|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
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At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Grafted Skullcap Discussion
8 months ago
Thanks for the comments. I was already thinking about removing Possibility Storm and such, and was already wary of the hate cards. For Grafted Skullcap , I don't think it is that hard to donate it the same turn you play it -- at worst, that's 7 mana.
Thought Vessel is really expensive, so that's why I stayed away from it.
I was also aware that cards like Steel Golem and Pyromancer's Swath would make me a target, but I wanted a balance of group hug and cards I could use when an opponent is already targeting me and I need to shut them down.
9 months ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
1 year ago
Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.
God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.
Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.
Warp World Know the effect well, avoiding this kind of cost.
Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.
Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.
going to see your deck right now, thanks for the tips.
1 year ago
Since you have a lot of strong creatures I would recommend using Guild Feud. You can always choose the control player without any creatures to allow to only you to put a creature into play. Or your creature should win the fight.
Another similar card I use in my zirilan list is Warp World. This way you can sometimes cheat a lot of your dragons into play.
I would recommend using Archwing Dragon to trigger your cmd every turn.
You can check my Zirilan list on the following link Zirilan Dragon Toolbox
1 year ago
lilgiantrobot: Thank you for the suggestions! I have been considering Grafted Skullcap actually but at first wasn't certain what to take out for it. After some testing though I think I've decided on swapping Hanweir Garrison for it. Too many of my own spells remove both it and the token it produces for it to feel overly impactful.
Drownyard Temple is a good choice. I had forgotten about it lol
1 year ago
Grafted Skullcap is like the dragon but harder to kill.
Drownyard Temple is a land that doesn't mind being discarded.
1 year ago
Nice Minotaur deck!
32 lands is probably not enough.
And you might have a look at cards that also care about hell-bent or enable it Grafted Skullcap.
1 year ago
So I'm making a Neheb, the Eternal commander deck and (obviously) I'm having issues with recurrable card draw. I thought about using "exile the top card of you library, you may play that card until end of turn" type spells, but there are only four recurrable ones, one of which is fine, Outpost Siege, but the others all have some massive downsides,such as Chandra, Pyromaster's inability to tick up if you use that ability constantly and Vance's Blasting Cannons Flip turning into a shitty land. And Chandra, Torch of Defiance costs the earth, and will continue to do so until Kaladesh rotates out of standard. Those last two dom't even hit lands anyway. So I then bit the bullet and decided to use Grafted Skullcap since it combos with Pyromancer's Swath and all, but the only cards that I could find that had a similar effect were Avaricious Dragon and Sarkhan, the Dragonspeaker! As his ultimate! Help a guy out, and throw me some recurrable card draw in mono red that can secure my land drops early game (so no Staff of Nin lol) for an affordable price (I wish I could afford Mind's Eye...)
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