Combos Browse all Suggest
- Basilisk Collar + Ronin Cliffrider
- Basilisk Collar + Triskelion
- Basilisk Collar + Inferno Titan
- Basilisk Collar + Spikeshot Elder
- Basilisk Collar + Perilous Myr
- Basilisk Collar + Sword of Vengeance
- Basilisk Collar + Mortarpod
- Basilisk Collar + Stuffy Doll
- Basilisk Collar + Plated Geopede
- Avacyn, the Purifier + Basilisk Collar
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Basilisk Collar
Artifact — Equipment
Equipped creature has deathtouch and lifelink.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
carpecanum on Gentle Giant's Embrace
2 months ago
Nemesis Mask maybe? Completely terrifying with Basilisk Collar
Quietus Spike is great with Trample and its another Deathtouch. Its just stupid with Double Strike
Andramalech on Paladin Wand
2 months ago
amicdeep I appreciate the reminder about Basilisk Collar and truthfully you could pop out the Haakon slot for more consistency. His inclusion is mostly for the certainty of the draw from Nasty End, but some switch around could definitely improve how well this deck functions.
amicdeep on Paladin Wand
2 months ago
Also I'd recommend upgrading lifelink to either
Shadowspear, Basilisk Collar (also provides death touche which also works with ping effects) or if your on a budget Poet's Quill as it tutors mana fixing or anything removal on curve.
The reason being is they are all be tutored for with steel shapers gift.
If also consider Urza's Saga as again it can tutor for any part of your combo (except paladin)
darksuffrage21 on Slingin' Counters
3 months ago
constructive feedback:
deck sucks. although there is room for improvement.
add more ramp. focus fast of ramp to get commander out as fast as possible. those cards are mostly in green. then maybe take out the cards that rely on other player. such as Taurean Mauler. although Forgotten Ancient is a great card. so keep it. Basilisk Collar isn't good because the deathtouch is pointless for a total of 3 mana unless you're chump blocking. But if you're having giant creatures with counters anyway it shouldn't matter add Swiftfoot Boots.
Hydras are a lot of fun. love that idea. deck could be a lot better if your creatures could get counters on them immediately. Rishkar, Peema Renegade is a great example. keep adding cards like that. But ramp is where you will get your speed.
Last_Laugh on Ziatora EDH
3 months ago
Basilisk Collar on Ziatora works really well here.
Seize the Spotlight will draw you 3 essentially free every time if you have Ziatora or a sac outlet out. No one wants their own dude flung at them or sac'ed.
NV_1980 on Rowan, Life is a Resource
4 months ago
Looks ok, though for a deck that relies heavily on using life as fuel, it packs few options in terms of life-gain to compensate for the loss. Exquisite Blood and maybe some equipment that grants lifelink (Shadowspear or Basilisk Collar?) come to mind.
Last_Laugh on Eat Dragons, Spit Fire, $hit Gold.
4 months ago
Basilisk Collar is really good on Xiatora and helps pad your life total for grindier matchups.
DreadKhan on Grey Matter
6 months ago
I think something that gives Deathtouch might be fun in here, I'm thinking something like Basilisk Collar on an Endbringer, each ping can kill something, that's 4 creatures a cycle potentially. It's also a source of life gain, which is not generally a bad thing.
Not sure if you need it or not in your meta, but Tower of the Magistrate is sneaky-good vs anyone using equipment, it can also protect a creature from an opponent's Transmogrifying Wand or similar card.
Not sure if you really need it, but I love Doubling Cube in a deck like this, you need quite a bit of mana to make it relevant, but if you can hit 12, it'll turn it into 18.
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