|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Common|
Combos Browse all
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (12)||frederiklw , Atroxreaper , bakunet , Totally_A_Spy , ZombieSam , Sprx101 , Themasterpirate , nakni , TThors , susureedjango , bakeraj4 , rockleemyhero|
|Want (17)||cwidje , ryandobby , Nekospy , Sharpie1584 , shootersam12 , notsaying , mafddawg , Magicwolfpack , gruner , Jspeed , NotVoss , MpJackal , arfar , TheEyesOfLife , Skullion123 , Vanpiil , Cetriel|
Primal Growth Discussion
2 days ago
Going down to 22 lands seems to work fine. Between dredging Dakmor Salvage , recurring lands with Crop Sigil and Loam , and finding them with Grisly Salvage and Primal Growth , I never had issues making land drops.
4 days ago
1 month ago
You can also replace the mana dorks since you will eventually ramp a lot more with the land drops. I would recommend Burgeoning as well as Ghost Town as a reuseable land drop. Mana rock accelerants would do a lot better than dorks in this scenario as you want Tatyova out as soon as possible.
Hope that helps!
2 months ago
Update: Wanted to make the deck a bit faster, cutting out some "cute" cards, and add some toolbox stuff 1. Primal Growth OUT > Elvish Mystic IN 2. Mulch OUT > Satyr Wayfinder IN 3. Viridian Emissary OUT > Llanowar Elves 4. Crop Rotation OUT > Arbor Elf 5. Solemn Simulacrum OUT > Priest of Titania 6. Crypt of Agadeem OUT > Homeward Path WHY: 1, 3 and 4 are some of the 1cmc mana dorks I want to test at the moment. I'll decide on only adding these because I don't want to change the deck drastically and these are the best ones in my opinion (Given that I don't have a Birds of Paradise currently available. Primal Growth and Viridian Emissary are slower ramps and they needed to be cut off someday. Crop Rotation is currently out because I don't have a lot of utility lands to search for, and it felt like a weird draw 80% of my games. 2 was an obvious change, really, since Satyr is way better given it's a creature. The only reason I didn't change it before is because I couldn't find that card in my collection since I put it on a forgotten corner after so many whiffs with it. 5 was a bold move, after I counted that almost 1/4 of my creatures are elves, I wanted to test Priest to see how well she performs, although I'm a bit unsure on that yet 6 happened because the crypt never seemed to make a huge difference on table. Most of the time, it was just a swamp that entered tapped, wasting a turn. I know Homeward Path produces colorless, but I believe its effect is worth the for this cost. Besides, there's Urborg, so once that's on the battlefield, at the worst case, we can tap it for black. Best case, we avoid dying to spells and effects such as Insurrection. And since creature stealing is pretty common on the format, I believe that this new addition will work out quite well in our favor.
2 months ago
3 months ago
Thanks for your suggestions!
I actively avoided adding Meren of Clan Nel Toth as everyone in my playgroup that has a deck of golgari colours runs her.
Out of the second list you suggested I have variations of cards that do the same thing; which is also true for your fourth list of suggestions.
In my first iteration of the deck I had Corpsejack Menace etc but I've found that I didn't need them for +1/+1 counters to get out of hand.
3 months ago
Golgari? Sacrifice Themed?
Oh, come on now, Meren of Clan Nel Toth is a must have!
There are some crads, which have "Sacrifice a creature" as an additional cost, which could be beneficial to you:
These cards are useful tools as well:
You are kind of not using the +1/+1 counter ability of your commander enough, if you ask me. These cards enhance the ability of your commander:
These cards make your opponents sacrifice stuff, whenever you lose your own stuff, which means, they practically get hit twice as much:
Also nice buffs alongside:
5 months ago
I think Storm the Vault is very much a ramp card--both front and back.