Runechanter's Pike

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

Browse Alters View at Gatherer

Trade

Have (1) sonnet666
Want (1) GrandeKhan

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Runechanter's Pike occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Runechanter's Pike Discussion

enpc on Help with Long Game Voltron ...

2 weeks ago

The more 'long game' cards you add to the deck, the more you're setting yourself up to play the long game.

Honestly, I would look to add a bit more ramp a counterspell protection for your commander. But I would personally shy away from big, slow, clunky long game cards.

One thing you could add would be Runechanter's Pike, since you have a lot of instants/sorceries and it is still a strong card in the early to mid game. O-Naginata is another good piece of equipment for your commander.

Yugischmoe on Toshiro's Samurai Guide - Harikiri Those Instants!

1 month ago

triproberts12 thanks for commenting on the deck! I have some drawing spells in there already like Necrologia and Ambition's Cost but I do like your suggestions for lower cost draw spells. My concern with Skeletal Scrying is exiling potentially useful cards since my graveyard is basically the waiting area for all the instant recursion I'd like to see mid-game. I like Moonlight Bargain and am searching for a place to add that particular friend. Because I'm so creature light, I haven't really cared much to use a lot of anti-instant defense in this but I'm considering removing some of my current instants to incorporate some of your suggestions. After I play this a few more times as is, I'll see if some slots merit that defensive capability. For the other synergy options you suggested, some of them I thought the CMC cost too high for their effect or already had a means to do a similar thing ( like Mirari for example, I have Primal Amulet  Flip to offer spell copies and add the cost reduction beforehand!). Of your list, I loved the idea of adding Isochron Scepter and Runechanter's Pike ! Mixing Isochron with Dark Ritual or Cabal Ritual for mana, Thrilling Encore or Grim Return to add friends from other graveyards to Toshiro's party, or Liliana's Triumph , Snuff Out , or Go for the Throat for unending killing/sacrificing fun! And Runecrafter's just amps the crap out of (most likely) Toshiro for another avenue of commander damage FTW. Thank you for all your suggestions!

triproberts12 on Toshiro's Samurai Guide - Harikiri Those Instants!

1 month ago

While Toshi does give card advantage, powerful stand-alone card-draw spells are still important. I really like Skeletal Scrying and Moonlight Bargain for being instants, here. Also, I think some instant-based protection like Boon of Erebos , Abnormal Endurance , Butcher's Glee , or Dark Dabbling would be good. Finally, I'd recommend Victory Chimes , Isochron Scepter , Runechanter's Pike , Spellbinder , Sentinel Tower , Mirari , Haunting Hymn , and Aphotic Wisps as good synergy cards for a black instant deck.

Barbarian_Sun_Pope on Jeskai monks

1 month ago

Hellos, I like what you have here. I definitely agree with Silverdrake when it comes to the land balance and how it can be lowered much more.

Other than that, have you considered Center Soul or Emerge Unscathed ? They both feel like they were made for aggro prowess decks. It'll provide protection when you need it, sneak your creatures through, leaves your mana open the second time to use Shu-Yun, and it'll trigger prowess the second time around too.

Though not quite on theme, Dreadhorde Arcanist and Runechanter's Pike seem like it would fit your deck pretty well too and give you some additional uses from your spent spells. Hope this helps.

enpc on Is Skithiryx, the Blight Dragon ...

3 months ago

Tymna the Weaver and Tana, the Bloodsower are also a strong aggro deck, specifically when run as blood pod (which is a Stax build).

Skittles isn't a bad commander, however he's more Voltron than aggro. And while he's a strong infect card, there aren't many others in mono black. So that means that while he only has to do 10 damage per player, if you do say 8 infect damage and then get starved out of being able to play him, it's much harder for the rest of your deck to follow up on the work done. Not to mention he is very telegraphing of your strategy.

But if you were going to play him, cheap equipment (like Cranial Plating or Runechanter's Pike ) would be the go.

SleepingMoon8 on Kess Izzet Spellslinger

6 months ago

This deck has a lot of potential. I feel that your approach is simple and effective; a mad burn package with a slight voltron feel for commander kills.

So why not build for it? If you have Ral, Storm Conduit + Echo Mage go for an outright burn. Lightning Strike , Wizard's Lightning , and things like that. Then try putting cards like Twincast , Dual Casting , and Mizzix's Mastery . For voltron, Swiftfoot Boots , Runechanter's Pike , and Scroll of the Masters would all work wonders for your gameplan. I do recommend alternate X-spells like Banefire as well.

subrosian on Your silliest wins ever?

7 months ago

My favorite silly win was with my Jace, Vryn's Prodigy  Flip deck, back when it was more a mill deck than a storm deck. I cast Traumatize targeting myself and then equipped a Runechanter's Pike to Jace to attack for lethal commander damage... Nobody really expected that from the 0/2 haha

enpc on Azor, the Lawbringer deck types

7 months ago

I like combo myself, so that's what I would do. Cards like Ghostly Prison and Propaganda are good if your meta is creature heavy, but I don't think they're auto includes.

The reason I personally wouldn't just go lots of beats effects is that you will end up running out of space in your deck - control generally tends to be rathe slot hungry. You will need card advantage outside of your commander (like an additional 10-15 card slots), control will be a good 25 cards, ramp will be ~15 and we're already at 50-55 cards. That only leaves 10-15 for your win condition. And if you have to assemble multiple bign beats effects to get through your opponent's lines, then that will take even longer than sticking a Runechanter's Pike and turning sideways.

That's my reasoning at least. Don't get me wrong, I would probably include an Elspeth, Sun's Champion and potentially Venser, the Sojourner too, however I wouldn't flood the deck with planeswalkers unless they achieved something outside of just being planeswalkers.

Load more