Cultivator's Caravan

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Cultivator's Caravan

Artifact

: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)

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Cultivator's Caravan Discussion

Orion93 on BANT TURBO FOG SUPERFRIENDS

5 days ago

Cultivator's Caravan is the best mana rock in standard. It's a solid turn 3 play that allows you to play about anything in the deck on turn 4. I don't see any reason not to run is as a 2 of. The only issue is that you would have to drop something out and that would most likely be Confiscation Coup (which I would side board out for Saheeli's Artistry just for personal preference). Issue is if you drop the highest mana cost sorcery you have then you lose the effectiveness of good Ol' summonings. You still have plenty of other decent spells that will make you constructs though.

So I would play the caravan. It makes everything flow more smoothly and can't be targeted by creature removal unless you give them the opportunity to do so

Venomous08 on Leaving on a Jet Plane [Modern Esper Vehicles]

1 week ago

Usually decks that play Inquisition of Kozilek want to be playing 6 "copies" in the form of Thoughtseize so that you actually get to play hand control turn 1 or 2 when it really matters. Also, Serum Visions doesn't seem great here. This deck is not very controlling, gets no value off the "cast"-trigger and thus doesn't need a T1 Cantrip. I get that it's not the best vehicle, but I would heavily advise playing 3-4 copies of Sky Skiff to enable a faster line of play with T1 Sky Skiff, T2 Inspired Creature -> Value. Your curve doesn't go above 3, so Cultivator's Caravan doesn't do much for you either.

TheRedMage on Pattern Recognition #21 - Mana ...

1 week ago

I mean, there's a fringe mana-rock based deck in Standard actually. You mostly use Hedron Archives and Cultivator's Caravan to power out Metalwork Colossus as fast as possible. So that can be your mana rock deck if you want :)

nicomon on U/B Inspired Vehicles

1 week ago

I was never quite sure about Consulate Dreadnought, so replacing it seems like a good idea. Cultivator's Caravan seems useful, I'll consider adding it.

Darkrib16 on The Grandfather Paradox

2 weeks ago

If you want to cast these cards as early as possible, you'll want to use some mana acceleration. Cards like Hedron Crawler, Cultivator's Caravan and Hedron Archive can help power out the combo around turn 6 instead of 8. They also give more targets to return.

Panzerforge on heavennicole

2 weeks ago

I'm reviewing your card list! It seemed easier to do it here, where I can take full advantage of all the CSS/HTML tags and such. I'll do this in installments, so without further silliness, I will begin!


Cultivator's Caravan

This is a good card, and great in Commander, after you've already included a Darksteel Ingot, since it's double usage as both a standard fixer ( for an artifact with ": add one mana of any color to your mana pool.") and a handy 5/5 vehicle to smash people with. However, in your Standard Mono-Black deck, you don't need mana of any color but black, and if you're going to have a 3 drop vehicle in your deck, there are far more scary ones to include than the Cultivator's Caravan.
Final rating: /


Grasp of Darkness

A powerful card, for sure. It has a mana cost you can easily afford, and it hits nearly every major threat in the current meta. You can kill a Felidar Guardian before it becomes a threat, smash The Heart of Kiran right after it's been crewed, and even kill one of my poor Wretched Gryff before it explodes into a giant pig. That being said, it's also an expensive card, and it rotates out as soon as Amonkhet comes out, making it difficult to want to spend the $16 for a playset of them.
Final rating: /


Harsh Scrutiny

A great sideboard card for you. Perfect for grabbing that early game Winding Constrictor, or a Felidar Guardian, or, if you're feeling spiteful, even their poor, cute, giant Decimator of the Provinces. This is cheap, and sideboards in well without altering your mana curve.
Final rating: /


Herald of Anguish

These guys are well feared, but not the easiest thing to cast, and vulnerable to Lightning Axe, and Caught in the Brights. You already have one in your deck, and running a second one could mess up your curve a lot. In my opinion you're better off having one as a nasty surprise for your opponent than you would be using them as a win-con.
Final rating: /


Hope of Ghirapur

A good 1-drop for your deck to sideboard in instead of Augmenting Automaton. As a sideboard card they fill a double-role, with being an okay little flying blocker to stall vehicles that you can bring back from your graveyard and keep casting to block with, or against "burn" style decks, you can sacrifice them and stop your opponent from hitting you with Alms of the Vein, Incendiary Flow, and other such nastiness. A very good addition.
Final rating: /


Lost Legacy

Another great one for your sideboard, in particular against decks that are heavy on enchantments, or combo decks that really, really need their Felidar Guardian and Panharmonicon in order to get an auto-win. It has a slightly high mana cost, but the effect in round 2 is devastating to the right deck.
Final rating: /


This is only the first 6 cards! I'll keep working on your list!

Orion93 on Gearhulk Reanimator

2 weeks ago

Cultivator's Caravan as a turn 3 mana rock to balance out your mana. Means you can cast cataclysmic on turn 4 to help maintain field presence and shut down aggro BG.

darkoverlord on Bant Midrange Tempo

3 weeks ago

Yeah, I also love that you actually have to think a lot with this deck what to do. No problem at all, just wanted to mention that this is not a mindless deck where you only need to cast whatever you can and attack.

I do not really agree on your 4 Cub reasoning. IMO having two threats is always better than having only one but a bigger one. If you have two then you do not have to go all-in and you are less vulnerable to spot removal. It would be different if it had trample.

For now I also have the Nissa in the deck, but I was thinking about trying a Renegade Rallier. Good against instant speed removal (especially against opponent killing Kiran) and you can also trigger it by flickering the Miner. Problem is that there are not a lot of targets for it so overall Nissa seems to be better.

I did something crazy with the deck, tried to add black for Winding Constrictor - replaced Kiran. In theory it seemed to be insane with all the energy producers and the Cub, but sadly it was not working at all. Mana base was a hell. During my testing it was critical to get to 5 mana both for Avy/Expertise and Deep-fiend emerge for a 2CMC card, and if we add a 4th color we have to play a lot more fastlands and after the 3rd turn it feels like a free Time Walk for the opponent... So I will definitely stay with the bant version.

Once I won by activating Kiran with Tamiyo at opponents upkeep, emerge Deep-fiend by saccing Kiran, tap down all the fat creatures and on my turn attack for lethal with Deep-fiend and Lumbering Falls leaving up Blossoming Defense. It was such a good feeling.

I also started to like Blossoming Defense in low numbers. 2 seems to be just fine, and you are probably right about the 4th Tamiyo in the side, it seems to be an overkill. But about Natural Obsolescence you will never convince me:) it is just an awesome card! There will be situations where you will be behind and taking care of a Scrapheap Scrounger for good is something that can be also important. And Colossus decks are now combo decks with Paradox Engine. If we take the Engine, they are dead. You cannot tap them down if they have an Engine. They kill with 20/20 Walking Ballista sacrificing and playing the colossus forever while netting mana using Hedron Archive and Cultivator's Caravan. You can take all these cards and if needed the Colossus itself too with Natural Obsolescence. Hedron Archive is an excellent target. And also I won multiple games by using it on Torrential Gearhulk and Verdurous Gearhulk. That cards is just so good, and we only have 3 Quellers, I think we cannot rely on that so much, it needs some backup.

This deck is so much fun to play but still I feel there is a missing piece. Maybe some number of Glimmer of Genius to make sure our turn 5 will be brutal? But glimmer just feels so slow... I feel the power of the deck is to put pressure on the board early, and having 2 creatures when we go to turn 4-5 is basically just game. If we can cast Tamiyo/Deep-fiend or any of the 5 drops while having a board state, we just win. Because of this, I do not think the more midrange version is a good direction. This is basically an aggro/tempo deck and the lower the curve the better we are. I tried a lot of midrange decks using a bunch of planeswalkers (jund, bw, rw), they were all fun, but not good in the current meta. Against control they just counter our high impact late game cards and we lose to Torrential. Against the aggro decks, it is hard to stop the early waves and if we main deck too much removal we just lose to all the other decks (especially Saheeli combo with Deep-fiend). The power of the deck is that we have efficient threats early and the late game plan just shuts the door, we tap them down and beat them in 2 turn on the ground or in the air.

As for rotation, I think the deck will not survive it. We will lose both OGW and SOI blocks and that means good bye for Oath of Nissa, Nissa pw, Spell Queller, Gideon, Tamiyo, Avacyn, Deep-fiend. This is 1/3 of the deck and these are all the high impact cards. I am sure we will get some new tools in the coming sets, but anyways we still have half a year to play with the deck. So far my win percentage is ridiculous with the deck, won ~14/15 matches, only lost one when I was drawing only lands. BG and aggro decks seems to be easy, control also cannot keep up with our card advantage and instant speed threats. I am still worried about any sort of Combo decks because we have extremely low interaction in game 1. We will see. I planning to go to some GPs during the summer and this deck is now the n1 that I want to play.

Right now this is my SB: 2 Disallow, 3 Negate, 1 Baral's Expertise, 1 Confiscation Coup, 2 Natural Obsolescence, 1 Lifecrafter's Bestiary (did not try it so far), 2 Fumigate, 2 Thalia, 1 Gideon. I have a lot of 5 drops in the sideboard, so I am thinking about adding another land to the SB or some sort of mana fixing, maybe a Cultivator's Caravan

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