Runechanter's Pike

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

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Runechanter's Pike Discussion

B0effe on permission denied

3 hours ago

Hmmm, i wouldn't call Counterbalance a guessing game. Especially not with Sensei's Divining Top in your deck. But your point about the low mana curve in your deck is pretty solid. But I would still use it.

I don't see how Ertai, Wizard Adept is an expensive counter? It's 4 mana and it's infnite? For the long games he will do good in this deck since there is a chance that you will run out of cards. Although he does not function with your commander.

Kederekt Leviathan is expensive - I agree. But! Right now your deck will use a lot of cards to counter your opponent's spelss while making 2/2 drakes. And if push comes to shove you will use Evacuation or Devastation Tide. The problem with THAT is, that if your opponents are playing creature based decks, they will put more creatures back on the board, than you will be able to probably also bigger creatures since you rely on the possibilty to both put your commander into play, having counterspells in hand and being able to counter your opponent's spells. This is true because most of your creature power will be based on the 2/2 tokens. Kederekt Leviathan flushes the board, and leaves you with a 5/5? That is nice.

I would remove Vapor Snag, Unsummon, Snap, Disperse and Boomerang. "Return to hand"-spells which only target one thing is too situational. I know it's a second chance for countering them, but still. The alternative is just to remove the 4 worst counters.. Or perhaps Copy Artifact I'm not sure I can see what it is you want to copy other than Runechanter's Pike?

I also need to make a few final suggestions: Trickbind, Stifle and Voidmage Husher. Countering a fetchland or planeswalker ulti (or heavy "-" cost) is the best feeling in the world.

May I also suggest

muse99 on Dralnu Control EDH

6 hours ago

Suggestions:

Consider cutting:

BrandonJamesCAC on B/G Infect (Can this be competetive?)

20 hours ago

I would think Mono Green is most aggressive.

U/B with Counterspells and

Runechanter's Pike for a more balanced game.

Or BUG

What the F do I know though. I still play Cruel Control

capriom85 on UR Commander

6 days ago

Thanks for all the ideas, TO! My point of settlement will most likely end up as a UR Goodstuff build.

Likely win cons: Runechanter's Pike because why not put all my cast spells to use?

Labratory Maniac because again, I very may draw myself right out of a game.

Vendilion Clique into Tunnel Vision is always fun (for me).

I also like to do things like Grand Architect and Pili-Pala for an infinite draw spell on myself or an opponent. This would also be absolutely bonkers with the above mentioned buyback spells.

I'm sure there are more fun synergies to choose from. Thanks for the ideas and keep em coming!

ComradeJim270 on UR Commander

1 week ago

You can also have an alternate win con by putting Runechanter's Pike on her and giving her evasion.

Flagellum on OP Deck Needed

1 week ago

Talrand, Sky Summoner is another option that will annoy your friend. Fill it with cheap cantrips and counters and deny him of his key pieces while amassing an army of fliers. Runechanter's Pike strapped to a Drake can make the game shorter. Talrand can also be built on a budget if that's a factor

Flagellum on Mono-Blue EDH Win Cons

1 week ago

You could use Talrand, Sky Summoner and strap a Runechanter's Pike onto one of the "worthless" drakes. That of course depends on how many instants or sorceries you run. If you only run a few utility critters and Capsize you could make "How to train your dragon 4" quite easily. Admittedly, it's not the best idea but if you're taking infin turns the drakes can pile up fast.

Thegreengod on $100 Delver

1 week ago

I built UR delver on MTGO and this budget deck can be improved within the same budget. My first list was just under a 100 dollars in paper and ~45 tickets on MTGO with the sideboard of 20+ cards as well.

Telling Time > Anticipate.

Forked Bolt > Electrolyze -Almost enough reason to play instead just because you have 18 lands, also a lot better for prowess play as you have more mana to save to disrupt their turn.

The most important change that I would say is mandatory if you want to succeed is that Monastery Swiftspear is not good enough, at all. Instead Stormchaser Mage is exactly what this deck wants. Not only is he easier to protect from bolts with his prowess, the flying is everything. Swiftspear is just too easily trumped especially in a deck where you often ride one threat to victory(And that threat needs evasion). A turn 1 swiftspear is a horrible route to victory and has rarely been successful, its only made me feel like I need to run more sorcery spells like lava spike or a hell of alot more roast/dismember effects and thats not a route I advise.

Remand is also too good to not be running, and budget-wise, especially over serum visions. Serum is really good but remand is a pillar of this deck and provides more of an edge than serum win%-wise. (I played extra land(s) and a few other cantrips like image instead when I had no visions in order to play remands.)

The rest of the deck after these changes would be pretty stock and good enough I think, but if you are interested in UR delver and want more cards to tweak with and take to the next level here are a few more:

Forked Bolt - 5th/6th bolt, great for prowess.

Twisted Image - Cantrip, kills hierarch/birds, fogs robot hat, gets big damage on stormchaser, but more importantly kills spellskite. It can also save delver from 2-damage effects like huntmaster of the fells/opposing forked bolt/izzet charm.

Deprive - Not so good in a manabase like this but an extremely powerful hard counter that is great in a deck like this.

Sudden Shock - Really good card to side, especially on MTGO where the mirror is common.

Dispel - MVP in mirror, extremely good against a plethora of other decks.

Desolate Lighthouse - Provides crazy value in long games, particularly the draw-go lategames.

Faerie Conclave - Great to push those last points, been a game winner a number of times.

Harvest Pyre - Often an instant speed roast and has no downside without grim lavamancers/snapcasters. There is only concern if you have both pike and pyre.

Runechanter's Pike- Extremely good on pyromancers tokens, life threatening on fliers. Activates prowess.

Izzet Charm- a lot better in delver than other UR decks and should probably be played in some # if mana leak is in the main. The advantage for izzet charm is that it removes any blockers or threats that have already resolved (usually as a result of playing on the draw) and I think this outweighs its casting restriction of UR, a split of charms and leaks in some # sounds much better than just a playset of leaks. The 3rd mode for charm also gets better the more value cards are in the decklist that utilize the GY(Upgrades like Grim//Snap), but more importantly the budget ones like Harvest Pyre and Runechanter's Pike.

Pestermite/Spellstutter Sprite can also be played (1-2) if you want more threats and interact with Faerie Conclave if you can afford/already have those. I think the 12 creatures is fine but they are still viable.

A bunch of these are a whole lot cheaper on MTGO than paper and if you are interested in getting this online I would just get all the spells and tune as you go.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Innistrad Rare

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