Dampening Pulse


Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Dampening Pulse


Creatures your opponents control get -1/-0.

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Dampening Pulse Discussion

clark1424 on

8 months ago

In today's meta, you're most likely to be against Saheeli or mardu vehicles/ballista. I think in order to beat them, you MUST have an answer for Gideon, Ally of Zendikar and Heart of Kiran or Felidar Guardian + Saheeli Rai combo. As our color suggest, our best option is to add either To the Slaughter/Ruinous Path in our main board together with plenty more removal like Fatal Push and Grasp of Darkness. It would also be helpful to add some Dampening Pulse in your sideboard against Saheeli decks since you reduce Felidar Guardian's power to 0. Same goes with thopter tokens produced by Whirler Virtuoso (which in my opinion is a very big problem since these pesky copters will chump block you or... be their source of aggro).

I myself have 14 spells for removal without counting my 4 Voldaren Pariah  Flip. So far, I've won all my match vs mardu vehicles.

With regards to playing against control, you will badly need recursion. I think Minister of Inquiries is a good choice if you are against slower decks. But since you are dealing with meta decks who are fast and infinite based, I think removal should be heavy and milling/discarding comes 2nd.

seanbruno on Sultai Gearhulks

8 months ago

Good grief, I drew so many cards. I love this deck so much right now.

Round 1 (b/g constrictor) -- went to a draw in 3.

Round 2 (4c saheeli) -- Dominated the combo with Dampening Pulse, feels nice.

Round 3 (b/g constrictor) -- was crushed in 2 quickly as I drew lands and kept on 5 with no counter spells in hand.

Laszlokh on Tap tap concede

1 year ago

Perhaps the best card for tapping creatures down in standard is Chilling Grasp. Cast it during their upkeep to tap two creatures, have them be tapped for the rest of their turn, your turn, their next turn, your next turn, and then they finally untap.

Adding more Niblis of Frosts seem like a good idea and Stitched Mangler is always great.

I would recommend getting rid of all creatures that don't tap out things.

With control decks, I often find that big flying creatures do the trick for me. Fortunately, Eldritch Moon brought blue one. Geralf's Masterpiece is about as big as you are going to get.

I would take out Evolving Wilds to make room for more Skyline Cascades.

With all decks in standard right now, what I would recommend doing is see how you would do against Spell Queller and make any changes based on that.

As far as sideboards go, here is what I would do:

4x Ceremonious Rejection

1x Dampening Pulse

4x Horribly Awry

3x Insidious Will

3x Negate

Ceremonious Rejection shuts down artifact decks which seems like an important thing to do with the possibility of R/W aggro vehicles.

Dampening Pulse is good against aggro decks that focus on having a lot of creatures.

Horribly Awry is a good counterspell, especially against Spell Queller. Nothing is more funny than countering their counterspell.

Insidious Will is a good spell that gives you options. You can counter, re-direct, and copy.

Negate is just another counterspell.

DaringApprentice on Hope You Didn't Want That

1 year ago

Sweet deck! I didn't realize how interesting Yasova was to me until I started thinking of ways to use her ability better.

I see you have Willbreaker, letting you keep the creatures you temporarily steal. Some other options for keeping these creatures past the end of the turn could be Conjurer's Closet, Deadeye Navigator, Synod Sanctum, Cold Storage, Nephalia Smuggler, and Ghostly Flicker, which all return creatures back under your control without you having to return them to their owners.

You could also use Hellkite Charger, Breath of Fury, or World at War to trigger Yasova's ability multiple times per turn.

With Glaring Spotlight, you can steal your opponents' creatures that have hexproof. To steal your opponents' noncreature artifacts, try turning them into creatures with options like Toymaker and Titania's Song, and to steal your opponents' noncreature lands, try turning them into creatures with Lifespark Spellbomb or Quirion Druid.

Land suggestions include Command Tower, Frontier Bivouac, Rootbound Crag, Opal Palace, Lumbering Falls, Temple of Abandon, Temple of Mystery, Vivid Crag, Vivid Creek, and Vivid Grove.

If you don't want to give the creatures back after you've stolen them, you can use sacrifice effect cards to get rid of them for profit. Some powerful sacrifice engines include Ashnod's Altar, Culling Dais, Barrin, Master Wizard, Bloodshot Cyclops, Jalira, Master Polymorphist, Profaner of the Dead, Scourge of Skola Vale, Evolutionary Leap, Goblin Bombardment, Perilous Forays, Shivan Harvest, Momentous Fall, High Market, Life's Legacy, and Primal Growth.

To make your opponents' creatures easier to steal, you can use power-reduction cards such as Cumber Stone, Schismotivate, Downsize, Dampening Pulse, or Agoraphobia.

You can also make opponents' creatures easier to steal by increasing Yasova's power, with any of these or other boosting cards: Kessig Wolf Run, Ceta Disciple, Llanowar Augur, Moonveil Dragon, Ursapine, Wolfir Silverheart, Bonesplitter, Hero's Blade, O-Naginata, Ring of Kalonia, Sai of the Shinobi, Shuko, Sigil of Distinction, Silver-Inlaid Dagger, Sword of the Chosen, Boar Umbra, Briar Shield, Elephant Guide, Exoskeletal Armor, Forced Adaptation, Giant Spectacle, Goblin War Paint, Inferno Fist, Madcap Skills, Moldervine Cloak, Mythic Proportions, Quest for the Gemblades, Rancor, Seal of Strength, Shape of the Wiitigo, Spectral Flight, Spider Umbra, Taste for Mayhem, Volcanic Strength, Wurmweaver Coil, Blossoming Defense, Brute Force, Giant Growth, Groundswell, Invigorate, Might of Oaks, Mutagenic Growth, Prey's Vengeance, Strength of the Tajuru, Wax/Wane, Blessings of Nature, Elven Rite, Give / Take, Increasing Savagery, Phytoburst, Reckless Charge, and Soul's Might

SaroArsten on Mizzix: 420 Minutes Turn

1 year ago

Well, this deck is pseudo-budget (I don't buy any cards for it) and I don't own Snap or Rift (it's a shame because it is a staple, yeah, I know). I don't have Omniscience, either, and I don't think I want it in a storm deck: maybe it'll be better in a 'big spells' build with something like Insurrection and Expropriate maindeck. I also try to avoid any particular combos, especially the ones that someone already assembled in my playgroup, and Laboratory Maniac + Enter the Infinite + Divination was exactly how my friend won last time.

Anyways, thanks for your help, cardz1! I'd probably run a board wipe instead of Dampening Pulse. Which can youl suggest?

cardz1 on Mizzix: 420 Minutes Turn

1 year ago

I run a Mizzix deck similar to yours, and I noticed that you lack a combo that I find pretty powerful. Enter the Infinite with Omniscience is pretty much game. I run it so I have Laboratory Maniac on the field so I can draw myself out the easy way, but that is just me. Snapcaster Mage and Cyclonic Rift are definite musts here, perhaps getting rid of Kazuul, Tyrant of the Cliffs and Pore Over the Pages. I don't really think Dampening Pulse is really necessary here either.

Provis on Azorius Enchantment Control

1 year ago

I dropped Pacifisms and Myth Realizeds, and switched Dampening Pulse with Dragonlord Ojutai. I didn't realize the anti-synergy between Starfield and Myth, so I'm glad you pointed that out! I tweaked a few other numbers and brought Narset Transcendent in. I think this definitely looks better, but I'm still looking for advice!

DarkLaw on Eldritch Moon Spoiler Thread

1 year ago

After just a couple of quick searches, Grappling Hook and Dampening Pulse provide some much-needed trolling. It's janky and won't work, but I love it.

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