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Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
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Runechanter's Pike Discussion
1 month ago
I don't like Runechanter's Pike. In a deck like this, you want to play one cheap threat and then stop everything your opponent's trying to do. The pike just makes one of your six creatures a little bigger. I'd replace it with card draw, removal, or a counterspell. Geist of Saint Traft seems like it's too expensive, because you're playing esper and Thought Scour, Gurmag Angler or Tasigur, the Golden Fang seem good here. If you won't play those two cards, I'd suggest cutting Thought Scour for Opt.
1 month ago
Commonly control loses card advantage in 1 to 1 trades, because there are two opponents who didn't lose cards, but you did, if for each trade you make, you draw a card, the trade is a 1 for nothing. It is straight gravy. Honestly it is a 2 for nothing, since you got a drake. 2 for nothing is absurdly powerful.
The issue is blue doesn't have the best tutors, and that will mean you won't get this level of gravy often, but we can try to optimize the list to survive until you can, or until we find another card drawing engine.
There may be a problem here that you have noticed, you still spend the mana of each card you cast. We have to make sure your answers are very cheap for you to win. I want 0 mana spells, 1 mana spells, and 2 mana spells as your answers. If they are any higher, they have to either:
A: be castable for a alternate cost to make it cheaper (Force of Will, delve spells, etc.)
If all of that is done, we need to talk card draw, outside of engines, engines are great, but we can't just run engines, they are slow, clunky, and few-and far between. You run plenty of the next point, cantrips. Let us take the best option, Brainstorm. It is absurdly powerful, one mana to dig 3 cards, at instant speed, using up mana that otherwise would have been wasted, if you held up mana on the opponents turn. It helps find the answer or counterspell you need, all in response to the Food Chain you can't let resolve.
You run a number of cantrips, even some bad ones I would switch, like Telling Time, it may look like an Anticipate, but being forced to top a card sucks. I would run Anticipate over it any day, but you already run that, so toss in a Preordain, I promise, it is worth it tenfold. Quicken would be another drop, toss in Kindred Discovery over it or something.
Cantrips are nice, but good card draw, like Fact or Fiction, you know, a way to get more cards in your hand than you had, they do cost mana. 4 mana is topping it off, and it has to be instant speed for me to consider it at 4 mana, but FoF fits the bill. Windfall should be run, as the control player, before an engine hits, you need to spend more cards than your opponents do to keep threats of the field. Windfall gets you the new hand, and tosses out whatever cards your opponent tutored out.
The trick with sweepers it to hit as much as possible, and be 4-2 mana, or do other great things. Cyclonic Rift is an example of a great removal spell, that occasionally can double as a sweeper, but shouldn't be held back for that effect. Whelming Wave is pretty good at sweeping opponents, I would drop Inundate for it.
Most of your creatures I could drop for more tutors and answers and card draw Solemn Simulacrum isn't worth it, as it doesn't have flash, it wastes a turn and doesn't win you the game, you could lose it if an opponent combos out because you couldn't answer it. Toss in a Mana Leak or something in it's place.
Others I would suggest dropping for basically the same reason are as follows: Archaeomancer, Burnished Hart, Chasm Skulker, Docent of Perfection Flip, Duplicant, Fatespinner, Kira, Great Glass-Spinner, Phyrexian Metamorph, Portal Mage, Sower of Temptation, Thing in the Ice Flip, Trinket Mage, Vedalken Shackles, Mindslaver and Runechanter's Pike.
All of these drops will allow for more space for answers, card draw, and a little bit more ramp, such as Fellwar Stone, Sky Diamond, Coldsteel Heart, etc. More answers like Pongify, Mindbreak Trap, Snap, and other answers can allow for exponentially more ways to stop your opponents.
Not all answers are great though, Boomerang is a card I would drop for a better hate-piece like Pithing Needle, Grafdigger's Cage, or any other decent hate-piece, like Silent Arbiter for a meta in which beat-down is regular, or you see a lot of Tymna the Weaver lists. Damping Sphere against storm, or whatever else you need.
In conclusion, I'll probably write up a rough list for this style of game, and good luck!
2 months ago
Love a good Talrand deck! I recommend the following: Coat of Arms to pump all the drakes, Runechanter's Pike to pump Talrand and possibly hit for commander damage, Swiftfoot Boots and / or Lightning Greaves to protect Talrand, Isochron Scepter to have a repeatable counterspell or cantrip.
Feel free to check out my deck Talrand and His Minions of Flying Doom!
2 months ago
*that I was also thinking about miracles...
Also cards like
2 months ago
Hi! Came here from FB.
This is very good for a budget deck! You definitely get a +1 from me :)
Some minor suggestions, however: If you want a cheap power boost, there's very little better than O-Naginata. Unless your meta is VERY heavy on artifact destruction, I'd rather have Coalition Relic or Chromatic Lantern over Darksteel Ingot. I do feel you need more sources of draw; Heartwood Storyteller, Sylvan Library, and the new Runic Armasaur can help you keep up with more card-advantage-heavy decks. Heroic Intervention is a great way to protect against board wipes. Beast Within is something I'd run over Chaos Warp, personally. For cuts, I'd recommend against Bounty of the Luxa (takes too long to do anything substantive) and Runechanter's Pike (I don't feel you have enough instants/sorceries to justify it).
Hope this helps! :)
2 months ago
If you're looking for speed, drop the Simic Growth Chamber. It's too slow and you don't want to see it in your opening hand. Adding Nature's Lore, Farseek and Rampant Growth will help early game with ramp (and are especially good once you get a Breeding Pool). Also works will with Tatyova.
2 months ago
I'll reccomend Whispers of the Muse for lategame- it lets you repeat trigger spells while still cantripping early.
4 months ago
With such a low mana curve, I am not sure you need as many mana rocks as you have. I would consider the following artifact: Aetherflux Reservoir, Primal Amulet, Runechanter's Pike, and Sphinx-Bone Wand.
Not sure why you have Blue Elemental Blast in this deck as just about any counter spell is better. I would try to include as many cantrips that draw a card as you can as it will cycle through your deck faster while getting you value. Such as cards like Anticipate, Defiant Strike, Opt, Peek, Shadow Rift, Crash Through, Ponder, and Renegade Tactics.
I like Narset, if you want another version of her rebound effect, check out Taigam, Ojutai Master. Also if you end up with a critical amount of combat tricks, Zada, Hedron Grinder can be a real power punch.
I made a version of this deck that is much more Token/Storm-centric. Take a look at it for some ideas, Shu Yun Tempest of Tokens. The strategies are different, but there are some cards that are common for most Shu Yun decks.