Nephalia Smuggler


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Uncommon
Avacyn Restored Uncommon

Combos Browse all

Nephalia Smuggler

Creature — Human Rogue

, : Exile another target creature you control, then return that card to the battlefield under your control.

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


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Nephalia Smuggler Discussion

drakereid on Making Things Awkward

6 days ago

I run a very similar deck. Nephalia Smuggler is too expensive to be of much use with Yasova. Might I suggest some cards to get rid of the opponents cards if you can't have them (such as Ashnod's Altar and Evolutionary Leap).

VietMoneys on Captain Beckett Brass

4 weeks ago

Nephalia Smuggler and Deadeye Navigator that I can think of. You could probably find more on Gatherer but I suck at using it.

Kyln on Double Your Boardstate With This One Simple Trick

1 month ago

It depends on how many creatures you want to flicker. If you just want a couple you could play Ghostly Flicker, Displace or Essence Flux. If you want to do it more than once play Deadeye Navigator or Nephalia Smuggler.

MagicMarc on Blink me once, shame on me

4 months ago

Nice deck, I am a fan of blink strategies and shenanigans.

I know you are focused on either morph or evoke creatures in the deck but have you considered repeatable blink effects via stuff like Mistmeadow Witch or Nephalia Smuggler? They are probably not useful if this is for 1 vs 1 but in a casual multiplayer format it is something to consider.

Tobiscotte on Eldrazi Horrors. lots, and lots, and lots.

4 months ago

Deadeye Navigator , Momentary Bling and Nephalia Smuggler aren't standard legal

Steelspike on Info for general deck construction

5 months ago

I personally like to build decks that are full of redundancies, IE: Deadeye Navigator Conjurer's Closet Nephalia Smuggler Umbilicus Species Gorger, Et Al.

For me, a card needs to be able to give me more than a "one off" effect (outside of counterspells, of course, but I like to recur those with Archaeomancer and Mnemonic Wall).

In my Kresh the Bloodbraided deck, for example, I run as many sac outlets as I can get away with to ensure my commander gets big.

Same with my Alesha, Who Smiles at Death deck. Along with Panharmonicon to make sure I'm getting the most value out of my ETB's.

Also, if I'm running any combo with R/G, I like to run the multiple attack phases cards, Breath of Fury (which is stupidly awesome with Nacatl War-Pride and one other creature you can sac), Aggravated Assault, World at War and so on. Also, Bear Umbra (or Sword of Feast and Famine, but the Sword needs to hit. Bear just needs to attack) on a Hellkite Charger = infinite attacks. That is, if the Charger survives...

As to your question about picking commanders: I never just pick a commander. I first choose the theme, or colors, I want to play with. Then I choose a commander that fits what I want to do, and matches the color identity.

After that process is complete, I build the deck around the abilities of the commander.

I will always check for suggestions of what I should consider including in my builds.

Sometimes I'll find a card that just wows me enough to change the entire direction of the deck, and I'll have to completely retool it around that one card, and possibly even changing commanders for the deck to work better with the new philosophy.

Ultimately, it's completely up to you what direction you want to go in. What kind of Planeswalker are you? Are you aggro? Control? Pillowfort?

Also, you don't have to go crazy with money in commander. Most of my decks are under $200, and can still wreck face against $1,000 + decks.

Check out my decks if you'd like to see what I'm into. :)

Viarax on Rubinia, the Copycat Thief

5 months ago

Thanks for commenting evanmarion!

Disallow is Disallow is defintely better than Voidslime. Eventually I would probably see both played in this deck as well with more counters. Counter Count will probably be around 10 or 12 ideally.

The idea of Peregrine Drake was to flicker it a lot so I could play more things. Flickering Drake allows me to play it and five drops for free essentially. What do you mean "Not worth playing without infinite mana?" (I seem to be unaware of that combo).

Nephalia Smuggler will defintely get the cut, it was a card I was thinking about removing as soon as I created the deck.

As for basics, the land base is the earliest stage it is in right now. I will alter the landbase to fit the pie graph on tappedout as soon as I am a bit more satisfied with the deck. When I do that, more basics is a great idea, Probably go from 7 to 12 basics. 12 basics is a good number. I don't necessarily need the shadowmoor filter lands.

Do you have any win condition suggestions? For now the win condition of this deck depends solely on what creatures I take from people and then beating people down with them. As much as I'm okay with that, I want a fail safe if I wanted to end the game. Whether it's an infinite combo or something that massively buffs my creatures for the win.

Thanks once again!

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