Obsidian Battle-Axe

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Obsidian Battle-Axe

Tribal Artifact — Warrior Equipment

Equipped creature gets +2/+1 and has haste.

Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.

Equip (3)

Price & Acquistion Set Price Alerts

MOR

Ebay

Recent Decks

Obsidian Battle-Axe Discussion

seshiro_of_the_orochi on Abzan Warriors

1 month ago

Very cool deck. How about Obsidian Battle-Axe?

Also, maybe take a look at my warriors? SAVAGES! SAVAGES! Barely even human!

gobucks on Najeela Warrior tribal edh

2 months ago

Obsidian Battle-Axe wouldn't be too shabby and not a budget breaker by any means.

rothgar13 on Warriors Belong on the Front Line!!!

4 months ago

If you're going to splash green, it should be for Bramblewood Paragon and perhaps Hardened Scales, not what you currently have in the deck (though frankly, if all the mana fixing you have available is basics, you shouldn't splash). Obsidian Battle-Axe is also a consideration. You definitely need more Bloodsoaked Champions, and you should probably consider additional 1-drops like Mardu Woe-Reaper. This deck won't do much if you don't start fast. Blood-Chin Rager should also be in here.

Kaleo42 on What Glory Looks Like

4 months ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.

Hasty

Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

JuQ on Yasova EDH

5 months ago

Looks better indeed, those counters will prove useful. I love the Shaman of the Great Hunt In fact I had it in the back of my head.

I'm thinking about the Obsidian Battle-Axe. I'm using it in a Alesha, Who Smiles at Death deck I'm trying. The best thing of the card is the haste, but Yasova it's not like Alesha, she doesn't need to attack to do her thing. Auto attaching equipments are cool, but I think in this deck that one is underperforming, if you draw it when Yasova is already on the table equipping it a pain in the neck. Using it to give haste to your other creatures is also difficult. The only other warrior in your deck already has haste.
It also has same CMC as Yasova and you would have to delay her one turn. If you use it for the cheap +2 power you could just use Bonesplitter and move it around when you need for just .
My weapon of choice for her is still Runechanter's Pike. First Strike is a tremendous advantage for her, either attacking or blocking and as soon as you have two instant or sorceries in your graveyard it will already be better than the other similar option, No-Dachi, and the ceiling of this card is super high.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

5 months ago

Thank you all for the comments and upvotes!

magicsheep Thank you so much for your kind words! Appreciate it!

scotchtapedsleeves Shifting Shadow seems too random for me, and Anger is too slow. I have Generator Servant and Obsidian Battle-Axe to provide haste. Thanks for taking a look!

S1ayerMonkey Thanks for the comment! Yeah there aren't enough mono-red commander players out there :)

I've considered the Helm and Swallower but wan't hot on them. Price of progress I recently took out because it didn't preform well. Lava Axe and Artillerize are sub par damage spells and won't fit here. i went over the absence of X-spells in my primer :)

Thanks again!

Grahamatica Thanks for the comment and concern! As cdkime said, protection prevents dmage as well, saving my creatures form my damage spells and such. Thanks for the 150th upvote!

cdkime Thank you for the rules clarification! :)

Again, many thanks to all who comment and upvote! Keep 'em coming!

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