Grafted Skullcap

Grafted Skullcap


At the beginning of your draw step, draw an additional card.

At the beginning of your end step, discard your hand.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Grafted Skullcap Discussion

Patolea on Hazoret's Heckbent Hellhole

7 months ago

That's a really nice idea! But I have three questions:

Why do not use some hellbent cards?

Scryfall search

Taste for Mayhem n Rakdos Pit Dragon seems good.

How do you keep the gas? Grafted Skullcap and two wheels are enough?

30 lands and only 3 rocks, ins't that too few?

zapyourtumor on Zedruu, Arms Dealer or Harms Dealer?

1 year ago

Thanks for the comments. I was already thinking about removing Possibility Storm and such, and was already wary of the hate cards. For Grafted Skullcap , I don't think it is that hard to donate it the same turn you play it -- at worst, that's 7 mana.

Thought Vessel is really expensive, so that's why I stayed away from it.

I was also aware that cards like Steel Golem and Pyromancer's Swath would make me a target, but I wanted a balance of group hug and cards I could use when an opponent is already targeting me and I need to shut them down.

SupremeAlliesCommander on R.E.D. DRAGONS

1 year ago

I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.

It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.

Keep: Urza's Incubator, Sol Ring, and Expedition Map

Lose: Sword of the Animist

Add: Thran Dynamo, Mana Crypt, and Armillary Sphere

Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.

I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.

There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.

You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.

It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.

I recommend a few cards that steal creatures like Grab the Reins and Besmirch, or bigger damage effects like an evoked Spitebellows. These work as removal of sorts and can ratchet up the beat down.

Cards that were all-stars against me: Blood Moon, Magus of the Moon, Chandra, Torch of Defiance for her 2nd ability, Sarkhan, Fireblood, Crucible of Fire, and Chaos Warp.

Cards that were lack-luster: Vance's Blasting Cannons  Flip, Konda's Banner, and Grafted Skullcap.

teodorofelipe on R.E.D. DRAGONS

2 years ago


Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.

God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.

Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.

Warp World Know the effect well, avoiding this kind of cost.

Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.

Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.

going to see your deck right now, thanks for the tips.

Frd123 on R.E.D. DRAGONS

2 years ago

Did you tried Sneak Attack? Or God-Pharaoh's Gift? I think they are good way to cheat or recur your dragons. Or another Incredible red card to cheat your creatures is Etali, Primal Storm.

Since you have a lot of strong creatures I would recommend using Guild Feud. You can always choose the control player without any creatures to allow to only you to put a creature into play. Or your creature should win the fight.

Another similar card I use in my zirilan list is Warp World. This way you can sometimes cheat a lot of your dragons into play.

I would recommend using Archwing Dragon to trigger your cmd every turn.

And I rather use Cathartic Reunion or Sunbird's Invocation than using Grafted Skullcap.

You can check my Zirilan list on the following link Zirilan Dragon Toolbox

Ashen0ne on Hazoret's Ferver

2 years ago

lilgiantrobot: Thank you for the suggestions! I have been considering Grafted Skullcap actually but at first wasn't certain what to take out for it. After some testing though I think I've decided on swapping Hanweir Garrison for it. Too many of my own spells remove both it and the token it produces for it to feel overly impactful.

Drownyard Temple is a good choice. I had forgotten about it lol

lilgiantrobot on Hazoret's Ferver

2 years ago

Grafted Skullcap is like the dragon but harder to kill.

Drownyard Temple is a land that doesn't mind being discarded.

[email protected] on Bulls on Parade

2 years ago

Nice Minotaur deck!

32 lands is probably not enough.

And you might have a look at cards that also care about hell-bent or enable it Grafted Skullcap.

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