|Commander / EDH||Legal|
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Artifact — Vehicle
: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
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Cultivator's Caravan Discussion
2 weeks ago
Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.
Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.
Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.
Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!
Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?
Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.
3 weeks ago
Damage: Hazoret the Fervent
Card Advantage: vance's blasting cannons
Maybe the latest... Chandra is so versatile...
1 month ago
thanks for the review here. In the past I played with Scorched Ruins, but land destruction is something common here. Everyone runs Strip Mine. If they strip this one, than I get a serious blow. But on the otherhand, it is indeed great ramp. How do you feel about this, knowing that strip mines are common here?
thanks for sharing your input. I am curious on your stance after my answers;
Cultivator's Caravan : Basically for 3 mana you get to draw a card and get 1 mana available in return. With ramp for the next turns as a result. I feel this is something that helps me equip faster midgame.
Myth Realized : acts as a backup plan. Mainly to make him a bloker on instant speed when needed. It's a try, since I didnt get to play him yet. But I do not plan on equipping him that often. But perhaps it's too narrow to keep?
Opal Palace : Since colorless mana is not a real issue in this deck, then what do I have to lose if I do not use that second ability that often?
Empyrial Plate : This card had some great plays in my deck. I am a fan of it!
Strata Scythe : Although you sac a land, it's still gives lots of value and in our playgroup there are several white players boosting me too :-)
1 month ago
1 month ago
High-power dudes: Old-Growth Dryads, Sheltering Ancient, Phyrexian Soulgorger, Rhonas the Indomitable, Woodland Bellower, Argothian Wurm, Tempting Wurm, Cultivator's Caravan, Smuggler's Copter, Heart of Kiran, Nylea, God of the Hunt, Chameleon Colossus, Heroes' Bane, Omnath, Locus of Mana, Citanul Centaurs, Consulate Dreadnought, Exemplar of Strength, Groundbreaker, Hunted Troll, Hunted Wumpus, Irontread Crusher, Leatherback Baloth, Lupine Prototype, Myr Superion, Pangosaur, Ravaging Riftwurm, Talara's Battalion, and a lot of mana dorks (because Llanowar Elves is basically a Sol Ring, adding from the ability and towards Ghalta)
1 month ago
Vehicles seem really good with him.
1 month ago
Nice, Nissa's a babe.
My few play tests against it showed that it performed a bit slow for the meta these days. Would you consider a few Weaver of Currents in place of the Cultivator's Caravan ? It might give you some meat to help get to the mid game.
The Vizier looks a little lost too, he's strongest in a deck with loads of creatures, I'm not sure you could make the deck wqork with him without totally remaking it.
Reason / Believe might be good for sorting out your next few cards to make sure Nissa's 2nd skill is omptimized. Cheers and goodluck!
1 month ago
Might I suggest Cultivator's Caravan? It's buffed by Grimlock and is a great mana rock.