|Commander / EDH||Legal|
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Shield of the Oversoul
Enchantment — Aura
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
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Shield of the Oversoul Discussion
1 day ago
While Shield of the Oversoul is actually an amazing card, I don't actually want flying on my commander. It works against rampage, because it makes my commander harder to block. I do like Basilisk Collar, however, because deathtouch really helps out when I have to swing against big creatures. I'll see if there's a good cut for that
3 days ago
You are going to love Shield of the Oversoul, will give your commander +2/+2 a long with indestructible and flying. If I recall the card is maybe two dollars.
1 week ago
Taking a quick look I can already tell some options to make the deck more efficient-
Cut lands. I would run about 37 lands. Replace 3 or so of those cuts with more mana ramp so you can get your game plan going faster. Wayfarer's Bauble, Chromatic Lantern, Coalition Relic, things like that. Colorless cards that make colors are great in 5 color decks and can get you moving faster.
Run at least a few ways to better interact with your opponents' boards. Boardwipes and spot removal are key to ensuring your strategy goes unhindered. Merciless Eviction, Anguished Unmaking, etc. Versatile cards that can deal with multiple types of threats.
3 weeks ago
Thank you joecool1299 for your opinions and suggestions in regards to our collection. I will try to explain and answer your concerns to the best of my ability.
Dragon Throne of Tarkir I personally have no excuse for this as to why it was not included. Must have been overlooked. The best Wall CEO must have the best chair to sit on.
Crenellated Wall We had this during our first wave stock but surprised as well not to see it. Will take care of that as soon as possible. Does not need additional tempering and improves wall efficiency.
Shield Sphere We were not informed the existence of such wall. Some of our employees are new so it is possible that it was not known to them.
Wall of Nets I agree this is mandatory for the various annoyances that run rampant along our aisles.
Panharmonicon Though it is true that this will push value further, we do feel that it may not be as consistent as we think. But will see to its use after we run more tests.
Rolling Stones It may be redundant but there are times our CEO may not be around and away for his business meetings so it is a way to continue wall production.
Shield of the Oversoul This is mainly used as an ego boost as he is frequently bullied by his cousins and siblings. After therapy we can consider its recall.
All these will be addressed during this meeting and changes may bee implemented within a day or two after the meeting has concluded. One again, thank you.
3 weeks ago
I very much enjoyed my stay at the Arcades' Walls and Wares Emporium. Of all the new wall establishment that have been popping up recently, yours has the best selection of walls and accessories I've seen.
That said, I was very disappointed to not find a Dragon Throne of Tarkir. Not only is it hilarious, it gives Arcades a power boost and works well with your vigilance effects. Crenellated Wall is also something I was surprised not to see. Most Emporiums have them front and center.
I also question the need of the Rolling Stones. They seem redundant with Arcades and they scared Mr poofypants. I also believe that Shield of the Oversoul is far too gaudy and doesn't quite do enough for the disadvantage . I recommend sticking with a good pair of Lightning Greaves.
That said I give this establishment 5 stars and will come again.
1 month ago
ClockworkSwordfish - You know what, yeah...I don’t really have a good excuse for not including Shield of the Oversoul. It really is an obvious inclusion in this deck. I’ll add it as a replacement for Holy Mantle. Thanks for the suggestion!
1 month ago
So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker
1 month ago
I'm surprised you aren't running Shield of the Oversoul. I'm assuming you're playing Indestructibility on Uril virtually every time, so getting +2/+2 and flying thrown in for one mana less feels like a no-brainer. You might even want to try and run both, since hexproof won't otherwise protect against those ubiquitous boardwipes!