Helm of Awakening
Spells cost less to play.
|Want (2)||EmanRuoy88 , Etinifni|
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Helm of Awakening occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Helm of Awakening Discussion
4 days ago
Foundry Inspector Lab Man, Winds of Change These are cards that seem like the weak links in the deck to me at this current point in the meta game of cEDH. Elsha is a turn 3-5 deck no matter how you put it. Lowering her mana curve is a huge thing to do in this deck to where you can push out everything. I've sacrificed Mizzix Mastery just to have something faster in the deck that is more impactful to the board. Past in Flames turned out to be 10x's better.
Ultimately, Winds of Change is SUPER CUTE if you are trying to royally screw an opponent turn 1. If you can dump your hand turn 1 then drop WoC, cool. Otherwise, its refilling into a game where people have counter magic at all times and gives them better card advantage than you ultimately. They dumped a hand that they liked sure. But you may of gave them an even better hand of 7.
Foundry Inspector ---> Helm of Awakening all day long! or even Cloud Key Cloud Key is 100x's better than Helm. Redundancy is great... just... not on bodies in this deck. Keep Aetherium Sculptor in the deck. Cut Foundry Inspector.
As discussed above, Lab man is the weaker of the 3 "I just win" cards. He hits the board, and your opponents can respond to you drawing from an empty deck by killing him or bouncing him. Wipe Away while not heavily played in cEDH, does see play and it does remove a player when they are trying to just win the game out right. For this case alone, Thassa's Oracle just says "I win when I ETB" making her strictly better since they have to counter or stifle its ability. Stifle abilities are not big in cEDH. I alone run Trickbind now for these instances in all my blue decks. ANd I should've since AER was printed.
1 month ago
Abubs of course! at this point, Paradox Engine has of course been banned in commander, but consider it; with Paradox Engine, Gilded Lotus and a sacrifice outlet like say, Ashnod's Altar all on the board at once, with Squee, the Immortal somewhere to be cast from. The interesting thing about Squee is that he circumnavigates the Commander Tax every time he dies by just being able to be cast from Exile or Grave indiscriminately for three mana, no matter what.
At the point you cast Squee with mana produced from Gilded Lotus, but before he resolves Paradox Engine will untap Gilded Lotus. After Squee hits the board, you can the immediately sacrifice him to the Altar and return yourself to the beginning state, only with more mana floating. You can repeat this process a number of times to use any number of effects to generate damage with Impact Tremors .
Or since of course Paradox Engine is unavailable, you could use Desecrated Tomb , Genesis Chamber , various cost reducers like Ruby Medallion or Helm of Awakening and Phyrexian Altar to generate more creatures per each time you cast Squee, allowing you to generate infinite army Bats or Myr.
Basically the point is to recast Squee a LOT and get benefits out of it. It was more of a meme than anything else as I've taken this deck apart at this point. It was very fun to play but most of the time fell short due to my small cardpool. Thanks for comment ^^
1 month ago
Buried Ruin = been a consideration. I still plan on revisiting the land base and changing things there. It is 100% an option and probably will be in the final decklist.
Cloud Key = been thinking of this card but its hard to see the value in it as the deck currently stands. I get Helm of Awakening benefits opponents, however it can benefit us a ton aswell. Cloud key would be better if the deck had less of spread and focused more on creatures or artifacts or something. So for now, Helm does the trick. Also, when it comes to K'rrik, he will die a lot, another reason why helm helps out. It is for the spread of cards that I run(which is pretty much mostly a spread of everything with artifacts and sorceries topping.)
Vampiric Link is amazing. Oh god it overperforms. I'm assuming you don't know the ruling here. K'rrik has lifelink, and this basically gives him double life link... if he hits something for 8 damage, that is 8 life and another 8 life gained from this enchantment. Only 1 black(aka 2 life)...and it adds a counter to k'rrik making him even stronger! Overperforms...especially when you're low on life and need to regain life badly. There have even been times I've played it on Villis to hit someone and gain 8 life when im about to win but don't have k'rrik out or just need emergency life.
Shred Memory / Cremate = Cremate is mostly used as a cantrip(draw a card+do an effect). in this case, its more of a combo stopper...It can be used(for 2 life and no mana) and will stop someone from winning a game(mikaeus+triskelion combo) or anything that is in their graveyard really...Shred memory can exile from graveyards and do even more than just 1 card...but it costs 1 more mana, and doesn't draw a card. The bonus here would be for the transmute but I feel there is a good spread of tutors already...I may add one more tutor but not sure yet. Final Parting may come into play here...This decklist isn't final yet.
Rings of Brighthearth + Basalt Monolith = I swear I have considered this more than anything. In fact I have been play testing this a bit. Seems like it can be good. There are times its helpful but at the sametime, there are times I dont need mana...If this were to be added, I could totally see the benefits but I'd need more X spells such as Torment of Hailfire . The doubling effects on abilites of course is good. Doubling abilities is amazing for only 3 mana(depending on the ability) and infinte mana is never a bad thing. Needs more play testing to see if its better with it...or without. So far, I like it...but need more playtesting.
Not sure how much you looked into the deck but Read the Bones is already in the decklist. I appreciate your input. Reanimate is only in the deck since its been helpful in disrupting people/helping me. It can gain a ton of life with gary, or steal an opponent's combo creature before their turn. Or to destroy an opponents creature and take it from them. Also if someone tries to disrupt my carrion feeder combo(or really any creature based combo), I can get my creature back. I also have Emergence Zone as emergency flash to either win the game, or to stop someone from winning. I've used reanimate a couple times with it when an opponent waste's a bunch of mana to try and combo off, only for them to fail because i stole their combo piece...and then I win next turn. Mwhahahahaha!!!
Love the suggestions. Keep em coming. I do update this decklist once a week or so..just dont post what i changed.
1 month ago
Buried Ruin to get back aetherflux
What is the point of Vampiric Link ?
Bontu's Monument seems weak, you only have 8 creatures. Or do you just cast and recast commander for value? Even then, the cost reduction and lifegain seem very minimal.
Final Parting , while expensive, can put Villis in grave and reanimate in hand for a total of 6 mana, or with life. Might be worth considering.
Given you just dump your hand on the table, you might want to consider more draw, just incase you don't draw into it (ironic, huh). Read the Bones while more expensive than sign and whisper, can help set up your draws.
Thoughts on adding a ring package? Its also good to note that it helps you save life through your continuous draw spells by replacing it with mana instead. It synergizes with....
- Strip Mine
- 3x fetchlands
- Blast Zone
- Carrion Feeder
- Chainer, Dementia Master
- Erebos, God of the Dead
- Vilis, Broker of Blood
- Aetherflux Reservoir
- Bolas's Citadel
- Expedition Map
- Manifold Key
- Mind Stone
- Nihil Spellbomb
- Sensei's Divining Top
- Zuran Orb
- Arguel's Blood Fast
- Font of Agonies
If you were to add a Basalt Monolith , you could create infinite colorless mana. Then use top to draw your deck. Alternatively, you can also add Deserted Temple to go infinite with rings + temple + coffers + swamps to make infinite black mana
2 months ago
well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.
Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun
2 months ago
So after looking at it real quick, here are lists of lists:
Things I would definitely take out: Show
Things I might take out: Show
Cards to consider adding. Show
The List Show
The Why Show
What? Why? Show
3 months ago
Adding some higher-impact (though more expensive) draw, ramp and protection in the form of taxing and recursion and pulling out some more life-intensive spells.
- Barren Moor
- Culling the Weak
- Doomsday (realized I could just use Razaketh, the Foulblooded to chain tutors...if I really want to I can tutor Carrion Feeder + Gravecrawler to tutor as much as my life total can handle)
- Infernal Contract ( Promise of Power costs 2c more for like, 15 less life. Sure I'll take it)
- Rain of Filth
- Ransack the Lab
- Reliquary Tower
- Solemn Simulacrum
- Tendrils of Agony (even if I storm off this just kills one dude)
3 months ago
Dragon's Eye Savants - I really don't think this is a good card. Yeah, it morphs...for cheap...but it sucks.
I do like Obscuring AEther , and it should probably go main-deck. I don't think you need to worry about including Helm of Awakening . I almost always like to include Zendikar Resurgent in a deck if it can run it. You should consider doing so here.
As I've mentioned before, I'd consider cutting the tutors unless there is just absolutely something in your deck that must tutor up each game.
I think Ethereal Ambush is expendable. I'd rather run another removal spell, or one of the other suggestions above.
I'm not quite sure how Guardian Project will work in this deck. Does a morph share the same name as the next morph that enters play? And when you turn the morph card face up, it doesn't re-enter the battlefield, so you wouldn't draw a card in that instance, either. Better to run Zendikar Resurgent .
Delay seems like a rather temporary solution to a problem. Perhaps a better counterspell would be warranted there?