|Commander / EDH||Legal|
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|Modern Masters (MMA)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
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Artifact — Equipment
Equipped creature has ": Add one mana of any color to your mana pool."
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Paradise Mantle Discussion
1 week ago
Isn’t Puresight Merrow also an infinite combo with Paradise Mantle? It doesn’t win you the game, but I guess it helps you find cards you need. You could try that if you need more Merfolk based infinite combos.
2 weeks ago
My broad reccomendations for the direction are to go with more of an artifact based playstyle incorperating ways to trigger Macar as many times per turn as you can while clearing the field. then use all your mana for a in shot kill on everyone. a few card reccomendations are as follows but its just what caught my eye Royal Assassin Skirsdag High Priest Scrap Trawler Avatar of Woe Sheoldred, Whispering One Karn, Silver Golem Tragic Slip Tendrils of Corruption In Garruk's Wake Jandor's Saddlebags Strionic Resonator Voltaic Key Icy Manipulator Glaring Spotlight Arcane Lighthouse Illusionist's Bracers Koskun Falls No Mercy Holdout Settlement Hero's Downfall Beacon of Unrest Night's Whisper Unwinding Clock Blinkmoth Urn Scythe of the Wretched Puppet Strings Paradise Mantle
3 weeks ago
Looking at your commander, I feel like Spidersilk Net, Sigil of Distinction, Paradise Mantle, Kite Shield, Cathar's Shield, and Bone Saw should pretty much be auto-inclusions along the lines of Accorder's Shield. They're all pretty weak, but as long as your commander is in play they replace themselves for free, so it's like getting to play a thinner deck with occasional fringe benefits. Most of them are pretty cheap to buy as well.
3 weeks ago
3 weeks ago
Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.
3x Augury Owl
4x Gilder Bairn
3x Mystic Snake
4x Turn to Mist
Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.
Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!
Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.
4 weeks ago
Paradise Mantle is a great way to tap Emmara without attacking.
4 weeks ago
It really does not go infinite with itself, in order to activate its ability, the card must be tapped ( is the untap symbol). So it is really hard to abuse this by itself, sure, it goes infinite with something like Paradise Mantle, but hey ho, so can a lot of other cards that produce more than 1 mana.
For the challenge:
Intangible weight 2R
Enchantment - Rare
At the beggining of your upkeep, ~ deals damage to each player equal to three times the number of enchantments that player controls.
Suddenly, the atmosphere in the room became heavier. Like literally.
I think the best red can hope for is a Price of Progress variant for enchantments.
How would a card named Kiora, Simic Guild Leader look like?