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Helm of Awakening
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Helm of Awakening Discussion
1 day ago
Commander / EDH*
SCORE: 3 | 260 VIEWS | IN 1 FOLDER
3 days ago
I’m not so sure you want Ad Nauseam in a deck with an ave cmc over 2. It just doesn’t give you as much value as it would in a deck specifically built to abuse it.
1 week ago
Build the deck around Paradox Engine. It makes cuuting and adding cards much easier since it synergizes well with your commander.
2 weeks ago
I have a Voltaic Key, and if I could attain a Sensei's Divining Top, that would be the best, and would really work well with the deck. Memnite, Mishra's Bauble, Helm of Awakening, Inventors' Fair, Windfall, Voltaic Key, Sensei's Divining Top, Saheeli Rai, and Nettle Drone are the ones I most want to fit in. Thanks for all the suggestions peeps!
2 weeks ago
Sorry for the slow reply. Even on a holiday, I have been busy with work.
Discardedsquare, I think you may have a different idea of a sideboard than I understand it. EDH doesn't officially have sideboards. Every source I looked at, and my own personal preference, would be that all sideboards should adhere to the color identity rules of EDH. Allowing otherwise undermines potentially the most important foundation of EDH. So to answer your question, I don't think you should include any blue or green cards in a Queen Marchesa sideboard. If you choose to play without limiting the sideboard to the color idenntity rules, then I suggest that you look for ways to hose archetypes and not colors that work perfectly for common mid and late game schenarios.
MegaMatt13, I am digesting your changes. I love to see both the parallels and the differences between our decks and metas. I want to take a bit to respond to these, and I want to ensure that I respond from the context of your deck, but I obviously only have my meta experience to respond to. It sometimes takes me a bit to see things from the perspective of your deck instead of mine, since our list and goals are pretty similar. I will get to it soon.
Ravenrose, Blind Obedience makes a guest appearance regularly in the list. It has since very early in the development. Great card. It is awesome against aggressive decks, and provides a life cushion, and also a chip chip offense. Lots of ways that it contributes. As for Merciless Eviction, I agree that exile is a much more powerful effect, but the ability to choose two of the list, and being able to work around the CMC of my creatures to save some of mine can be very worthwhile. Still, the exile is great in many cases, so it could easily be a consideration.
MegaMatt13, I have one comment about your deck that I want to leave here since it will be useful for the conversation about my deck, and because you have removed Curse of Opulence, while I am keeping it. I think the function of that card is not perfectly obvious. You are right, it is much better early game than late. Even early game, the early attacks hardly ever add up to anything super consequential as far as loss of life. That is not really the point. Even so, chipping someone down an extra ~5 life at the beginning of the game can be what you need toward the end. It is not a game breaking amount of life loss, but it is not completely meaningless. Still, that is not it's function. The goal of the deck is to inspire action between my opponents, and to aid their development as far as that action between them is concerned, all while hopefully keeping myself out of the fray while I develop. Curse of Opulence does all three. The best thing it does is to help create situations where vendettas may be facilitated. Early meaningless attacks with a Curse of Opulence in play add to somewhat more explosive starts for me and others, and it makes people seek revenge later. That is what I want. Small life loss, helping my development, helping the development of aggressive players and potentially setting them up as an archenemy, and creating feuds. An early to mid game Curse of Opulence changes the game through table politics more than actual game effects, and that is what I am after. It is almost like a 1 CMC permanent Disrupt Decorum combined with a Helm of Awakening for some of the players at the table. It is not a game breaking effect, but it definitely has perfect synergy with what I try to do with my list and game play.
2 weeks ago
So if you add Nettle Drone you have infinite storm triggers using Retraction Helix and any 0 drop artifact.
Also instead of Windfall I suggest Molten Psyche, it's a wheel at the same cost with spice!
Here are some cards from my Jhoira deck that I think are gonna be worth while in yours:
- Shrine of the Forsaken Gods
- Aetherflux Reservoir
- Blinkmoth Urn
- Helm of Awakening
- Krark-Clan Ironworks
- Mishra's Bauble
- Tormod's Crypt
- Shield Sphere
- Hurkyl's Recall
- Paradoxical Outcome
- Inventors' Fair
- All Is Dust
- Sai, Master Thopterist
- Leyline of Anticipation
- Rhystic Study
- Cloudstone Curio
3 weeks ago
I like cdkime's suggested wording here. The infinite free mana one works, but as pointed out does some unintended things. And you need the clause that prohibits cost modification because the way the game determines cost of spells is blind to this sort of interaction.
That is to say, when the game asks "how much will this spell cost?" as part of casting the spell it doesn't see cost increases as something separate you pay, it's all rolled into what you need to pay to cast the spell. The key words here are "cost more/less to cast," which is distinct from something like Nether Void which does not increase how much it costs to cast the spell, it creates a separate cost you have to pay after you've cast the spell. On balance this is also a good double edged sword since it hurts you in the case of Helm of Awakening and the like.
4 weeks ago
If Helm of Awakening is on the field it will not change what you can cascade into. You will only be able to get something of converted mana cost of 7 or less because cascade says that the card has to cost less than what triggered the effect (Maelstrom Wanderer) but cascade checks the cost printed on the card not what you paid for it.