: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
Price & Acquistion Set Price Alerts
|Have (24)||Brandbrower21 , EdenGardenz , DHermos , accioali , Nemesis , , AlertKnave8075 , ZombieFood , GoldGhost012 , pskinn01 , KillDatBUG , philktoken8998 , mentor6 , jhTheMan99 , orzhov_is_relatively_okay819 , Falte , Dawnsly , , rakdos24 , KB2187 , Psycheretic , gildan_bladeborn , , hardhitta71194|
Cultivator's Caravan Discussion
5 days ago
You are running too few lands. The average commander deck runs at least 36, even my ramp heavy Elf deck runs 33. There is also no reason to run City of Brass or Tarnished Citadel since you are in Mono White and will probably never need the extra colors.
Now to fix your speed problem....
White has very little ramp so it must come from artifacts. things like Mind Stone and Cultivator's Caravan may help with that. Land Tax is expensive but awesome, and will ensure you make your land drops every time you end up behind. I also recommend removing some 4cmc drops and some 6cmc drops and replacing them with 2cmc or 1cmc drops. That'll speed up your deck and add to it's resiliency early game. The skeleton of this deck looks very good, i think you just need to trim some fat and add some much needed lands, the good thing being that it should be pretty easy to throw in some plains for some of the higher mana spells. Have fun and good luck!
1 week ago
I found a very fun cheap deck to play was mono blue or URMetalwork Colossus you have cheap lands like Sanctum of Ugin and Inventors' Fair. You also run a cheap base of cards like Key to the City, Prophetic Prism, Metalspinner's Puzzleknot, Cultivator's Caravan, Hedron Archive, and Foundry Inspector and you run stuff like Glint-Nest Crane to smooth out you'r deck as well as spells such as Unsubstantiate and Reverse Engineer to keep tempo and get to metalwork and running 2 Elder Deep-Fiend did wonders. this was a buget deck I ran and 4-0 multiple FMN's with. good match up against Snakes, delerium, and control decks. I went Blue red though when I realized I needed sideboard for Copy Cat as well as Aggro such as Spirits and Vehicles in the form of Incendiary Sabotage and Shock and I only added Aether Hub and Spirebluff Canal and that made my deck far more competitive when I played gameday and tied for 1st twice only loosing to a spirits strategy one day and 1-1-1 a Jeskia control. The deck is very fun you get to drop 2 10/10's turn 5 essentially free consistently and because simple destroy target creature spells arent as popular(ie fatal push, and direct damage) the typically survive. fun, flashy, and cheap.
1 week ago
Really like your take on Sram... Different than mine and giving me some ideas :)
Do you find that Sram gets hated out frequently? Just wondering if you've thought of backup ways to win. I find Blinkmoth Nexus, Mishra's Factory, and Kjeldoran Outpost very helpful, especially after a boardwipe.
I know you're more equipment focused, but I recommend Cultivator's Caravan and Smuggler's Copter as 2 great vehicles. The Caravan could replace one of your mana rocks. It will give you an extra card off of casting it. The copter is great for early game looting to cycle to key equipment or late game as another way to smash.
2 weeks ago
Haha yeah the whole deck is basically singles, so some games I won't draw certain cards at all (e.g. Fumigate) which isn't good. Despite the card variation, the shell is consistent and they do the same thing just in different ways. The entire deck is just over-stretched! #4colourproblems
Good at a lot of things, great at none.
Dude I want the 3rd Gonti, Lord of Luxury so much. He does work every game, either from the draw, trading up, or even just by keeping attacks at bay for a few turns. I've even made that exact change you said and liked it, sometimes I'll take out the Essence Extraction. Against the meta, Thalia, Heretic Cathar is just very strong, and fills a similar role. I would like another copy of her as well, to act as Authority of the Consuls you see in most sideboards.
I like Corrupted Grafstone (not many people do) because there aren't any 2-mana rocks in Standard, but it comes in tapped, so you can't use it immediately. The graveyard text isn't an issue like you said, but if I need ramp I tend to use Cultivator's Caravan or Cryptolith Fragment Flip (tapped as well) because they have versatility. When you don't need the ramp, they can serve other purposes.
I don't understand what you meant about Prophetic Prism? It doesn't add mana, just fixes the colour, and stays on the field forever. Were you thinking of Terrarion? Because I would definitely play Corrupted Grafstone over that.
3 weeks ago
Looking through the cards my mind went to "Sure is a bunch of ways to sacrifice scourge, but you need to exile it to get it back." Then saw Scrapheap Scrounger and thought "Genius!" then saw Lost Legacy and thought "Double Genius!" The deck does seem mana intensive with no real way to ramp, so I'd consider adding another land and Cultivator's Caravan. Probably would cut the Pious Evangel Flips for them myself. Have you done much testing so far?
3 weeks ago
1 month ago
Cultivator's Caravan is the best mana rock in standard. It's a solid turn 3 play that allows you to play about anything in the deck on turn 4. I don't see any reason not to run is as a 2 of. The only issue is that you would have to drop something out and that would most likely be Confiscation Coup (which I would side board out for Saheeli's Artistry just for personal preference). Issue is if you drop the highest mana cost sorcery you have then you lose the effectiveness of good Ol' summonings. You still have plenty of other decent spells that will make you constructs though.
So I would play the caravan. It makes everything flow more smoothly and can't be targeted by creature removal unless you give them the opportunity to do so
1 month ago
Usually decks that play Inquisition of Kozilek want to be playing 6 "copies" in the form of Thoughtseize so that you actually get to play hand control turn 1 or 2 when it really matters. Also, Serum Visions doesn't seem great here. This deck is not very controlling, gets no value off the "cast"-trigger and thus doesn't need a T1 Cantrip. I get that it's not the best vehicle, but I would heavily advise playing 3-4 copies of Sky Skiff to enable a faster line of play with T1 Sky Skiff, T2 Inspired Creature -> Value. Your curve doesn't go above 3, so Cultivator's Caravan doesn't do much for you either.