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Shield of the Oversoul
Enchantment — Aura
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
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Shield of the Oversoul Discussion
2 weeks ago
Ok so good start, add Temple of the False God, Vivid Crag, Vivid Grove, Vivid Meadow, Wooded Foothills, Windswept Heath, Jungle Shrine, Naya Panorama, Shield of the Oversoul, Gift of Immortality, Defense Grid, Mirari's Wake
3 weeks ago
I'll actually second starting with Rafiq of the Many. Rafiq is Bant colors - you have a Bant pre-con full of aura enchantments and equipment... Put them on Rafiq!
Seriously, he's fun to play. Voltron is a straightforward strategy, and you get green for ramp, white for removal, and blue to keep it interesting. You can get enough of the cards to make the deck work on a budget.
Last, Rafiq can be reasonably competitive; mine can win turn 5 or 6 if I get Shield of the Oversoul (or similar) before you get removal. It's not going to hang with the Tier 1/1.5 generals but why would you want to!? You've already played modern.
1 month ago
Maybe Mana Flare
Boar Umbra? For more mana flexibility.
If Zacama gets targeted a lot maybe something like Shield of the Oversoul for protection?
1 month ago
Armadillo Cloak and Shield of the Oversoul are already in the sideboard. They are in the sideboard because they are multi-colored enchantments that can be grabbed with Glittering Wish and Golden Wish. They also grant buffs already in the maindeck but since space is tight they are in the sideboard to add to my toolbox package.
Daybreak Coronet however might be a good replacement for On Serra's Wings. Losing flying doesn’t seem too bad to add another enchantment that Zur the Enchanter can grab. Some of my creatures already have flying, and the +3 bonus might be better. I might have to test if I need the flying.
Not a big fan of Rancor here though. I like how it goes back to hand but I’m leaning towards auras that grant more buffs.
Thanks for your suggestions though :)
1 month ago
Brylon on Shalai EDH
1 month ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
1 month ago
Thanks for your reply. I didn't realize Shield of the Oversoul was so redundant, as I thought it gave lifelink, not flying. Lifegain is a major theme of my deck, as my Angels can get lifelink from Lyra Dawnbringer, which is why I have a few payoff cards. You are right about Oath of Nissa, and while I have known about Sylvan Library for a long time, this is the first time I have seen Mirri's Guile. I'll definitely make the switch. Zendikar Resurgent might be good, so I'll see if it will be good in playtesting once my deck is down to 100 cards. As for your anthems suggestion, I will take out some of them, but I still want 1 or 2 to see how they go.
Thanks for your reply. I didn't know you played Commander! A welcome surprise. And yes, I agree with you, it is very hard to take out cards. I'll probably take out these cards from your list:
Thanks for your help in another deck of mine,
1 month ago
Shield of the Oversoul seems a bit redundant. If lifegain isn't a major theme of the deck, then you might consider cutting Angelic Accord. Angelic Destiny seems like a bit of win-more, as well. You already have lots of big creatures, and making just one of them a little bit bigger probably means you're already winning. Oath of Nissa doesn't seem to do much for you either, once it hits the battlefield, and if you are wanting to look at your library more, Mirri's Guile or Sylvan Library would be much better cards. You have a few anthems in there as well, like Serra Aviary and Radiant Destiny. Seeing as the bulk of the creatures you run are already 5/5 or thereabouts when they come into play, the anthems seem a bit redundant, and you could probably substitute other cards for them. Zendikar Resurgent would be very good, another Mirari's Wake that can also draw you a card.
Hope this helps.