Cultivator's Caravan


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Cultivator's Caravan

Artifact — Vehicle

: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)

Cultivator's Caravan Discussion

Jho_on on Tracos EDH

2 weeks ago

I'm brewing Traxos of my own too, right now. I think if you want to get Traxos out and beat with him, it's better to narrow down the deck towards Voltron strategy: less creatures and more equipments. Also, Aetherworks Marvel , Cultivator's Caravan and Skysovereign, Consul Flagship , doesn't fit that well with this type of deck, AM while a great value engine, it needs you to sac a lot to make worth it, and the vehicles want you to run a lot of creatures, without counting that there's many other better ways to get what they offer. Of course, that's only my opinion, good luck with the deck XD

Gidgetimer on Can Aurelia crew Cultivator’s Caravan ...

3 weeks ago

Yes, abilities like Aurelia, Exemplar of Justice 's trigger and resolve on the beginning of combat step; steps and phases wait to end until all players have passed in succession over an empty stack; and you can activate abilities any time you have priority unless they say otherwise. The steps of the combat phase are:

Beginning of Combat

Declare Attackers

Declare Blockers

Combat Damage

(possibly a second Combat Damage Step if any creatures had first strike or double strike)

End of Combat

Aurelia as I said before triggers and resolves during Beginning of Combat. You then get priority and can activate the crew ability of the Cultivator's Caravan . Attackers are, unsurprisingly, declared during the Declare Attackers Step and the Caravan will be a creature.

chosenone124 on Can Aurelia crew Cultivator’s Caravan ...

3 weeks ago

I have Aurelia, Exemplar of Justice and a Cultivator's Caravan . Can I resolve the Aurelia trigger on itself, crew Caravan, and attack with Caravan?

Catpocolypse on Vehicle Rush (Custom) V2.0

2 months ago

Its good that you are starting with making a deck based off a precon. Some of my best decks are based of Standard Finals Decks. Its one of the best ways to really get going. That doesn't mean, however, that you are always right and that I'm not going to give some advice.

While some cards are used in Standard against some matchups, when you play Modern, you have access to a much larger pool of cards. With this in mind cards like Cast Out and Harsh Mentor aren't really viable in Modern. Path to Exile is better than Cast Out in pretty much everyway, whereas there are better options for hate than Harsh Mentor .

Lightning Bolt is better than Lightning Strike . Period.(unless budget reasons)

If you are looking for some anti-graveyard cards, I'd suggest Grafdigger's Cage , Leyline of the Void , Relic of Progenitus , Rest in Peace or Nihil Spellbomb . Any of those are better than Crook of Condemnation in their own way.

There are also some cards that just don't seem to fit. Why do you run Celestial Dawn ? Is mana fixing really that much of a problem for this deck? I just don't see it. And how much does Cultivator's Caravan really help? I mean, you just spent 3 mana and at least 3 power on a mana dork who is admittedly a 5/5, but still. I would look at maybe Smuggler's Copter just for the cheaper price and the ability to refill your hand.

All in all, pretty impressive for your first even Mtg deck. +1 from me.

hkhssweiss on Ghalta, King of The Monsters

3 months ago

How useful have Nullhide Ferox and Cultivator's Caravan been? I would consider taking them out first~

Luarviq on Surrak Dragonclaw Angry Mongol Horde

3 months ago


I don't really like stifle-like cards, as they merely delay inevitable. Perhaps I can cut Incubation/Incogruity in favor of Chaos Warp , since pure anti-creature factor is not that important unless it's Avacyn, Angel of Hope I am dealing with.

Yes, those are good options to be removed. Perhaps, even Wayfarer's Bauble could be a better option than Cultivator's Caravan , since lands are harder to remove. However, I am not sure about Wolfir Silverheart - he is practically 8/8, and +4/+4 is a huge buff to anything - like Impervious Greatwurm which I am considering right now. 20/20 idestructible, with Surrak flashing for surprise, can be huge. It was demoralising for my opponents in every game of playtest to lose 15+ life in a single swoop (turning it into archenemy very fast).

hkhssweiss on Surrak Dragonclaw Angry Mongol Horde

3 months ago

Funny thing Luarviq, Deadeye/Peregrine( Palinchron ) combo not as bad as you would think. There are many ways to actually deal with it. Provided you have the mana on the time as well. Like in response to ETB trigger you can remove Deadeye, or response to activating soulbond.

Some cards that do this are:

In regards to Defense of the Heart , there should really be no reason why that stays on the battlefield longer than one rotation with it being active. There are several great removals that are cheap and decent, ex. Nature's Claim , Krosan Grip , Naturalize , Deglamer , Unravel the Aether to name a few.

I am a fan of tutors, because they lead to deck consistency, it does goes against the spirit of EDH but I am a competitive player so I like to win.

Cards you can consider cutting:

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Cultivator's Caravan occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%