Zhur-Taa Druid

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Dragon's Maze (DGM) Common

Combos Browse all

Zhur-Taa Druid

Creature — Human Druid

: Add to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent

Price & Acquistion Set Price Alerts

C16

DDL

DGM

Ebay

Recent Decks

Zhur-Taa Druid Discussion

YaminoNakani on Animar

4 days ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

cdkime on Just fight me!

1 month ago

I think you might want to cut Savageborn Hydra. It's a pretty fun little card, but it dies to Fatal Push and needs to be cast for a whopping 6 mana to survive Lightning Bolt. As these are two of the most often played cards in Modern, you're gonna be a in a world of trouble. I'd consider adding something else for the early game--I'm a big fan of Sylvan Caryatid, as it both provides ramp and a pretty solid blocker.

Not really a fan of Zhur-Taa Druid either. The damage it adds is insignificant, and not worth the fact it can't be played on turn 1. I would run the stellar Birds of Paradise instead.

If you plan to play more competitively (as indicated in your forum thread), you should also build a sideboard. I'd suggest adding some artifact/enchantment hate to deal with decks with threats you can't fight.

clayperce on Just fight me!

1 month ago

Poidem,
The single biggest thing I could suggest is more Lands and/or a lower curve and/or a bunch more mana dorks/accelerants.

I always use the table at the bottom of this article by Hall-of-Famer Frank Karsten as a starting point, and with an Average CMC (as I type this) of 3.25 and only 7x mana dorks, something like (at least) 25x Lands or (at least) 4x more dorks/accellerants would go a LONG way towards making the deck run more smoothly. As a comparison, the three competitive-ish Gruul decks run ...

  • Titan Shift (Ave CMC ~2.7): 26 Lands, 10 dorks/accelerants
  • RG Eldrazi (Ave CMC ~2.6): 22 Lands, 6 dorks/accelerants (or 10 depending on how we count the Eldrazi Temples)
  • Ponza (Ave CMC ~2.7): 21 Lands, 10 dorks/accelerants

Good luck (and good skill) with the brew!

OakleafRanger on Hallar's Ferocious Frenzy

2 months ago

what about Zhur-Taa Druid? also, would Pyromancer's Goggles be too conditional?

spooniermist on I get a kick out of you

2 months ago

A few suggestions:

Zendikar Resurgent is great, but I'm not sure it works with what you're trying to do here.

Triumph of Ferocity seems situational, you're probably better off having something like Harmonize

Shape of the Wiitigo is quite expensive for what it does

Primeval Bounty expensive card for what it does

Primal Vigorchances of you casting this, then passing and letting your opponents use it first are high, imo.

Death's Presence you don't have that many creature to benefit from this.

Ashling the Pilgrim seems like a weak board wipe. Might be okay, though, but expensive.

Jugan, the Rising Star is just kinda bad, and you can do better for 6 aman

Rage Forger1 damage across 2-3 creatures won't make a big difference, even if it's across a few turns.

Soul's Might I don't think this is good.

Boundless Realms you need cheaper mana sources. You should add Rampant Growth and other cheap ramp. And Kodama's Reach

Zhur-Taa Druid Rampant Growth Kodama's Reach 2 Forest 2 Mountain would be my suggestions for a bit more ramp to give you the nudge in mana to cast the kickers.

Verduran Emissary Scrounging Bandar Keldon Overseer Fungal Behemoth Citanul Woodreaders Burst Lightning seem okay, but work nicely with what you're trying to do. Maximising on kicker is the way to go, imo.

Rishkar's Expertise goes in almost every green deck. It's crazy good, especially with a giant commander.

kael243 on Pauper RG

4 months ago

Updated my deck today. Incorporated your suggestions based on my access to these cards on paper. For my sideboard, I chose Zhur-Taa Druid over Horned Kavu for a more early direct player damage. It's also easier for me to get the former (in paper) in my area. Other than that, I've adjusted my deck based on your given suggestions. Thank you, guys! Your further inputs will be appreciated.

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