|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Common|
|Commander 2016 (C16)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Dragon's Maze (DGM)||Common|
Combos Browse all
Creature — Human Druid
: Gain /
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent
Zhur-Taa Druid Discussion
6 days ago
Here are some suggested cuts
- Cut Molder Slug for Bane of Progress
- Cut Dawntreader Elk for Cultivate . Same cost, better effect.
- Cut Zhur-Taa Druid for Selvala, Heart of the Wilds . Selvala is ramp and a draw engine in this deck.
- Cut Steel Leaf Champion for Polukranos, World Eater or anything that really rewards your doubling your mana.
- Cut Temur Sabertooth for Greater Good . Sac your creatures in response to removal, then dig deep into your deck and find more threats to end the game.
- Cut Reclamation Sage for Ulvenwald Tracker
2 weeks ago
Blightsteel Colossus - Curve reasons
Graveblade Marauder - Cute but effect probably isn't good enough
Hamletback Goliath - Curve reasons
Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost
Khenra Scrapper - Again. We want aggressive cards like this but we can do better
Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior
Savage Knuckleblade - Colour intensive
Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.
Tenacious Dead - Just bad
Tolsimir Wolfblood - Buff isn't universal and its expensive
Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.
Maybe Cuts Or Later Cuts
Thunderfoot Baloth - Expensive but ok effect.
Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost
Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan
Clan Defiance - Doesn't impact the board enough to make us win the game.
Lavalanche - Effect we want but possible to find cheaper?
Crackling Doom - Doesn't do enough
Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough
Attacking / Combat Matter Cards
Blood-Chin Rager - Warriors have Menace
Herald of Dromoka - Warriors have Vigilance
Chief of the Edge - Warriors get +1/+0
Raiders' Spoils - Very good card draw
Lovisa Coldeyes - Warriors +2/+2 Haste
Mindblade Render - MOAR card draw
Ogre Battledriver - Your warriors that enter will be 3/1s when attacking
Jazal Goldmane - Massive Buffs
Mardu Woe-Reaper - Graveyard Interaction
Thrasher Brute - Drains an opponent with warrior etb triggers
Edric, Spymaster of Trest - MOAR CARD DRAW
Cryptolith Rite - Lots of mana, infinite combats
Phyrexian Altar - Sac some of the tokens to activate Najeela
Derevi, Empyrial Tactician - Win the game
Sword of Feast and Famine - Win the game if you have the lands
Nature's Will - Win the game if you have the lands
Bear Umbra - Win the game if you have the lands
Archetype of Aggression - Trample
Purphoros, God of the Forge - This guy doesn't need explanation
Cyclonic Rift - ....yeh
Divine Visitation - BECAUSE ANGELS
Harvest Season - we make a lot of tapped and attacking creatures. We want mana
Throne of the God-Pharaoh - Alternate win cons
Shared Animosity - Massive Buffs
Aggravated Assault - Easier Najeela trigger without keywords
Aven Wind Guide - Gives our tokens flying and vigilance
3 weeks ago
Some ramp staples:
Rampant Growth Cultivate Kodama's Reach Explosive Vegetation Ranger's Path Skyshroud Claim Harrow Gruul Signet Llanowar Elves Elvish Mystic Fyndhorn Elves Boreal Druid Arbor Elf Druid of the Cowl Zhur-Taa Druid Farhaven Elf Wood Elves
A few weird ones:
3 weeks ago
Hi PartyJ! I dunno how to tag your name so I came here to post my reply. First of all, thank you for appreciating my deck. Its my favorite because of how unique the mechanic and how unpopular the commander is. I think it has less than 200 decks in edhrec. Hallar can surprise you in so many ways.
Regarding my versions of Hallar, these were my experiences.
My first few iterations of him was putting so much +1/+1 counters and heavily protected him with hexproof stuff. The problem I encountered with this build was too much protection and not much kickers.
So I readjusted him to adding more kicker spells and less protection. But the problem here was, some kicker spells are simply inefficient and triggering Hallar turn by turn was quite putting a target on you.
After plenty more iterations, I settled on my current build now, I'm still trying out Panharmonicon though. My main goal is to approach multiple wincons at the same time, which is not very hard with Hallar as your commander.
Wincon 1: To burn opponents at the same time through, Chandra's Ignition and/or multiple cheap kicker spells while having a bunch of counters on Hallar.
Wincon 3: Deal commander damage through having trample and lots of counters. Poison works here too.
Things to note though :
- Properly time your instant kickers so that you can somehow make the most of Hallar before a boardwipe or a spot removal.
- Have ways to draw more cards, my favorites are Keen Sense and Snake Umbra because you can put them on creatures in "wincon 2" and still draw.
I hope I was able to help you with your future Hallar Deck. :)
1 month ago
Zhur-Taa Druid : Best mana dork in R/G and there's no reason not to run it.
I have a very similar deck using Nikya of the Old Ways as commander, so I could go on with many more creatures I've found since the playstyles of the two commanders are similar. In general I would try checking out some more creatures with bloodrush (i.e. Skarrg Goliath ). I've found this ability makes the deck less predictable and is a viable win con with commander damage.
1 month ago
Zhur-Taa Druid for some spicey mana? Might as well get a foil one
1 month ago
The most you can do once you start top decking is 3 damage per turn... You need draw engines dude.
Keen Sense and Snake Umbra create a pseudo infinite combo with your commander, as it says "damage" not "combat damage", every bolt to your opponents face draws you a card. They both work with Zhur-Taa Druid as well, letting you draw as many cards as you have opponents each time it taps for mana.
Gratuitous Violence doubles the damage of your bolts. Abundance would allow you to draw a non-land when you have a hand full of lands and no commander out. It makes a combo with Sylvan Library (which is not budget) that lets you draw 3 cards of the type of your choice at the beginning of each turn. Ramunap Excavator would add a lot of value. Boundless Realms would be stupid good in here with all those basics. A future upgrade might be to build around Valakut, the Molten Pinnacle . Praetor's Counsel returns your hold yard to your hand, so if it's full of lands you basically win the game.
Anyways, just some advice. I also run a Borborygmos Commander list. I only run 39 lands, so my style is a bit different than yours, but you I run all of the aforementioned cards, so you might find some ideas.
1 month ago
Hello, I thought I would lend a hand as much as I can for now. I will try to help more later tonight when i'm done with school/work. These cards below represent what I think you should cut, unfortunately however I don't have the time to write out in detail why I think all of these 13 cards should be cut currently, but I'm sure you can figure out some and I can try to explain these choices more later if need be.
Myojin of Infinite Rage , Carnage Tyrant , Yeva, Nature's Herald , Splendid Reclamation , Sekki, Seasons' Guide , Ramunap Excavator , Garruk's Horde , Lifeline , Zhur-Taa Druid , Praetor's Counsel , Radha, Heir to Keld , Leyline of Lifeforce , and Loaming Shaman .
As I have said, I will try to be of help later on when I can, but I do hope for now some of this is of help to you!
Zhur-Taa Druid occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%