Runechanter's Pike


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

Runechanter's Pike Discussion

enpc on Yasova Dragonclaw help

3 weeks ago

You can play a little more on the instant/sorcery heavy side and then run Runechanter's Pike . not only does it let you steal much bigger stuff, but with Yasova having trample it can act as a nice backup wincon. Kessig Wolf Run is another card worth including.

Mj3913 on Taigam, Ojutai Master

4 weeks ago

Primal Amulet  Flip on the flip side would allow you copies of your spells. Runechanter's Pike can help push through Commander Damage, and Neurok Stealthsuit (a personal favorite) can be useful protection and is essentially a Counterspell for single target removal. Hopefully some helpful advise for you.

triproberts12 on $10 Fistful of Dollars

1 month ago

Deadpoo111, so here's where I'm struggling with how to balance the cuts. With dollar Shu Yun, the math can work that you hit lethal commander damage by playing 2 1-mana spells that add +3/- and casting an aura/flashback/rebound/equipment that provides unblockable. With Prowess and double strike, that's 24 commander damage. The consistency that comes from just needing 3 of many duplicate copies of those effects makes the deck work with otherwise underwhelming spells. As a bonus, that math allows a sprinkling of spells that only provide +2/-, still hitting for 22 unblockable commander damage. If you have something like Tahngarth's Rage that can still provide +2/- the turn after you cast it, the next person goes down with less resources, and so on, closing out the game in 3 or 4 turns.

I can't be as efficient with this build. Brute Force is perhaps the best representative of what budget Shu Yun is about, but it's 20 cents, so you can see the average card quality has taken a hit. 2 +2/- spells means that Shu Yun is only hitting for 20 Commander damage with an evasion spell that doesn't provide additional bonuses. That's why Distortion Strike was so painful to cut. I'm keeping Aether Tunnel at 22 cents, although that's still a turn slower. The bulk of the deck is cheap red pump spells, but too many inefficient ones add up- Two Brute Force , rather than two Run Amok is two turns slower. The non-explosive early game also takes a hit, since 2-mana rocks are expensive. 3-mana rocks conflict with casting Shu Yun on time, but early-game interaction also tends to be pricier. I had to cut some of the better cheap equipment, like Runechanter's Pike , so It's hard to tell what this deck should be doing turns 1 and 2, other than hitting land drops.

The last issue is card advantage. A lot of draft staples like Hieroglyphic Illumination are over-budget already, so I think this is the portion of the deck that will take the biggest hit. I couldn't justify the cost of Steam Augury , which is already budget Fact or Fiction .

triproberts12 on $10 Fistful of Dollars

1 month ago

Thanks! Mostly, it's just a matter of figuring out how I want the deck to tick. I'd spent a lot of time tuning it under the "no cards greater than a dollar" stipulation, but once build-arounds like Runechanter's Pike start to drag on the budget and I have to cut white to keep the manabase in check, the whole way the deck functions changes.

Inkmoth on Nezahal Spellslinger

1 month ago

First, I would like to start off by saying this deck is solid AF!! Happy to see a lot of what I initially thought I was going to recommend. So, how to help you improve:

Considering how this is a voltron-esque deck, I am only going to pitch it, so you're aware. However, with 2 more rocks (ex: Gilded Lotus ) you can actually add Dramatic Reversal for the Isochron Scepter combo and go infinite mana. Though, you would need an outlet for this mana.

I hope you find this helpful!!

theplotthinnens on

3 months ago

@Control_Train I can see what you mean with veilstone. I'm going to lower my CMC in my SY - I've got an izzet build that can probably put some of the more decadent cards to better use for a grindier game - and it's telling that veilstone is actually cheaper tech for my deck, and I'm skewing too high anyway. I'm going to try it in the same sort of role as Mother of Runes I think, potentially being able to make use of it multiple times in a turn cycle if needed. Speaking of, did you find that MoR filled the same role as having a bunch of protection/indestructible cantrips? Do you find yourself missing them now? Does that provide enough coverage when you don't draw Swiftfoot Boots ? Or maybe it's easy enough to cycle through most of the deck with all the cantrips... Runechanter's Pike and Hero's Blade are too good of an opportunity to pass up on, Steelshaper's Gift or Open the Armory will probably find a home. Curator's Ward has been working well for me too, speaking of auras, as has Shimmering Wings .

That's a good point about the nature of SY as a voltron commander, do you mean more in that all the boosts are coming from Shu Yun alone? The */X fliers plan doesn't seem like a bad back-up. That's where a small tokens package seems like it could offer some adaptiveness too. What kinds of tables do you find your deck underperforms at?

I usually only get in two games a week, only about half of them lasting more than ten minutes (it's a 1-LGS town with a pretty competitive meta), so I don't get to test new tech or themes much. It's cool to see how other people are solving the same problems through other decks here though.

Dawn Charm does work.

xaarvaxus on Melek Big Dick Energy

3 months ago

Maybe As Foretold to gain some free casts so you can cast more spells each turn?

Its on the expensive side but Sensei's Divining Top so you can access more instants and sorceries to keep casting. On the cheaper side, Crystal Ball for the double scry to set up that top card of the library.

I don't know that you have enough dragons to make Dragonstorm worth it. I also wonder how effective Runechanter's Pike is in this deck. If your commander had some evasion built in then maybe.

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Runechanter's Pike occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%