|Commander / EDH||Legal|
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Artifact — Vehicle
: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
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|Have (34)||Brandbrower21 , EdenGardenz , DHermos , , ZombieFood , pskinn01 , Lindough , DrPopular , , KB2187 , accioali , Ellyreia , HR19 , Zhorus_The_Bauqret , , philktoken8998 , Nemesis , Archegos , Falte , mentor6 , Dawnsly , thetechzombie , MattN7498 , jhTheMan99 , orzhov_is_relatively_okay819 , rakdos24 , Va1mar , GoldGhost012 , Psycheretic , Lucretian , gildan_bladeborn , tlhunter07 , , hardhitta71194|
|Want (2)||samuelianstorm , Myris|
Cultivator's Caravan Discussion
2 hours ago
Atraithe's Decoction Module idea suggests another way to go. With that, Ornithopter, Walking Ballista, Paradox Engine, Lifecrafter's Bestiary all in your deck, you could possibly run Inventors' Fair and/or Whir of Invention to find your missing artifact. In this line, Cultivator's Caravan is a useful piece to tap/untap. (With Whir, you would have to cut white because 3 color decks will be hard pressed to cast that.)
In any event Decoction Module gives you a second infinite combo.
3 days ago
2 weeks ago
If you're planning to use the Triplets to cast your opponents' spells, rather than just shut them out for the turn, you could use some more five-color options. Darksteel Ingot, Cultivator's Caravan, the vivid lands, etc.
With all the artifacts, Fabricate?
I've found getting Unwinding Clock on the board to be a major advantage with all the mana rocks this runs, so Dimir House Guard and Clutch of the Undercity useful in tutoring it out. It's like Paradox Engine jr that draws a lot less hate.
To make room for some of these, I'd consider taking out Athreos, God of Passage (not quite critical mass of creatures or recursion theme for him here), Graceful Adept (so your SEG buddies don't bolt her at the beginning of your end step when you have 12 cards in hand), Lullmage Mentor (not running enough counters or merfolk to get full value form him), Beguiler of Wills (situational, low creature count).
I love Michiko Konda, Truth Seeker in here, she needs more play.
3 weeks ago
Might be a cool idea to add Oblivion Sower it's even more ramp, since you play 4 colors you pretty much always find a usefull land(s) to steal from your opponent. Since you play ramp I'd think it be worth it to add atleased 2 copies of Torment of Hailfire it's just a really powerfull late game action.
3 weeks ago
Commander's Sphere love this card
4 weeks ago
Thanks for the comment and suggestions PookandPie, and I love some of your suggestions! I will disagree with you on a few things however. I'm running Cultivator's Caravan not just for a rock but for a target for Momentous Fall, and Birthing Pod. It's great since it survives lots of sorcery speed removal/boardwipes, and it generally doesn't draw too much aggro being played out on turn 3. Targeted removal is great but the meta I play is much more multiplayer focused, so I'm not stacking tons of targeted removal for the specific reason that it doesn't help me much in politics. This is still a casual deck but I also want it to be strong enough to hold its own. Birds of Paradise does so little for me both in the early game and the late game since in 4+ players games usually noone dares to draw blood early enough to make quick ramp creatures such as Birds of Paradise a better card.
Although yes I do need a Maze of Ith and Kor Haven. I forgot about Kor Haven so thank you for the reminder! And yes I also fully agree that Farhaven Elf is nearly a straight upgrade to Pilgrim's Eye. Minus the flying of course. I also recognize how good of an idea Grand Abolisher, and Heliod, God of the Sun but I'm a bit low on cash at the moment. And I have to hope my small LGS carries them since I'd rather not order anymore cards.
I also want to put Wilt-Leaf Liege but I can't find an appropriate spot for her in the deck.
1 month ago
Currently Considering reducing the Lupines but you should really consider Fling and the Caravan. I have turned on a dreadnought by tapping a Veteran Motorist (or a toolcraft when depala is out) to crew the caravan, then tap caravan to crew Dreadnought. When you dont need to rely on Jank you can swing with a 5/5 to a 7/7 depending on which dwarves are out for tapping just 1 creature or you can use the caravan as a mana source to pull of some combos or throw a surprise trample instant.
Lastly, Fling is incredible in this deck. a lot of times an opponent will take the T3/T4 7+ damage from dreadnought thinking they can bounce back the next turn or something and during 2nd main phase you throw the big boat at them to finish the game. Also if any vehicle gets targeted for destruction from a fatal push or an anguished unmaking, ...etc, you respond by flinging it at them (as long as it is crewed) for usually no less than 5 damage watching your opponent waste removal on a one drop just to see them take 7 damage in the face is priceless.
1 month ago
Cards I think might be weak here, but are still ok for the first order:
everything else is looking frighteningly strong and IDK really what needs adding