Grafted Exoskeleton

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

HeavenlyAxe on

1 month ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

Caerwyn on How to keep Nekusar on …

1 month ago

One thing to remember with Nekusar, an important part of winning is killing your opponents before he enables their victory through card draw. You really are going to want to get infect on him, through cards like Phyresis, Glistening Oil, or Grafted Exoskeleton.

This means you need to be careful with cards that confer Shroud - while those cards are fine after you enchant or equip Nekusar with your infect enabler, if you draw them too early, you cannot use them to protect Nekusar before he gains infect (other than Lightning Greaves which you could equip to something else and back onto Nekusar).

Andramalech on "Greenbeans"

1 month ago

NoSoyYucateco thank you for the feedback! Yes, this list is now a bit more used and developed than other concepts I'm working on, and has become one of if not my very most favorite construction. Vorinclex is easily one of my favorite Magic characters. And the deck itself has grown and changed over time. Grafted Exoskeleton, while powerful and useful in a 1v1 setting where Math really is for blockers, becomes less useful in a 4 player pods when you are more subject to removal, counterspells, etc. So risking a beefy body for the instance of getting ganked, because Exo could be blown up and for the opponents it's a two-for-one in their favor.

Regardless, I appreciate that you took the time to review my list. It's a passion project, and I'd love any further discourse if you wanted to talk. :)

NoSoyYucateco on "Greenbeans"

1 month ago

Awesome deck! I love infect in commander. This looks super fun the play, and I like the Vorthos vibes.

I know you have done a few revisions, and this might seem an obvious choice that was cut in the past. But you have several big trampling fatties that would be awesome equipped with Grafted Exoskeleton. Was that ever in your decklist?

It might be a bit slow for the build you've got, but I like that it gives you some insurance that you'll have an infect creature on board.

Phillthethrill on (En)Rage(eD) (3.4)

1 month ago

04/03/2024 (3.0) skipped a bunch of versions because this was a bigger update.

Haven't spent much time on this one, while building a couple other decks. Now returning to with fresh eyes, refining the focus, checking to see if any of these cards work better in the newer lists (lots going to Rakdos), and I actually purchased a few inexpensive additions.

The biggest upgrades are: A bunch of awesome lands in hand card advantage that can be: reload lightning bolt lands or landfall drops depending on which commander I am playing.

Bag of Holding, Creeping Renaissance, Praetor's Counsel, Barrel Down Sokenzan, Nahiri's Lithoformingfoil

Jolrael, Empress of Beasts to turn my opponents precious lands into lightning bolt targets for a little bit of control.

Upgraded Voyaging Satyr to Krosan Restorer though i am less convinced of thier overall value here at this time.

I put my Grafted Exoskeleton back in. I thought making Borborygmos a tripple barreled poison counter machine gun mighy be a bit much. But then I played a couple friends whose decks were far meaner than I expected. So here we are.

Removed: Traveler's Amulet (HOU) Feed the Clan (KTK) Vessel of Volatility (SOI) Voyaging Satyr (THS) Tunneling Geopede (BFZ) Pilgrim's Eye (BFZ) Burnished Hart (THS) Everflowing Chalice (WWK) Flamekin Herald (CMR)

Necramus on Wheels on the Bus/ RiP Sheldon (Nekusar)

3 months ago

Profet93 Hello, friend! Thanks again for the suggestions. So this list is actually retired, though I've been toying with the idea of putting it back together. I should probably update the list.

This was one of my first commander decks I put together. I'd likely change it up a bit if I were to rebuild it. I think Riptide Laboratory would definitely be something to add in. I'm with you on Necropotence. It definitely never hurt to have it, but with all the extra draw going on already, I don't think it's really needed. It's also a non-bo with Sheoldred, the Apocalypse which I'd definitely have in the list. Urborg, Tomb of Yawgmoth would definitely be an add, as well, given how heavy the black portion of this deck is.

Notion Thief is, sadly, a non-bo with Nekusar. It shuts his damage ability off. The true spicy add that I've realize needs to be in this list is Grafted Exoskeleton!

Veethevvitch on Fields of the Nephilim (Atraxa | Phyrexian Tribal)

3 months ago

Mortlocke Very very very late reply, I was sure I had replied to this comment a while ago! (blame my major ADHD ^^')

For your question concerning Norn's Choirmaster I would say it is a very useful card to have, and i like to have it on the field before my commander.

It creates a good combo when it does come out on the field and the opponent already has at least one poison counter on them, you can proliferate said poison counters just by casting your commander or attacking with it.

So if you are interested in proliferating poison counters as fast as possible it's very helpful and it's even better if you can equip Grafted Exoskeleton to it!

With the help of a few tutor card it's easy to create some combos surrounding this card! :)

Hope that is helpful to you!

NV_1980 on Ghyrson Starn Shot First

5 months ago

I think your deck can indeed do without Gimli and Prankster. I'd also suggest considering replacing these:

  • Corrupted Conscience: there are more beneficial ways to grant Ghyrson infect (like Grafted Exoskeleton). And if it's not for Ghyrson, why is this in here? Your deck doesn't seem to have a thievery theme or any other thievery cards.
  • Midnight Clock: I'd maybe include this in a sideboard if the deck was much heavier on the non-permanents (compared to the permanents). Is your meta very mill-heavy or does it easily wipe your creatures? Then I would also get it. If not, this slot can be used better for something else.
  • Ovika, Enigma Goliath: in my view not really worth its CMC in this deck. It helps you generate the odd token to do what? Attack/block? That's not really what your strat is dependent on though, is it? It's much easier to kill lots of stuff with Ghyrson. I'd say something similar about The Locust God, though he's more reliable as you'll definitely draw every turn (and then some).
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