Zhur-Taa Druid

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Dragon's Maze (DGM) Common

Combos Browse all

Zhur-Taa Druid

Creature — Human Druid

: Add to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent

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Zhur-Taa Druid Discussion

jakeelephant006 on Gishath is cool

5 days ago

Cards to pull:

Creatures- Belligerent Brontodon, Bonded Horncrest, Generator Servant, Looming Altisaur. Opaline Unicorn, Zhur-Taa Druid

Instants + Sorceries:Fateful Showdown ?, Enter the Unknown, Explore

There are some other cards that aren't that great, but currently you don't have the resources to replace them.

Cards to add from Sideboard:Commune with Dinosaurs, Kinjalli's Caller, Obelisk of Urd, Otepec Huntmaster

Other Recomendations:

Pick up the Huatli Planeswalker deck. It has Huatli, Dinosaur Knight who has great synergy with all dinos along with Burning Sun's Avatar, Sun-Blessed Mount, and Goring Ceratops which are all good dinosaurs themselves. And who knows, maybe you'll draw some of the dinosaurs from Ixalan that you don't have from the booster packs. Also, I'd recommend getting the Feline Ferocity commander deck from C17. It's the cheapest of the set, it's in your colors, and you can break it apart and use at least a third of the cards in there. Not many of the creatures would be of use but there are great commander staples and powerful cards in the the lands, instants, sorceries, arifacts, and enchantments in that deck. These two decks would be good options to help enhance your deck if you don't want to just go out and buy the singles you actually need.

XDS on Does that hurt?

1 week ago

Hello,

a couple of cards I would add, to reinforce the "hurt to play" idea:

Zhur-Taa Druid pinging away opponents while producing manaBurning-Tree Shaman The original (although downsized) Ruric Thar

Also, when using Vial Smasher, the idea would be using X-costed spells (which you have included) to maximize damage output then Rosheen Meanderer would be in order.

I noticed you're using Gratuitous Violence. Not always will you be able (or interested in) attack so, a Warstorm Surge would help dish out more (actually double if you have Gratuitous Violence in play) damage to opponent's face (or get ready of any creature bothering you).

Here's my suggestion on replacement:

Embermaw Hellion -> Warstorm Surge

Burnished Heart -> Rosheen Meanderer

Sakura tribe elder -> Zhur-taa Druid

Tree of Perdition -> Burning-tree shaman

This is just an idea, hardly will it improve the game but aligns with the "hurt to play" line.

As a bonus: Gratuitous Violence+Warstorm Surge+ Phyrexian Swarmlord = 1 player in a tough position ;) (food for thought)

Regards,

Xeio De Sono

multimedia on Temur Casual EDH

1 month ago

Hey, I have several suggestions.

You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.

For the manabase I recommend these budget lands:

These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.

I suggest adding the mana dorks:

If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.

As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.

One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.

Examining the high cost cards here these are in my opinion the best ones:

  • Acidic Slime
  • Sarkhan Unbroken
  • Xenagos, God of Revels

  • Hellkite Charger
  • See the Unwritten
  • Ruric Thar, the Unbowed
  • Savage Ventmaw
  • Intet, the Dreamer

  • Dragonlord Atarka
  • Atarka, World Render

  • Stonehoof Chieftain

To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.

What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:

These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.

Good luck with your deck.


ThallionDarkshine on Samut Human Tribal

2 months ago

Metallic Mimic feels kind of weak in a deck with actual strong tribal tools like humans. In addition, Angelic Overseer feels kind of low impact for 5 mana. While it offers a bit of protection against board wipes, Selfless Spirit and Dauntless Escort are much better options.

Mayor of Avabruck  Flip is a great human anthem that can flip into a repeatable token producer, while Devout Chaplain is a piece of repeatable artifact/enchantment removal. Hanweir Militia Captain  Flip is a great token producer that doubles as a strong beater.

Finally, there are some great mana dorks that work very nicely with Samut's untapping ability. Somberwald Sage and Shaman of Forgotten Ways both generate multiple mana, and the shaman's second ability can't be overlooked as a way to close out games. Krosan Restorer also generates lots of mana when you have threshold. Avacyn's Pilgrim, Zhur-Taa Druid, and Steward of Valeron are some other decent mana dorks in your colors.

DmUra21 on

3 months ago

If I made this, and assuming I didn't miss another card, I would put the maybe board instead of the following:

Kargan Dragonlord, Jund Charm, Karametra's Acolyte, Bladewing's Thrall, Zhur-Taa Druid

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

4 months ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

goblinguiderevealpls on Fireballin Elves

4 months ago

Zhur-Taa Druid seems to be a perfect fit for your theme even though he isnt an elf

Also Manamorphose was originally a commom and is a free card draw with mana fixing to boot!

Illusificate on List of EDH Ramp Cards

4 months ago

I can't believe you forgot Zhur-Taa Druid!

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