Paradise Mantle

Paradise Mantle

Artifact — Equipment

Equipped creature has ": Add one mana of any color to your mana pool."

Equip

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Trade

Have (2) pskinn01 , lizardwarrior
Want (3) Etinifni , Axiomatix , Saberix

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Paradise Mantle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Paradise Mantle Discussion

Kogarashi on Will Savage Swipe resolve if ...

1 week ago

And an important note, it can still be tapped by something else, just not use its own abilities with or in the cost, or attack.

So Azami, Lady of Scrolls can tap a wizard that just entered the battlefield despite summoning sickness. Azami can even tap herself, because the tap symbol isn't used in her ability. But she can't attack, and if she had a Paradise Mantle, she couldn't tap for mana.

hecubus333 on Sidisi Trinket Storm

1 week ago

Profet93 I've thought about your suggestions a bit, and updated the deck to reflect them. Counted cards that preferred each type of use, ramp, damage, trickery, etc..

I actually DID decide to include Imp's Mischief, AND turns out I had already slipped Slaughter Pact back into the deck previously and just forgot to update. I added a Dismember, and already had Everflowing Chalice in the deck.

I've adjusted my land count by adding low cmc ways to shuffle my yard back into my library like Dark Sphere, Thran Foundry and Elixir of Immortality.

The one thing I pondered on a bit, and decided to pass on was Jet Medallion. I do think it was a worthy consider, but the overall average cmc is still under 1, and of those, only a very very small sample size is made up of strictly Black.

I almost added Mind Stone, and am still considering it, but I'm not sure which other rampy artifact I would swap for it. Maybe Lotus Bloom is too situational? Not sure Suspend-3 will do me any good if I'm trying to win on the spot, but I understand that 3 mana can come in clutch later if I fail to win on the spot. Would love to know if you'd make the same swap, or if any other card screams out to you as useless or lesser than a Mind Stone here. Paradise Mantle comes to mind, but it's won me games by providing that 1 Black after tapping out on Swamps.

Sorry for the novella, but again, I very much appreciate your help, and have added a proper thank you to my description.

Gilbobaggins on Self-Millfolk Combo

1 month ago

If you have Jace, Wielder of Mysteries Puresight Merrow Paradise Mantle in play cant you just self mill until you win?

DBCooper on Gotta Go Faster

1 month ago

Paradise Mantle + Blistercoil Weird + Serum Visions or any other 1 cost draw card makes for a fun infinite ability

-BirdWizard- on new affinity

1 month ago

Potentially try Paradise Mantle instead of Tantalite? It's like another Springleaf Drum kinda

Silverdrake on Simic Bioengineering

1 month ago

May I offer a different and far less complicated win condition that still uses the infinite counters combo your deck is built around? Here's an example game:
Turn one you play an island and Training Grounds .
Turn two you play a forest, Paradise Mantle , and Gyre Sage .
Turn three you plan an island, Gilder Bairn , (Trigger evolve on gyre sage) and use Gyre Sage to equip Paradise Mantle to the Bairn.
Turn four you play an island, use the combo to put infinite counters on Gyre Sage, tap Gyre Sage for 100000000000000 green, tap your three islands for UUU, and cast Blue Sun's Zenith for X=100000000000000 targetting your opponent. Assuming they don't have any tricky business, they draw from an empty library and lose the game. You could run Pact of Negation to protect yourself when you're going off, and Force of Negation as backup to counter removal spells they play on their turn when you aren't ready to go off yet. If you wanted to splash a color, you could try adding a bit of white for Teferi, Time Raveler to stop your opponents from interfering with you, or even Dovin's Veto for the same reason. Steelshaper's Gift can tutor for the mantle, and Idyllic Tutor can tutor for the grounds. If you run Idyllic, you could also run a package of useful enchantments like 2x Detention Sphere , 1x Privileged Position , 1x Spreading Seas , 1x Search for Azcanta  Flip.

I know that's a lot of recommendations, and I don't expect (or even recommend!) that you follow every single one. Blue Sun's Zenith would be my primary recomendation, "Free" countermagic like Pact and Force would be my next biggest recommendation.

TheMazter13 on Urza EDH

2 months ago

There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .

Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.

Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.

Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore

Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.

Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled

Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn

You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.

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