Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
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Grafted Exoskeleton Discussion
21 hours ago
Good suggestion, I might use it instead of Grafted Exoskeleton, since my play group told they prefer not playing against Infect
1 week ago
Grafted Exoskeleton can be insane for closing out the game rapidly. Exoskeleton plus a wheel puts everyone in range for you to quickly end things. Two wheels in a row and you just kill everyone.
Helm of the Ghastlord can also just be insane.
1 week ago
Harvest Season will be a necessary pick up for your ramp team.
2 weeks ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
2 weeks ago
2 weeks ago
2 weeks ago
Grafted Exoskeleton would be nice for putting infect on your critters who don't start with it.
2 weeks ago
Great deck! Love to see some Gruul
I've been playing Xenagos as my commander a long time and while my build is not a budget one, it has some nice cheap gems you should consider.
I think that you should in particular look into
Crazy ramp dude, if this guy connects you get so much mana (and tokens for various Diabolic Edict-effects and such). It also has a decent power and trample and will cost you less than a dollar to acquire.
You like playing creatures (Gruul yeah!) why not punishing everybody else? This guy is awesome since he has reach and vigilance he can block flyers all day. The "downside" of attacking each turn is already a part of the strategy here so that is hardly a problem.
Or 1-hit-KO-elemental as I like to call him. Do you ever play against pesky blue mages? Those "control players" that never play creatures? BOOM drop this guy and give him Xena-power and you will take out a player per turn if they don't get blockers out.
This card goes with basically any creature in your deck and just makes every creature into 1-hit-KO-dude. This card is especially fun with Ruric Thar, the Unbowed since it basically reads everybody gets to play ONE non-creature spell then its over for that player.
Goes very well with Grafted Exoskeleton since you usually just win by targeting a pumped creature with the exoskeleton. Also inst-win with a pumped Malignus. This card is great even without instant wins though, its a boardwipe where you get to keep your big creature and also deal A LOT of damage to everybody.
Budget for this upgrade is less than 5 USD