Agoraphobia

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs Vraska (DDM) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Agoraphobia

Enchantment — Aura

Enchant creatureEnchanted creature gets -5/-0.: Return Agoraphobia to its owner's hand.

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Agoraphobia Discussion

Polupus on Ultra-Budget: Teenage Mutant Ninja Wizards

3 weeks ago

Agoraphobia could work to help steal larger creatures

DaringApprentice on Hope You Didn't Want That

1 year ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

DaringApprentice on Burn Baby Burn

1 year ago

My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.

If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake  Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.

DaringApprentice on LEEEROY JEEENNNKIN (Shu yun sub 50 budget)

1 year ago

Nice deck, Shu Yun is pretty awesome, as a card and as a character: http://magic.wizards.com/en/articles/archive/magic-story/khanfall-2015-02-18.

With the amount of low CMC spells this deck seems to be running, Mindmoil could be a good card for getting new options into your hand each time you cast a spell. Charmbreaker Devils is amazing with an instant and sorcery deck.

Divine Reckoning, Increasing Devotion, and Momentary Blink with Flashback and Nomads' Assembly, Distortion Strike, and Taigams Strike with Rebound are good ways to be able to cast a spell multiple times.

Agoraphobia, Disappear, Volrath's Curse, Cage of Hands, Gossamer Chains, Shimmering Wings, and Shackles are enchantments that you can return to your hand to cast multiple times.

Brave the Sands could be useful in letting your creatures block two creatures at a time.

Xica on Geist spirit token

1 year ago

Tallowisp + spirits + having enchantments in the deck can ruin poeople's day.

You could enchant your opponents creatures with things like Agoraphobia, Oppressive Rays, Guard Duty
Also having the combo of Arcanum Wings + Eldrazi Conscription lying around in the deck, while you are able to tutor for it for "free" is something one likes to have.

kalko on Hakim, who need Zur?

1 year ago

Hey, nice deck, love the commander

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I have more thing to say but it took me like 2 hours to make all of this :P

MAniACK_Magee on When you control all of your opponents creatures.

1 year ago

So far in playtesting, I've used Hardened Scales + Incremental Growth to put six counters on Simic Manipulator and then put the rest on enemy creatures for Willbreaker or on other creatures like Cytoplast Manipulator. I do get your concern, and I do share that, that's why I'm considering adding more Agoraphobia and maybe taking some Simic Manipulator put for other creature-steal cards to support or go with Willbreaker. It so far has become a big focus of this deck beside Simic Manipulator. To be honest I just have a fascination with cards people think aren't too good, and break them beyond all comprehension, and Simic Manipulator was the card for this deck.

MAniACK_Magee on When you control all of your opponents creatures.

1 year ago

Thanks for the input, I too have been debating adding the red cards in the quantity that they were in, so I made a few adjustments.

-2 Act of Treason -2 Traitorous Blood +2 Vorel of the Hull Clade +2 Agoraphobia

At the moment I'm content with keeping Lightning Bolt on the sideboard, I'm hoping that I'll only have to use it in the case of hexproof things. (in which case I might run Crater's Claws or something similar)

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