Shield of the Oversoul

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Shield of the Oversoul

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

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Shield of the Oversoul Discussion

GrizzL on Rafiq of the Many

1 week ago

Thanks kamelyan for your comment and suggestions.

So first things first. As i said in the description, I actually have played most of the cards you mentioned/suggested. At the very beginning, when I made the deck, I actually ran all the swords and couple of other equipments, such as Loxodon Warhammer. I also had pretty much all of the multicolor enchantments from the cycle, where Shield of the Oversoul is from. Problem only was, that if rafiq got removed, or I drew mix of swords with protections and multicolor enchants, I couldn't use use both of them, since they countered eachother. So eventually I decided to run very specific equipment package, only to support voltron, not to power it up. Also equipments are re-equipable (WOW) compared to kinda one-time-use auras.

Then for the creatures and other cards. I've, again, played all of them. I just found, that with voltron-deck Battlegrace Angel is irrelevant, because lifegain and +1/+1 are too significant buffs, since you want always be ahead on board and thus you will most of the time stay ahead in life aswell (yes, there is Baneslayer Angel in the deck, but that is from pure flavor reasons :D). What comes to the other exalted cards you mentioned, again, I found that you want to be ahead on board and Cathedral of War is just too slow (it produces colorless mana AND becomes into play tapped). Same with Giltspire Avenger, just too slow and interactive. You always want to be the aggressor. Play cards like Trygon Predator or Rhystic Study for 3 mana for instant effects on board and enemy gameplay, be proactive

And to the last card. Shadow Rift is actually pretty sweet surprise effect. It also cantrips, which is huge. It still is only one time use AND still blockable. If you compare it to already 2 existing cards in my deck, Thassa, God of the Sea and Rogue's Passage, which both are effects that carry over multiple turns and Thassa kinda cantrips every turn with scry and has a possibility to be a creature, I just dont see any reason to play less effective unblockable-effects, than already existing ones.

Oh, and considering your suggestions, what cards i should be replacing? I'd like to hear you comment and thoughts about that (you know, i cant have more than 100 cards in CDMR-deck).

But anyways, thanks for your comment. I'll check your deck out just in a moment.

kamelyan on Rafiq of the Many

1 week ago

Since you're not Voltroning with Artifacts or Auras, Eladamri's Call seems to be your best inclusion.

I think Shield of the Oversoul and Hammer of Nazahn would be nice; but since you're running a creature-heavy deck, maybe you'd like Battlegrace Angel, Giltspire Avenger, or Cathedral of War.

Shadow Rift is a fun, surprise card for when you can do lethal commander damage but you're opponent has a chump blocker.

Won't you check out mine?


Rafiq, c'est Chic

Commander / EDH kamelyan

SCORE: 1 | 44 VIEWS | IN 1 FOLDER


LostDragon01 on Sigil Captain and his token army

1 month ago

Nice deck! I like the card choices, that interact with your creatures, like "conspire" or "convoke" ability.

Still, why you have no tutors in this deck? There is some cards that actually better then another.
For example, you can tutor auras (Shield of the Oversoul i like the most) with Heliod's Pilgrim.

Also Sakura-Tribe Elder better then Rampant Growth in any cases.

PartyJ on Doran, lover of butts

1 month ago

Hey, looking at your build has given me some ideas on some interesting cards to consider for my own Doran build. I am curious how you think of my build: Doran's Friends with Benefits

Looking back at the last few games I played, I would like to recommend these cards:

Good luck and always looking for some good Doran talk. I love to pilot him in our meta. Good old bashing to tha face... you got my upvote :)

PJ

SSJ2KidGohan on Uril the Enchanter

1 month ago

@JuQ Thanks for the tips. I had considered putting all of the Enchantresses into the deck, but Argothian Enchantress has shroud so she doesn't play to my deck strength. All of the others that are creatures I can buff. Kor Spiritdancer is definitely on my aquire list, as are Herald of the Pantheon, Shield of the Oversoul, Bear Umbra, Celestial Mantle, and Awakening.

JuQ on Uril the Enchanter

1 month ago

You would really get value from the rest of the enchantress pack, as many of them as you can afford Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Femeref Enchantress and also Sram, Senior Edificer and Kor Spiritdancer because it's not just an enchantment deck, but an aura deck.

Focus on low mana auras that provide Uril some kind of evasion or protection, not just size, Uril will grow on its own Shield of the Oversoul, Runes of the Deus, Unquestioned Authority, Cartouche of Strength, Snake Umbra and other totem armors.
Also great options Faith Unbroken and Sage's Reverie not really evasion or protection, but card draw is always so good and exiling on an aura is great utility.

PerfektJade on Here he comes... Skullbriar...

1 month ago

Not sure if you know, but Shield of the Oversoul, Travel Preparations, Bioshift and Scarscale Ritual cannot legally be used in this deck. Skullbriar's color identity is , and you've included symbols. Even if it's a split cost like , it can't be used. Same for the flashback cost on Travel Preparations - it isn't reminder text, so it counts as identity.

903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that cards mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

903.4b Reminder text is ignored when determining a cards color identity.

903.5c A card can be included in a Commander deck only if every color in its color identity is also found in the color identity of the decks commander.

Example: Wort, the Raidmother is a legendary creature with mana cost . Worts color identity is red and green. Each card in a Wort Commander deck must be only red, only green, both red and green, or have no color. Each mana symbol in the mana cost or rules text of a card in this deck must be only red, only green, both red and green, or have no color.

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