Primal Growth

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 (C15) Common
Planeshift (PLS) Common

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Primal Growth

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.

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Primal Growth Discussion

discipleofgary73 on Justice, At Any Cost | Sigarda Enchantress Voltron

3 days ago

Another tutor option if you randomly need it could be Academy Rector, but without a reliable way to get him off like Animal Boneyard, probably not worth the time. There's also Time of Need and Chord of Calling.
Land Tax is great for ramp, though I'm sure it's already been recommended. Primal Growth is also an option, as is Traverse the Ulvenwald
Spectra Ward is nice, though the cost is probably prohibitive for this deck. Speaking of costs, Herald of the Pantheon could help, though the build wouldn't leverage it that well. If against high defense that Sigarda can't break, Bonds of Mortality could be another option besides the exile you already run.
If against high destruction, there's always Karmic Justice, but that probably will never be necessary in duel. Another possible bit of extra insurance, is Greater Auramancy. I know you mentioned countering as a concern. Prowling Serpopard might be a good response.
Only other thing that comes to mind is Nature's Will
Really nice deck!

Mandalorian on Sacrifice

2 weeks ago

Caustic Caterpillar>Elvish Lyrist

I play Savra, Queen of the Golgari as my general, but she can be pretty powerful in the 99 as well.

Creakwood Liege

Primal Growth

Cards like Nether Traitor and Reassembling Skeleton can make for good sacrifice fodder to cards like Sidisi, Undead Vizier or Hell's Caretaker

I agree with Eternal Witness and Mazirek, Kraul Death Priest being great adds.

Gray Merchant of Asphodel

Altar of Dementia

Dread1187 on Phyrexian Perfection

2 months ago

Some mana fixers include, Coalition Relic, Rupture Spire, Darksteel Ingot, Chromatic Lantern, Gilded Lotus, Caged Sun, and Solemn Simulacrum

But being that this is green, we should be using things such as, Explosive Vegetation, Kodama's Reach, Cultivate, Rampant Growth, Farseek (this one pulls dual lands, or non forest basic lands), Primal Growth, and Cryptolith Rite.

Could also use enchantments like Exploration to help you get more land out.

Emzed on Ezuri Fliers

4 months ago

I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.

WargRave on Yasova taking over control

5 months ago

Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.

You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.

17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.

FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.

You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.

By the way, OG Threaten isn't good enough to make the cut, and Kari Zev's Expertise and Act of Aggression might not be enough of an improvement.

Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.

Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.

MTGApprentice2016 on Best Ramp Effects

6 months ago

Nature's Will can lead to some decent pseudo ramp for your secondary main phase. Primal Growth is good for a token build as well. I'd also consider Wood Elves as it can search out any forest and Yavimaya Elder which gets you a couple of lands in hand and draws a card. I'm only suggesting the creatures because I see your running Burgeoning and Oracle of Mul Daya which, let you drop another land on your turn. Another creature to consider is Azusa, Lost but Seeking which also lets you drop more land per turn.

PartyJ on Meren's graveyard

6 months ago

Hi!

Welcome on T/O! A very helpfull community with many interesting resources.

I checked your list and I came up with these suggestions:

My personal favorite deck I am playing these days is this deck. It's very strong and can punish people really hard. But this is also a competitive build, not suited for each meta. Feel free to give it a visit and I always appreciate an upvote :)

Have fun on T/O and if you ever need EDH advise on any of your decks, then you can always summon me or post on my wall for help.

Cheers,

PJ

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