Paradise Mantle

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Paradise Mantle

Artifact — Equipment

Equipped creature has ": Add one mana of any color to your mana pool."

Equip

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MMA

5DN

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Paradise Mantle Discussion

FancyTuesday on Equipment Interactions with Chromium

1 month ago

In cases where equipment gives creatures abilities like Paradise Mantle then timestamp order determines whether or not Chromium has the ability or not. I.E.: If you activate Chromium's ability then equip him he has the ability, if he's equipped and activates the ability he loses it.

In the case of Sword of Fire and Ice however some of the abilities belong to the equipment, not the creature, and layers keep the P/T buff because Chromium's ability sets base power and toughness. So Chromium would lose the color protections (depending on timestamp) but the Sword's triggers would still function.

Acmegamewerks on Kor Equipment: Modern Competitive?

1 month ago

Hello njinco, so usually 2 lands and a Paradise Mantle is perfect but usually at least 2 lands is good.

Coward_Token on EDH: Universal Tribal Supplements

1 month ago

I feel that some tribes are only partially supported. Rather than trying to fix each individual tribe, I've tried to think of some cards that would be good enough for the lesser tribes but not so good that the established ones like Goblins & Merfolk would also benefit. This way, the situation would be remedied for all underdog tribes, both present and future. Hopefully this isn't too misguided; let me know what you think.

Width token makers

The following are meant for tribal cards which would appreciate going wide but have difficulty doing so reliably, e.g. Thundercloud Shaman or Admiral Beckett Brass (why does Grixis only have one Pirate token maker available?). One concern I have with these is that they could be problematic with some cards, e.g. Reaper King, Soulcatchers' Aerie and Gilt-Leaf Archdruid.

Obelisk of Creation Show

Genesis Blade Show

Artificial Sire Show

Height cards

These are meant to help tribes who suffer from having few cards to choose from within singleton limitations, giving them some extra fatties.

Familiar Likeness Show

Kindred Colossus Show

Misc. cards

Seal of Unity Show

Representative's Ring Show

Tribal Mantle Show

Vesuvan Braclet Show

(new) Volrath's Implant Show

kamarupa on F**KING HOSTILE

1 month ago

Fun idea! I expect, though that with so few creatures, removal, especially by forced sacs could be really tough on this deck. Perhaps something like Cloudshift in the sideboard could dodge a lot of that. Or some graveyard recursion like Immortal Servitude.

I also imagine, even with 4xParadise Mantle, that your mana base could run a little cleaner for not too much more money. A few lands to consider:

1xBuried Ruin, 1xScavenger Grounds, 1xSejiri Steppe, 2xTemple of Triumph.

I wonder if something like Empty the Warrens either 1x mainboard or more in the sideboard might be an alternative wincon with all your 0 drops.

kamarupa on Izzetog

2 months ago

Aqueous Form, perhaps?

Also 1xHalimar Depths? Clearly, some better lands would be a huge help here, though I'm not your budget wants to shell out for them. I think for the very low AVG CMC here, you could probably be fine with as few as 19 lands - perhaps something like Terramorphic Expanse or Evolving Wilds might be a good idea as well to help thin and stabilize your mana base.

Some additional draw card maybe: Dangerous Wager, Thoughtcast, Tezzeret's Gambit

Other low CMC artifacts: Paradise Mantle, Springleaf Drum, Pithing Needle, Expedition Map, Steel Wall, Myr Servitor, Welding Jar, Elixir of Immortality, Ratchet Bomb

You might also consider Metalcraft spells...

lagotripha on Budget Mono White Equipment Spam

3 months ago

Sram, Senior Edificer? Captain's Claws should give you a little resilliency in the number of creatures hitting the board. Cranial Plating is a classic inclusion in a lot of lists. Danitha Capashen, Paragon feels playable here, not amazing. Flayer Husk/Paradise Mantle gives a little combo potential. Stone Haven Outfitter gives some much needed removal resistance.

Past that its the usual 'counts artifacts' cards. Dispatch and so forth.

GoblinsBeatElves on Growing Doom, Hydra deck.

3 months ago

Experiment with different hydra/ +1/+1 counter stuff. I have two suggestions for this:

1) Lifeblood Hydra. Gives you some card draw and life gain for when it dies, could be helpful in some cases. I dont suggest going a full playset on this one, as its not as powerful as other hydras, it just has those death effects.

2) Gilder Bairn. Doubling the amount of counters in any given thing can be huge! Just pay the green bit. Every turn! If you need a tap outlet too, try Paradise Mantle. You get 1 mana, pay three, double as many times as you can. This can be an infinite loop with Training Grounds, but for this I would not suggest adding that too. Check out my deck (Emrakul turn 4) if you want to know how to build around that. Good job, and good luck with further adaptations!

Darth_Savage on Suit Up! Mono white Equipment

3 months ago

Hi MurderForBrunch,

The deck that normally plays Puresteel Paladin and Sram, Senior Edificer in Modern is the Cheerios combo deck which uses a bunch of cost equipments like Accorder's Shield and Paradise Mantle, eventually casting Retract and winning with Grapeshot or Monastery Mentor. When it works it's a bomb and I know because I play the deck now and then - Cheap & Cherio. Now your deck is fairer than that, but the inclusion of the two main engines means that your opponents are probably expecting Cheerios.

I think you can play to that a little, even if you stay in mono white. You could use Glint Hawk or Leave / Chance to leverage more card draw. You might also want to consider splashing a different colour, each could be usable; red (Goblin Gaveleer), blue (Artificer's Assistant), black (Painsmith) and green (Assault Formation). Splashing would let you run other cards outside of those I've suggested too, but those suggestions are the first that come to mind.

My closing thoughts are that you might want to run a few more equipments in the deck and possibly look at the keywords Affinity, Metalcraft and Improvise. I hope this is of help and have fun brewing your deck.

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