|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Common|
Combos Browse all
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
Primal Growth Discussion
1 week ago
I dig the deck a lot. I like playing golgari sac/yard so here is some budget cards(50 cent to 3 dollars) that I run in my Meren deck or my Vaevictis deck. All of these cards are really good and I feel can fit in the deck. So hopefully you can use them.
Budget Reanimation: Phyrexian Delver (1.50)
Budget Wincon: Tainted Strike (50 cents)
Budget Draw: Read the Bones (25 cents)
1 week ago
1 week ago
Very excited to see Splinterfright in your list. It's a pet card of mine that I used for a long time in Meren.
You may want to bump up the number of artifacts and enchantments that you can get into the yard so you're getting more cards to recur each turn. Mind Stone and Witching Well come to mind for artifacts, Vessel of Nascency and The Eldest Reborn for enchantments.
Primal Growth is a nice ramp spell that could help you kill something key 'on time' while still building your mana base.
2 weeks ago
So many good cards that could go with this commander that you just can't cram them all into one deck. Some items that I run in my Meren deck that could be of use here:
Grim Backwoods Another sac outlet plus additional card draw
Woodfall Primus , the persist is pretty abusable.
Murderous Rider removal then sac to the 'Pod and go get again with...
Fauna Shaman helps fill the yard while stacking the hand
Doom Whisperer big flier plus can fill the yard without paying additional mana
Swords to Plowshares because you will hate another deck that is doing what you're doing and exile is so necessary in this format.
2 months ago
This is a great first draft, especially for someone returning to the game after a long absence. I recommend swapping out the following: Acorn Harvest, Chatter of the Squirrel, Grizzly Fate, Golgari Germination, Spellbook, Vulturous Zombie, Boreal Druid.
2 months ago
Hmmm, you can try Primal Growth it could be interesting, since you can sac an egg with the kicker which can be useful if you do not have a sac outlet. Rampant Growth isnt bad. There are also the talisman style mana rocks like Talisman of Conviction which I kinda like more than the signets. There is also Three Visits but its expensive in paper. In this case I would consider Sakura-Tribe Elder as a dork since off an Atla trigger he kinda works like a dork, idk.
2 months ago
The first thing you should figure out is the direction of the deck, and adjust things accordingly. It's a lot easier than it sounds, and it really is that simple. Since this is Tribal EDH and Reaper King is the general, most of what we want is stuff to facilitate both his casting, abuse of his removal effect, and the consistency with which those are done. Granted, I'm not an expert with multicolor EDH, but there are some basic principles that apply, so this is where I am drawing from.
Fielding the 'Crows
Popping with King is great, but with limited deck space, vanillas just don't make the cut. To that end, you need to look for what you get in addition to a card triggering King's removal.
Irregular Cohort - Pay 4 to get a pair of 2/2 Changelings, which means a field day for Reaper
Unsettled Mariner - Changeling plus a hint of protection
Birthing Boughs - Simple Changeling production, which of course means Scarecrows at a decent price
Riptide Replicator - Largely, it's a watered-down Boughs, but a slow format like EDH can give you better opportunities with Replicator
Volrath's Laboratory - Largely, it's a watered-down Replicator, but for a budget deck it can get the job done
Call to the Kindred - Assuming your creature doesn't get vaporized, you can generate free board presence and possibly get pops with Reaper
Descendants' Path - Easier to keep around than Call while harder to actually use, but is an option
Kindred Summons - High costed, but can snowball hard
Acceleration and Mana Fixing
Since this isn't fully funded five-color EDH, you need to compensate for your lands' blandness with artifacts, and possibly a touch of ramp if it fits into the deck. These things are widely used because it's more than just fixing your mana, it's having more mana at your disposal for when your general dies and you need to recast at an inflated price.
Darksteel Ingot , Manalith , Spectral Searchlight - Never underestimate an omni mana rock in EDH, because this both speeds you up and eases your mana needs. There is a point at which too much mana fixing of this nature is bad, but for a budget deck, don't worry too much about that until a little further down the line when you start shifting away from being strictly budget
Coalition Relic - Additional option of planning for next turn
Firemind Vessel - More generation at the cost of being pretty slow
Coldsteel Heart - Not as good as omni mana rocks, but is an option
I'm short on time right now, so I'll pick up where I left off tomorrow.
2 months ago
Well, if you want to play permanents over instants and sorceries, I think you could consider replacing Demonic Tutor with Rune-Scarred Demon . I think your deck plays quite a few sorceries and instants already, and if your goal is to get land, the few spells that you play should get you land.
You're playing Primal Growth I see. Do you think it's much better than its competition? I can see why getting the extra land is useful, and how saccing a creature is useful, but I don't ever see it being as consistently important or useful as a turn-2 Nature's Lore . You will probably never play Primal Growth on turn 3 anyway, so it's a late-game card, and I don't think your deck needs any more of that. I think you would be much better off refining T1 and T2 plays.
Primal Growth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%