Zhur-Taa Druid

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Dragon's Maze (DGM) Common

Combos Browse all

Zhur-Taa Druid

Creature — Human Druid

: Add to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent

Price & Acquistion Set Price Alerts

C16

DDL

DGM

Ebay

Zhur-Taa Druid Discussion

TheAmazingSteve on Captain Crunch Has Done It Again!

1 month ago

I feel that the amount of ramp is a bit much, maybe cut Zhur-Taa Druid and Sylvan Caryatid for more draw / big creatures?

Also, the deck seems to be tilted green, but the land base does not reflect that.

hydrothermia on

2 months ago

Welcome to Tapped Out!

Doubling Season and Hardened Scales would be good enchantments for this, giving a bunch of extra counters. Though I don't know your budget, so it might not be an ideal card price wise. Pandemonium would be an interesting one to throw in and once it comes out in October, Guildmage's Forum could be useful if you get some more multicolored creature cards like Zhur-Taa Druid and Savageborn Hydra.

hydrothermia on My messy deck

2 months ago

Welcome to Tapped Out!

I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.

Arashin War Beast, Ghastly Conscription and Wildcall can be cut here, you really aren't relying on Morph cards for this.

You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.

This is just a start, more things need to be done, but I can put only so much on each comment.

JohnnyBoyG on

2 months ago

I feel like most of your most recent changes actually weakened the deck. Let's go over them:

Hidden Herbalists: This card is strong in decks that can reliably trigger revolt. Yours cannot. The reason most zoo decks run it is because they run about a dozen fetchlands, which is way outside your budget.

Keldon Marauders: Meh. Not a terrible choice, but I don't think it justifies cutting Goblin Bushwhacker/Goblin Wardriver.

Zhur-Taa Druid: The upside of 1 extra damage per turn does not justify playing this over a 1-cost mana dork. Remember that in modern, 3 damage is worth about 1 mana, so you're going to need to tap this at least 4 times for mana in order for it to start to be justified. Except even then it won't because you didn't get to spend 3 mana on turn 2. Honestly, there's a good argument for not running dorks at all in a zoo list, but if you do, make sure they all cost 1 mana.

Roast: I think this one is fine. Just keep in mind that not being able to go face/hit flyers is a notable downside of Lightning Strike. Really depends on your local meta.

Thud: This is not a good card for your deck. Most of your creatures have 1 or 2 power,and even when pumped, they go up to about 3 or 4. The only "good" target for this is Polukranos, World Eater, which you only have 2 copies of. But that's not something you just want to through away for a bit of damage. Sacrificing any creature is a significant cost, and at sorcery speed, you can't really do any fancy tricks with it.

Otherworldly Outburst: Interesting choice. Keep in mind that it will be a dead card in some matchups though, but I could see it stealing some wins too.

Temur Battle Rage: I guess lagotripha has only ever tested Death's Shadow decks, because Ghor-Clan Rampager is almost always better. Specifically, Ghor-Clan Rampager is much better for creatures with power 3 or less, they are pretty much identical for creatures with exactly 4 power, and battle rage becomes slightly better as the power increases beyond that. As I mentioned earlier, you have 2 creatures with power > 4. Battle rage will be a dead card the majority of the time. Ghor-Clan Rampager is almost never a dead card, because you can always play it as a creature. I think it's very clear which one you'd rather be running.

hydrothermia on

3 months ago

Let's see what we can do with a fifty dollars modern hydra deck. I'd suggest you might want to splash some RED since there are some hydras out there. If you do splash some red make sure you get some Frontier Bivouacs. There are only a total of 29 hydras available in the Modern format. The most expensive thing I've seen so far would either be using Khalni Hydra or Progenitus, they're both $9 to $12.

A handy reminder you need less "one-of's" and more 3-4 copies of card to have better chances to get certain cards.

Before we head into going through picking hydras, we need to address the mana base first. All of these suggestions are one : Llanowar Elves, Elvish Mystic, Sakura-Tribe Scout or Birds of Paradise. Birds are the best choice, but you're going to be limited by your budget. So the first three are your best options for additional mana ramping. Two mana rampers are going to be Naga Vitalist, Cryptolith Rite, Song of Freyalise or Zhur-Taa Druid. Rosheen Meanderer would do well with the number of spells you have.

Next we'll need some support cards to go along with our "Mana dorks" to keep our hydras going. Enter the Unknown, Hardened Scales and Hadana's Climb  Flip gets you more counters. If you want to have some counterspells throw in some Spell Pierces or Stubborn Denials to go with Disdainful Strokes. Maybe a Mindswipe.

I'm gonig to have to split this into two parts due to the limited amount of card suggestions I can give per post.

lagotripha on Inspired - infinite combo

3 months ago

I've built some similar decks in the past here is my rundown of useful cards-

MVP Puresight Merrow

backup mantleCryptolith Rite (now Song of Freyalise)

Cheaper win Zhur-Taa Druid Grimoire Thief

Backup plan Disciple of Deceit

Laboratory Maniac win w Mesmeric Orb

I actually put up results in an FNM with a similar freed from the real combo deck- the big issue is that it just can't be played in a hand disruption meta. The deck loses to thoughtsieze.

King_Of_Thallids on Ultra-budget RG aggro

3 months ago

I like the idea of Sin Prodder, but I would replace them with Zhur-Taa Druid. Reason being that they could really screw you over if you are in a pinch. The druid however would produce mana, and some damage. This would result in having a total of 12 creatures being mana-prodducers, There are two obvious solutions; first, work with the mana, and toss in some hydras, second, replace some of the mana-producers with other cheap spells, such as Dragon Fodder for a handful of early game blockers. I would also replace Pathbreaker Ibex with Wolfir Silverheart, or hydras if you are running with the mana. Endless One is a cheap alternative to hydras, but if you have them, or the money, I would recommend Primordial Hydra.

All of that being said however, I love the use of Shaman of the Great Hunt!

ERoss8 on :: Permanents.dec ::

4 months ago

Deck looks sweet!

If you’re going to run all permanents, Primal Surge as the only instant/sorcery is probably the best payoff. Super great to just flip over however much of your deck as you want essentially, and probably just win next turn.

I’d also include some more mana dorks, and other permanent-based ramp. Zhur-Taa Druid, Elves of Deep Shadow,and Sakura-Tribe Elder, amoung others are all decent options

If you have the budget, Scroll Rack and Sensei's Divining Top are two great ways to stack the top of your library to make sure you hit something nice. However, both of those are already fairly expensive, and are only going to go up with the new Esper commander deck

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