Grafted Exoskeleton

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

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Grafted Exoskeleton Discussion

FiveEightFiveBC on The Song of Phyresis

7 hours ago

Seeing as most of your creatures already have infect, does that render Grafted Exoskeleton as a redundant piece? I bet you could pump your infect creatures much more with a piece of equipment with CMC 4 or less. What do you think about these alternatives:

Trailblazer's Boots for unblockability! Kusari-Gama to threaten asymmetrical wipes and to give your infectors "firebreathing" (higher equip cost). Or any other comparably-costed equipment that will pump you more than +2/+2 with only redundant ability gains (save for equipping this to your praetors)

I also question the 1-drop Glistener Elf. Is there any other infect creature which comes with some keywords or utility? Perhaps Ichorclaw Myr, as it pumps itself for defense and is less mana-specific.

This list is pretty tight!

TheGeneralAdvisor on Community Garden, M.D.

5 days ago

If you’re trying to be friendly, you should not run Grafted Exoskeleton or anything similar in that nature. I like the idea though, and as a more competitive player, it’s difficult to make a nerfed deck.

Spirits on Arahbo Cat Tribal

6 days ago

Hi KimJongman,

Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.

Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.

Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.

Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.

If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.

Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.

Sigarda's Aid is another low CMC1 solution, but I would recommend Puresteel Paladin instead, he has far more utility.

Kodama's Reach is also a good budget ramp tutor, it's another Cultivate. Perfect in draws where you get the Sol Ring.

I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.

Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.

Fortified Village is still fairly inexpensive, I believe. Good for consistency.

Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.

Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).

Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.

I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.

I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.

I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.

Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.

Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.

Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.

Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.

I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.

Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.

Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.

Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?

The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.

Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.

How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)

I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).

Just some of my opinions anyway! Very nice build, +1. Cheers.

Reiza on Hasty Elementally

1 week ago

what's the Grafted Exoskeleton for?

K4m4r0 on In Soviet Russia, Tree Fell You!

1 week ago

Nice deck, I'm also currently building a Slimefoot deck! You can add Infect to Slimefoot to kill opponents even faster: Tainted Strike, Grafted Exoskeleton, Glistening Oil or Phyresis. These all work on his ability if you sacrifice a Saproling.

Hi_diddly_ho_neighbor on Rx (Meth is)

1 week ago

First of all, love it! Arixmethis is probably my favorite legend from the new commander set. Secondly, here are some suggestions to consider:

Selvala, Heart of the Wilds. She is pricey, but her ramping ability is ridiculous and you should be packing the biggest creatures which will net you more cards.

Kruphix, God of Horizons allows you to store all that mana for later use.

Fireshrieker, Grafted Exoskeleton, Corrupted Conscience, or Rancor as additional win-cons.

Some big mana card draw like Stroke of Genius, Pull from Tomorrow, or Blue Sun's Zenith could be great.

Lurking Predators as a way to cheat fatties out.

Heroic Intervention, or Pact of Negation and a couple other counterspells for more protection might by worthwhile since you are investing so much into your threats.

Cyclonic Rift because Cyclonic Rift

Amulet of Vigor will allow Arixmethis to enter untapped though I didn't realize it has shot up that high in price.

Another pricey, but great card would be Akroma's Memorial

Some spot removal from Beast Within, Reality Shift, Rapid Hybridization, Pir's Whim (also ramp), Nature's Claim, Krosan Grip, or Pongify.

Good luck deck building!

RedDeckTries on Hazoret CMDR

1 week ago

Catonian Not in its current 'morph build. Lots of solo testing, but I have way more time to brew than play. But I like Hazoret in that she has Infect as an out with Grafted Exoskeleton or if you add a few different cards in you can go more burn. The two big creatures I'm using are definitely not budget-friendly either. For a while I was running Barrel Down Sokenzan with Seismic Assault. Being Indestructible really gives you so much flexibility in what you can do with her.

Most decks prefer Haz hellbent so they can attack, but its not uncommon in Goldfishing to have a Blightsteel/Kozilek by turn 5 or 6. Too slow for really competitive groups but a solid choice for mid-tier casual players. At least from what it feels like so far. Someone else you should look at is Jaya Ballard, Task Mage, lots of good abilities.

Errast on GIVE ME ALL THE FREE STUFFF!!!

1 week ago

You've already got a pretty solid concept here, what with the big extra turn spells, and evasion for narset.

What you'll want first seems to be more ramp, cards like Talisman of Progress, Gilded Lotus, Mind Stone, Fellwar Stone, anything to get Narset doing her thing as fast as you can.

The win con is a bit harder to put together on a tighter budget, but if you're ok with being a bit dirty, I'd recommend a Grafted Exoskeleton, for quick and efficient lethal's that get the most out of your limited extra turns. Cards like Open the Armory can help you get important pieces like Steel of the Godhead, or the previously mentioned exoskeleton, to ensure Narset can keep swinging, and hit hard.

The other way you can squeeze more use out of your limited extra turn cards is with spells like Reverberate, or enchantments like Swarm Intelligence.

Finally, cards like Brainstorm as rare as they are can be a big help to this deck, as you can put any big dumb spells stuck in your hand back into your deck before Narset attacks, to ensure that you can get the most effective use out of them. An Isochron Scepter could be a possible addition if you're really set on abusing tutors like Mystical Tutor, or top-deck manipulation like Brainstorm.

Anyways, that's all I got. Good luck with the deck, and all the best to you in your games.

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