Jester's Scepter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jester's Scepter

Artifact

When Jester's Scepter enters the battlefield, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.

(2), Tap, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.

wallisface on Eldrazi Budget

1 year ago

Eldrazi-tron usually plays a mana curve which is less reliant on assembling Tron, because they have no real way to reliably get it going. To that end, i'd suggest ditching Artisan of Kozilek, Sundering Titan, Emrakul, the Aeons Torn (Emrakul isn't viable to cast in even the most efficient of Tron builds, 15 mana is insane), and Conduit of Ruin.

I'm really not sure what Jester's Scepter is doing here, especially mainboard - it's just soo useless soo often in games.

I know you're on a budget, but getting 4-of Karn, the Great Creator will power this deck up a LOT. It should be pretty easy to find room for him after ditching the abovementioned cards.

I'd suggest playing full playsets of the "main 3" eldrazi also (Thought-Knot Seer, Matter Reshaper Reality Smasher).

XTwistedMetalX on Fleet Eater Mill

1 year ago

Removed Jester's Scepter replaced with more Jester's Cap removed Tron lands, added a couple islands, added Cut Your Losses . All those Tron lands weren't necessary. Will play test new setup soon!

wallisface on Eldrazi PanharmoniTron

2 years ago

deathjunky If I were trying to build a Modern Panharmonicon with Tron Lands deck, I think i’d initially set myself the following restrictions:

  1. Make sure there’s a full playset of Panharmonicon. The card is important to have in play, so we should be ensuring we get it.

  2. Ensure that the vast majority of the deck benefits from Panharmonicon. I would ditch the Eldrazi entirely for this, and focus on artifacts to make for a toolboxy build using Whir of Invention (this would allow us to get setup, while also getting pieces we need).

  3. Figure out how much we need Tron active. We either need low-ish cmc with Chalice of the Void, or we need to splash green to ensure Tron becomes active. I’m personally in favour of option A, though i think i’d still splash green for the likes of Thragtusk.

I think i’d end up with something like this (just spitballing, so this can easily be refined):

(Note, after going through that exercise, the biggest takeaway I have is that I don’t think Panharmonicon wants to be in the same deck as Tron-lands. If i’d just built this as a UG creature list, instead of a tron based build, i think it’d have been easier to ramp, and have access to better payoffs (i.e Hornet Queen). I think the best path forward for your Panharmonicon might be to ditch Tron)

sergiodelrio on Which Magic card's art would …

2 years ago

Wheel of Fortune

lovers - Pia and Kiran Nalaar

moon - Blood Moon

strength - Unholy Strength

tower - Command Tower

devil - Vexing Devil

magician - Snapcaster Mage

star - Chromatic Star

death - Death's Shadow

judgment - Iona's Judgment

hangman - Walk the Plank

fool - Jester's Cap Jester's Scepter Jester's Sombrero

Cool challenge btw, hope you find good matches and please share the final list once you're done!

EDIT: @plakjekaas nice picks

akselodd on Super budget Flicker EDH ($25)

3 years ago

Thanks for the suggestions PaulMuadDib! I have some thoughts about your suggestions so I'll go through them step by step.

Pierce Strider/Jester's Scepter/Sapphire Charm: Once you have the combo, you should have access to your entire deck. Running cards for the explixit purpose of winning the game means that you are always running the risk of drawing a completely dead card. All current listed win-cons are both good as stand-alone cards but they also have the potential to provide a win-con later.

Skyscanner/Pondering Mage: These cards were previosly in the deck, but I took them out for separete reasons. Skyscanner was cut since most of or flicker/blink cards are single-target and single-use which means, just drawing a card proved to be to inefficient. The exclusion of Pondering Mage was because paying 5 mana for a Ponder was suppremely inefficient and the value that the ponder gained you was lost in how much mana it cost.

Stern Proctor: You are correct that the list is lacking in artifact hate and Stern Proctor might be warranted.

Think Twice: This suggestion I don't get. It is almost never going to be worth returning compared to other blink spells and it doesn't function like a win-con later, unlike Deep Analysis.

Engulf the Shore: You can reasonably expect to have between 2-3 per game. Thusly, this is going to function rather poorly as a boardwipe in the deck.

Azorius Chancery/Sunscorched Desert/Time Wipe: These I simply didn't think of. Especially Sunscorched Desert. They are all going in!

Again, thanks for the suggestions!

PaulMuadDib on Super budget Flicker EDH ($25)

3 years ago

I was looking through tapped out for a budged deck yesterday and this is the one that I decided on using. I didn't have all of the cards you used but I was able to fill it in with cards lying around that were out of the super budget stuff lying around and the rest of the empty slots I was able to get for a under $10, very happy with the concept here.

One thing that new players should note, which I assume budget decks attract, is that if you flicker a creature (i.e. use a spell such as Turn to Mist on it), the spell you cast to make the creature flicker will still be on the stack when the creature's enter the battlefield trigger has to choose something. So for instance, when you cast Turn to Mist on Archaeomancer, you cannot choose to immediatly return Turn to Mist to your hand, it has to be something already in your graveyard.

Some alternative budget suggestions anyone reading this list might want to consider, if they already have them for example, are:
Pierce Strider can fill the same role that the chalice fills while still using the same flicker cards that the infinite mana generator uses.
Stern Proctor is some light artifact/enchantment hate. This deck seemed to be very light on artifact hate, so it needs something. Once you have infinite mana it might also be used to bounce your own Chalice/Strider to hand for victory.
Skyscanner is half a Mulldrifter for 3 mana, not a bad pick.
Think Twice is an alright draw card that Scrivener can get back or can be used in response to grave hate.
Pondering Mage is a decent effect with a 3/4 body.
Jester's Scepter could be put in as a second chalice: just flicker it a bunch and exile your opponent's libraries.
Azorius Chancery is a tap land and I generally don't encourage these, but if you are going for infinite mana combo via untapping lands, it can't hurt to had lands which can make extra mana. Also consider Temple of the False God if you take this route.
Sunscorched Desert can in fact win if the Chalice route is used since Ghostly Flicker is able to target lands.
Engulf the Shore is a decent boardwipe that could also be used to return your own creatures to your hand for value.
Time Wipe is a good boardwipe, especially if you are able to say, bounce something to recur your Breath of Life.
Sapphire Charm is also a second avenue to win the game via decking our your opponents. You choose the first mode and they get 100 or so draw 1 triggers during the next player's turn. Since the charm is an instant, it makes it possible to do the flicker combo on the end step before your turn so that, hopefully, your opponents have used up enough mana so that they can't do anything with the cards they draw on your upkeep; the draw triggers are one at a time so the opponents could respond to each one.

Also here are some upgrade suggestions of cards that are currently $2 or less, these are some of the cards I had lying around, for people willing to spend a bit more:
Library of Leng since you have the potential to draw a lot of cards in this deck, it's always nice to not worry about discarding them.
Star Compass this common is annoyingly expensive for it's effect: probably due to the diamond cycle being about double the price.
Flood of Tears isn't too bad since you get an etb right away. The next three should be considered as a unit:
High Tide can make the Drake produce 10 mana when it untaps only 5 lands.
Capsize will let you make infinite mana off of the Drake if you have at least 2 islands out and have cast high tide.
Cloud of Faeries is something that might work to combo off with if you are able to cast high tide multiple times in one turn. That's just a consideration here since I have yet to play test this deck against real players.

wiredknight on

3 years ago

Glaze Fiend, Glaze Fiend, Glaze Fiend.

That little guy has won me way more matches than I expected. In my Mishra's Champions I also use Esperzoa to bounce my own artifacts to play more copies of them, making glaze fiend huge in the process.

I also really like Etched Champion for some nearly guaranteed damage or for a tough blocker.

Thanks to some other suggestions, I use Prophetic Prism to help with mana but even better to bounce and replay copies to accelerate later game card draw.

I've also been experimenting with Jester's Scepter for disruption and, if I keep bouncing/replaying it, an alternate win con as I exile their entire library...

Driffwood on Fateshift on over here

5 years ago

Switched in Jester's Scepter for a third option to exile an entire library, also with the added bonus of counters in multi-player games where people happen to run the same cards

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