Runechanter's Pike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Runechanter's Pike

Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

Runechanter's Pike Discussion

enpc on Azor, the Lawbringer deck types

2 weeks ago

I like combo myself, so that's what I would do. Cards like Ghostly Prison and Propaganda are good if your meta is creature heavy, but I don't think they're auto includes.

The reason I personally wouldn't just go lots of beats effects is that you will end up running out of space in your deck - control generally tends to be rathe slot hungry. You will need card advantage outside of your commander (like an additional 10-15 card slots), control will be a good 25 cards, ramp will be ~15 and we're already at 50-55 cards. That only leaves 10-15 for your win condition. And if you have to assemble multiple bign beats effects to get through your opponent's lines, then that will take even longer than sticking a Runechanter's Pike and turning sideways.

That's my reasoning at least. Don't get me wrong, I would probably include an Elspeth, Sun's Champion and potentially Venser, the Sojourner too, however I wouldn't flood the deck with planeswalkers unless they achieved something outside of just being planeswalkers.

enpc on Azor, the Lawbringer deck types

2 weeks ago

In general it's a good habit to link cards you're talking about:

Azor, the Lawbringer

A good basis for him might be to look at some Grand Arbiter Augustin IV , I feel like they are going to be quite similar.

If you wanted to play him as a control deck, my thoughts would be that you want to leverage his draw ability, so he would form your primary win conditon as voltron. However you would want to use equipment rather than auras (and a few really good ones rather than lots) with cards like Brass Squire to reattach the one or two beats cards, so you can take advantage of Azor's ETB with cards like Conjurer's Closet .

The main equipment I would look at running would be:

Sword of Feast and Famine and Runechanter's Pike with cards like Thassa, God of the Sea to help him connect.

Then you can just run a bunch of control cards. You might want ot put something like Eldrazi Displacer + Peregrine Drake / Palinchron in the deck (since displacer works with your commander already) to get infintie mana which you can sink into something like a Stroke of Genius , first drawing your deck with it and then playing a card like Archaeomancer to keep returning it and then drawing out each of your opponents.

You could include cards like Venser, the Sojourner and Elspeth, Sun's Champion however I wouldn't focus the whole deck on them.

Also, you will need a lot of ramp. Like a lot of ramp. Think ~15 cards, preferably all costing 2 or less.

That's personally how I would play it.

PhotogenicParasympathetic on

1 month ago

For the voltron strategy, perhaps Runechanter's Pike ? Should be fairly easy to get a good number of spells in grave, even with Toshiro exiling some of the instants.

el_mao on Blue You're My Boy!

1 month ago

i personally would up the wincons a bit.

you could Mass Polymorph / Polymorph / etc. into combo pieces like for example Palinchron or just some finishers like Blightsteel Colossus or Guile . Did you think of Docent of Perfection  Flip and Stormtide Leviathan ? They did great work for me.

Also artifact-ramp and while we're there you could also use scepter + dramatic reversal and Paradox Engine or some other ways to create infinite mana. Either way you need an Isochron Scepter . If you're going for the combo route, you might want to add tutors like Fabricate or Muddle the Mixture .

If your goal is to go for plain Drake spam, there's options for that too. Coat of Arms Door of Destinies the before mentioned leviathan, even Runechanter's Pike or Sphinx-Bone Wand .

Whatever you do, you'll want more Mana, to interact ( Extraplanar Lens Sapphire Medallion ) and your cantrips and card draw more at instant-speed, so you can react to what is happening. you are heavy into counterspells

enpc on Yasova Dragonclaw help

3 months ago

You can play a little more on the instant/sorcery heavy side and then run Runechanter's Pike . not only does it let you steal much bigger stuff, but with Yasova having trample it can act as a nice backup wincon. Kessig Wolf Run is another card worth including.

Mj3913 on Taigam, Ojutai Master

3 months ago

Primal Amulet  Flip on the flip side would allow you copies of your spells. Runechanter's Pike can help push through Commander Damage, and Neurok Stealthsuit (a personal favorite) can be useful protection and is essentially a Counterspell for single target removal. Hopefully some helpful advise for you.

triproberts12 on $10 Fistful of Dollars

4 months ago

Deadpoo111, so here's where I'm struggling with how to balance the cuts. With dollar Shu Yun, the math can work that you hit lethal commander damage by playing 2 1-mana spells that add +3/- and casting an aura/flashback/rebound/equipment that provides unblockable. With Prowess and double strike, that's 24 commander damage. The consistency that comes from just needing 3 of many duplicate copies of those effects makes the deck work with otherwise underwhelming spells. As a bonus, that math allows a sprinkling of spells that only provide +2/-, still hitting for 22 unblockable commander damage. If you have something like Tahngarth's Rage that can still provide +2/- the turn after you cast it, the next person goes down with less resources, and so on, closing out the game in 3 or 4 turns.

I can't be as efficient with this build. Brute Force is perhaps the best representative of what budget Shu Yun is about, but it's 20 cents, so you can see the average card quality has taken a hit. 2 +2/- spells means that Shu Yun is only hitting for 20 Commander damage with an evasion spell that doesn't provide additional bonuses. That's why Distortion Strike was so painful to cut. I'm keeping Aether Tunnel at 22 cents, although that's still a turn slower. The bulk of the deck is cheap red pump spells, but too many inefficient ones add up- Two Brute Force , rather than two Run Amok is two turns slower. The non-explosive early game also takes a hit, since 2-mana rocks are expensive. 3-mana rocks conflict with casting Shu Yun on time, but early-game interaction also tends to be pricier. I had to cut some of the better cheap equipment, like Runechanter's Pike , so It's hard to tell what this deck should be doing turns 1 and 2, other than hitting land drops.

The last issue is card advantage. A lot of draft staples like Hieroglyphic Illumination are over-budget already, so I think this is the portion of the deck that will take the biggest hit. I couldn't justify the cost of Steam Augury , which is already budget Fact or Fiction .

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Runechanter's Pike occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%