Runechanter's Pike

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

Price & Acquistion Set Price Alerts

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Runechanter's Pike Discussion

Saljen on Please Stop Doing That

2 days ago

Delver of Secrets  Flip is pretty powerful in control heavy decks. Once he hits the field just keep him alive with counterspells and your opponents are on a clock as early as t1. With a Runechanter's Pike on his back he becomes an even bigger threat. I put together a budget mono-blue Legacy deck as well, I'll post it here so you can check it out: *Budget Legacy* - Delver

lemmingllama on Community Project

4 days ago

Well, I have a deck called 2 X 2 X 2 = Dead? Weird Wizardry Incoming! that has worked wonders for me, and is fairly budget if you ignore one or two expensive cards.

As for some budget suggestions that are really good with Melek, I would say to add Brainstorm, Capsize, Fact or Fiction, Frantic Search, Turnabout, Dream Cache, and Runechanter's Pike. Card advantage is great, Capsize lets you play it from your deck and return it to your hand, Turnabout makes tons of mana or saves your life, and Runechanter's Pike is a win-condition.

ecmmyers on Dream Theif

1 week ago

Hey there! I actually love to critique Lazav decks. I run one of my own, and it can be a very fun build.

Am I correct in assuming that you are a fairly new player to EDH, or even Magic, and that many of these cards came from your personal collection, rather than being specifically selected for the deck? If not, I'm sorry for being presumptuous.

I think that there's lots of room for this deck to develop, depending on whichever strategy you prefer to use for Lazav. The reason i suspected that you may be new is that many of the cards for this deck are single use effects, and EDH games tend to prefer reusable ones which accrue value over time.

One example of this is Darkwater Egg versus Dimir Signet or Commander's Sphere, which produce more mana over the course of the game, allowing you to turn a profit.

I would also prefer more efficiently costed, and less restrictive spells. Versatility is a vital atrribute in magic, and in EDH especially. Since EDH is known for having many and varied game states with all sorts of unpredictable and janky weirdness, it pays dividends to have spells which can answer whatever is thrown at you. Having those cost as little as possible is also desirable.

I would cut Dismember for Murder or Hero's Downfall.

Aqueous Form for Rogue's Passage since it can be used on multiple creatures.

Flesh Allergy for Grisly Spectacle which has more synergy with your general. I have on occasion used it to kill a huge creature swinging at me, such as another player's Consuming Aberration.

Cut either Crypt Incursion or Angelheart Vial for Whip of Erebos to provide you some recursion and maybe a bit more efficient lifegain.

For the Goyflike creatures( a la Nighthowler), I would almost suggest Wight of Precinct Six or Mortivore. Their main issues are that they are fairly vanilla and one would hope for a bit more impact out of a creature as it hits the board. Which brings me to the point that many of your creatures are okay in a format with a speedier tempo, but since EDH is a slower pace, and players often have much more mana available, then your small creatures are going to appear very wimpy compared to other decks. One way of changing this would be to go for more of a 'Voltron' strategy with things like Bonehoard,Sword of Body and Mind, Quietus Spike, Runechanter's Pike, Argentum Armor, etc. That makes your unblockables more threatening, and allows for the possibility of victory via commander damage.

Another possibility is to run some beefier creatures and play with some cards that are really only viable in a long game with lots of resources like Guiltfeeder, Lord of the Void Wrexial, the Risen Deep, Sepulchral Primordial. Many Lazav decks like to go for a steal-it-all approach to their games.

Mill can be another helpful strategy for Lazav - Mesmeric Orb, Dreamborn Muse, Memory Erosion all help in this regard.

I hope this comment helps. Sorry it ended up so long! Have fun, and +1!

Tata on Tiny Tempo Tempest

1 week ago

Stubborn Denial is a little too conditional/situational. I'd replace it with something like... Mental Misstep. I also think Searing Blaze isn't enough to warrant a slow. Flame Slash is awesome, and so is Bonfire of the Damned. Consider Runechanter's Pike, too.

Don't forget about True-Name Nemesis.

Daedalus19876 on Shu Yun, the Spellslinging Tempest

2 weeks ago

Cast Through Time could be amazing - double value for all of your spells (though it nerfs Runechanter's Pike).

anthaney4 on Mill Tinyleaders deck overview

2 weeks ago

Hello! My name is Anthaney, I'm currently developing a Tiny Leaders Mill deck I have been working on for the past couple of weeks. Currently the deck has over 30+ games with it and everyday I've been play testing it and cutting cards and adding cards.http://tappedout.net/mtg-decks/26-02-15-mill-tiny-leaders/

Lets over look the synergy the decks have.So In Tiny leaders the deck is 49 cards. The life points is 25. Mill players always have the rough time on dealing with decking an opponent because its double the life and more challenging. With Tiny leaders, they only play one copy.

Glimpse the Unthinkable This card is a instant mill 10. I always think of mill as another card game called "Dragonball Z"

Mind Funeral Mill until they hit 4 lands is insane in my opinion. Could back fire or go extremely well.

Crypt Incursion Helps with generating more health if you're getting beatdowned.Twincast Twincast has always been a top priority to synergy off with because of copying the spell like, Mind Funeral, Glimpse the Unthinkable and Mind Sculpt

Now lets go over the deck in complete detailed on its win conditions.

There is two ways the deck can win, beat down or decking.

Beatdown:

Jace's Phantasm - When getting 10 cards in a graveyard, it will become a 5/5. 5 turns and they at 0.

Milling:

So you all see mill cards I am currently playing.

How do draw into my mill better:

I play Thought Scour,Visions of Beyond, Pilfered Plans - These cards help draw into my win conditions and also help filter through my deck.

Whats the average win turn this deck has?

Mostly 6-10 which is a little fast and slow at the same time but I'll show you the early and late game strategy I have.

Early game: Waste as much gas as I can and hopping I draw well, because mill weakest part is drawing the right cards at the right moment. I can go for the mental game where they can get frustrated with the deck and how my play style is built. I've tested the deck on people and some of them get frustrated because of the casual feeling that they lose to mill.

Late game: Getting Increasing Confusion and Mind Grind with high mana cost. Increasing Confusion flashback times 2 the mill and Mind Grind is instant win condition for my deck because of the land filtering with Mind Funeral, Glimpse the Unthinkable.

Matchups:

So far my biggest weakness is Anafenza, the Foremost and other high aggro decks. I can mill them, but they have enough damage to tempo me out.

Another one is Runechanter's Pike because of the milling of the spells.

Varolz, the Scar-Striped - Varolz helps with the scavenge, but that's why I have Crypt Incursion and Bojuka Bog

The mirror match. This is one of the hardest because in order to win, you must draw better than your mirror.

I win against decks that are a lot slower and use combos to win, or I get really lucky with my opening hand.

I didn't really go over all the cards but be sure to check out the deck to see updates on tournament reports and updates of card changes!

Tomahawk-Bang on Ramirez DePietro - Terror of the High Seas EDH

3 weeks ago

Hey, thanks for your comment, carpecanum.

Quietus Spike could be put in as a Marlinspike, a hand tool with multiple uses usually carried by deck hands. It doesn't match with the deck's general theme of stealing or card drawing though. But I will keep the card in my mind.

I haven't heard of any pirates using Tridents or Pikes as their weapon of choice, so Surestrike Trident and Runechanter's Pike are not an option for the deck. I am still looking for cards that fit the role of a Boarding Axe, Cutlass, Pistol or Belaying Pin and also help the deck's main theme of stealing or card drawing. Also anything that can be used as a bottle of rum or a barrel of rum. If you have any ideas, please let me know.

Most (all?) Cephalids are wizards, and my pirates will only put up with those stinkin' spellslingers if they really have no other choice or they can gain a huge advantage for themselves. :-)

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