|Commander / EDH||Legal|
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Artifact — Vehicle
: Add one mana of any color to your mana pool.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This vehicle becomes an artifact creature until end of turn.)
Cultivator's Caravan Discussion
3 months ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Petrified Field to protect valuable lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Pillar of Origins for tribal decks
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Carnival of Souls is fun with some creature-based combos
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.
Jho_on on Tracos EDH
4 months ago
I'm brewing Traxos of my own too, right now. I think if you want to get Traxos out and beat with him, it's better to narrow down the deck towards Voltron strategy: less creatures and more equipments. Also, Aetherworks Marvel , Cultivator's Caravan and Skysovereign, Consul Flagship , doesn't fit that well with this type of deck, AM while a great value engine, it needs you to sac a lot to make worth it, and the vehicles want you to run a lot of creatures, without counting that there's many other better ways to get what they offer. Of course, that's only my opinion, good luck with the deck XD
4 months ago
Yes, abilities like Aurelia, Exemplar of Justice 's trigger and resolve on the beginning of combat step; steps and phases wait to end until all players have passed in succession over an empty stack; and you can activate abilities any time you have priority unless they say otherwise. The steps of the combat phase are:
Beginning of Combat
(possibly a second Combat Damage Step if any creatures had first strike or double strike)
End of Combat
Aurelia as I said before triggers and resolves during Beginning of Combat. You then get priority and can activate the crew ability of the Cultivator's Caravan . Attackers are, unsurprisingly, declared during the Declare Attackers Step and the Caravan will be a creature.
4 months ago
quadmiller7 on Mardu
5 months ago
then lands at half price
cuts -1 Cultivator's Caravan , -1 Renegade Freighter , -1 Mardu Ascendency, -1 Ride Down , -1 Bloodsoaked Champion , -1 Butcher of the Horde , -2 Alesha, Who Smiles at Death , -2 Scoured Barrens , -2 Plains , -4 Swamp , -1 Mountain
6 months ago
Its good that you are starting with making a deck based off a precon. Some of my best decks are based of Standard Finals Decks. Its one of the best ways to really get going. That doesn't mean, however, that you are always right and that I'm not going to give some advice.
While some cards are used in Standard against some matchups, when you play Modern, you have access to a much larger pool of cards. With this in mind cards like Cast Out and Harsh Mentor aren't really viable in Modern. Path to Exile is better than Cast Out in pretty much everyway, whereas there are better options for hate than Harsh Mentor .
If you are looking for some anti-graveyard cards, I'd suggest Grafdigger's Cage , Leyline of the Void , Relic of Progenitus , Rest in Peace or Nihil Spellbomb . Any of those are better than Crook of Condemnation in their own way.
There are also some cards that just don't seem to fit. Why do you run Celestial Dawn ? Is mana fixing really that much of a problem for this deck? I just don't see it. And how much does Cultivator's Caravan really help? I mean, you just spent 3 mana and at least 3 power on a mana dork who is admittedly a 5/5, but still. I would look at maybe Smuggler's Copter just for the cheaper price and the ability to refill your hand.
All in all, pretty impressive for your first even Mtg deck. +1 from me.
7 months ago
7 months ago
I don't really like stifle-like cards, as they merely delay inevitable. Perhaps I can cut Incubation/Incogruity in favor of Chaos Warp , since pure anti-creature factor is not that important unless it's Avacyn, Angel of Hope I am dealing with.
Yes, those are good options to be removed. Perhaps, even Wayfarer's Bauble could be a better option than Cultivator's Caravan , since lands are harder to remove. However, I am not sure about Wolfir Silverheart - he is practically 8/8, and +4/+4 is a huge buff to anything - like Impervious Greatwurm which I am considering right now. 20/20 idestructible, with Surrak flashing for surprise, can be huge. It was demoralising for my opponents in every game of playtest to lose 15+ life in a single swoop (turning it into archenemy very fast).
Cultivator's Caravan occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%