Cultivator's Caravan

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Related Questions

Cultivator's Caravan

Artifact — Vehicle

: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)

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Cultivator's Caravan Discussion

BuzzKi11 on Roon Blink

2 weeks ago

Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.

Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.

Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.

Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!

Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?

Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.

In:
Reflector Mage finally! I swear there is something wrong with the law of supply and demand in the world when it took my so long to track down this 50 cent card.
Prairie Stream
Island
Forest
Plains

Out:
Cultivator's Caravan It's a fun card, I'm sad to see it go.
Secluded Steppe I won't miss you.
Rupture Spire
Transguild Promenade

Mannu_1978 on Axis of Mortality Combo

3 weeks ago

usurphling:

Mana acceleration: Manalith, Cultivator's Caravan

Damage: Hazoret the Fervent

Card Advantage: vance's blasting cannons

Maybe the latest... Chandra is so versatile...

PartyJ on Voltron-with-a-Senior-Edificer (Sram Equipment)

1 month ago

Hello Gleeock,

thanks for the review here. In the past I played with Scorched Ruins, but land destruction is something common here. Everyone runs Strip Mine. If they strip this one, than I get a serious blow. But on the otherhand, it is indeed great ramp. How do you feel about this, knowing that strip mines are common here?


Hi CrimsonWings3689,

thanks for sharing your input. I am curious on your stance after my answers;

Cultivator's Caravan : Basically for 3 mana you get to draw a card and get 1 mana available in return. With ramp for the next turns as a result. I feel this is something that helps me equip faster midgame.

Myth Realized : acts as a backup plan. Mainly to make him a bloker on instant speed when needed. It's a try, since I didnt get to play him yet. But I do not plan on equipping him that often. But perhaps it's too narrow to keep?

Opal Palace : Since colorless mana is not a real issue in this deck, then what do I have to lose if I do not use that second ability that often?

Darksteel Axe is on the chopping block and I agree with you about its ineffectiveness for Sram. Basilisk Collar lost its place in the past, but I can see it return for this build again.

Empyrial Plate : This card had some great plays in my deck. I am a fan of it!

Strata Scythe : Although you sac a land, it's still gives lots of value and in our playgroup there are several white players boosting me too :-)

Cheers!

genep on Rafiq

1 month ago

I removed: Force of Will (not enough blue cards), Masterwork of Ingenuity, Copy Artifact, (both depends on other stuff), Cultivator's Caravan, Thalia's Lancers, Mirran Crusader.

Added Ramp: Farseek, Burgeoning, Nature's Lore, Sakura-Tribe Elder, Birds of Paradise, put back Fumigate.

MagicalHacker on Rivals of Ixalan Spoilers

1 month ago

Wait, you can turn 2 him with just a Mana Crypt, a Cultivator's Caravan, and an Old-Growth Dryads. Not bad...

Vehicles seem really good with him.

kiegan on Nissa's Bounty

1 month ago

Nice, Nissa's a babe.

My few play tests against it showed that it performed a bit slow for the meta these days. Would you consider a few Weaver of Currents in place of the Cultivator's Caravan ? It might give you some meat to help get to the mid game.

The Vizier looks a little lost too, he's strongest in a deck with loads of creatures, I'm not sure you could make the deck wqork with him without totally remaking it.

Reason / Believe might be good for sorting out your next few cards to make sure Nissa's 2nd skill is omptimized. Cheers and goodluck!

hecklefeckle on Grimlock, Because Grimlock

1 month ago

Might I suggest Cultivator's Caravan? It's buffed by Grimlock and is a great mana rock.

Skyshroud Elf is also a strictly better Druid of the Anima.

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