Staff of the Death Magus
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Printings View all
|Magic 2015 (M15)||Uncommon|
|Magic 2014 (M14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Staff of the Death Magus Discussion
3 months ago
6 months ago
The first obvious fix to this would be to fill out your playset of Ghoulcaller's Chant before you start adding Disentomb s. But ultimately, I don't think you should play too many of those effects, as they are not super consistent in a deck that doesn't self-mill, and they are just dead cards until you even have a creature in the yard.
Now, some changes that could be made to improve the deck overall would be to remove the cards that don't do anything but gain life. Gaining life is one of the weakest mechanics in magic and you need to be given absurdly hight amounts of it before it's worth it on its own. Cards that do other things than gain life, like Gifted Aetherborn can be amazing, but Crypt Incursion and Staff of the Death Magus are pretty awful.
I would also cut some of the clunkier 4-drops to ensure you don't get out-tempoed by faster decks.
Some relatively cheap suggestions to replace them with:
6 months ago
Notes from game on 09/08/2019:
- Bloodchief Ascension
- Exsanguinate - took out 3 players simultaneously
- Hex Parasite - OMG belongs in almost any black deck
- Lake of the Dead
- Overwhelming Forces
- Painful Quandary
- Phyrexian Obliterator
- Staff of the Death Magus
- Sword of Light and Shadow
Worth Considering for Removal:
- Arcane Lighthouse - unlikely to need / redundant with Detection Tower
- Lich's Mirror - I made a dumb mistake not paying enough attention to the win condition
- Maralen of the Mornsong (sigh) this was originally her deck
- Ob Nixilis, Unshackled - keep for at least one more round
- Platinum Emperion - belongs in another deck, redundant with Platinum Angel
- Soldevi Digger - very unlikely to need
- The Haunt of Hightower - I want to make this a better card than it really is, but I have to face it.
7 months ago
Thanks seshiro_of_the_orochi -- I admit, I forgot about the Well entirely... that should def be in here. Now I'm up to 111! [shakes fist] ;) I don't currently have cards like Throne or Staff of the Death Magus , but will consider once I get down to 100.
DrukenReaps - thanks for the suggestions. I think you're right about the card draw, I'm just concerned about having too few creatures...
Anyway, thanks for the help!
1 year ago
Maybe Awakened Amalgam with all the different lands you play.
Also consider some or all of the staffs (Staff of the Wild Magus, Staff of the Death Magus etc.) and if you want to go the lifegain-route, you can play Well of Lost Dreams, and the amazing Juju Bubble.
Aladdin's Lamp also gives you some serious card advantage.
Maybe also some clash-effects, cause your mana-curve and land-to-nanland ratio is on point!
1 year ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
1 year ago
Most of these aren't standard legal but if you're just playing casually or looking for a commander deck