Obsidian Battle-Axe

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Morningtide Uncommon

Combos Browse all

Obsidian Battle-Axe

Tribal Artifact — Warrior Equipment

Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip (3)

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Obsidian Battle-Axe Discussion

sonnet666 on [List] The MTG Weapons Arsenal

1 day ago

Don't stop now. I believe in you!

StopShot on Alesha Multi

3 days ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

seshiro_of_the_orochi on The Brony Furries Always Win!

1 week ago

Fanatic of Xenagos is an awesome card, no matter if in a centaur tribal or whatever deck it's in. I like to play it in my warrior list: SAVAGES! SAVAGES! Barely even human!

I really like what you did with this tribal. And your two lords synergize perfectly well. Really good job! A card you could try is Obsidian Battle-Axe since most of your creatzures are warriors.

seshiro_of_the_orochi on The Warriors Came Out to Play

4 weeks ago

I also do have a warrior deck: SAVAGES! SAVAGES! Barely even human!

It's RG though, so there aren't to many similar cards. But i really advice you to try Obsidian Battle-Axe. It's pretty powerful.

Darth_Savage on

1 month ago

Your deck as it stands seems to have 3 themes, warriors, +1/+1 counters and the dragons. You have 16 cards with a casting cost of 4 or more and in modern turn 4 or 5 is where the winner is normally determined, for consistency you also want to be running 4x of cards. That's the negative bit out the way, now if the focus turns to your themes...

Warriors

  1. Mardu Woe-Reaper, cheap efficient 1 drop with warrior synergy.

  2. Qasali Ambusher, potentially free warrior and can block flyers.

  3. Arashin Foremost, again synergistic with the warrior type.

  4. Obsidian Battle-Axe, one last time, this just works with warriors.

  5. Champion of Lambholt, makes your warriors harder to block.

If you're not on a budget; Bramblewood Paragon and Wild Nacatl.

Counters

  1. Hardened Scales is a great card for this strategy, but you want 4.

  2. Scute Mob, 1 drop which works early game or late.

  3. Mutant's Prey removal, works with your strategy.

  4. Renegade Krasis, pumps itself and adds counters to other creatures.

  5. Avatar of the Resolute, again synergistic with the counter strategy.

If you're not on a budget; Scavenging Ooze, Kalonian Hydra and Verdurous Gearhulk.

Dragons

  1. Llanowar Elves, dragons are big expensive beaters, so use ramp to get them out quicker.

  2. Avacyn's Pilgrim and Palladium Myr, same reason as 1.

  3. Journey to Nowhere, you are ramping to the dragons, but need to deal with opposing threats.

  4. Pacifism, more removal.

  5. Semblance Anvil, more ramp, though different as it is a cost reduction.

If you're not on a budget; Birds of Paradise and Fauna Shaman

Each theme has very different suggestions, mostly because they don't really work together. I'd suggest you focus your deck more on a singular theme and then stick to it. A consistent deck will tend to do better than one which has less odds of seeing the card you need.

sonnet666 on Which has more support in ...

2 months ago

Friendly reminder that you don't need to pick one over the other.

The best anthems in the format either aren't creature specific: Crescendo of War, Cathars' Crusade, Archangel of Strife, Archangel of Thune, Eldrazi Monument, Jazal Goldmane, and Elesh Norn, Grand Cenobite, or don't mention one type over another: Coat of Arms, so there's no reason all your tokens need to be of the same type. (Before anyone says it, it does not matter that some of those buff your opponents' creatures. The fact that you are going to have so many more creatures than them will negate any advantage they might stand to receive.)

If you're planning on going wide, Jor Kadeen, the Prevailer is without a doubt the best choice as commander, although Adriana, Captain of the Guard can be solid if you don't want to build into artfacts and usually play with 4 or more people.

As far as Soldiers or Warriors as a tribe, building tribal decks is much less an issue of how many good creatures there are of that tribe, and more about how many cards give you bonuses for sticking to that tribe and including a lot of creatures of that type. In this respect it's much more useful to search though all the cards that mention that type in their text box, rather than looking though all the creatures that are that type.

Soldiers: Gather Search (106 cards, 96 in Boros colors)

Warriors: Gather Search (90 cards, 39 in Boros colors)

Just looking at those numbers, it's easy to see that Soldiers are more supported than Warriors, and especially so in red and white. To break it down further, lets check how many of those cards have effects that are relevant is commander (i.e. generate card advantage, scale well in multiplayer, are cost efficient, and/or allow you to cast spells more efficiently.) Specifically, I'm looking for effects that reward you for playing Soldiers or Warriors, rather than cards that just make them like Assemble the Legion, which can go in any deck.

Soldiers:

Here we have, 2 cost reducers, 4 anthem effects, 1 cheater, 2 removal spells, and a sword. Kind of mediocre actually, the anthem effects are outclassed by what I listed above, and only Catapult Master, Preeminent Captain, and Unified Strike really require you to build heavily into their tribe.

Warriors:

(Non-Boros)

Here we have, 1 sac outlet / life drainer, 2 evasion effects (probably better options for this, Cover of Darkness for example), 1 cost reducer, 1 (meh) haste granter, and 3 anthem effects. Clearly, Warriors are the less supported tribe here.

To sum up: Soldiers have more support than Warriors, especially in Boros; there's no reason to stick to one over the other; don't go nuts trying to force a theme if there's no reward for it.

filkinsmark on EDH Saskia's Warband

5 months ago

Now, you've been playing yours more than I've been playing mine, but you've got some creatures I feel you could do without, for each, I'll try to recommend a replacement- but please feel free to defend your choices, maybe there's aspects of them I'm not thinking of! Warden of the First Tree is fine for a mana-dump, but isn't really a one-drop, because he has to be pumped before he's even a Warrior. (Winnower Patrol is a cool card for semi-scrying each turn, and pumps himself up).Goblin Heelcutter is behind the curve, for an ability which is... fine lol (Especially when you have Blood-Chin Rager, Gruul War Chant and Iroas, God of Victory) Wild Nacatl is gravy in a one-drop slot. Goblin Wardriver is crazy too, Battle Cry is the best mechanic. You've got 12 creatures power 3 or greater, a quarter of those being God cards, which aren't creatures right away anyway- do you feel Elemental Bond is worth the enchantment slot over something more end-game like True Conviction-- I actually think that Outpost Siege would kill with all the dash you have going on, or you could use it for the card advantage like I do. Furthermore, something like Shared Triumph is a lower-curve alternative than Mirari's Wake if that's important to you? You could also trade some of your artifacts like (Infiltration Lens, Rogue's Gloves, or the Obsidian Battle-Axe instead of battle tricks, focus on mana-fix? Darksteel Ingot Manalith etc.

Just some thoughts for the day

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