|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
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Equipped creature has deathtouch and lifelink.
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Basilisk Collar Discussion
17 hours ago
Toss the Guildgates and replace with the respective shocklands. Swap the Gorgon's Head for a Basilisk Collar and consider dropping in an Aetherflux Reservoir as an alt-win condition or way of taking out the Pillowfort players.
17 hours ago
Hmmm looks like we need more life gain for sure. Basilisk Collar would be a good synergy
19 hours ago
One quick nit-pick Deathtouch doesn't get around Indestructible. Specifically 702.2b A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
5 days ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)
1 week ago
First off I love the build, and aside from what has been mentioned above I only have a couple of suggestions. One, is a personal favorite of mine, Pristine Angel she has protection from everything and is hard to target. The other is Basilisk Collar, all your angels have lifelink why not give one deathtoch. If that doesn't work you can always attach Lightning Greaves to Heavenly Blademaster then put Basilisk Collar on Hammerfist Giant and wipe the board at will. Maybe not a great suggestion but it seems fun.
3 weeks ago
Agree with the above, perhaps consider swapping out Urborg/Swamps for some of the pain lands such as Llanowar Wastes which will give you the black without sacrificing your ability to produce colourless. Warping Wail is a strong card in my own Eldrazi Tron deck, but then I have no other ways apart from that and Thought-Knot Seer to interact with certain combo decks. I'm also surprised by full playsets of both Conduits and Mimics: what's the plan there? Your only tutorable options are the Ulamogs, which you don't need the mana discount for if you're hoping to have assembled Tron by then. If they're only there to search for him, why not utilise the fact that you're running black to swap a couple of them out for a more versatile tutor card that could find removal/a Tron piece/an alternate creature if Ulamog's already in hand or on the field? The Mimics are cute but less viable with the banning of Eye of Ugin, especially as the biggest they can become without Ulamog is a 5/5 with no additional abilities. Not bad I guess but if you're looking for black with the maps rather than Tron that means they'll be waiting some time to be anything other than a 2/1, which is not a resilient size in Modern. The amount of removal in the deck already means you don't need Walking Ballista/Basilisk Collar, but have you tried out Matter Reshaper? Pretty good card advantage and can still be a turn 2 play with a Temple. Still, I'm interested to hear how the tourney went, it's a cool deck that does something different.