Tribal Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
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Obsidian Battle-Axe Discussion
1 week ago
Friendly reminder that you don't need to pick one over the other.
The best anthems in the format either aren't creature specific: Crescendo of War, Cathars' Crusade, Archangel of Strife, Archangel of Thune, Eldrazi Monument, Jazal Goldmane, and Elesh Norn, Grand Cenobite, or don't mention one type over another: Coat of Arms, so there's no reason all your tokens need to be of the same type. (Before anyone says it, it does not matter that some of those buff your opponents' creatures. The fact that you are going to have so many more creatures than them will negate any advantage they might stand to receive.)
If you're planning on going wide, Jor Kadeen, the Prevailer is without a doubt the best choice as commander, although Adriana, Captain of the Guard can be solid if you don't want to build into artfacts and usually play with 4 or more people.
As far as Soldiers or Warriors as a tribe, building tribal decks is much less an issue of how many good creatures there are of that tribe, and more about how many cards give you bonuses for sticking to that tribe and including a lot of creatures of that type. In this respect it's much more useful to search though all the cards that mention that type in their text box, rather than looking though all the creatures that are that type.
Soldiers: Gather Search (106 cards, 96 in Boros colors)
Warriors: Gather Search (90 cards, 39 in Boros colors)
Just looking at those numbers, it's easy to see that Soldiers are more supported than Warriors, and especially so in red and white. To break it down further, lets check how many of those cards have effects that are relevant is commander (i.e. generate card advantage, scale well in multiplayer, are cost efficient, and/or allow you to cast spells more efficiently.) Specifically, I'm looking for effects that reward you for playing Soldiers or Warriors, rather than cards that just make them like Assemble the Legion, which can go in any deck.
- Ballyrush Banneret
- Captain of the Watch
- Catapult Master
- Daru Warchief
- Field Marshal
- Knight-Captain of Eos
- Preeminent Captain
- Rhox Pikemaster
- Unified Strike
- Veteran's Armaments
Here we have, 2 cost reducers, 4 anthem effects, 1 cheater, 2 removal spells, and a sword. Kind of mediocre actually, the anthem effects are outclassed by what I listed above, and only Catapult Master, Preeminent Captain, and Unified Strike really require you to build heavily into their tribe.
Here we have, 1 sac outlet / life drainer, 2 evasion effects (probably better options for this, Cover of Darkness for example), 1 cost reducer, 1 (meh) haste granter, and 3 anthem effects. Clearly, Warriors are the less supported tribe here.
To sum up: Soldiers have more support than Warriors, especially in Boros; there's no reason to stick to one over the other; don't go nuts trying to force a theme if there's no reward for it.
3 months ago
Now, you've been playing yours more than I've been playing mine, but you've got some creatures I feel you could do without, for each, I'll try to recommend a replacement- but please feel free to defend your choices, maybe there's aspects of them I'm not thinking of! Warden of the First Tree is fine for a mana-dump, but isn't really a one-drop, because he has to be pumped before he's even a Warrior. (Winnower Patrol is a cool card for semi-scrying each turn, and pumps himself up).Goblin Heelcutter is behind the curve, for an ability which is... fine lol (Especially when you have Blood-Chin Rager, Gruul War Chant and Iroas, God of Victory) Wild Nacatl is gravy in a one-drop slot. Goblin Wardriver is crazy too, Battle Cry is the best mechanic. You've got 12 creatures power 3 or greater, a quarter of those being God cards, which aren't creatures right away anyway- do you feel Elemental Bond is worth the enchantment slot over something more end-game like True Conviction-- I actually think that Outpost Siege would kill with all the dash you have going on, or you could use it for the card advantage like I do. Furthermore, something like Shared Triumph is a lower-curve alternative than Mirari's Wake if that's important to you? You could also trade some of your artifacts like (Infiltration Lens, Rogue's Gloves, or the Obsidian Battle-Axe instead of battle tricks, focus on mana-fix? Darksteel Ingot Manalith etc.
Just some thoughts for the day
3 months ago
It's a great list!
I'm currently working on my own list and can tell you, that there is the fun possibility to take a combo path with Mistform Ultimus if needed!
I call it: "The Samurai Mill"You need Mistform Ultimus (or something with changeling), Oathkeeper, Takeno's Daisho, Ashnod's Altar and Altar of the Brood. You equip Oathkeeper to Ultimus, sac him into the Altar and the Oathkeeper triggers. Mistform Ultimus comes back and can be re-equipped with the mana you got from sacing Ultimus. A infinite loop is established and with Altar of the Brood you can mill the whole table at once!
It is not that easy to accomplish as a four-card-combo, but it is not the main strategy overall and a fun secondary win condition if the board is standing still and can't come through to deal damage. To make it more reliable, things like the soon-to-be-released Trophy Mage hits many targets even without the combo and other good changelings like Shapesharer can also commit seppuku if Ultimus isn't on the board.
A solid addition to the clone-package has to be Body Double which can target any creature in the yard starting from any lord to the busted creatures you will have milled with altar of the brood without the combo and get something this way.
Antoher new tech rooting to the combo path is coming with the new " Metallic Mimic " which is a new awesome addition to the lord-package in the deck. As it enters, you choos a creature type. Metallic Mimic becomes that creature type and every creature with the chosen type entering the battlefield enters it with an additional +1/+1 counter on it.Keeping this in mind, it combos well with persist creatures like Glen Elendra Archmage. If the Archmages Persist-ability triggers, it enters the battlefield again with a -1/-1 AND a +1/+1 because of the mimic which leads the counter to negate themselves and the Archmages comes back as a fresh creature every time it leaves the battlefield! You can establish this way a soft lock to negate every NONCREATURE spell for the price of one blue mana each activation. Pretty good righ? But wait, there is more!
Add Ashnods Altar in this calculation and you get infinite colorless mana! But what to do with it?There are many viable answers to it. I plan to have Diviner's Wand in my Deck, which equips automatically to Wizards like the Archmage and Ultimus ofcourse and enables us to draw a card for 4 mana and the equipped creature get's buffed for each card we draw. We can use this to draw a ton of cards and hit hard. This in mind Empyrial Plate makes every creature huge if you can create card advantage which should be tha case being in mono blue overall.
A last mention: If you have Obsidian Battle-Axe you should consider running the best big blue giant naming Frost Titan. Facing a 8/7 haste Titan early game which is tapping some crucial permanents is huge especially earlygame!
I hope my comment is helpful and throws a fresh light on how to approach a Mistform Ultimus deck! It needed to be written down at least, I researched and have not found a single deck-tech or list which at least recognized the Samurai Mill combo, which is my favourite idea. :D
4 months ago
Some of the cards I have come up with so far relate to actual metal songs:
A lot of removal spells have awesome sounding song titles Rend Flesh
5 months ago
6 months ago
6 months ago
A couple thoughts: Bramblewood Paragon seems better to me than Chief of the Scale and Chief of the Edge. I'd consider Winnower Patrol as well, and for that matter Ambassador Oak can be a great way to take advantage of buffs since it produces two warriors and thus also two bodies which receive either the +1/+0 and +0/+1 bonuses conveyed by the chiefs or one counter each from the paragon. Obsidian Battle-Axe is also pretty nasty; gets a really great rhythm going.
Your mana base probably does need a little fixing, but consider also that you can make cards easier to cast by choosing ones with fewer colored symbols in their costs. Replacing Murder with Smother could prove useful in this regard. I also think the proportion of pain lands in this deck is going to prove fatal in some games; you've got eight right now, that's more than a third of your land count. I think you'll need to lose one, two, or maybe all three copies of City of Brass if you don't want to do substantial damage to yourself by tapping lands, given that you've already got several other colored pain lands in the mix. Consider shadow or battle lands; the exact proportions by color and by type depend on whether you take any of the above suggestions into account, but I've got some thoughts either way. I assume your avoiding fetch lands for the sake of the budget?
7 months ago
oh... and last but not least tonight: I forgot to mention some combos: Wirewood Symbiote, random trigger when entering elf, Arbor Elf and some forest enchantments. This becomes unfair quickly. Wirewood Symbiote also works well with Elvish Archdruid or Wellwisher.
YOu can also look for making an elf/warrior theme with Bramblewood Paragon, Obsidian Battle-Axe and Imperious Perfect. This makes you spawn 5/4 tokens with trample and haste for only 1 mana.. I have to admit I never thougth of it, but it is quite insane. add some Primal Forcemage and you will never see your friends play with you again. When going for warriors you can also splash black to use Diplomacy of the Wastes, Nath of the Gilt-Leaf and Blood-Chin Rager.
I hope I could help a bit to give you some ideas about where to go.