Scythe of the Wretched


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Scythe of the Wretched

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature.

Equip (4)

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Scythe of the Wretched Discussion

ctwizzle on In His Belly

5 days ago

How do you like Scythe of the Wretched?

onehitterquiter on Smash Some Wurm; Draw Some Cards.

1 month ago

Wow you thought of a lot of great oddities to include. Scythe of the Wretched seems like it'd be so much fun with Grothama. Druid's Call, Selvala, Heart of the Wilds, Voyager Staff, Cloudstone Curio, and Hammer of Nazahn might also be worthwhile. While very situational, putting Lure on the Wurm and forcing all of an opp's gigantic creatures to block could cause them to draw to death. Lure + indestructible is never bad either.

Great build! +1

onehitterquiter on Oros, the Avenger Sunforger Control v1.2

1 month ago

Utter End might catch your interest. I would also include Tithe and Mistveil Plains, because Sunforger can tutor Tithe, Tithe tutors Mistveil Plains, and Mistveil lets you reuse your sweet instants. Eternal Thirst and Scythe of the Wretched also might be neat with Oros. Cool deck!

DangoDaikazoku on Jaya Ballard, Fiery Control

1 month ago

I second the suggestion for Scythe of the Wretched, but have you also considered Hammer of Nazahn? Indestructible and auto-equipping equipment when they come into play is very helpful.

onehitterquiter on Jaya Ballard, Fiery Control

1 month ago

No Scythe of the Wretched? Seems awfully good with her last ability...

edwardgr on Traxos Draws Close

2 months ago

I don't see it on your list, you might want to consider adding Helm of the Host. This would be one to equip to something other than Hope. Multiple copies of the Jhoira's Familiar for free casting or multiple Etched Champions for unblockable beaters.

Also to rob your opponent and keep their beaters from coming back at you, you should look at Scythe of the Wretched

cdkime on I need to understand the ...

3 months ago

While you have to kill a defending creature to move onto the next, I believe you can fudge the numbers some. I did not find an official rule on this, however, and may be wrong, so take my understanding with a grain of salt. There's some difficulty when your keyword disappeared before the internet really took off!

They have a 3/3, a 1/2, and a 5/5. You have your Cockatrice and Sengir Vampire. Sengir Vampire deals 1 damage to the 1/2, Cockatrice deals 1 damage, it dies, Cockatrice does 1 to the 3/3, Sengir does 2 (it dies), Sengir does it's last damage to the 5/5, Cockatrice's ability kills it. You get +3/+3 counters.

Regarding your first question, you are correct--only creatures with flying can block that band.

Predator Ooze is the card you want. You attack with Predator Ooze and Cockatrice. Your Cockatrice has lure, forcing your opponent's creatures to block. You direct all damage from the blocking creatures onto Predator Ooze. It survives as it has indestructible. You parcel out damage, killing one or more creatures, netting yourself a +1/+1 counter. Yes, it starts as a 1/1, but it has built-in protection from removal, it attacks the first time as a 2/2.

Another option would be Scythe of the Wretched and a creature like Ashmouth Hound. Asmouth Hound's ability would trigger, dealing 1 damage to each of their blocking creatures. It has now satisfied Scythe of the Wretched's ability. Your Cockatrice would destroy all the creatures at the end of combat--Scythe of the Wretched would activate for each. You would suddenly own all their creatures.

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