Runechanter's Pike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

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Runechanter's Pike Discussion

TheMagicMafia on Espero delver

1 month ago

I don't like Runechanter's Pike. In a deck like this, you want to play one cheap threat and then stop everything your opponent's trying to do. The pike just makes one of your six creatures a little bigger. I'd replace it with card draw, removal, or a counterspell. Geist of Saint Traft seems like it's too expensive, because you're playing esper and Thought Scour, Gurmag Angler or Tasigur, the Golden Fang seem good here. If you won't play those two cards, I'd suggest cutting Thought Scour for Opt.

SynergyBuild on Talrand the Control

1 month ago

Okay, lets start, Talrand, Sky Summoner is the wincondition, right? If the goal of the deck is to drop him fast and early, Kindred Discovery is a great way to use him to draw cards.

Commonly control loses card advantage in 1 to 1 trades, because there are two opponents who didn't lose cards, but you did, if for each trade you make, you draw a card, the trade is a 1 for nothing. It is straight gravy. Honestly it is a 2 for nothing, since you got a drake. 2 for nothing is absurdly powerful.

The issue is blue doesn't have the best tutors, and that will mean you won't get this level of gravy often, but we can try to optimize the list to survive until you can, or until we find another card drawing engine.

There may be a problem here that you have noticed, you still spend the mana of each card you cast. We have to make sure your answers are very cheap for you to win. I want 0 mana spells, 1 mana spells, and 2 mana spells as your answers. If they are any higher, they have to either:

A: be castable for a alternate cost to make it cheaper (Force of Will, delve spells, etc.)

B: draw a card (Into the Roil kicked, Cryptic Command, etc.)

C: hit multiple threats (Whelming Wave, Cryptic Command, Evacuation, Reduce to Dreams, etc.)

D: get back there mana (Unwind, Snap, etc.)

If all of that is done, we need to talk card draw, outside of engines, engines are great, but we can't just run engines, they are slow, clunky, and few-and far between. You run plenty of the next point, cantrips. Let us take the best option, Brainstorm. It is absurdly powerful, one mana to dig 3 cards, at instant speed, using up mana that otherwise would have been wasted, if you held up mana on the opponents turn. It helps find the answer or counterspell you need, all in response to the Food Chain you can't let resolve.

You run a number of cantrips, even some bad ones I would switch, like Telling Time, it may look like an Anticipate, but being forced to top a card sucks. I would run Anticipate over it any day, but you already run that, so toss in a Preordain, I promise, it is worth it tenfold. Quicken would be another drop, toss in Kindred Discovery over it or something.

Cantrips are nice, but good card draw, like Fact or Fiction, you know, a way to get more cards in your hand than you had, they do cost mana. 4 mana is topping it off, and it has to be instant speed for me to consider it at 4 mana, but FoF fits the bill. Windfall should be run, as the control player, before an engine hits, you need to spend more cards than your opponents do to keep threats of the field. Windfall gets you the new hand, and tosses out whatever cards your opponent tutored out.

Rebuild is a great card I suggest, it can be cycled, so you don't have to worry a ton about the specificity of the card, but it sweeps out many players. Run it. Drop something like Wash Out for it.

The trick with sweepers it to hit as much as possible, and be 4-2 mana, or do other great things. Cyclonic Rift is an example of a great removal spell, that occasionally can double as a sweeper, but shouldn't be held back for that effect. Whelming Wave is pretty good at sweeping opponents, I would drop Inundate for it.

Most of your creatures I could drop for more tutors and answers and card draw Solemn Simulacrum isn't worth it, as it doesn't have flash, it wastes a turn and doesn't win you the game, you could lose it if an opponent combos out because you couldn't answer it. Toss in a Mana Leak or something in it's place.

Others I would suggest dropping for basically the same reason are as follows: Archaeomancer, Burnished Hart, Chasm Skulker, Docent of Perfection  Flip, Duplicant, Fatespinner, Kira, Great Glass-Spinner, Phyrexian Metamorph, Portal Mage, Sower of Temptation, Thing in the Ice  Flip, Trinket Mage, Vedalken Shackles, Mindslaver and Runechanter's Pike.

All of these drops will allow for more space for answers, card draw, and a little bit more ramp, such as Fellwar Stone, Sky Diamond, Coldsteel Heart, etc. More answers like Pongify, Mindbreak Trap, Snap, and other answers can allow for exponentially more ways to stop your opponents.

Not all answers are great though, Boomerang is a card I would drop for a better hate-piece like Pithing Needle, Grafdigger's Cage, or any other decent hate-piece, like Silent Arbiter for a meta in which beat-down is regular, or you see a lot of Tymna the Weaver lists. Damping Sphere against storm, or whatever else you need.


In conclusion, I'll probably write up a rough list for this style of game, and good luck!

Ashmed on You, You and You Shall Not Cast

2 months ago

Love a good Talrand deck! I recommend the following: Coat of Arms to pump all the drakes, Runechanter's Pike to pump Talrand and possibly hit for commander damage, Swiftfoot Boots and / or Lightning Greaves to protect Talrand, Isochron Scepter to have a repeatable counterspell or cantrip.

Feel free to check out my deck Talrand and His Minions of Flying Doom!

6ixer on Izzet pyromancer?

2 months ago

*that I was also thinking about miracles...

Also cards like

Enigma Drake and Runechanter's Pike Caught my eye they just look decent

Daedalus19876 on Yasova EDH

2 months ago

Hi! Came here from FB.

This is very good for a budget deck! You definitely get a +1 from me :)

Some minor suggestions, however: If you want a cheap power boost, there's very little better than O-Naginata. Unless your meta is VERY heavy on artifact destruction, I'd rather have Coalition Relic or Chromatic Lantern over Darksteel Ingot. I do feel you need more sources of draw; Heartwood Storyteller, Sylvan Library, and the new Runic Armasaur can help you keep up with more card-advantage-heavy decks. Heroic Intervention is a great way to protect against board wipes. Beast Within is something I'd run over Chaos Warp, personally. For cuts, I'd recommend against Bounty of the Luxa (takes too long to do anything substantive) and Runechanter's Pike (I don't feel you have enough instants/sorceries to justify it).

Hope this helps! :)

enpc on Kaseto, Orochi Voltron

2 months ago

If you're looking for speed, drop the Simic Growth Chamber. It's too slow and you don't want to see it in your opening hand. Adding Nature's Lore, Farseek and Rampant Growth will help early game with ramp (and are especially good once you get a Breeding Pool). Also works will with Tatyova.

With so many instants and sorceries, you should be running Runechanter's Pike. you can also look at stuff like Whir of Invention/Fabricate to help find said equipment.

lagotripha on Izzet-Snipe ($26)

2 months ago

I'll reccomend Whispers of the Muse for lategame- it lets you repeat trigger spells while still cantripping early.

Repeal, Augur of Bolas, Blistercoil Weird, Harness the Storm, Charmbreaker Devils Precognition Field Runechanter's Pike Trail of Evidence and Wild Ricochet are also worth a look.

Mirrorpool and Shivan Reef work well together and smooth out mana for cheap.

bem77 on Silent but deadly v1.1

4 months ago

With such a low mana curve, I am not sure you need as many mana rocks as you have. I would consider the following artifact: Aetherflux Reservoir, Primal Amulet, Runechanter's Pike, and Sphinx-Bone Wand.

Not sure why you have Blue Elemental Blast in this deck as just about any counter spell is better. I would try to include as many cantrips that draw a card as you can as it will cycle through your deck faster while getting you value. Such as cards like Anticipate, Defiant Strike, Opt, Peek, Shadow Rift, Crash Through, Ponder, and Renegade Tactics.

I like Narset, if you want another version of her rebound effect, check out Taigam, Ojutai Master. Also if you end up with a critical amount of combat tricks, Zada, Hedron Grinder can be a real power punch.

I made a version of this deck that is much more Token/Storm-centric. Take a look at it for some ideas, Shu Yun Tempest of Tokens. The strategies are different, but there are some cards that are common for most Shu Yun decks.

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