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Helm of Awakening
Spells cost less to play.
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Helm of Awakening Discussion
1 week ago
Here are some cards you should consider adding:
Cyclonic Rift is one of Blue's signature cards in Commander, and for good reason. In the early game, it is a nifty removal spell; in the late game, it wins you games.
Sol Ring , Sapphire Medallion , and other artifact ramp spells would be a strong inclusion, particularly given your commander's casting cost. I would cut Astral Cornucopia --too much mana for too little effect.
Nykthos, Shrine to Nyx is probably a good option even though you have a large number of colourless permanents.
Cards to cut:
Kumena's Awakening - I do not think your deck is wide enough to really abuse ascend, and you generally will want card draw immediately, not at the beginning of your next upkeep.
Acquire costs a bit much for a fairly dicey reward.
Rhystic Deluge puts you in a bidding war with an opponent--I think it is far too much risk, particularly in multiplayer when you're burning resources to stop only one opponent.
Helm of Awakening also helps your opponents as well as yourself, and they generally will benefit from its ability before you do.
1 week ago
There's consequence to using Helm of Awakening because there's nothing worse than seeing your opponents use it for their advantage. Cloud Key is 1 more mana, but allows you to make a quarter of your deck easier to cast and doesn't help you opponents. But your commander does a pretty good job of discounting 40% of the deck.
I dislike Clone Legion , it doesn't look as though it does much to help you other than giving you an experience counter. Blasphemous Act will help get you experience counters while staying pretty cheap to actually cast, plus probably doing more than Clone Legion ever will.
1 week ago
This is a Mizzix deck. Its main win-con is Reality Spasm + Reiterate to get infinite mana with and then cast Fall of the Titans many times. It also wins by storming off. I also have High Tide to help my combo go off or help with storm. I use Firemind's Foresight , Merchant Scroll , Mystical Tutor , and Invert / Invent to tutor for the combo. I also have some storm cards.
Commander / EDH*
SCORE: 11 | 14 COMMENTS | 2650 VIEWS | IN 4 FOLDERS
I just saw Muddle the Mixture and it looked like it would be good in my deck, but the only thing I could see that I could potentially cut is Spell Burst . So, what do you guys think Spell Burst or Muddle the Mixture ? Or should I cut something else for Muddle the Mixture
1 week ago
I just saw Muddle the Mixture and it looked like it would be good in my The Immaculate Mizzix's Experiment, but the only thing I could see that I could potentially cut is Spell Burst . So, what do you guys think Spell Burst or Muddle the Mixture?
2 weeks ago
I would take out Jaces Sanctum for Helm of Awakening , Rhystic Study for Mystic Remora , Cathartic Reunion for Wheel of Fortune , Tormenting Voice for Faithless Looting . Careful Study for Windfall and the Willwalker for an Aetherflux Reservoir or Sentinel Tower .
Probably a few more counters too
3 weeks ago
@chessdude13 , euhm Sphere of Safety is not a Stax card but a pillow fort spell meant for casual aggro meta. But you got a point, Sphere effects like Thorn of Amethyst or Sphere of Resistance (Maybe you meant this one :) do increase the cost and make a Mana Crypt for example castable again... while Helm of Awakening makes a Sol Ring countered without any other effects in play...
Knowledge Pool and Omen Machine are mere soft locks as it doesn't affect commanders... and omen still lets you play from your hand while most people run interaction so 1/3 just has to have something and you're done for...
( Rule of Law effects combined with Omen Machine does lock everyone completely but then again you'll have to out-scale them and hope they have an empty board for your 2/2 to dish out 21commander damage to 3 players...
If an opponent is playing Yisan, for example, you will outright lose as his commander outruns you through all these soft locks
3 weeks ago
After a solid amount of testing Lavinia, Azorius Renegade this is what I found,
She Shines in Stormy meta where a lot of rituals and extreme artifact ramp is used as they won't be able to cast what they want as early as they would have wanted... Her first Ability really slows down some of the Faster decks that cheat things in play from anywhere be it A High CMC Card that wants to go through with Artifact ramp or early Mana-dorks trying to get ahead...
She also stops certain Flashback cards with alternate costs (Like Dread Return before the 4th land drop as they can still hardcast it from their hand after a while) or even Counterspells, draw spells or any other Non-Creature spells with alternate costs Like Force of Will , Pact of Negation and Gush ...
To be blunt This Ability is at best a Soft-lock with a ticking time bomb unless they don't make their land drops and they get stuck... Her second ability it is still impactful enough to consider her a threatening Stax piece solely because both of her abilities are an asymmetrical advantage...
Countering Spells that your opponents cast and didn't pay mana for is an obvious Stax must have but also Stopping scepter combo's and infinite Non-Creature outlet spells because they just can't cast them that way is very interesting!
All that while only costing you ...
25-1-2019 - Players may cast spells that they know Lavinia will counter. Any abilities that trigger when spells are cast will trigger and resolve if appropriate, and any effects that count spells cast will count those spells if appropriate.
25-1-2019 - Effects that modify or replace the cost to cast a spell (such as spectacle) don’t affect the spell’s converted mana cost, so they won’t change whether Lavinia’s first ability restricts that spell from being cast.
25-1-2019 - For spells with Variable Colorless in their mana costs, use the value chosen for X to determine the spell’s converted mana cost.
25-1-2019 - If an effect allows a player to cast a spell without paying its mana cost, that player can’t choose to cast it and pay its mana cost unless another rule or effect allows that player to cast it that way.
(Also on a minor note card effects that state "You Can't" always beat effects that say "you can" for example if your spell can't be countered and it costs zero somehow Lavinia will trigger and won't counter the spell)
Some minor Glitches I found:
When I Started to test her as a commander for a short while she usually slowed down a lot of the "Fast-Cedh" decks and stopped most of the "cheat in-game" ones... I can certainly say she is better as 1 in the 99 than using her at the helm of any deck as her win conditions are really slow and bad while being a great Stax Piece.
(Apart from being a solid support deck In 2HG she has high power in controlling the Game but no real chance at consistently winning...)
yet we run a lot of Sphere Effects (+) contradicting her second ability and allowing your opponents to yet again cast their moxes and crypts... Although it is just a minor setback to what the card can do it still has its powerful Soft-Lock interactions...
Helm of Awakening occurrence in decks from the last year
Commander / EDH:
All decks: 0.17%
U/R (Izzet): 0.08%
W/U/B (Esper): 0.1%
U/B/R (Grixis): 0.1%
GWU (Bant): 0.07%