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Tribal Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
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Obsidian Battle-Axe Discussion
3 weeks ago
Megalomania thanks again! I'll have a look!
shiki1335 Thanks for the comment!
Obsidian Battle-Axe I like because it gives Neheb haste, extra power, and that 1 extra toughness that lets him survive stuff like Inferno and Bloodfire Colossus. Mask of Memory is good and I'll consider it.
I'll also consider Seething Song.
1 month ago
Sorry, I guess I missed exactly how low budget this deck was.
O-Naginata and Empyrial Plate seem like some strong buff equipments. In addition, you may want a few more haste-enablers in the deck. Swiftfoot Boots does that and double up as protection, while Obsidian Battle-Axe auto-equips to your commander and provides a nice little buff. Finally, Skullclamp is a great source of card draw with how often you're sacrificing stuff.
1 month ago
sweet deck! only suggestion: Obsidian Battle-Axe for dat haste. i built one too that's fairly effective. although I'm trying to find room for the all the red counterspells because of the same hate issue
2 months ago
This is a pretty interesting warrior tribal. I like. There are some things you should consider changing though: you're at 62 cards. Sure you can do this, but usually, 60 cards is the default that doesn't change except if there is a very good reason (like Battle of Wits).
Then, you should try to get more 3- or 4-ofs of your more important cards to more consistently draw them.
I also do have some concrete card suggestions for you: Bramblewood Paragon is nuts if you draw her early. Brighthearth Banneret can help a lot with flooding the board. And Obsidian Battle-Axe is a house if you play that many warriors. If you want a deck that includes them, maybe have a look at this: SAVAGES! SAVAGES! Barely even human!
3 months ago
I would suggest Cathar's Shield for Obsidian Battle-Axe. Its a lower casting cost and while it doesn't provide any attack, if you're equipping it to Galvaneer he pumps up himself. I don't know if its just me, but having some Spellskite side board would probably help also. maybe 2-3 instead of Vault Skirge and Enraged Giant. While those two are fine cards all-an-all Spellskite could potentially be the one to save you from paths and other killspells at your main win cons. Hope I helped.
4 months ago
Here are my suggestions and some recommended removals to tighten the deck. Molten Primordial, Lifeline, Assault Suit, Recruiter of the Guard, Solemn Simulacrum, Burnished Hart, Infiltration Lens, 2x Plains (36 lands should be your minimum despite your mana rocks in order to consistently get to 4 lands by turn 4), Rage Nimbus, Master Warcraft, Nim Deathmantle, Thornbite Staff, Umbral Mantle, Helm of Possession, Anarchist, Illusionist's Bracers, Caged Sun, Gilded Lotus, Rugged Prairie, Iroas, God of Victory, Obsidian Battle-Axe, Mob Rule, Savage Beating, Adarkar Valkyrie, Karmic Guide
Suggestions to remove:
- Felidar Sovereign is a boring and abusive way to win giving the starting life total and doesn't contribute much else to the deck
- Silverblade Paladin because double strike just isn't that important to this deck
- Armillary Sphere
- Sunforger because you need a greater critical mass of instants to make it really valuable and you can remove it and some of the other cards to make room for more consistent playable cards
- Fatal Frenzy
- Onward / Victory
- Rush of Blood
- Temur Battle Rage
- Unwilling Recruit
- Insult / Injury
- Kari Zev's Expertise
- Hazoret's Favor
- Spirit Loop
- Open the Armory
- Staff of Nin
Clean up repetitious cards in sideboard and maybeboard that are in the deck. Best of luck, hope some of that is helpful.
4 months ago
Where is your Obsidian Battle-Axe my friend? No Warrior is complete without one!
4 months ago
Good start Mulle. You need to switch it's tag from standard to anything else, if not all of the comments you get will be about that insignificant detail. As for your deck, it looks really fun and I really like the Warrior tribal theme.
Now for some suggestions: Oketra's Monument Cost reduction for white creatures and more warriors.----Brutal Hordechief You're playing aggro and his ability bypasses a board stall.----Devoted Crop-Mate Your opponent will need to stop this guy, reviving fallen warriors is always good.----Glory-Bound Initiate This guy hits hard when exerted, if he is unblocked it equates to an 8 point life swing. If he's blocked, you still gain 4 life on top of his combat damage.----Mardu Strike Leader He is a warrior who creates warriors, need I say more?----Obsidian Battle-Axe Every warrior that you get after this is on the battlefield can have +2/+1 and haste... yeah.----Metallic Mimic This wonder of Kaladeshi ingenuity is great in every tribal deck ever, literally!----Anguished Unmaking Exile anything you can target is worth 3 life more often than not.----Cremate If you are using Mardu Woe-Reaper because someone in your playgroup is playing a graveyard build, this card can replace that mechanic with a better upside. Draw a card > gain 1 life & any card > creature only.----Declaration in Stone Against builds running 4x copies or tokens this card does work. Trust me, it's worth considering.----Long Road Home A great way to protect one of your creatures, cast in respone to your opponent's spell and it comes back stronger.--Path to Exile This is a great way to exile for one mana. Though against certain decks letting your opponent fetch a land is bad. Worth consideration but requires evaluation utilizing information that I don't have.----Suffer the Past Another graveyard-hate card, but the upside to this one is that it can also finish off an opponent.----Swords to Plowshares One mana to exile, one mana. Even if they gain a few life this card is a staple in most white decks.----Utter End Another way to exile anything you can target. It costs one more mana than Anguished Unmaking but does not burn 3 life.----Adaptive Automaton Has been a staple of tribal decks for a long while, but is now competing with Metallic Mimic. The argument about which is the right choice is quite divisive. Mimic comes in earlier and permanently buffs each creature (of the chosen type) after it, whereas Automaton buffs everything (of the chosen type) as soon as it hits the battlefield. Your choice I guess.----Cover of Darkness In the right matchup this card reads "at the next damage step, you win the game", In other matchups it's terrible. I had to mention it since you're running a Black aggro deck.----Stoneforge Masterwork Deserves an honorable mention due to you running a tribal deck.----Mirage Mirror A recent card that I think could start to see play in decks looking for ways to use mana in the late game.
The cards that I would put on the chopping block first: Archfiend of Depravity It's a great card but does not contribute to the tribal theme.----Liliana, Heretical Healer Flip Sweet after flipped but difficult to flip without a sacrifice option.----Mardu Woe-Reaper Has some utility but there are much better options for those slots.----Scoured Barrens Enters tapped and gains one life could be upgraded with a number of other lands. (Isolated Chapel, Mana Confluence, Marsh Flats, Orzhov Basilica, Scrubland, and Tainted Field (If you decide to lean toward Black more) for instance)
That's all I've got for now, if you would like me to take another look later let me know. Good luck and happy hunting!