Shield of the Oversoul

Shield of the Oversoul

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

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Printings View all

Set Rarity
Shadowmoor (SHM) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Shield of the Oversoul occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Shield of the Oversoul Discussion

multimedia on Estrid go BrĂ¡ch

3 days ago

Hey, saw your forum topic asking for help.

I'll first give my opinion on the direction you've taken your deck and then if you would like me to continue I'll give some suggestions in another comment of other ways to use Estrid as Commander. You're trying to combine +1/+1 counter creature strategies, enchant creature auras and equipment with a noncreature Commander. There's problems because these strategies are much better when your Commander is a creature since then it can be the main focus of boosting it's power with counters/auras/equipment.

I don't think the +1/+1 counters creature strategies are good with Estrid as Commander. Because Estrid isn't a creature and doesn't interact with creatures with counters. Estrid not being a creature means you can't put +1/+1 counters on her and make her a threat to do Commander damage. That's a big drawback if you can't use your Commander with +1/+1 counter strategies. Putting masks on creatures to protect them is fine, but this interaction doesn't seem particularly that good or needed.

Another thing I don't like about counter strategies with creatures with Estrid is these strategies don't need enchantments. With Estrid enchantments should be the focus of your deck especially with proliferate because of her -7 ultimate can be a powerful way to cheat enchantments onto the battlefield, but only if you're playing a lot of them. If not taking advantage of Estrid's -7 ultimate then proliferate is not doing much with her.

I think with Estrid as Commander Doubling Season effects would be better to use with Planeswalkers rather than +1/+1 counters with creatures. As Foretold is a good reason to want to proliferate, but not with creatures, with Planeswalkers and enchantments. Planeswalkers and enchantments have good interactions, much better than creatures with counters and enchantments.


Rafiq of the Many is an example of Bant Commander that could be good with +1/+1 counters creature strategies because he's a creature and double strike becomes scary for your opponents when Rafiq has a lot of power. Rafiq is considered a voltron Commander. Voltron means that you enchant/equip or place counters on a single creature and that creature is your win condition doing damage to your opponents, hopefully Commander damage. With Rafiq as Commander you could better combine the main counters creature strategies with secondary aura and equipment strategies. Shield of the Oversoul, Steel of the Godhead, Favor of the Overbeing, Rancor is a small, but powerful package of auras with Rafiq and voltron strategies.

Jenara, Asura of War like Rafiq has evasion, flying, but unlike Rafiq she can put counters on herself which is a bonus especially with Simic Ascendancy. This could make her a good Bant voltron Commander with counter creature strategies because she's a creature who you want to target with other cards to place counters on her and proliferate.

Tuvasa the Sunlit is another Bant voltron Commander, but unlike Rafiq and Jenara she benefits, really needs, a lot of aura enchantments. This doesn't mean you couldn't play counter strategies also, but they shouldn't be the main strategy, auras should. Auras that are good with her are the same ones with Rafiq, but also Ethereal Armor, Ancestral Mask, All That Glitters. Auras that give a creature more power the more enchantments you and/or opponents have on the battlefield.

If you would like I can continue with more advice.

Good luck with your deck.

LimbicCircus on Unmasked Potential

2 months ago

Would Nylea's Colossus and Whitewater Naiads be good includes for their ETB triggers? I feel that especially colossus can get out of control. Also Shield of the Oversoul and Steel of the Godhead seem like good choices esp slapped on Tuvasa the Sunlit or Arixmethes, Slumbering Isle .

Crkbnd on Mirri, Weatherlight Duelist

2 months ago

Hey thanks. I really like Cream of the Crop I will have to look into acquiring one of those. I did add Shield of the Oversoul as protection/evasion, but you're right, I could use some more permanent-based protection instead of always needing mana open to cast a protection spell. Thanks for your suggestions.

KabsBUB on Selesnya Reanimator

3 months ago

Also consider: Greenseeker , Vesperlark , Tethmos High Priest , Trostani's Summoner , Faeburrow Elder , Shield of the Oversoul , Satyr Wayfinder

I do feel like the deck is a bit clunky because it needs several combo pieces to be effective - reanimation target, discard outlet, reanimation spell. As you might know...might need to splash some black in there ;)

HalbrechtHalbrecht on Regenerate vs. protection vs. ....

3 months ago

I am playing around with a casual (60-card constructed) GW Lure deck (using creatures with the Lure ability already stapled onto them), and I'm trying to decide the best route to take to protect my Lures when they're attacking into a sea of baddies. The tools that come to mind are:

What are the pros and cons for each of these? I only have so many slots in the deck for protection, so I'm wanting to choose the best type.

I'm also trying to decide whether I should go with one-off instants like Faith's Shield (tend to be cheap mana-wise and the opponent doesn't see it coming) or permanent / repeatable effects from Auras like Shielded by Faith (are more fragile against removal), enchantments like Asceticism (tend to be expensive mana-wise), or lands like Maze of Ith (takes a land drop and interferes with color fixing). All repeatable effects also have the downside of being known to your opponent.

Let me know your thoughts!

P.S. No equipment, for flavor reasons.

griffstick on Marisi's Twinclaws Voltron

4 months ago

Righteous Aura will protect you from crack back and Aura Fracture will keep the anoying auras like Pacifism off your cmdr. Broken Fall will keep your cmdr safe from removal. Heliod's Pilgrim to grab the most needed Enchantment for the given situation. Like Armadillo Cloak or Shield of the Oversoul or Righteous Aura .

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