Enchantment — Aura
Enchant creatureEnchanted creature gets -5/-0.: Return Agoraphobia to its owner's hand.
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10 months ago
Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.
I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.
With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.
If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.
You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might
10 months ago
My bad, forgot to check your maybe list before making that first list, so some of mine are duplicates.
If you are interested in non-creature spells that you can cast more than twice (typically the maximum with Flashback or Rebound), you could use Startled Awake Flip, Pulse of the Fields, Pulse of the Grid, Agoraphobia, Ephara's Enlightenment, Flickering Ward, Fool's Demise, Genju of the Falls, Genju of the Fields, Genju of the Spires, Mark of Eviction, Molten Birth, Punishing Fire, Reality Strobe, Spirit Loop, and View from Above.
1 year ago
Nice deck, Shu Yun is pretty awesome, as a card and as a character: http://magic.wizards.com/en/articles/archive/magic-story/khanfall-2015-02-18.
With the amount of low CMC spells this deck seems to be running, Mindmoil could be a good card for getting new options into your hand each time you cast a spell. Charmbreaker Devils is amazing with an instant and sorcery deck.
Divine Reckoning, Increasing Devotion, and Momentary Blink with Flashback and Nomads' Assembly, Distortion Strike, and Taigams Strike with Rebound are good ways to be able to cast a spell multiple times.
Brave the Sands could be useful in letting your creatures block two creatures at a time.
1 year ago
Tallowisp + spirits + having enchantments in the deck can ruin poeople's day.
You could enchant your opponents creatures with things like Agoraphobia, Oppressive Rays, Guard Duty
Also having the combo of + lying around in the deck, while you are able to tutor for it for "free" is something one likes to have.
1 year ago
Hey, nice deck, love the commander
Agoraphobia it looks like a really little effect but I have never tried it so I can't really know, if you feel it helps when you use it then keep it
Cunning You shouldn't play cards wich go to the graveyard immediately and have small effects because it gives card advantage to the opponents
Fishliver Oil This one actually gets point for art and name hahaha. But if you wanna play more competitively you should drop it,
I can't see your flying auras actually helping a lot, I mean, some are good but the ones that cost 1U are really lackluster unless they have another good effect like Ghostly Wings
Viscerid Armor I don't see why to play this, +1+1 is really not enough to guarantee a slot.
I have more thing to say but it took me like 2 hours to make all of this :P
1 year ago
So far in playtesting, I've used + to put six counters on Simic Manipulator and then put the rest on enemy creatures for Willbreaker or on other creatures like Cytoplast Manipulator. I do get your concern, and I do share that, that's why I'm considering adding more Agoraphobia and maybe taking some Simic Manipulator put for other creature-steal cards to support or go with Willbreaker. It so far has become a big focus of this deck beside Simic Manipulator. To be honest I just have a fascination with cards people think aren't too good, and break them beyond all comprehension, and Simic Manipulator was the card for this deck.
1 year ago
Thanks for the input, I too have been debating adding the red cards in the quantity that they were in, so I made a few adjustments.
At the moment I'm content with keeping Lightning Bolt on the sideboard, I'm hoping that I'll only have to use it in the case of hexproof things. (in which case I might run Crater's Claws or something similar)