mtg, mtg cards, magic the gathering, gaming, geeks
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
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|Want (2)||GrandeKhan , Unforgivn_II|
Think I might need a lifelink card on sideboard to help me deal with burn decks. Whip of Erebos ?
so here is the last matchup in this tournament:
a typicall GR-tron deck
first game he got his shit together so we got beaten down by Karn the Liberated (he used the +4 once at first to clear my hand) and just goes to exile my manabase and fight my little last creatures with his eldrazi :/ well we managed to bring him halflife but it was it no chance ...
second game was AWESOME we just played a turn2 YoungPyromancer a Runechanter's Pike +Magma Jet turn 3(e5) but the best thing was the turn 4 Sowing Salt - it feeled pretty mean to destroy a 500+ deck with an almost 50ct card :D
the last match that night ... and to make it quick i lost again 2;1 :/ it destroys our deck if he manage to exile our few manasources ... we don't need much but one of each coulour isn't stable against Karn the Liberated or Ulamog, the Infinite Gyre
there we go with 0:2 , 1:2 and 1:2 and scored the sixth/last placebut i got some exctining cards in the 2 participant booster and i was lucky enough to get the fnm promo card Bile Blight :D
Looking for a suitable substitute for the Power Matrix.. This deck isn't modern legal until i find one..
lemmingllama, What exactly is the concern with taplands? It's true that this deck is slow without Melek out, but it seems that has more to do with the general inneficiency of token spells in these colors, and the need to have 'em doubled to be a threat (being the case, maybe Twincast , and Fork are good? Have you had much experience with these Melek replacers?).
Anyway, it's true that the vivid lands rarely lose all their counters in a game. Meaning that, as cheap dual lands, they aren't indispensible. However, they do get use, and I'm still not sure, why do you think they should go? By the time Melek is ready to be cast they're all untapped anyway.
Runechanter's Pike , and Bribery are fine, but if I put them in I will be removing some token card and decreasing the already dubious chance of winning with tokens, meaning they will vie for being my main wincons. At which point, the rest of the deck feels kinda silly. Purphoros, God of the Forge , Pandemonium , and Warstorm Surge , are plenty of wincons, in no game have they all been removed. Mostly because they don't come down until I'm ready to use them.
I will definitely think about Capsize , the price of the buyback is rough, but it brings it in above other bounces. Boomerang does too little and was always a sad "I'm still about to lose" card whenever I used it in EDH.
Rhystic Study , and Future Sight both seem good at acceleration, and speed is still my main issue, I want to try them. Can't afford the top, and mortars is too weak to fill a spot.Thanks for your input, I'll try some things out.
Delver Delver Delver!!!!!!!!!!!!!!! SOOOOOOO Useful! I have a deck just like this one. Oh yeah, and Runechanter's Pike , too.
hi there ;) i updated the decklist again !
added 1xSnapcaster Mage but awesome !
replaced one Runechanter's Pike with Sword of War and Peace (just 1-0 Thoughtscour still testing and less spells due Snapcaster Mage needed a little fix)- in my opinion one of the best swords (i know some might say Sword of Fire and Ice Sword of Feast and Famine and Sword of Light and Shadow are better, but i like Sword of Fire and Ice and Sword of War and Peace at top over the rest and decided to this one)
other little updates like adding Sowing Salt to sideboard aren't mentioned you can see the decklist anyway :D
and thanks for upvoting :p at 2 now - i try to add a modern tournament review (or just question me i never did this before) when i am able to play the deck on a modern tournament nearby on the 29th August :p Let's see where it can go with all your help guys!!!
Your Melek deck plays quite differently than mine does, but it still seems pretty fun to use. I like the way that you use Melek's doubling ability to spawn twice as many tokens.
I noticed a couple weaknesses of this build though. One is that even though you have a very low average CMC, you can't really capitalize on it until Melek is out. It might be best to not use some of your tap lands in your mana base. Some like Vivid Crag , Vivid Creek , and Izzet Guildgate aren't really necessary and slow you down.
Another weakness is your dependence on Purphoros, God of the Forge and Warstorm Surge . Since you don't have a lot of protection, and your deck will be weaker in a long game, it would be best to have either some way of protecting these, or a secondary win condition. Adding in something like Runechanter's Pike or Bribery can give you another way to win, thus giving you more diversity and hopefully a better chance at winning.
Finally, you don't have a lot of good removal for enchantments or artifacts. Something like Propaganda and Ghostly Prison could entirely shut down your deck. Rather than using cards like Jilt , cards such as Capsize and Boomerang could remove these threats.
A couple other cards that I would recommend adding include Sensei's Divining Top , Rhystic Study , Future Sight /Magus of the Future , Pull from the Deep , Mizzium Mortars , and Panoptic Mirror . Still, the best way to determine what's best for your deck is to rigorously playtest it. Try replacing cards that you feel are weaker, and see if it can improve the overall strength of your deck.
|Avg. draft pick||3.06|
|Avg. cube pick||9.39|
|Commander / EDH||Legal|