Runechanter's Pike


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Runechanter's Pike Discussion

Rzepkanut on Izzet over yet

1 day ago

Rise from the Tides, Docent of Perfection  Flip & Metallurgic Summonings will help make an army for you. Runechanter's Pike can deliver some epic beatings for cheap.

Golgoroth on Shu Yun, the Irresistible Force

1 week ago

RijtBart: First off, I love your Shu Yun deck.

Runechanter's Pike is on my test list. Hero's Blade will probably be the card I drop for it, too, but it might be Sword of Vengeance because Hero's Blade is free to equip in the vast majority of cases I've had it hit the board. Sword's keyword soup has been great, but at six mana total to get make it useful, there's been a few times that it's sat useless because that mana was better spent on spells.

I think you're right on the counterspell front. A lot of times things like Hindering Light and Turn Aside end up being dead draws. Proactive protection and things that increase damage dealt are probably better overall. To that end, Shimmering Wings and Mark of Fury are going to get tested for sure.

Rzepkanut on Izzet Burn Fun Stuff? *Suggestions?*

1 week ago

I know you are interested in new instants and sorceries, but you could upgrade your creatures to have more synergy with your deck...

Runechanter's Pike, Young Pyromancer, Spellheart Chimera, Niblis of Frost, Talrand, Sky Summoner, Docent of Perfection  Flip

IMHO these are the creatures you are running that could be changed:

Arjun, the Shifting Flame, Gigantoplasm, Illusory Ambusher, Psychosis Crawler, Sturmgeist, Surrakar Spellblade

RijtBart on Shu Yun, the Irresistible Force

1 week ago

Great deck. Really like what you did with it.I like to suggest Runechanter's Pike. It makes your commander very very big. I took out Hero's Blade for that.

in my deck The silent army you will find more very cheap cantrips that boost shu yun. Personally, I would cut a couple of counterspells. They don't suit the agressive theme. Also, narset doesn't benefit from those cards when you use her.

If you like Vanishing, you could look at Shimmering Wings and Mark of Fury. They can be cast every turn witch makes them awesome cards for this deck.

xyr0s on Shoestring Budget U/G Delver

1 week ago

A couple of card suggestions:

  • Squelch: Great against everything with activated abilities. Like 3 colored decks full of fetchlands. Or decks that rely on sweeping the table with a planeswalker or artifact. Also, it has the "draw a card" line of text, making it great in tempo decks (who doesn't love to deny their opponent land in their second turn, and drawing another card?)

  • Runechanter's Pike: 2 of these instead of 4 Inquisitor's Flail. Both pieces of equipment are not something you like to draw more than 1 of. But you'd really like to draw one.

  • Remand: With the reprints, it should be possible to get a couple of these when on a budget. Don't bother with 4 of them, then they are just clunky, 2 should be enough.

Sargeras on

2 weeks ago

First off, do you want this to be a competitive modern deck? Because if you do the suggestions below will be very relevent.

  1. Since you are not going the typical route of Blue-Green infect like most modern players, you are going to have to find new ways to protect your creatures, and you can do this in many ways, first of all, you are going to want good discard, Thoughtseize and Inquisition of Kozilek are the best cards in modern to achieve this affect, (Apostle's Blessing is also an idea) You will probably need a full playset of both discard spells to really be successful.

  2. Since you are not nearly as fast as the blue-green infect builds, creatures your opponents have will actually become relevant, I'd highly suggest dropping all 3 mana kill spells in favor of increasing the count of Go for the Throat, Doom Blade, Bile Blight, Dismember or my personal favorite, Victim of Night, since there aren't way to many vampires, zombies, or werewolves about.

  3. The creatures can definitely see some upgrades, you already have Plague Stinger which is great as a 4-of, but the cards you really need to be playing are Phyrexian Crusader and Phyrexian Vatmother, as they are huge powerhouses when on the battlefield. Skithiryx, the Blight Dragon can also be an outstanding finisher.

  4. Since you are so high on the spell count, one of the cards that has seen play in mono-black infect is Runechanter's Pike since your spell count is so high. Sword of Vengeance is also an idea (since it gives trample and whatnot)

  5. Drop Rogue's Passage, Pendelhaven, and maybe Cathedral of War for either more swamps or add some Urborg, Tomb of Yawgmoth to make those lands actually useful for you.

  6. Obviously this deck needs a sideboard, you have some great options Duress, Drown in Sorrow, Tormod's Crypt, Pithing Needle, Bile Blight, Grafdigger's Cage, Surgical Extraction, Extirpate, Spellskite, Dismember, etc.

  7. If you want any more feedback, make sure to ask me @ TeamSDBags

TheDuggernaught on

2 weeks ago

Infect decks typically try to win turn 3 or 4 -- with the exception of monoblack which trades some speed for the ability to interact with your opponent.That being said, you list has too many creatures and not enough interaction. The only creatures I would really consider for Monoblack infect are Ichorclaw Myr, Phyrexian Crusader, Phyrexian Vatmother, Plague Stinger, and Skithiryx, the Blight Dragon. I am personally not a huge fan of Phyrexian Vatmother, but I can certainly see it how it fits in more control based styles of the deck. It can be brutal with a Liliana of the Veil in play.

As for pumps, black does not have the best selection. You can certainly still play Pendelhaven, Cathedral of War, and Mutagenic Growth. Otherwise you might find yourself leaning on Funeral Charm, or equips such as Lashwrithe, Runechanter's Pike, Livewire Lash, or the mirrodin swords.

For interaction, you have your typical black kill spells in Go for the Throat, Fatal Push, Inquisition of Kozilek, Thoughtseize, Liliana of the Veil, Funeral Charm puts in overtime, Doom Blade, and Victim of Night.

Ideally, I would run somewhere between 12-15 creatures, ~20 lands, and the fill the rest with spells and equipments.

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