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Shield of the Oversoul
Enchantment — Aura
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Shield of the Oversoul Discussion
3 weeks ago
No Shield of the Oversoul ? Hexproof is all well and good, but I think the more ways you can get to protect Uril from boardwipes, the better.
Since auras themselves are often vulnerable, you might appreciate Monk Idealist and Nomad Mythmaker as ways to recycle lost goodies. Kor Spiritdancer , Verduran Enchantress , Mesa Enchantress and Eidolon of Blossoms are likewise ways to help combat card disadvantage from auras - or even earn card advantage from them, if you're lucky!
1 month ago
Replace the myrs with signets, outside of myr tribal they're not good mana sources. I always recommend Shield of the Oversoul with this commander, really powerful on Anafenza.
1 month ago
Hey, nice budget deck and good upgrade of the precon.
Consider adding more low mana cost auras? Especially ones that can give Tuvasa evasion. She should be your main source of damage to opponents, Commander damage; I would focus on that. Other than the Enchantresses I don't see a need for lots of other creatures.
Budget cards ($3 or less each) to consider adding:
Overbeing, Oversoul and Godhead are great with Tuvasa because she's three colors. Boots, Cover and Authority are low mana cost ways to protect Tuvasa from targeted removal with hexproof. Cover and Authority also provide potential evasion.
For cuts to consider my advice is to cut many of the high mana cost cards to help to reduce the avg. CMC of your deck. Take more advantage of three drop Tuvasa and the Enchantresses by adding more low mana cost enchantments.
Cards to consider cutting:
- Blossoming Sands
- Meandering River
- Thornwood Falls
- Tranquil Cove
- Tranquil Expanse
- Woodland Stream
- Take Possession
- Martial Coup
- Arixmethes, Slumbering Isle
- Celestial Ancient
- Heavenly Blademaster
- Hydra Omnivore
- Nylea's Colossus
- Silent Sentinel
- Bruna, Light of Alabaster
- Octopus Umbra
- Faith Unbroken
2 months ago
These are my considerations for your removal... I don't do it often but most of them just dont do much other than offer you the hexproof ability.
Troll Ascetic : problem with regeneration is you gotta hold mana for it. Easy to forget.
Soul of the Rapids : doesn't do much for it's cost.
Sagu Mauler : I mean it's ok... but just doesn't do alot other than have abilities.
Prognostic Sphinx : I see no reason to want to discard cards for optional hexproof. Scry's nice but there are better options for card advantage.
Ascended Lawmage : Again, cost vs stats... it's just not there. One mana less would have changed my mind...
These are just what I can think of... again, with my previous changes in mind.
Heroic Intervention : and similar cards can protect you from board wipes and other spells that don't target.
Wild Growth and similar cards could be useful if moving towards more of an 'enchantress voltron' style deck.
Curiosity for extra cards, coupled with an evasive creature.
Octopus Umbra : great for the evasive creatures. Also for anything that has accrued counters, then it becomes 8/8 + counters and hopefully unblockable... maybe even Ishai.
These are the iffy ones... they could stay, or go. Up to you
Multani, Maro-Sorcerer : other players can control the stats my discarding/casting etc. Sure it could get big but its subjective. Also if we follow a voltron strategy you cant target t either.
Witchstalker : on curve, but unless it's a meta call because U/B is common... but idk.
3 months ago
Rhystic Study is already on my list, just gotta get my hands on one. I have been strongly considering Smothering Tithe , and it seems like it could get pretty insane with Enchanted Evening . I think I'll have to try it out at some point.
I love Steel of the Godhead in general and I've thought about putting it in, though I'm a bit hesitant since it's really only good on a couple of my creatures. I forgot about Shield of the Oversoul though, that seems like it could be a great addition with the creatures I've got.
Yeah, I've have not been very impressed with Estrid here at all. The only value I've gotten from her is untapping Tuvasa for blocking after an attack. There's definitely better cards to take her place.
I checked out your list - looks awesome! How do you like running just 33 lands?? I suppose you do run more of the land enchantments. I'd love it if I could get away with cutting a couple lands. I should probably get a couple fetches in there first though.. And how are you liking Search for Azcanta Flip in there?
3 months ago
Some suggestions for you! Although I don't run Smothering Tithe (yet!) they are all amazing The 4 drop land enchantments aren't as great as you may expect... Unless you're running Estrid as your commander. I found Estrid lackluster in the 99 w/o tutoring.
3 months ago
While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.
First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.
Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .
Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.
2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .
You don't need to go big money to make a nice Selesnya Midrange get competitive.
3 months ago
Thanks for the input guys, regarding the Shield of the Oversoul my play group allows hybrid mana of off color as long as the deck contains no more then two off color hybrid mana, I sub in other cards when I play at the shop, but you guys gave me a few card ideas I didn't know existed haha so I appreciate that!! And gonki the deck does contain Kalonian Hydra to good of a card for me to pass up, I would like the claw of progress tho!
Shield of the Oversoul occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%