Shield of the Oversoul

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Shield of the Oversoul

Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.

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Shield of the Oversoul Discussion

slayingmatt1234 on Knight Elves

5 hours ago

Hey man, I don't know your meta (I assume its casual) but let me give some general cheap goodstuff cards that might help your deck and some general advice.

The biggest problems I see with your deck is that 1. It has very few low drops, 2. it has few removal spells, and 3. You need a more solid finisher (I'll explain what I mean). Fortunately Selesnya has plenty of cheap ways to fix all of those problems.

For low drops, Avacyn's Pilgrim is a great ramp card to get your 3 and 4 drops out early, and Qasali Pridemage while not a knight is a great, inexpensive support card for any selesnya deck. If you want specifically knights, then Knotvine Paladin and Student of Warfare are good too. You just want some early board against an aggro deck with haste creatures and stuff.

For removal, on top of Dromoka's Command, which is a great card, you can also put in both Banishing Light and Selesnya Charm as cheap removal spells. Selesnya Charm even doubles as a combat trick, so you can easily replace Seeds of Strength with it.

Now for the finisher, usually in Selesnya the best finishers you can get are either creatures that are big, hard to remove, and have evasion, or creatures that can go wide with token generation. The best example of the first is Sigarda, Host of Herons, who is obviously expensive but worth every penny even if you only want one copy of her (not to mention she's also the badass savior of Innistrad, flavor win!), and of the second, which does fit in your knight theme, is Hero of Bladehold, but who is also more pricy. Currently your finishers here seem to be Collective Blessing and Shield of the Oversoul which are not bad cards but can seriously fall flat if you are playing against say a control deck that counters and removes all your creatures. I guess there is also some Glittering Wish shenanigans but I don't think you need that card, and its 5$ a copy which seems not worth it for what you get. Some budget cards I can suggest off the top of my head that can help you are Terra Stomper or Drogskol Cavalry. You don't even need too many copies of them in your deck as long as you can close out the game consistently. I'd still leave in 2-3 Shield of the Oversoul for its great value.

Some other miscellaneous good stuff suggestions I can make here are Tireless Tracker, Abzan Beastmaster, and Unflinching Courage. Tracker and beastmaster because they can give you natural card draw in selesnya while getting big and courage as an alternate to Shield of the Oversoul that can target mono-colored creatures. In fact you could replace them if you want.

Now for potential cuts, on top of the cards I already mentioned, I think that your weakest cards are Knight of New Alara and Citadel Castellan, because their stats are just plain weak for their cost and only usable if buffed. If you replaced all 8 of those with the lower curved creatures I mentioned earlier, I'm sure that will do wonders for your deck. You still have a strong knight theme while greatly improving your early game. The other card I'm gonna mention is Glittering Wish, which seems well, I don't want to say cheesy, but really out of place. I'd put anything, maybe some more removal in those spots. If your deck feels not consistent, I'd save the money of buying random multicolored cards and just get a few Tireless Trackers or Abzan Beastmasters that draw cards for you.

Well that ended up longer than I thought, hope this helps! Ask me anything if you want more help.

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

1 week ago

Ow that's a good one! Well I learned that Living Death in the end does work with Reyhan's ability, as on this one reyhan does chooses a target after the whole card has resolved, but for the likes of Chasm Skulker, Abzan Ascendancy and Gift of Immortality it does not as originally intended by fieldwipes, but that's okay. Chasm Skulker especially does it's job already by creating tokens.

Instead i'm gonna add some totem armor's like Bear Umbra and Eel Umbra, test around with the likes of Sheltering Light, Shield of the Oversoul, Bontu the Glorified and maybe Ghave, Guru of Spores, Ink-Eyes, Servant of Oni or Deathbringer Regent.

drohack on Voltron, False God

3 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

Homelessguy on Enchantment EDH

1 month ago

If you're running Bear Umbra you can run Aggravated Assault.

I also suggest Spirit Mantle and Holy Mantle or maybe Rogue's Passage to get in Commander damage without being blocked.

Might look into Mage Slayer as well, Angelic Gift or Nimbus Wings and Shield of the Oversoul can give flying, Messenger's Speed to give trample also Rancor.

Gift of Immortality over Shielded by Faith between the two you get more help from board wipes with gift.

And Retether.

ianthemin3r on Jenara, Asura of War

1 month ago

Okay i love this list, i would have to say add some auras and equipment like Rancor Shield of the Oversoul the swords (Sword of Feast and Famine ect.) and the like.

BringerOfStorms on Fellowship of the Towering Forest

1 month ago

Hey aragorne32,You might look to trade out a couple of my indestructible cards. With Shield of the Oversoul, Indestructibility, Shielded by Faith, Aegis Angel, Bastion Protector... there are a BUNCH in this deck. Easy to drop two or three of those. If you are going to use Sphere of Safety you would probably want to drop out an angel or two that grants indestructible and keep the enchantments, especially Shield of the Oversoul as it also grants +2/+2 to Sigarda, Host of Herons. Good luck!

~BoS

Thorbogl on protection in Selesnya

1 month ago

Since we talk about Commander and playing creature aggro, every protection against boardwipes counts.Heroic Intervention and Teferi's Protection should be included, and maybe even Shield of the Oversoul and Asceticism.

beeplus on Uril, The Miststalker: Feast of the Beast

2 months ago

Hey, I came across this deck because it's so similar to my own Uril enchantress deck and I'm always looking for ideas. How well do you think Femeref Enchantress works? I've never tried her, but it seems like Hunter's Insight or Rishkar's Expertise might be more effective for drawing.

It also seems like Gilded Lotus isn't really a great fit here. Ramp into casting Uril is probably more effective instead of taking up a 5 drop slot. And with so few artifacts you could run Stony Silence, which can cause major problems for a lot of decks.

I also recommend the aura tutors Open the Armory and Heliod's Pilgrim. perhaps just replacing some of the weaker Uril auras. Maybe take out Indestructibility since you can get the cheaper and much better Shield of the Oversoul with a tutor?

You can check out my deck here http://tappedout.net/mtg-decks/uril-in-control/

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