Grafted Exoskeleton

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

Grafted Exoskeleton Discussion

Non-Linear on Eldrazi TRON

2 weeks ago

Your deck is trying to do too much at the same time, Skysovereign, Consul Flagship and Ratchet Bomb are emblematic of this. You only have one of each and they have spot removal (I think). You would be much better with other TRON cards instead of one set of Basilisk Collar .

Vorrac Battlehorns , Chariot of Victory , Darksteel Plate , Lightning Greaves , Grafted Exoskeleton , Inquisitor's Flail , Haunted Cloak

You also need more Eldrazi to TRON. Kozelik is a waste to tron, any Ulamog or Emrakul, the Aeons Torn would do you better

And Walking Ballista is not that good here, you do not have the super ramp mana base to justify its XX cost.

UsagiBlade on meow

3 weeks ago

Cards to consider adding:

Creatures:

Artifacts:

Instants:

Artifacts:

Lands:

Cards to consider cutting:

Creatures:

Lands:

Artifacts:

Instants:

enpc on Better Combos for my Prossh ...

3 weeks ago

If you're looking to optimise the deck, the best piece of advice I can give you is that you have too many combos. The problem with having an overabundance of combos is that ineveitably you'll get yourself in situations where you have Aggravated Assault + Atarka, World Render , or some other mix of two pieces but from differnet combos that don't work together.

If you want to have a deck with a lot of combo options, you have to find one core theme to build around and make sure your pieces are interchangeable that way.

Now, onto the combos themselves. First off, Food Chain does not work the way you think it does. For one, food chain mana can only be used to cast creature spells. So that means no Exsanguinate . Also, you are actually exiling the creatures, not sacrificing them, so no Zulaport Cutthroat . The better option here would be Purphoros, God of the Forge as all he has to see is ETBs. The mass creature buff also works really nicely. As mentioned, Goblin Bushwhacker is another solid options for food chain, as is Impact Tremors .

For the other combos, A lot of them are pretty bad sorry. You've listed stuff which is quite expensive to play or isn't actually a combo. For example, Dragonlord Atarka + Grafted Exoskeleton is just dealing 5 infect damage to a creature. Sword of Feast and Famine + Bear Umbra just makes some mana. Rings of Brighthearth + Basalt Monolith makes infinite colurless mana, sure, but without an outlet for it, infinite mana means nothing. I get you have Exsanguinate , but a three card combo that does nothing with outer cards is bad here. Hellkite Charger + Savage Ventmaw doesn't work, you're one mana short each loop.

It's really important to actualyl see what the combos do and understand them before just adding a bunch to the deck.

Also, you need more ramp. You want to know how to make a deck faster? Lower the curve and add more ramp. Since your primary combo here is Food Chain , adding mana dorks will help immensly as you can eat them to kickstart your combo. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Arbor Elf (you need to fix your mana base but this will give you lots of value once you do), Priest of Titania , Fyndhorn Elves , Wall of Roots , Birds of Paradise , etc.

You also need more card advantage in general. Having tutors is nice, but a) you need more of them, b) you need cheaper ones and c) you need more raw card advantage. Skullclamp , Painful Truths , Wheel of Fortune , even cards like Lifecrafter's Bestiary can be good. And the more you bring your curve down (seriously, 3.55 average CMC is really high), you can start takign advantage of cards like Ad Nauseam and Dark Confidant .

Yes, a lot of the cards I have recommended means you have to cut a bunch of big bomb cards. But that's how you make a deck faster and more consistent. A core win condition package surrounded by ramp and card advantage, with a bit of removal on the side. Filling your deck wit hBig, slow cards guarantees that you plays will be slow and not as impactful as you want.

carlmoores on Gotta Yasova'm All

1 month ago

She's currently in the batters box of decks I have started buying cards for even though I haven't decided on a final design.

First question. What is your opinion of running one-off ramp like Mana Geyser and Cabal Ritual to get you to the point where you can actually cast Insurrection ? It seems like the most Game Over card in the deck but I'd imagine actually getting to the point of casting it doesn't happen too often.

Second. I'm really iffy about relying on combat damage to win the game. Maybe it's just the meta I'm running in but unless Craterhoof of Triumph of the Hordes is involved I don't often see games ending because 3 people had their life total reduced to zero. I guess what I'm asking is, what is the finishing power of the deck? Would cards like Hatred or Grafted Exoskeleton possibly be good includes?

Third. How would the deck perform in a creature light meta? Tribal is the exception and not the rule around these parts and there are a lot of games I'll be playing against 2 or maybe even three decks that run below 20 creatures. In a lot of cases less.

Fourth: What would you think about shifting the ramp from artifacts heavy to mana dork heavy? My thinking here is that more bodies would help push the aggro once you've sufficiently ramped and could be sacced to an Altar for casting big spells. It would also enable running a bunch of mass artifact hate to attack other people's ramp.

Fifth: This sort of ties into the last one. How hard is it to get sufficient amounts of the colours you need? Because I'd like to go much heavier on basics and run non-basic hate like Bad Moon Ruination Magus of the Moon and Back to Basics . It's frowned on in some circles (not mine, but some) to go after lands but this strikes me as the perfect deck to mess with people's mana supply once you have a nice board state going.

Squirrel_of_War on Ruric Thar, Extreme Sub $40 Budget EDH

1 month ago

Thanks for the suggestion JhonAF! I actually had ordered the card before you posted but did not know if I would be using it or not. I ended up taking out Grafted Exoskeleton for it. The main reason being if they get rid of Grafted Exoskeleton before they die then it was a waste because I have no other way to finish them off with poison. Gratuitous Violence has been great though, most players don't want to take 12 damage to cast a spell!

franknot.19 on Atraxa, legendary Voice,

1 month ago

Both of you are right magnusactor and PapaC83 about Zur the Enchanter and Oath of Ajani .

I've tried Avacyn, Angel of Hope and Privileged Position it hasn't worked too much, specially indestructible.

For Skithiryx, the Blight Dragon I never thought about him, but with Captain Sisay and Yennett, Cryptic Sovereign could be an interesting addition.

Knight-Captain of Eos could be good, but I'm quite satisfied with Spike Weaver probably better than indestructible. I truly need to test with the combination of Elspeth, Knight-Errant

I don't think that Sword of Body and Mind would work fine in this deck, but it gives me the idea of trying Umezawa's Jitte .

Grafted Exoskeleton it's a personal choice and every time it hit the table this equipment had the job done.

Cant wait to see the new set War of the Spark. I'm pretty sure I'm going to see something good for my deck.

rofldiekatz on Arahbo's Endless Pride (Aggro)

1 month ago

Hey hkhssweiss, I really like the ideas and concept for your deck. I would recommend you to use Chameleon Colossus and Skyhunter Skirmisher instead of Vanguard of Brimaz and Ajani's Chosen since Arahbo, Roar of the World doesn't really reward the going white route. One thing I feel Arahbo, Roar of the World decks lack is having a "surprise component". Playing a single cat and pumping it for one big attack is quite predictable for the opponents. Even though you go try to go full enchantment I'd further recommend you to use Grafted Exoskeleton (maybe instead of Faith's Reward )since it is easier to get to the 10 lethal damage this way instead of pumping one creature for a 40 power swing. I wish I had the money/cards to test this deck since I'm still not sure whether Arahbo, Roar of the World does suit enchantments over artifacts. Anyway thanks a lot for putting this list together! It's very interesting to get a different view on the cat commander! :)

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Grafted Exoskeleton occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.08%