Artifact — Vehicle
: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
Price & Acquistion
Cultivator's Caravan Discussion
1 week ago
Thanks for the suggestions. First, my main win con is usually combat damage with a bit of jank thrown in. I use a lot of my spells to keep the board small, but I've avoided running actual board wipes. Its a personal preference thing.
Second, Kiora, Master of the Depths does some self mill, which might not make any sense, but with the cards i'm running for recursion it can actually work out. Cultivator's Caravan can become a 5/5 creature, and that means it interacts with kiora and Jeskai Ascendancy.
So, yeah, I guess it is a spells deck with creatures. I'm still working on the mana base, but its been low on my priority list. Any big changes means reevaluating a bunch of other cards, and probably making exactly the cuts you've suggested. I really need to do some live testing first.
2 weeks ago
Ideally you want to be building a deck that plays to Jhoira's strengths. Since her abilities mean that you draw cards whenever you cast artifacts and legendaries, that's probably what you're aiming to fill your deck with.
This means that cards like Foundry Inspector and Jhoira's Familiar are great as they make your artifacts cost less, and the familiar makes your legendaries (including Jhoira herself) cost less as well.
Since you've got a lot of artifacts running around, Inspiring Statuary is a sweet card, allowing you to tap artifacts to pay for your non-artifact spells.
If you're into combo-ish strategies, Aetherflux Reservoir is a great finisher as you'll be casting multiple artifacts per turn, drawing cards from Jhoira, and casting those cards as well, gaining life from this artefact and eventually paying 50 life to one-shot your opponent.
For sustaining that kind of combo, you'll need mana. Having multiple mana rocks such as Gilded Lotus, Manalith, Powerstone Shard, Orazca Relic, and Cultivator's Caravan will help fuel it. However the big payoff comes with Paradox Engine as it will untap each of your mana rocks every time you cast a spell. This means you can get potentially infinite mana if you keep on casting artifacts that cost less than or equal to the amount of mana that you're producing each time you untap.
Other strong cards for this strategy include The Antiquities War as it digs through your deck for more artifacts and also provides a fun janky win condition as well, turning all of your artifacts into an army of 5/5 creatures; The Locust God becuase its a big resilient creature that, whenever you draw cards such as with your Jhoira triggers, you produce a 1/1 insect that can either chump block your opponent's creatures or attack your opponent directly, killing them even more quickly; and Paradoxical Outcome as it lets you pick up all of the artifacts that you've played already and play them all over again, drawing you even more cards and getting you even closer to your win condition.
1 month ago
I'm not so certain Nissa, Vital Force is worth pulling Chandra, Torch of Defiance. It's a close one but I feel like Chandra's ability to add 2 land is huge for this deck. But also Nissa is almost guaranteed to ultimate since it creates a blocker... You've presented quite the conundrum!
1 month ago
Cut the cycle deserts for a basic forest and plains. Cut Cultivator's Caravan and Gilded Lotus for Carnage Tyrant and Heroic Intervention. I still need to find a spot for a little more ramp Attune with Aether Skywhaler's Shot Fragmentize and a Regisaur Alpha
1 month ago
Looks interesting... Maybe your collection is growing and you've yet to have acquired all the cards, but I'd definitely start with playing all the cards with kicker in the colors of Hallar. Consider a saproling sub-theme to stay cost-effective and create more synergy.
It seems like you are working with a budget, so I'll avoid suggesting things like Carnage Tyrant, because I think there are still cheap includes that increase the power/speed of this deck.
You might consider adding these SUPER budget cards. These will be better filler and combo with your +1/+1 counter theme:Arbor ArmamentCultivator's CaravanDurable HandicraftEnter the UnknownGrand Warlord RadhaLifecrafter's GiftMaulfist RevolutionaryNew HorizonsPath of DiscoveryRidgescale Tusker
1 month ago
Panharmonicon can get crazy with him. Territorial Allosaurus should be an auto-add as well. You also probably need a bit more ramp Cultivator's Caravan and Gilded Lotus work well you want to always be able to cast Fight with Fire asap as well as the other high cost kicker spells. Its interesting how different our Hallar decks have turned out considering how narrow a strategy it is for brawl.
1 month ago
Grand Abolisher is very nice, means Kaalia of the Vast can attack and play an A/D/D on your turn without interference. He is $6 though, so doesn't help your under $200 budget, but you have some room it looks like.
Karmic Guide is pretty cheap, has protection: and has recursion built-in, I really like her, she can be abused too if you choose. Could easily replace Tariel, Reckoner of Souls, he's too random, and can't get your graveyard.
Should also spend the $8 on Master of Cruelties. Instant kill-con.
Archfiend of Depravity is a reasonably good budget demon. Mortify is a good budget removal spell. Aegis Angel is a good budget angel, and protects Kaalia of the Vast. Bladewing the Risen is good budget recursion dragon. None are auto-includes though, but there's some stuff there they could replace.
Hellspark Elemental feels wrong, does he combo something? No synergy.
Battlefield Forge is a budget land that can get rid of some of the "ETB Tapped" lands your running.
Crackling Doom feels in the flavor of this deck because of the red spells you play. Thunderous Wrath is awesome to top deck, but sucks in the hand, can always just burn a player if drawn at a inconvenient time. Bogardan Hellkite also feels kind-of in this flavor too.
Flameblast Dragon won't work if he enters tapped and attacking, you'll have to wait until next turn to activate his ability.
I'm testing Demonlord Belzenlok, I think he's going to work out, I have a feeling.
Necropotence is $6 I believe, but can help with the draw issues.
Hopefully you find something useful here. Nice build. +1.