|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
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Equipped creature has deathtouch and lifelink.
Price & Acquistion Set Price Alerts
|Have (39)||ironax , brokendwarf , jhunter , Riku580 , Metaphisyk , Azdranax , tragic_slip , Talistan , ZombieFood , failurechild88 , Lindough , Poptartz95 , Ellyreia , , jrschnoebelen , mentor6 , ecurps , sneferie , robbnoble , Supremespeed , TheAlmostHero , jwitzleben , Vasbear1 , rainbowofdeath , vishnarg , DruneGrey , Hakira , saj0219 , duff87 , Sparky41 , dplerner , Fairseas , Mortiferus_Rosa , The_Grape , Dimarx , ShishkyBob , NivStormfront , MagnaAura , cklise|
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Basilisk Collar Discussion
22 hours ago
Another good combo is Nemesis Mask and Basilisk Collar. If you include it with a trample effect, and a first strike effect or indestructible effect, then you wipe your opponents boards with just Valduk + deathtouch. Also remember, that if you go the multiple combat phases, you can choose new opponents for Valduk to attack systematically wiping everyone out. One final combo is Sword of Feast and Famine mixing with Aggravated Assault. Infinite combat steps = infinite tokens = infinite damage.
I understand these arent exactly budget, but they would make your deck a lot more competitive imo.
2 days ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
3 days ago
Regarding your follow-up question:
No, that's not how it works. You can return Boros Reckoner before its ability resolves, but the ability remains on the stack and will still resolve as it normally would. The source of an ability that deals damage doesn't actually need to remain present in order for the ability to work (this is how Mogg Fanatic is able to function).
In the event the game needs information about the source of an ability at that source leaves the battlefield, the game uses the "last known information." For example, if you gave Mogg Fanatic a Basilisk Collar, then activated its ability, the damage it deals will be lifelink and deathtouch damage.
4 days ago
Looks like a great start ahve a +1.
Here's my two cents:
Some goodstuffs: Angelic Destiny, Basilisk Collar, Captain's Claws, Empyrial Plate, Fireshrieker, Masterwork of Ingenuity, Sigil of Distinction, Umezawa's Jitte, Blackblade Reforged, Brass Squire, and Vulshok Battlemaster, Silver-Inlaid Dagger
1 week ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
Mokan on THE DINOBOT
1 week ago
Cloud Key is like a medallion and The Immortal Sun is like a Caged Sun in this kind of deck. I see you're on a pretty high budget, so Ugin, the Spirit Dragon seems pretty good. I'm pretty sure Worn Powerstone is better than Palladium Myr in most situations. Aside from that, I think the equipment base needs a lot of improving. Helm of the Host won't work too well with Thraxos, as the copies will enter tapped either way (and it doesn't have synergy with a lot of other cards in your deck either). Strata Scythe seems quite negligible with 14 Wastes; you can run Blackblade Reforged instead. If you're gonna play something like Haunted Cloak, then I really see no reason for you to not play Sword of Vengeance. I'm surprised I don't see Darksteel Plate and Hammer of Nazahn on the list; I think you should run at least the plate. Whispersilk Cloak not only gives shroud, but unblockable - if you're running Trailblazer's Boots then I see no reason for you to not run the Cloak, and if you wanna go the unblockable route, you can run Prowler's Helm as well. Sigil of Valor really doesn't impress. Grafted Wargear and Hero's Blade don't seem like the best choices in your deck either. I'd suggest Basilisk Collar and Batterskull since you seem to have the budget; lifelink seems like one of the most important keywords in a voltron like this. Seeing as how your commander has trample, and is gonna go to combat a lot anyway, Rogue's Gloves, Mask of Memory and Infiltration Lens might be useful considerations. Dowsing Dagger Flip I suggest as a mana accelerator, cause it seems real easy to flip with Thraxos. Argentum Armor might be good, Nim Deathmantle goes super well with the big fat creatures theme you've got, and as a person who has played with Assault Suit I can say it's not only fun, but actually real good, especially in a deck like yours. That's all I can give you for now; happy brewing to you!
1 week ago
Hey duffman24. Life gain is always a happy little bonus, but I've found the most important thing for this deck is speed & evasion. Ramp & draw into equipment quickly, protect Akiri and make her unblockable for swift kills. That said, I like your inclusion of Basilisk Collar - cheap to cast/equip and deathtouch is always a great deterrent.
2 weeks ago
With that many pieces of equipment in your deck, I would really consider adding Puresteel Paladin as it becomes free to equip them to whatever is at hand. Sram, Senior Edificer can also be of great use here; especially when combined with Paradox Engine and all of the mana-rocks in your deck. Think of it:
- Cast an equipment (use mana rocks to do it, if possible);
- Paradox Engine untaps all mana rocks;
- Draw a card through Sram; if you draw another equipment, rinse and repeat :)
Other equipment that might serve you well:
Have fun brewing and playing this deck, it looks good! Just in case, you're curious I have been playing a Kemba deck that's been great fun. If you feel inclined, let me know what you think!