Helm of Awakening

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all

Helm of Awakening

Artifact

Spells cost less to play.

Helm of Awakening Discussion

203995014 on [Primer] Colored Mana is for the Weak

1 week ago

Hi Decrepit_Angel, I just wanted to say that I've really enjoyed the amount of work you've put into making this deck and I've had a ton of fun with it for the past year now. I wanted to type out some observations and ask you some questions if you're still around to read them lol:

1: The three cards I've found to be underperforming the most are Krark-Clan Ironworks , Candelabra of Tawnos , and Helm of Awakening (in order of decreasing effectiveness). I wanted to know about your thoughts and experiences regarding them.

Krark-Clan Ironworks I've basically never had a use for aside from some niche infinite combos, I never found a situation where it would be advantageous to sacrifice some artifacts to cast Kozilek nor was I ever tutoring for it. I wouldn't cut it yet, but I'm not terribly enthusiastic about it.

Candelabra of Tawnos was 99% of the time a dead card, never used it in infinite combos nor did I really ramp with it. There was never a situation where I only had one land untapped while wanting access to multiple utility lands at once. The best use I found for candelabra was in tandem with Winter Orb , but there are so many other ways to sidestep Winter Orb's drawback that it's not terribly important to me. The card has been dead in such a majority of cases that I've cut it in a few iterations and never looked back.

I've never found a use for Helm of Awakening, even a niche use. It's always the first card I chuck away with Azor's Gateway  Flip, it's always the first card I throw away with Geier Reach Sanitarium , it's never once helped me when I had it in hand. Not useful while comboing with Paradox Engine , and there's never a good turn to play it otherwise because the drawback is antithetical to the stax options this deck employs. It's only a mana closer to Kozilek, and the drawback loses so many games. It never feels like there's a good turn to play it, and the times I played it just to try it, I promptly lost after.

Aside from those three, I've also wondered about Haunted Cloak and Tormod's Crypt . Haunted Cloak is difficult to fit into the curve, considering the initial 3 mana cost and the 1 to equip with after. Combined with the fact that it doesn't even protect the Kozilek, and I haven't found too many uses for it. Tormod's Crypt also feels situational, though I like its place as a graveyard hate. I wonder if it could be replaced by Grafdigger's Cage or some other card, some with more utility or something that replaces itself.

I've also been trying out lands like Zhalfirin Void and Blast Zone , currently shaving a Wastes and Sea Gate Wreckage (the latter I've literally never used its ability once). 4 wastes still feels very good to play with.

2: Are there any new options you might test out? I've been very impressed with Ugin, the Ineffable , all three abilities are relevant and the card provides much needed removal against the horrors of Stony Silence and the likes. I've also been playing with Staff of Nin lately, the card draw engine has been nice and the ping provides a much faster way to close the game with an infinite combo. Without the ping, I've had to resort to more convoluted means to close the game. Not necessarily an objective power level argument, but it saves a lot of headaches at the table.

I appreciate all the work you've put into the deck, and I hope you'll continue working on it in the future!

TheRematcher on Black Lantern Corps

2 weeks ago

Thanks for the fast Reply Bad_Dog, I didn't spot the interaction with citadel, but that definately looks very interesting! I planned on Building this deck on a Budget a few days ago and thought of a list very similar to this, just with some(honestly many) worse cards and without citadel and doomsday. I will include citadel now, but I'm unsure if the inclusion of Doomsday is necessary: You have two wincons in scepter+reversal and labman/Jace+consultation, so your opponents would have to exile one of your scepter pieces and your labman, since he can win you the game with citadel.(If you are playing both jace and labman, your opponents would have to exile both of them, and Jace is a less dead Card, if you don't combo with him.) But I am sure, you have good reasons to play Doomsday, and I will surely check out the primer to get behind it! Other Things I'm a bit curious about: Which purpose do the Helm of Awakening and the Thing in the Ice  Flip serve?

Trolldier_of_Fortune on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

1 month ago

Oh man, Mirage Mirror . No need to sell me on that card honestly, it's great. The only reason it's not already here is because I've neglected to update this list in a while because I hadn't been able to play much the past couple years. That absolutely needs a spot. I forget it can copy lands, so it can actually be a third way to pull off a sneaky Dark Depths combo if need be as well. That's pretty sweet.

I've run Mindslaver before here, and I ended up cutting it. It's fun, but I needed the spot for Kaladesh tech. Clutch Emrakul, the Promised End casts have won games for me before though. Helm of Awakening is pretty gnarly, I may have to test it and see if I can't make it work for me. I'm just not a fan of symmetrical effects.

As for the 100 Strip Mine s, I put 100 there because it wouldn't let me add a million. "You really need 1000000x Strip Mine, huh?" YES I DO TAPPEDOUT, MAY I PLEASE HAVE THEM? I figure if I keep that there for long enough, I will eventually get at least one.

I could use a sell on Tangle Wire . I like it, and I bet I could get it past my group, but how do I break parity with it? Clock of Omens kind of things I would guess? I mean, I guess tapping the Wire to itself is a cheeky cheat, but you seem to know something I don't that makes it go from good to incredible.

As for your puzzle, hell, challenge accepted. I too am a fan of Rube Goldberg machine plays.

I'm not sure if you had a way to actually end the game proper from there in mind but this is what I came up with. One player has no deck, and the rest have no boards, so realistically everyone scoops and the hypothetical players here probably never play with me again. God I love colorless.

Wurwilf on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

1 month ago

That was a quick reply. $70 for a mana crypt?? I'm jealous. I'm proud of my collection too, having seen Ugin, Rings, and Crypt all double in price since I bought them.

I completely understand you not wanting to start a stax arms race. I guess some people like untapping their cards, god knows why. I know you've decided against it, but Tangle Wire is so stupidly good in EDH, I just have to mention it one more time. Of all the tap effects, Wire holds a special place in my cold, dead heart.

A card I forgot to mention is Mirage Mirror , which not only can make a little mana, but can also serve as a sac outlet for Kozi due to the legend rule, as well as serve as an emergency Kozi duplicate WITH HASTE. If you're feeling combo-inclined, Mirror can duplicate Inventors' Fair to set up a near-certain win with a double-tutor. Not only that, but you aren't limited to your own permanents. See a Necropotence ? Now it's MY Necropotence.

Otherwise, Mindslaver shenanigans are fun, although I'm sure you were already aware of that. Helm of Awakening can be dirty, but you'd better be prepared to win if you play it.

I see you've added 100 Strip Mine s to the maybeboard. I'm not sure that's enough. Also, I've tried (and cut) Lotus Petal myself. It's decent enough in your opening hand, but pretty poor at any other point in the game.

I love coming up with puzzles and challenges involving unique interactions in these sorts of decks. To show off the power of Mirage Mirror , I've come up with a puzzle for you.

Board: Metalworker , Inspiring Statuary , Sensei's Divining Top , Clock of Omens , Rings of Brighthearth , Mirage Mirror (and no lands)

Hand: Unwinding Clock , Sculpting Steel

Goal: Win the game against 3 players with 40 health this turn. The top of your deck is irrelevant (let's say that all 6 Wastes are on top).

Ignore the puzzle if it's not your thing. Thanks for taking the time to give such a detailed reply.

NV_1980 on Fblthp - Look Ma, no creatures!!

1 month ago

Hi,

You mention Helm of the Host in your description, but we assume that should actually be Helm of Awakening . We would really recommend a Reliquary Tower and/or Spellbook in order to cope with more than 7 cards in your hand. Other than that ..., meh, this isn't really the kind of deck we would want to build as it can only ever be played once against the same group of people. But hey, if this makes you happy, go for it.

Regards,

Mrs. and Mr. NV_1980

hkhssweiss on Circu's Apathetic Sadism (Combo)

2 months ago

Hmmm for an alternative win con and such, I usually go for Future Sight + Paradox Engine + Sensei's Divining Top or Helm of Awakening to go into infinite draws. After that I would use a spell like Bitter Ordeal and recur it with Codex Shredder . Another line I go for is the Isochron Scepter + Dramatic Reversal in addition with Copy Artifact + Winds of Rebuke / Swan Song and go infinite mill or birdies.

SamsWrath on Jhoira, Weatherlight Captain - Storm

2 months ago

SevSeventeen, I forgot to mention Voltaic Key and Etherium Sculptor . I included Voltaic Key because it can act as a quasi mana-rock and is simply a better option for one of the 99 than a 0cmc that does nothing but, cantrip if Jhoira is in play. I included Sculptor because he adds another way to draw the deck with Sensei's Divining Top , he's an artifact and he's 2cmc which means, he can be tutored with 4 of the deck's tutors and if he's in play with Helm of Awakening then all the 2cmc artifacts are free to cast! Also, unlike Helm, he only reduces spells I control.

hkhssweiss on Circu's Apathetic Sadism (Combo)

2 months ago

Imo Baral, Chief of Compliance is better in storm based decks or just control in general. Helm of Awakening is great for pure combo decks. It depends really on which Dimir combo you are going for and how you build the deck. It's how you make use of the card and how many lines of winning you are going for, in my perspective the ideal balance of interaction, win condition, efficiency, and synergy is what I go for. If you lean too much to one side, the balance of your build goes off, so finding the perfect balance is what I usually strive for.

Try take a look at my other decks on my profile, so far they are in a good balance atm.

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Helm of Awakening occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%