Runechanter's Pike

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

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Runechanter's Pike Discussion

SufferFromEDHD on shu non creature

1 week ago

What is darksteel relic in here for? Champion's Helm or Darksteel Plate could be useful.

Runechanter's Pike on theme.

miracleHat on The Domination Clique

3 weeks ago

Aura Thief: in a 4 player game (where let's assume that there is 1 zur player and 1 breya player), I have convinced the Breya player to shoot my aura thief to steal the zur enchantments. It is particularly potent against such decks (any esper deck, essentially) and is still useful as a utility creature (stealing a Sylvan Library and Rhystic Study is nothing to scoff at). Lastly it can (in certain situations) be used to stop Food Chain combo's (which is another prominent force to deal with). I will leave it in as a meta call.

Runechanter's Pike: it is most definitely cheaper than Batterskull and buffs clique's power more than jitte and potentially more than skull. Batterskull is one of the few "bombs" (I count 5 cards as 'bomb' in this list). When it is cast, it demands an answer or I will be in a winning position and killing people quite quickly. With this in mind: it is slow, abeit clunky, and otherwise unwanted in my opening hand. Lifegain is also unneeded (usually). Umezawa's Jitte does too much. In slower games, it slowly and surely eeks out advantage just by being on the field. It stops Hermit Druid (and other combo's relying on creature's toughness <3, looking at Laboratory Maniac). It also creates surprise wins with Inkmoth Nexus, which is very much relevant.

This leaves me with Runechanter's Pike (a card that I had completely forgotten existed, ty) and skull. I'll test out pike, results looking quite good, but will reserve judgment.

Edit: and yes I am very proud of my description(s)

cgomes on The Domination Clique

3 weeks ago

@miracleHat: I like your list quite a bit. I'll only talk about two spells that seem particularly strange to me, namely Batterskull and Aura Thief. I was reading your description, which is very well written and organized by the way (A+ there), and I noticed that you provided a justification for them.

Now, it's hard for me to talk about how good thief is as a meta call because I don't know your meta but after further inspection of your list, I don't see many ways to kill it other than Pongify, jitte, and by blocking. How do you use Aura Thief exactly? And how good has it been?

I also agree with LVL_666 that Runechanter's Pike would be a great addition to your deck. It costs less to cast and to equip relative to Batterskull, and in a permssion heavy deck like yours, it surely increases vendillion's power more than skull, which means a faster clock. Jitte is a somewhat strange call too but maybe you often play against creature based decks (I can see it being decent against tymna decks, for example).

Anyway, good stuff you have here. Good luck on your future games!

buraddo79 on I'm Blue

2 months ago

Hey I'm replying to your comment on my deck I'm Blue. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

buraddo79 on Profet93

2 months ago

Hey I'm replying to your comment on my deck I'm Blue. I wasn't sure if I just commented on my own deck page if it would get to you so I'm replying this way. My first question is, are you a 1 v. 1 EDH player? I noticed you are trying to lower your CMC and that may simply suit Talrand, but I also wondered if that is just a symptom of 1 v 1 mentality. I'm not sure.

One reason I hesitate to run more cantrips is that that is pretty much all they do, draw me a card and create a 2/2, along with a small ability. Personally, I love those types of cards. Ponder is one of the most lovely card designs I've seen (art too). I'd love to play more like it. Whispers of the Muse, Quicken (which I am seriously considering since it would allow me to toss out one of my 11 sorceries if I don't have Vedalken Orrery), Clairvoyance, Sapphire Charm etc. These are cards I'd love to add, and even non-cantrip U cost cards like Spy Network, Retraced Image seem fun to me. That is because I like cheap spells that do something neat. And with Talrand, each of these also throws a 2/2 drake out there.

I wondered if in a multiplayer game, with all these cheap and comparatively weak spells, won't it fizzle out and eventually lose in the long game. If the idea of Talrand is to rush down opponents, then I might understand that more. But I haven't understood it to be that way unless it's 1v1, which is not what I'm going for.

Leyline of Anticipation is out of my budget, and I already had Vedalken Orrery.

Eventually I think Misdirection would be a card I'd get. I thought about Turn Aside, but I for the same reasons listed earlier, I didn't want a bunch of cheap spells that don't do much, in this case, it wouldn't even cantrip. But without Talrand out there, the deck is dead, so, maybe Turn Aside would be worth running until I get Misdirection.

That is one reason to play more powerful spells. Some of the high CMC spells are for the purpose of keeping me in the game even if I struggle to keep Talrand out there.

Runechanter's Pike should be in there. I don't have one yet. I don't usually run equipment unless it really helps the deck, but being able to attach that to any of the drakes is pretty nice.

Thanks for the ideas. I'll copy this and post it to my deck as well.

DaringApprentice on Leaves on the Wind

2 months ago

That's a good point about the synergy with Charmbreaker Devils. I also have two aftermath cards, three flashback cards, Bloodwater Entity, Metallurgic Summonings, and Runechanter's Pike. However, I think you're right that the advantages of Treasure Cruise outweigh its downsides, so I've included it!

Ashmed on Talrand and His Minions of Flying Doom

2 months ago

thatrhetoricguy, I can't say that it has ever occurred to me to mill myself with the Runechanter's Pike. Not sure if it is a strategy I will adopt if I am honest.

hoardofnotions I have considered them all. I may try and find space for a Dig Through Time and may reconsider Careful Study but I am not a huge fan of the others. I might test them sometime and see if my opinion has changed though!

Domineering Will is funny to use as people don't expect it. It's also useful as a political tool as you can give another opponent creatures to help defend themselves.

Mirror Match is similar in amusement to Domineering Will, especially if the attacking player is running an ETB effect deck! It does cost a lot, however it has saved me a few times.

Delta-117 I did think about Kindred Discovery when it was spoiled, I think I may test it out, however I very rarely struggle to draw cards in this deck and I'm not sure what I would take out for this.

Profet93 on I'm Blue

2 months ago

Welcome to Mono Blue Talrand Control. I will first recommend you check out the following link for some deck ideas... Talrand

To answer your description question, you don't want counterspells that give you opponents an option, as they will always choose what benefits them most. Grip of Amnesia is a no go. Dream Fracture is fine.

Runechanter's Pike can be a win condition.

Leyline of Anticipation is better than Vedalken Orrery for blue

Sphinx-Bone Wand costs too much for what it does. Sky Diamond and Sapphire Medallion to help you ramp since Mono blue is weak at that.

You are going to want some more cantrips like Preordain to build your army quickly. Misdirection is a great card when you're tapped out to protect Talrand, it has saved me more times than I can count.

My deck Tisk Tisk Talrand is a highly tuned competitive deck you could take a look at to get some more ideas of ramp, protection, control, card draw, etc....

Since you are a budget player and are not trying to counter everything, another good deck to look at is Bennie and the Jets, one creature in edh? this will be fun and Talrand and His Minions of Flying Doom

If you want more suggestions about specific cards to put in or take out, let me know. All the best!

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