|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
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: Gain .
, : Investigate. (Create a colourless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
Magnifying Glass Discussion
2 months ago
For future reference, Commander's Sphere doesn't tap for any mana in a colorless Commander deck. Commander's Sphere specifies that it taps for a color in the commander's color identity, and Kozilek, the Great Distortion clearly doesn't have any colors, so Commander's Sphere can't tap for any mana. Try running Magnifying Glass instead! It provides card draw and ramp!
You should also consider running other lands over the tron lands and the Locus lands. Yeah, sure, they're really sweet if they're online, but you'll rarely get all of the pieces on the board if you draw them naturally. Maybe try Inventors' Fair , High Market , Phyrexia's Core , Reliquary Tower , and Haven of the Spirit Dragon .
2 months ago
Just thought I'd like to let you know, Commander's Sphere doesn't produce any mana in a colorless Commander deck, since the card specifies "colors" and Kozilek, the Great Distortion is definitely not any colors. I'd try something like Magnifying Glass for some additional card advantage and ramp as a replacement. I always enjoy seeing a fellow Kozilek player!
3 months ago
A card that I play in casual naru is Magnifying Glass . This cards allows you to draw your deck during both infinite mana loops.
4 months ago
@Austin_Smith_of_Cards I guess you're right about Ral. I figured he'd be decent card draw with his first ability and putting things in the graveyard wasn't terrible because I do have several pieces of recursion but I hadn't really thought about how bad his other 2 abilities really are. Until now having it written out in front of me I hadn't really counted how many instants and sorcery cards I had.
I had been looking at Magnifying Glass as well. I figured it was one of my weaker options but I liked that it also made clues (which helps up my artifact count) and those clues added to my card draw. So, I kind of looked at it as pulling double duty.
Do you really think Mycosynth Wellspring isn't worth it? I guess I don't have a ton of ways to sacrifice it but I feel like it's a good when using Trash for Treasure , Scrap Mastery , Goblin Welder , Kuldotha Forgemaster , and Daretti, Scrap Savant . It also is good to bring back with Myr Retriever , Junk Diver , and Scrap Trawler . Is it just that this isn't enough options, or are these just too narrow of circumstances?
What are your opinions of Vedalken Orrery ? I know giving my spells flash is good, but is it worth it in this deck? I always want to use it but I feel like it's always one of the last cuts I make in most decks, but I was hoping it'd have more value in an artifacts matters deck.
4 months ago
Here's what I would do:
You already have a ton of strong artifact mana, plus your commander has a kind of ramp tacked onto it, you can afford to cut your weaker mana rocks and still consistently have plenty of mana. Ral is a nice card, but you barely have many instants and sorceries in this list, so you can't make exceptional use of him. Lastly, I think you can afford to play at 36 lands; you'll still be running thirteen ramp sources (not counting Saheeli herself or Voltaic Key).
5 months ago
anything that 'stores a draw' seems like a good inclusion. The Mind Stone and Commander's Sphere life sounds gud, but maybe even Chromatic Sphere and Chromatic Star might be worth your time to get your hand artificially empty quickly, and be able to sippy cup your cards back to hand at your leisure. Those might be extreme examples, but certainly anything with utility like Cranial Archive or Relic of Progenitus seems aces. Hedron Archive , Magnifying Glass , Pyrite Spellbomb , Scrabbling Claws , Silent Gravestone are a few other reasonable effects in that style.
7 months ago
Hmm... I'd be wary of falling into the trap of trying to cram too many niche effects that seem useful. You can take a look at this deckbuilding framework as a guide to building a decent EDH deck. The idea is to get around 8 packages of cards (each package will have around 8 cards each) that accomplish similar effects. This means that your deck should run smoothly as you are able to reliably access certain effects.
Of course this should be something that gels with your gameplan. So far it seems that your gameplan is to beat down with (relatively) efficient midrange angels. Your commander comes in to insulate your force against wraths, which at the same time leave your opponents defenceless. At the very late-game, you go the nuclear route of destroying everyone's lands. Now, you're going to have to pick only cards that will contribute to this game plan. Godsend isn't really that useful, neither is Spear of Heliod which is more useful as an anthem in token decks.
Now, I will strongly recommend not skimping on three effects: ramp, removal and draw. For ramp you should at least try to get 6 mana rocks that cost 2 mana, this leads to your deck being more explosive. You can try:
- Sol Ring
- Prismatic Lens
- Thought Vessel
- Worn Powerstone
- Magnifying Glass (bonus for draw ability! Beggars can't be choosers since you're in mono white)
For draw you can consider:
9 months ago
Hi! I love Valduk! Never got around to making a list but I have a tooooon of good ideas for him
Or mainly just one: Bludgeon Brawl
Fascinating card. Makes all of your mana rocks extra equipment. And SO much more.
What makes it so good? Artifact tokens. Treasure tokens. Clue tokens. Curse of Opulence, Magnifying Glass, Brass's Bounty, Goblin Kaboomist, and a bunch more. You can equip these for free to ken more creature tokens. OR use them for ramp/card draw, making the deck versatile.
Look here for more ideas: Suns_Champion's Well of Ideas. Find the Valduk section in the deck.
Hope some of this helps!
Magnifying Glass occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%