growth OUT > Elvish Mystic IN 2. Mulch OUT > Satyr Wayfinder IN 3. Viridian Emissary OUT > Llanowar Elves 4. Crop Rotation OUT > Arbor Elf 5. Solemn Simulacrum OUT > Priest of Titania 6. Crypt of Agadeem OUT > Homeward Path WHY: 1, 3 and 4 are some of the 1cmc mana dorks I want to test at the moment. I'll decide on only adding these because I don't want to change the deck drastically and these are the best ones in my opinion (Given that I don't have a Birds of Paradise currently available. Primal Growth and Viridian Emissary are slower ramps and they needed to be cut off someday. Crop Rotation is currently out because I don't have a lot of utility lands to search for, and it felt like a weird draw 80% of my games. 2 was an obvious change, really, since Satyr is way better given it's a creature. The only reason I didn't change it before is because I couldn't find that card in my collection since I put it on a forgotten corner after so many whiffs with it. 5 was a bold move, after I counted that almost 1/4 of my creatures are elves, I wanted to test Priest to see how well she performs, although I'm a bit unsure on that yet 6 happened because the crypt never seemed to make a huge difference on table. Most of the time, it was just a swamp that entered tapped, wasting a turn. I know Homeward Path produces colorless, but I believe its effect is worth the for this cost. Besides, there's Urborg, so once that's on the battlefield, at the worst case, we can tap it for black. Best case, we avoid dying to spells and effects such as Insurrection. And since creature stealing is pretty common on the format, I believe that this new addition will work out quite well in our favor.

bem77 on Najeela, Three's a Crowd

2 months ago

Get more ramp with Primal Growth and more card draw with Elemental Bond and Lifecrafter's Bestiary.

mtn246 on Mazirek Sac Engine

3 months ago

Thanks for your suggestions!

I actively avoided adding Meren of Clan Nel Toth as everyone in my playgroup that has a deck of golgari colours runs her.

I missed Primal Growth somehow so I'll maybe add her! I'm not a fan of Bone Splinters due to sorcery speed; and Diabolic Intent is too pricey for me unfortunately.

Out of the second list you suggested I have variations of cards that do the same thing; which is also true for your fourth list of suggestions.

In my first iteration of the deck I had Corpsejack Menace etc but I've found that I didn't need them for +1/+1 counters to get out of hand.

Ilmu011 on Mazirek Sac Engine

3 months ago

Golgari? Sacrifice Themed?

Oh, come on now, Meren of Clan Nel Toth is a must have!

There are some crads, which have "Sacrifice a creature" as an additional cost, which could be beneficial to you:

These cards are useful tools as well:

You are kind of not using the +1/+1 counter ability of your commander enough, if you ask me. These cards enhance the ability of your commander:

These cards make your opponents sacrifice stuff, whenever you lose your own stuff, which means, they practically get hit twice as much:

Also nice buffs alongside:

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