Runechanter's Pike

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

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Runechanter's Pike Discussion

Icbrgr on tromokratis control

1 week ago

maybe Propaganda for more defense and something like Runechanter's Pike for a fatal blow? +1 from me

Icbrgr on Creature-less Promokratis

1 week ago

I like it! maybe Runechanter's Pike due to all those instants and scorceries making Tromo the one hitta quitta?

BrandonJamesCAC on Phyrexian Dimir Control

2 weeks ago

Hey there. This looks pretty good.I think there is some overkill on the counter spells.

Dissolve could be something else here.

You have scry and card draw galore. A 3 mana double blue counter is meh.

Being on a budget, a good U/B deck that's easy to build, almost the same instant and sorcery suite.

Is infect.

Phyrexian Crusader

Blighted Agent

Runechanter's Pike

Is pretty good

EXTRATONE on Izzet's Return

3 weeks ago

Stormchaser, Sleuth, and Thing in the Ice are nice, but Sanguinary Mage seems a touch underwhelming. Consider cutting Stormchaser down to 3, so you have more room for options. Burn from Within is nice, but could probably be cut down to 2 or 3. Press for Answers would be decent as an instant, but as it stands, there are better options. Maybe keep 1-2 copies. Slip through Space has amazing synergy in this deck. It's solid at 4 copies. Epiphany is a nice end step mana dump, and can also get prowess triggers at low mana to push for game if need be. Lightning Axe is nice removal, but it would be better if you had things to synergize with it. Trail of Evidence and Fevered Visions are both good enough to warrant 3 copies.

Just the Wind provides nice chainable removal and can get a Madness trigger from Axe. Jace's Scrutiny is a decent defensive combat trick that lets you Investigate for Sleuth as well. Catalog is going to, for most of any given game, unless you're facing a slow deck, be better than Epiphany. Compelling Deterrence is another card for removal. Removal is best at instant-speed, as you can respond to effects that would otherwise protect the target, and leave your mana open to deal with whatever you need. Geistblast would be nice in here. 3-drop for a Shock is mediocre, but the pseudo-flashback Fork effect can give you a lot of advantage. Tormenting Voice lets you trigger any Madness you'd like to trigger while simultaneously being a low-costing draw card to get you what you need. Fiery Temper is a good card in this standard. 3 mana for a Bolt is still mediocre, but if you discard with Voice, Axe, or Catalog, you get a classic Bolt.

Brutal Expulsion gives you a flexible form of dual-removal or removal-plus-soft counter at 4 mana, which is respectable, and not inconceivable. Running 2-3 copies would be worth the space in your deck. Horribly Awry is an amazing counterspell, and can secure you some solid early tempo. Against Eldrazi decks, you can side it out for one of the many 3-drop hard counters floating around this standard. Sure Strike is a nice combat trick that can net you surprise victories, but I wouldn't run more than 2. Anticipate is an instant draw card, which I generally recommend control decks to use, and it gives a pseudo scry effect with the draw, allowing for a deeper "dig" to get to what you need.

With all of your low-drop spells, you might be able to use some of the Surge cards from Oath of the Gatewatch effectively. Overwhelming Denial grants an uncounterable 2-drop generic counterspell if you've already cast something that turn, Fall of the Titans becomes a forked Burn from Within at Instant speed, Comparative Analysis becomes an Instant speed Divination, and Grip of the Roil becomes a much faster Press. Brute Strength can help against defensive decks, but I'd run at most 2 between main and sideboard. Negate is great, as most decks run plenty of non-creature spells. Reality Hemorrhage is sadly one of the most efficient burn spells this standard it seems. 3 copies would fit nicely. As you'll likely be wanting to cast multiple spells in sequence, a copy or two of Jori En, Ruin Diver might not hurt for the extra draw power. Clues are kind of slow at that. Wandering Fumarole is a splitland that also provides a 1/4 wall or a 4/1 beater late game, which can make a sizeable difference.

Disciple of the Ring gives you a Morphling-esque wincon beyond your prowess team, providing both control, taps for an endgame push, and untaps for an emergency defense. 1-2 copies of Jace's Sanctum could potentially smooth your endgame and extend your plays. Ravaging Blaze is, against most decks, strictly better in your deck than Burn from Within. Fiery Impulse is a great option for this deck, as the Spell Mastery is easy to accomplish and the burn removal can deal with a lot of early and mid game threats.

Finally, Evolving Wilds can give you deck thinning and mana fixing. Upping your land count to 22-23 might not be a bad idea either, as having more than 3 lands means you get to make more than one play per turn.

Overall, the idea has a lot of potential, but you're severely limiting your options by running nearly everything in 4-ofs. Generally, unless a card is absolutely amazing AND low costed, or you're running an OTK combo, 3 is optimal for consistency - enough copies to have a decent chance to draw into, while not having so many to clog. I really like the idea, and if they reprint Runechanter's Pike, I might try out something cimilar.

mathimus55 on Shu Yun Equipment vs Auras

3 weeks ago

Both are fine, I've seen equally explosive versions of both. Auras are a bit easier to get going due to only playing 1 cost to get it on your leader, but if a timely removal spell comes along it leads to bigger blowouts. Equipment is a bit more expensive mana wise but way more resilient. I'd suggest a good mix, but Runechanter's Pike is the bee's knees. You can focus on one or the other but I'd have at least 3 or 4 of the other to make sure you're balanced.

capriom85 on Shu Yun Equipment vs Auras

3 weeks ago

Playing Tiny Leaders with Shu Yun, the Silent Tempest. Most of the "boom" comes from instant/sorcery pumps and Runechanter's Pike to round out the extra damage needed.

I have a few slots open and was wondering what I would benefit from more: equipment like the various swords or even Jitte, or would it be better to use auras like Steel of the Godhead and Daybreak Coronet?

Ajfunk27 on Different, If We're Being Polite

4 weeks ago

I seriously like this deck. I think my only suggestion might be Runechanter's Pike because it could give a nice buff to a creature with all the instants you have. Nice job with this deck tho!

Flagellum on 2016-04-01 update of It's Morphin ...

1 month ago

Windreader Sphinx, Coastal Piracy/Bident of Thassa, and the Mystical Fish are what I ran for card draw in my old Talrand deck aside from other things you're already using. I also used polymorph effects for bombs in mine. Runechanter's Pike was another wincon I used by strapping it to a Drake.

As for Blightsteel Colossus, he's obviously devastating. If you have one, why not trade a measly drake for a walking, infectious robot? Although Guile was my pet card so I'm a little torn. Perhaps Scourge of Fleets? You could sub in Wash Out for another sorcery spell for more bounce.

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

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