|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Dragon's Maze (DGM)||Common|
Combos Browse all
Creature — Human Druid
: Add to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent
Price & Acquistion Set Price Alerts
|Have (6)||ironax , Fiolek , bakunet , brentkc49 , XxCataclysmiCxX , slemulv|
|Want (16)||Thotny , edster , snowmaster55555atgmaildotcom , Legoman18 , mini_tb , PopeJonIII , ohreamsy , LiKWiDCAKE , kovellen , king0fclubs , booyah007 , Equino , DerektheRed , fumatto , itskevinmiller , wegood456|
Zhur-Taa Druid Discussion
2 days ago
Welcome to Tapped Out!
Doubling Season and Hardened Scales would be good enchantments for this, giving a bunch of extra counters. Though I don't know your budget, so it might not be an ideal card price wise. Pandemonium would be an interesting one to throw in and once it comes out in October, Guildmage's Forum could be useful if you get some more multicolored creature cards like Zhur-Taa Druid and Savageborn Hydra.
1 week ago
Welcome to Tapped Out!
I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.
You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.
This is just a start, more things need to be done, but I can put only so much on each comment.
1 week ago
I feel like most of your most recent changes actually weakened the deck. Let's go over them:
Hidden Herbalists: This card is strong in decks that can reliably trigger revolt. Yours cannot. The reason most zoo decks run it is because they run about a dozen fetchlands, which is way outside your budget.
Zhur-Taa Druid: The upside of 1 extra damage per turn does not justify playing this over a 1-cost mana dork. Remember that in modern, 3 damage is worth about 1 mana, so you're going to need to tap this at least 4 times for mana in order for it to start to be justified. Except even then it won't because you didn't get to spend 3 mana on turn 2. Honestly, there's a good argument for not running dorks at all in a zoo list, but if you do, make sure they all cost 1 mana.
Thud: This is not a good card for your deck. Most of your creatures have 1 or 2 power,and even when pumped, they go up to about 3 or 4. The only "good" target for this is Polukranos, World Eater, which you only have 2 copies of. But that's not something you just want to through away for a bit of damage. Sacrificing any creature is a significant cost, and at sorcery speed, you can't really do any fancy tricks with it.
Otherworldly Outburst: Interesting choice. Keep in mind that it will be a dead card in some matchups though, but I could see it stealing some wins too.
Temur Battle Rage: I guess lagotripha has only ever tested Death's Shadow decks, because Ghor-Clan Rampager is almost always better. Specifically, Ghor-Clan Rampager is much better for creatures with power 3 or less, they are pretty much identical for creatures with exactly 4 power, and battle rage becomes slightly better as the power increases beyond that. As I mentioned earlier, you have 2 creatures with power > 4. Battle rage will be a dead card the majority of the time. Ghor-Clan Rampager is almost never a dead card, because you can always play it as a creature. I think it's very clear which one you'd rather be running.
4 weeks ago
Let's see what we can do with a fifty dollars modern hydra deck. I'd suggest you might want to splash some RED since there are some hydras out there. If you do splash some red make sure you get some Frontier Bivouacs. There are only a total of 29 hydras available in the Modern format. The most expensive thing I've seen so far would either be using Khalni Hydra or Progenitus, they're both $9 to $12.
A handy reminder you need less "one-of's" and more 3-4 copies of card to have better chances to get certain cards.
Before we head into going through picking hydras, we need to address the mana base first. All of these suggestions are one : Llanowar Elves, Elvish Mystic, Sakura-Tribe Scout or Birds of Paradise. Birds are the best choice, but you're going to be limited by your budget. So the first three are your best options for additional mana ramping. Two mana rampers are going to be Naga Vitalist, Cryptolith Rite, Song of Freyalise or Zhur-Taa Druid. Rosheen Meanderer would do well with the number of spells you have.
Next we'll need some support cards to go along with our "Mana dorks" to keep our hydras going. Enter the Unknown, Hardened Scales and Hadana's Climb
Flip gets you more counters. If you want to have some counterspells throw in some Spell Pierces or Stubborn Denials to go with Disdainful Strokes. Maybe a Mindswipe.
I'm gonig to have to split this into two parts due to the limited amount of card suggestions I can give per post.
1 month ago
I've built some similar decks in the past here is my rundown of useful cards-
MVP Puresight Merrow
Backup plan Disciple of Deceit
I actually put up results in an FNM with a similar freed from the real combo deck- the big issue is that it just can't be played in a hand disruption meta. The deck loses to thoughtsieze.
1 month ago
I like the idea of Sin Prodder, but I would replace them with Zhur-Taa Druid. Reason being that they could really screw you over if you are in a pinch. The druid however would produce mana, and some damage. This would result in having a total of 12 creatures being mana-prodducers, There are two obvious solutions; first, work with the mana, and toss in some hydras, second, replace some of the mana-producers with other cheap spells, such as Dragon Fodder for a handful of early game blockers. I would also replace Pathbreaker Ibex with Wolfir Silverheart, or hydras if you are running with the mana. Endless One is a cheap alternative to hydras, but if you have them, or the money, I would recommend Primordial Hydra.
All of that being said however, I love the use of Shaman of the Great Hunt!
1 month ago
Deck looks sweet!
If you’re going to run all permanents, Primal Surge as the only instant/sorcery is probably the best payoff. Super great to just flip over however much of your deck as you want essentially, and probably just win next turn.
If you have the budget, Scroll Rack and Sensei's Divining Top are two great ways to stack the top of your library to make sure you hit something nice. However, both of those are already fairly expensive, and are only going to go up with the new Esper commander deck
2 months ago
Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.
Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.
Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:
- Ramp up to Animar.
- Protect Animar.
- Place counters on Animar.
- Cast game ending creatures for cheap or free.
- Draw cards to allow us to do 1 through 4.
Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.
Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.
Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.
Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)
Unnecessary on a computer, very helpful on a phone.
- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.
- Zhur-Taa Druid creature ramp & burn. $
- Bloom Tender creature ramp. !$!
- Coiling Oracle ramp or card draw. $
- Cyclonic Rift removal or 1-sided board wipe. $$$$
- Explore ramp and card Draw. $
- Sakura-Tribe Elder creature ramp and color fix. $$
- Sylvan Caryatid creature ramp and color fix. $$
- Beastcaller Savant creature ramp and color fix. $$
- Kiora's Follower creature ramp or vigilance on a stick. $
- Rattleclaw Mystic creature ramp and color fix. $
- Walking Atlas potentially free creature ramp. $
- Simic Charm so versatile. $
- Lightning Greaves Protection and quick haste for a large creature. $$
- Spellskite For those , & removals. $$$
- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $
- Sage of Fables Emergency card draw. $$
- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $
- Guided Passage One of the best card draw and pick your poison spells ever. $$
- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$
- Cloudstone Curio An auto include if you can afford it. $$$$
- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $
- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$
- Solemn Simulacrum Free ramp, chump blocker and card draw. $$
- Faerie Artisans It doesn't look like much, this is card can get crazy. $$
- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$
- Silent Arbiter Protection against swarm decks. $$
- Xenagos, God of Revels Game ender. $$
- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $
- Deepglow Skate Potential huge ramp for just . $$$
- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$
- Consecrated Sphinx All the card draw. $$$
- Deadwood Treefolk Repeatable creature recusion. $
- Steel Hellkite Situational, but very deadily against token decks. $
- Great Oak Guardian Great, quick surprise block when tapped out. $
- Pathbreaker Ibex Quick, game ender. $$
- Thunderfoot Baloth Setup for getting past defenses. $$
- Scourge of the Throne Depending on the situation, can be deadly. !$!