Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
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Runechanter's Pike Discussion
3 days ago
If you would like any more ideas then feel free to check out my deck Talrand and His Minions of Flying Doom. Apart from that have fun Draking!
1 week ago
Dack's Duplicate, Fabricate, Runechanter's Pike, Starstorm are all things I would consider cutting. It's not that they aren't good per se, it just feels like you could get more mileage out of those card slots.
As for the mana-base, Cascade Bluffs and Sulfur Falls are good choices (though the Bluffs has been seeing a steady increase in price). Also, if you want to play fetches, Flooded Strand, Polluted Delta, Bloodstained Mire, and Wooded Foothills aren't terribly expensive (they have a colorless color identity if you didn't know). The biggest reason to play fetches in EDH (in my opinion) is to help prevent flood later in the game, so if its an option I would go for it.
3 weeks ago
Do you think Runechanter's Pike could be good in that type of deck? Like a speedy infect deck? I have a deck like but with lesser cards and it seems to work when me and my friends play.
3 weeks ago
Runechanter's Pike is where it's at for control style infect. Check out my build.
SCORE: 1 | 166 VIEWS
1 month ago
OK cool thanks for clearing that up it works a bit better now the Familiar's Ruse was a personal choice because my group likes to target Talrand of rip in multiplayer and having to bounce him as a cost sometimes is better than just counter/sac a drake and another spell comes to kill him. so I might keep it and Read the Runesit only seems slightly worse than Perilous Research just for left over mana before my turn. It's kinda hard running mono blue and not do counters so much. Is this more set up for 1v1? I dont mind short answers in fact i have more card's i'd like to run by you. (deep breath) So i know that Turnabout gives you more options but what about Sleep ? Also Train of Thought could be good opt. too for multiple drake card draw although i know storm ultimatly would be better. Also what do you think of these extra rmoval/ combat tricks Hour of Need Ovinize Turn to Frog Curse of the Swine also I noticed you have Runechanter's Pike to possible kill by commander damage? Whether or not that's the case why not Whispersilk Cloak Glaring Spotlight or Protective Bubble espescialy since you use less counters? finally How is Day's Undoing properly played because it seems to just refill everyone's hand instead of just yours
1 month ago
Thank you Ashmed for your suggestions!
To answer you, I use the moxes (Chrome and Diamond) for their ability to allow me dropping Talrand one turn earlier. Their card disavantage is managable. Exiling a cantrip card to Chrome Mox is not a big deal. Discarding a land card to Mox Diamond too. I am hesitating to add more artifacts to enable me playing Mox Opal.
I don't like Halimar Depths that much. It comes into play tapped, it just rearranges the top 3 (can't get rid of useless card like a real scryland). I will prefer a basic Island over it.
1 month ago
Hi Stefouch, loving the deck, +1 from me! I play a Talrand deck in multiplayer very frequently and have great success with it, if you would like to look at the list follow the link: Talrand and His Minions of Flying Doom.
I personally find that Coat of Arms is a brilliant card to run as a game ender. I also would suggest Runechanter's Pike. I'm not sure I would run Chrome Mox or Mox Diamond given that it is a mono-coloured deck. I would suggest including AEtherspouts as another way of stopping an attack, as well as Boomerang. I would also maybe include a Halimar Depths to help sort the top of your library out a little better.
Just my personal opinion there, I hope you enjoy playing Talrand as much a I do!